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PoE 2 Build

[0.4.0 Changes] 100% Crit/Recoup Chronomancer

presentationSorceress
End Game
Starter
Verified
SSF
0.3 TTE
presentationChronomancer
Updated on Dec 4, 2025
Dec 4, 2025

Build Overview

Changes in 0.4.0:

Shortly:

  • Big buffs to Infused versions of Comet, Frost Wall and Ice Nova. So early/mid game we definitely using Infusions.
  • Leveling unchanged, early mapping also same with CoA Comet setup.
  • Unsure if i start 0.4 once again with this build tho.

Skills/Ascendancy:

  • Inevitable Agony now causes Cursed Targets to take 50% of Hit Damage dealt to them while Cursed again when Curse expires, instead of 33%. It also ignore Curse Limit.
    *Noticeable buff, now it's simply 50% More Damage button!
  • Comet: Fire Infused Comet got roughly 90% More (!) base Damage.
    *Seems like this time our endgame version will be around Infusions, GGG almost doubled base Damage of Fire Infused Comet
  • Eye of Winter: now travels much further, now has 25% Less Projectile Speed, and 10 Sec cooldown instead of 15 Sec.
    *Decent buff, Eye of Winter sometimes felt bad because of it's very short travel distance, with lower cooldown should feel much better in campaign!
  • Frostbolt: Now has actual Chill/Freeze Magnitude rather than applying Chill/Freeze as if dealing #% More Damage.
    *So now it just has more Chill Magnitude rather than that imaginary more damage for applying Chill, probably just to simplify things.
  • Frost Wall: Lightning Infused Frost Wall got ~50% More base Damage.
    *Another huge Infusion buff, nearly twice as much base Damage.
  • Ice Nova: Cold Infused Ice Nova got AoE buff from 3.2m to 4.8m, around 14% More base Damage, but +0.5 Sec added Cast Time.
    *Huge AoE buff, slight Damage buff of Cold Infusion, but that added 0.5 Sec to Cast Time might feel bad, will see.

Gear changes in 0.4.0:

  • Sacrosanctum now has 10-20% Life Recoup instead of 5-10%.
    *With nerfed Abyss Crafting that extra Life Recoup will make a difference!
  • Controlled Metamorphosis no longer has "-23--3% To Chaos Resistance".
  • Estazunti's Soul Core of Convalescence now limited to 1, has 8% Recoup instead of 6%.

Strengths and Weaknesses

  • Very flexible build, have many ways to play early, with one true endgame setup.
  • Clearing with Cast on Elemental Ailment and Comet is crazy.
  • At level 90 with decent gear you should have 5-8k ES.
  • Can farm Pinnacle Bosses at max difficulty, especially Recoup Setup that can just facetank them.
  • True offmeta!
  • Not fastest build you can play if you only care about clearing speed
  • If you play regular setup with Cast on Elemental Ailment and Comet with decent gear, it might cause fps drops because how many Comets you trigger :D
  • Only downside of Recoup, maps with high %Less Recovery mod will be hard.

Build Variants

LEVELING:

  • With first Uncut Skill Gems take Ice Nova and Frost Bomb.
  • With first Uncut Support Gems take Spell Cascade and Magnified Area I for Ice Nova.
  • For Frost Bomb take Magnified Area I and Potent Exposure.
  • Then get Frost Darts whenever you can, with Multishot I, Considered Casting and later Concentrated Area.
  • Also get Flame Wall for Frost Darts. For Flame Wall use Prolonged Duration I and Spell Cascade.
  • Optionally: get Orb of Storms to get Lightning Infusion for Flame Wall.
  • Then get Snap, with Magnified Area I and Harmonic Remnants I. Useful for clearing frozen mobs after Ice Nova.
  • Then get Elemental Weakness, later you might replace it.
  • For Spirit Skills:
    - Arctic Armour with Frost Nexus, Encroaching Ground and later Persistent Ground III.
    - Siphon Elements with Harmonic Remnants II and Remnant Potency I.

This is how i leveled myself was decent, but ofc you can change it however you like!

Venom Draught: Stun Threshold.
Halls of the Dead: 5% Fire/Lightning/Cold Resists.
Qimah: 15% ES, if needed 5% Resists.

