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PoE 2 Build

[0.5.5] Plants Oracle League Starter (Level 1 to Endgame)

presentationDruid
presentationOracle
Starter
End Game
Speed Leveling
0.5.5 FR
Verified
Trending
Updated on Sep 22, 2026
Sep 22, 2026

Build Overview

ABYSSAL LICH VERSION (MY 0.5 LEAGUESTARTER)

This Build is a Leveling and Endgame Setup for the Oracle Ascendancy utilizing the Power of Plants with our main damage dealing Spells being Entangle and Thrashing Vines and Bonestorm with the added Thunderstorm Synergy to produce Overgrown Plant explosions with the help of Accelerated Growth.

This Build is exceptionally easy and smooth to level through the Campaign with our main Damage Dealer for both Clear and Single Target Entangle being available from Level 1 onwards.

This Guide includes a full walkthrough of the Progress throughout the Campaign as well as the current Endgame Version.

To stay up to date on this Build and if you ever have any Questions come visit my Twitch Stream at: twitch.tv/DEADRABB1T

Strengths and Weaknesses

  • Incredibly smooth Leveling
  • Easy transition into Endgame
  • Satisfying Gameplay
  • Mana Hungry at times

Build Variants

We start off Act 1 by using Entangle and Contagion for clearing packs of Monsters and Volcano and Frost Bomb for Single Target Boss Fights until we get Bonestorm.

Equipment

item
1
item
5
item
4
item
2
item
7
item
5
item
1
item
8
item
9
item
3
item
item
item
Equipment Priority
+9

Whether you are using a Wand and Focus or a Staff is up to you, especially in the early Stages of Campaign, the right Wand or Staff with its own Damage Skill can go a long way.

My recommendation here would either be a Bone Wand with its Bone Blast Skill, which scales along with our other Physical Spells or a Voltaic Staff with Lightning Bolt.

The biggest Priority in your choice of Weapon (and Focus) should always be the Affixes. Getting as high level of Spell Physical Skill Levels and Spell Damage as possible is absolutely crucial to make your Campaign Playthrough as smooth as possible.

Getting some Cast Speed on Wand, Focus, Amulet or Rings is also a nice Bonus !

Stat Priority on Gear during Act 1:

  • +Physical/All Spell Skills
  • Spell/Physical Damage
  • Maximum Life
  • Cold Resistance
  • High Armour / Energy Shield

Check Vendors as often as you can to look for +Physical Level Gear, Movement Speed for Boots or any other Upgrades you can get (High ES/Armour Gear, Resistances, Maximum Life).

Vendor Regex: "^\+.*ills$|st spe|nt speed"

You can copy this RegEx to paste it into the Vendor Search Bar to highlight Gear that you might want. This RegEx will highlight Items with Life, Movement Speed and Spell Levels.


Campaign Quest Permanent Rewards:

Valley of the Titans Medaillons: Charm Charges Gained

Venom Vial Quest Rewards: Stun Threshold

Act 4 and Interlude Rewards: Resistances

Skill Gems

Support Gem Requirements:

Str 0

Dex 0

Int 35

1

Volcano

supportburgeonplayer
supportzenithplayer
2

Entangle

supportcontrolleddestructionplayer
supportzenithplayer
3

Frost Bomb

4

Contagion

supportmagnifiedareaplayer
5

Bonestorm

supportburgeonplayer
supportzenithplayer
Gem Priority
+7

Skill Gem Order:

  • Volcano (Druid Standard)
  • Entangle (LVL 1 Skill Gem from Renly's Quest)
  • Frost Bomb (LVL 1 Skill Gem from Mysterious Campsite in Clearfell)
  • Contagion (LVL 2 Skill Gem from League Mechanic in Red Vale)
  • Ravenous Swarm (Spirit Gem from Freythorn)
  • Bonestorm (LVL 5 Skill Gem from Leitis Quest)

In Act 1 you start off using Entangle and Contagion to clear with our main Single Target DPS Spell being Volcano with Burgeon I and Zenith I up until we get Bonestorm at which Point we will drop Volcano and give its Support Gems to Bonestorm.

