PoE 2 Build
Ranger
Deadeye
0.5 Fubgun Lightning Arrow Deadeye
End Game
0.5 RotA
Fubgun
Verified
Build Overview
Fully updated for 0.5
This is the endgame version for Lightning Arrow Deadeye, for leveling follow the Link below
https://mobalytics.gg/poe-2/builds/fubgun-deadeye-leveling
Build Variants
Early
midgame
Hybrid Endgame
Crit Endgame
Use this as you're entering maps/prog early endgame
Mandatory Stats: Make sure to fill out your resist, you want 75% fire/cold/lightning resist. Chaos resist is good, but not mandatory to have 75%, I usually aim for 30-50%. You'll also most likely need 1-2 attribute rolls on gear, belt will solve strength and if you need intelligence, get it on a ring or amulet.
Rings/glove: try to focus on high flat damage to attacks, preferable lightning/phys.
Bow: You want the highest dps ele/phys weapon you can afford.
Obliterator Bow is usually the go to, as it has very high base damage and the downside is negligible. Check the notes at the bottom of the guide to learn how to craft a bow. Before you have access to
Obliterator Bow, just use the highest DPS bow you find on the ground or can trade for.
Greater Iron Rune will provide the highest dps.
Quiver: Just good dps stats, high flat/bow dmg or projectile speed with attack speed. Ideally just aim for 3-4 stats from the quiver I'm showing in the gear preview.
amulet: Preferable want +proj levels. Crit chance/crit damage is also good, once you swap to crit. Attributes/resist are also fine here. You need at least 30 spirit on the amulet to use all spirit gems.
Helmet: At the start just look for a high life/evasion/resist helmet, eventually we'll swap to a pure ES helmet with
Subterfuge Mask, but you probably wont have a good one for early mapping.
Chest: you want the highest evasion chest you can afford, this is very important for defense, specially when combined with
Beastial Skin on the passive tree. use
Greater Iron Rune
Boots: You want the highest movement speed boots you can afford, it's a very important stat. Besides that look for high life/resistance.
Belt: Not a lot of choices here, just Life/str/resist, eventually you want to get a
Headhunter.
Rarity is still really good in 0.5, I would try to hit at least 100% if you want to farm efficiently (don't focus on this if you feel like you're lacking damage or defense)
Jewels on tree: Just looking for generic damage: attack damage, elemental damage, movement speed, bonus from quivers, projectile damage, attack speed, crit chance, crit damage, etc.
Eventually you'll also want
Heart of the Well with double "gain as extra" and
Against the Darkness with double again as extra as well.
important:
You'll want 1 sapphire jewel with mana on kill to sustain mana during mapping.
Anoint:
Damage:
Serrated Edges
This is just a cheap anoint and pretty effective when you eventually swap to crit.
Skill Gems
Early
midgame
Hybrid Endgame
Crit Endgame
Support Gem Requirements:
Str 30
Dex 70
Int 20
1
Lightning Arrow
2
Lightning Rod
3
Tornado Shot
4
Barrage
5
Herald of Thunder
6
Wind Dancer
7
Mirage Archer
8
Mirage Deadeye
Gem Priority


























+26
The links are in prio, so takeout the the last gem if you don't have a 6l in that skill.
Quality prio: lightning rods > herald of thunder > lightning arrow
Link prio: Lightning rods > lightning arrow > herald of thunder
Swap Magnified Area II for Concentrated Area on
Lightning Rod for more boss damage (usually pinnacle boss content).
Don't use Elemental Armament III, only level 2.
For mapping you're just using
Lightning Arrow, for map bosses you shoot down at least 8
Lightning Rod, press
Tornado Shot one and spam
Lightning Arrow.
Passive Tree
Early
midgame
Hybrid Endgame
Crit Endgame
main:
123
123
set 1:
20
20
set 2:
20
20
Quest Rewards
Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5 to Dexterity
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points
How it Plays
Mapping gameplay/Rotation:
Only press
Lightning Arrow, if your damage is weak than you might need to press
Lightning Rod on tanky rares. For map bosses you'll also use
Tornado Shot on
Lightning Arrow
How it Works
Quest rewards to take:
- 1) Act 2 - Medallion: Increase charm charges gained
- 2) Act 3 - Venom reward - Stun threshold
- 3) Tattoo Act 4 - Dex/Lightning resist/Fire resist
- 4) Act 4 Prison - Life recovery from flask
- 5) Interlude - Can choose Resist, MS or global defense (it's free to change at anytime, so don't stress)
- 6) NEW Act 4: Shark fin reward = 30% evasion/energy shield/armour
Deadeye Ascendancy points:
In order: Gathering winds > Point blank > Endless munitions > Mirage Archer
Crafting Guide
Non-crit Bow - ilvl 75: To start off you need a bow with a High %phys (any %phys works, higher is just better). - Can either buy or pickup bases and trans/aug, until you acquire one. With the crafting nerfs, it's pretty RNG to make a really good bow, but you can still craft decent ones.