Equipment

item
item
item
item
item
item
item
item
item
item

Mods sorted by priority!

  • Wand with Focus/Omen Scepter or Staff in Main Hand:
    - Wand/Staff: +# to All/Cold Spells, %Extra Lightning/Fire/Cold Damage, %Spell Damage, %Crit Chance to Spells, %Cast Speed, %Crit Spell Damage.
    - For Focus: +2-3 to All Spells, %Spell Damage, %Crit Chance, +# Mana, any good amount of ES, Resists, Int. Or Effigy of Cruelty.
  • Armor:
    - Helmet/Gloves/Boots: ES, Mana, Resists, Int. For Boots also Movespeed.
    - Body Armor: ES, Resists, Int. If you can find high ES with Spirit its good, otherwise not bother.
  • Jewellery:
    - Rings: Resists, Mana, Int, Mana Regen. Can be Dex or Str too, you need a bit.
    - Belt: Resists, Mana, Str if needed. Some Armor on belt is decent too but not important.
    - Amulet: +# to All Spells, %ES, ES, Mana, Cast Speed, Mana Regen, Attributes or Resists if needed.
    - Instil: Stormcharged, Aspiring Genius, etc.
  • Jewels:
    - Rare jewels with 1-2% Mana on Kill, Crit Damage.

Skill Gems

Support Gem Requirements:

Str 15

Dex 10

Int 60

Expand all

Ice Nova

Ice Nova
supportspellcascadeplayer
supportmagnifiedareaplayer
supportconsideredcastingplayer

Snap

Snap
supportmagnifiedareaplayer

Frost Darts

Frost Darts
supportconsideredcastingplayer
supportmultishotplayertwo
supportconcentratedareaplayer

Frost Bomb

Frost Bomb
supportmagnifiedareaplayer
supportpotentexposureplayer

Flame Wall

Flame Wall
prolongeddurationsupportplayer
supportspellcascadeplayer

Orb of Storms

Orb of Storms
prolongeddurationsupportplayer
supportincreaselimitplayertwo

Arctic Armour

Arctic Armour
supportchillingiceplayer
supportencroachinggroundplayer

Elemental Weakness

Elemental Weakness

Siphon Elements

Siphon Elements
supportfleetingremnantsplayertwo
supportinterludeplayer

Once you get Eye of Winter, use it instead of Elemental Weakness, if you want to use it ofc.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Take Crit nodes at the end, first is Spell/Cold Damage/Elemental Damage.

There's some bug with tree, it shows Stormweaver ascendancy tree instead of Chronomancer.

  • Anyway, first i took Quicksand Hourglass, it's big boost to clearing, you either get lost of Cast Speed or AoE, or both.
  • Then i went Now and Again for cooldowns since i want to try Eye of Winter with Second Wind II and Time Snap.
  • Then i'll take Time Snap.
  • And lastly i'll probably take Apex of the Moment. Or maybe Temporal Rift, since using lots of Eye of Winters at once cost some mana.

How it Plays

Unsure yet, there's couple possible options for clearing.

  • New Frost Darts with Frost Wall, and possibly Flame Wall.
  • Maybe Ice Nova with Frost Wall.
  • Possibly Frostbolt with Snakepit if two options above won't be good.
  • Snap no longer viable because it has 4 sec cooldown, so can't be used as main clearing spell.

Changelog

August 31, 2025: Leveling fully updated.
September 1, 2025: Added First Endgame setup, more to come!
September 4, 2025: Changed tree a bit, added Melding since we're not really that dependent on Mana sustain without Cast on Critical.
September 6, 2025: Updated new MAIN setup with Cast on Elemental Ailment + Comet, insane clearing and even bossing is good!
September 8, 2025: Added setup with Maligaro's Virtuosity.
September 11, 2025: Added final version of Cold Chronomancer based around Recoup, build is done. Some small tweaks might happen if they improve the build.
September 17, 2025: Improved tree for Main Recoup Setup.

Nov 7, 2025: Improved tree for Early Mapping, CoA Comet and CoA/CoC (Maligaro) setups, weapon set 2 passives were use on Reverberation, which was meh, now they used on Lingering Whispers and Master of Hexes, so more curse effect for Elemental Weakness, and more damage as result.

Path of Building Code

Video Guide

Table of Contents

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