Support Gem Order:

  • Burgeon I -> Volcano
  • Zenith I -> Volcano
  • Controlled Destruction -> Entangle
  • Zenith I -> Entangle
  • Magnified Area I -> Contagion
  • Corrosion -> Ravenous Swarm

Skill Gem Level Priority:

  • Volcano
  • Entangle
  • Frost Bomb
  • Contagion

Clearing large Packs of Monsters is as easy as just casting Entangle while also applying Contagion.

Remember that just like Bonestorm, Volcano is also a Channeling Spell that gains ALOT more Damage based on the time it took to cast it.

During Boss Fights, make sure you apply Exposure with Frost Bomb and then cast a full channel of Volcano right on top of the Boss for maximum Damage output.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
+30% increased Global Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Campaign Quest Rewards:

  • Act 2: Increased Charm Charges Gained
  • Act3: Stun Threshold
  • Act4: Resistances

Both the Act 4 and Interludes Rewards can be changed at any Time.
Take Life Flask Recovery at first and then change to Mana in the Endgame.

In the Interludes you can take Resistances at first and swap to Movement Speed later on.

Most Important League Mechanic Rewards during Campaign:

  • Act 1: Cemetery of the Forsaken - Regal Orb
  • Act 1: Tomb of the Consort - Amulet
  • Act 1: Manor Ramparts - LVL 5 Skill Gem
  • Act 1: Ogham Manor - Alchemy Orb
  • Act 2: Buried Shrines - Lesser Jeweller's Orb
  • Act 2: Valley of the Titans - Random Unique
  • Act 4: Ngakanu - Greater Jeweller's Orb

Comments

16
S
SilentMask•4d ago

Dude some passives is lost , nigh s bite and etc , please help

0
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satisfied_8•6d ago

isnt this build guide 0.4? are the item stats accurate? seems like they are from 0.4. is this even up to date lol?

0
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BrynJones•8d ago

Where are you getting the additional 60 Spirt. Have one piece with 50 but still 10 short? Suggested total is 160

0
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satisfied_8•6d ago

this build is outdatet,.its from 0.4

0
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CoolKey•15d ago

Why use Elemental Equilibrium?

1
K
Korlitek•11d ago

From the guide.

> WE ARE NOT USING Blackflame Covenant or Elemental Equilibrium.

THESE NODES ARE ONLY TAKEN TO MAKE USE OF OUR Entwined Realities ASCENDANCY NODE TO TAKE THE SURROUNDING NOTABLES LIKE Cut to the Bone, Sudden Escalation, Shredding Force, Power of the Storm and Blood Tearing.

2
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CalamitousPrime•17d ago

Listen I think this build is great and I league started with this , I have a staff that is close to recommended and I have the sigil buff you recommend here but , I have to say, with only a +1 to level on an amulet and +6 on my staff, bone splinters alone just is not doing the damage needed for single target.

It would be great to have a better single target option, because arbiter of divinity full strength is really just a tough boss to channel a long ability against. You are practically a sitting duck during the cast.

Any idea on how to make tougher bosses a faster kill would honestly be cool because the current single target ain't workin too well as far as day 5 of league goes without uul netols embrace. But everything else is great.

5
D
DeadlyRobot•11d ago

Bone Cage instead of Detonate Dead is good on CoC, especially for single target. I never particularly liked DD for that.

2
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CalamitousPrime•2d ago

I went double cast on crit comet with an absent 50 spirit +4 to spells and its been a great replacement

0
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FreshMask•18d ago

The 2 comments before me are what happens when mfs don't read the damn guide

5
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Halbe•17d ago

poe players dont read confirmed

1
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Felix•18d ago

yup, just created account to say the same (cant upload screenshot but it just has a bunch of disconnected trees)

-4
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CoolGolem•18d ago

Your PoE build files have some extraneous passive tree nodes that aren't connected to the rest of the tree.

-4
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xen•17d ago

It's from the Entwined Realities ascendancy node, which you would know if you read the guide.

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View 1 reply

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