The best bases are either
Obliterator Bow or
Warmonger Bow.
1) After acquiring a high %phys bow(make sure to aug first), use Greater essence of Abrasian. This will give you T3 Flat phys.
2) Use a Sinistral Necromancy and Jawbone to unveil a prefix. Depending on prices, you might want to use a abyssal echoes here. You're looking to unveil any high flat elemental damage (cold is best).
3) Now it's just rng. Depending on how good your bow is and the prices of items, either use Greater or Perfect exalt with "Omen of greater Exaltation". To fill out the last 2 affixes.
Crit Bow - ilvl 75: To start off you need a bow with a High %phys (any %phys works, higher is just better). - Can either buy or pickup bases and trans/aug, until you acquire one. With the crafting nerfs, it's pretty RNG to make a really good bow, but you can still craft decent ones.
The best bases are either
Obliterator Bow or
Warmonger Bow.
1) After acquiring a high %phys bow(make sure to aug first), use Greater essence of seeking. This will give you T3 Crit.
2) Use a Sinistral Necromancy and Jawbone to unveil a prefix. Depending on prices, you might want to use a abyssal echoes here (ancient jawbone is also cheap early league). You're looking to unveil high flat physical damage, but any high tier elemental flat would also be fine.
3) Now it's just rng. Depending on how good your bow is and the prices of items, either use Greater or Perfect exalt with "Omen of greater Exaltation". To fill out the last 2 affixes.
Quiver - ilvl 75: The quiver craft is mostly RNG but there's some steps you can take to improve your odds of success, just keep in mind most crafts will end up being mediocre when it comes to the quiver.
1) Perfect trans/aug quiver until 2 good affixes(can also greater) (flat dmg or inc bow dmg on prefix and +1, crit or atk speed on suffix).
2) Perfect regal and hope for a 3rd good affix (suffix is the ideal scenario here).
3) If it hit a bad affix, you can use a greater chaos orb and try to replace the bad affix, 2/3 to brick here.
4) Dextral necromancy + jawbone on the quiver, if it's 3 gg mods you should use an abyssal echoes
5) If you hit a good suffix, you should consider using perfect exalt+double exalt omen to finish the craft
This is the cheapest way to make a GG quiver, lots of rng steps but eventually you will hit. More expensive methods will require omen of lights, fracture and/or whittles.
Quiver - ilvl75: More expensive method
If you hit +2 lvls/crit on the suffix with t1 Flat on the prefix, you can jawbone the suffix and go for a 1/3 fracture (if you miss the fracture it's fine, just do the same steps as above) - If you fracture flat dmg, you can exalt 1 mod on the prefix and than use Essence of hysteria + essence of sinistral crystal to have 100% chance of adding bow dmg onto your prefix. The last prefix you will slam with a perfect exalt and hope to not hit accuracy. If the quiver is 5 GG mods, than you should echoes/omen of light your last suffix until you hit crit or attack speed.
Amulet - Ilvl 80 or ilvl 82 (82 is t1 resist) - The amulet craft is mostly deterministic, but expensive. You'll only need 1 fracture base to finish the craft.
1) Fracture or buy a +3 projectile amulet
2) annul down to 2 modifiers (fracture mod+random mod)
3) Chaos spam until t1 or t2 spirit
4) Add 1 suffix with dextral exaltation and 1 exalt
5) Use "dextral crystallisation" with "essence of enhancement"
6) Use your desired element catalyst (tul, xoph or esh) until the amulet is 20% quality.
7) Perfect exalt with "dextral exaltation" and "Catalysing Exaltation" - High chance to hit a resist.
8) If you hit a resist, repeat the same step above (can use the same catalyst because the amulet can still hit all resist).
If the amulet didn't hit resist or a good stat (crit/rarity are good). Than you either need to annul or collarbone + dextral necromance + omen of light to remove the mod and go again.
9) collarbone + abyssal echoes + omen of light until you get your last desired prefix.
Helmet - ilvl 78 - Cheap method
1) Buy or perfect trans/aug bases until you hit t1 +energy shield
2) Use "greater essence of enhancement"
3) Use "sinistral necromancy" with a preserved rib
4) Unveil and take any hybrid %es
5) If the hybrid % was t1 I would use a perfect exalt + greater exaltation, otherwise just use a greater exalt to finish the suffixes.
6) If the suffixes/prefixes are really good I would finish with vaal infusers (has a chance to corrupt but the item cannot brick, just make sure to add a socket before using this).
Helmet - ilvl 78 - Cheap but random (this method allows the chance for triple t1 prefix).
1) Buy or perfect trans/aug bases until you hit t1 %energy shield or +energy shield.
2) If the prefix/suffix is good (good suffix is resist/crit/rarity) I would use a resist or rarity essence.
3) sinistral necromancy + preserved rib and than greater exalt + greater exaltation omen
4) If you hit a good hybrid prefix tier (t3/t2/t1) I would use an abyssal echoes and hope you hit a good tier.
5) Finish with vaal infusers if the item has high tier prefixes.
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