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PoE 2 Build

[0.4.0 Changes] 99% Slow Support Chronomancer

presentationSorceress
presentationChronomancer
Verified
End Game
0.3 TTE
Updated on Dec 4, 2025
Dec 4, 2025

Build Overview

Changes in 0.4.0:

  • Inevitable Agony now causes Cursed Targets to take 50% (Previously 33%) of Hit Damage dealt to them while Cursed again when Curse expires. Now also ignore Curse limit.
    *Now it's almost must have for support, effectively providing 50% More Damage to your carry!
  • Some of skills used got buffs to Damage, which doesn't really matter for support build.
  • Obviously Skill Tree was changed, i'll update it once it become possible!


Sep 28: From Nothing with Walker of the Wilds allow to get 20% Aura Magnitude for 3 points, clear upgrade over Rare Jewel with 4% Curse Magnitude.

TL;DR:

  • First of all, Mobs have hidden cap of lowest Action Speed they can have, so no matter what they will not be completely frozen if you have 100% Slow Effect from Temporal Chains.
  • Temporal Chains can reach around 108-110% Slow with %Aura Magnitude on Scepter and Serpent Talisman in gloves. Even that there's bottom action speed cap for mobs, it still makes sense to scale, because on Magic and Rare mobs your Curses have less effect.
  • Time Freeze has ~21 Sec duration.
  • GIGA -#% Resists from Frost Bomb and Elemental Weakness.
  • ~40% Block.
  • Viable to use Gravebind with rarity rings.
  • Many flexible skill slots.
  • Starts to work with relatively cheap gear.
  • Can reach over 10k ES, really hard to die because how slow are mobs around.


More detailed about build:

  • First of All Temporal Chains effect calculation.
    1. Base value of Temporal Chains at level 20 is 59% Slow.
    2. Blasphemy has 41% Less Curse Effect at level 20.
    3. In total we get 120% Curse Magnitude, so total curse Magnitude is 220%. Then 220% x 0.59 = ~130%.
    So with Blasphemy, Temporal Chains get 130% of its original value, or 30% increase.
    4. Then Aura Magnitude comes in, total of 38% Aura Magnitude from tree.
    5. Aura Magnitude and Curse Magnitude are additive for Curses used with Blasphemy.
    6. So in total we get 30% + 38% = 68% Curse Magnitude for Temporal Chains with Blasphemy.
    7. And finally 59% Slow + 68% Magnitude= ~99% Slow is final value for Normal Mobs.
    7.1. If you get Scepter with 20% Aura Magnitude: then it will be 30% + 58% = 88%.
    And then 59% Slow + 88% Magnitude = ~110% Slow. Magic mobs have 15% Less curse effect on them, so 110% - 15% = ~93% Slow for Magic mobs.
  • Expire rate of other effects from Temporal Chains:
    1. And other effects expire slower by 25% + 68% = 42%.
    2. Time Freeze lats around 12.5 Sec, then with 42% Slower Expire from Temporal Chains, total duration of Time Freeze will be 12.5/0.58 = 21.5 Sec.
    3. If you get Scepter with 20% Aura Magnitude: 25% + 88% = 47%.
    3.1. So Time Freeze duration will be 12.5/0.53 = 23.5 Sec.
  • Frost Bomb with Potent Exposure and all Exposure Effect from Tree, so huge -#% Resists to mobs.
  • Elemental Weakness with that will reduce mob resists by another huge chunk on top of Exposure.
  • Overwhelming Presence to lower stun and ailment threshold of mobs, so it's easier for your carry to apply ailments or stun.
  • Flame Wall that will add some damage to your carry if they use projectile skill. If its attack build it barely worth it since you get a lot of flat damage from Bow, so that added damage from Flame Wall is kinda whatever.
  • Orb of Storms just to hit mobs and apply effect like Blind II. And as addition to Flame Wall to get Lightning Infusion.
  • Arctic Armour with Frost Nexus, Encroaching Ground and Persistent Ground III for some defense, so whenever you getting hit by melee mobs, you will most likely freeze them and drop huge AoE chilled ground.
  • As alternative to Arctic Armour, you can use Convalescence to start ES Recharge whenever needed, might be better option.
  • Build use shield and has ~40% Block.
  • You also can get rings with good amount of Item Rarity and use Gravebind gloves, so when your carry kill mobs, those kills count as yours, so your rarity from ring will apply.
  • Build get around 6-10k ES.
  • Optionally you can use Blink as well.
  • Optionally can use Magma Barrier of lowest level just to get that block chance.

Gear in my PoB example is nothing crazy, some items are 3-4 mods, just to show that there's room for other stuff if you find like really good gear with a lot of resists, that can save suffixes or even allow to use some unique.

Strengths and Weaknesses

  • People like when you nearby
  • People don't like when you run away

Build Variants

Use whatever good leveling build, since you will fully respec anyway, unless you leveling in party then follow same tree.

Equipment

item
item
item
item
item

This gear in PoB doesn't look anything crazy, can't tell exact price but you can make something similar in under 10 Div for gear + few Divs for jewels and Perfect Jeweller Orbs, and 20lvl uncut Skill Gems.

About Gear:

  • Main Weapon Set:
    - Omen Sceptre with %Increased Damage to Allies, Added Damage to Allies, %Attack Speed to Allies, etc. Some %Spirit if you need it.
    For Scepter you can also use Perfect Essence of Command to get 15-20% Aura Magnitude on Suffix. So you can buy any cheap but decent Scepter, and slam that Essence.
    - Shield with %Block Chance, Resists, and some Life preferably.
  • Second Weapon Set:
    - Omen Sceptre with any mods just to have spirit for Blasphemy to work on second weapon set.
    - Arvil's Wheel with max roll Skill Effect Duration, or as close to 50%. Mostly for Time Freeze.
  • Helmet:
    - Alpha's Howl is universally best option providing 100 Spirit and doubling Presence Area.
    - The Deepest Tower only if your carry play build in bottom part of tree where they can take Low Life related passives like Finishing Blows or Finality.
    - Sandstorm Visage if your carry really need all 20 Stacks of Critical Weakness.
    - Blood Price that simply remove 10% of enemy Life and increase Presence Area.
    - Leer Cast that grant 50% Increased Damage to allies.
    - Or just Rare Energy Shield Helmet, which kinda weird on support over all other options.
  • Amulet:
    - Fixation of Yix that grant lots of DPS for your carry.
    - Warlord Leader for Instil.
  • Rings:
    - Resits with atleast good Resists. Then Rarity if you want to use Gravebind. And any Life.
  • Armor:
    - High Energy Shield, Resistances, if needed Intelligence.
    - Gravebind if you have good rings with Item Rarity, otherwise just ES with Resistances.
    - Movement Speed on boots.
    - Serpent Talisman for gloves.
  • Belt:
    - Life with Resistances. Strength if needed.
  • Jewels:
    - 4% Curse Magnitude.
    - Or, From Nothing with Walker of the Wilds to allocate The Howling Primate and optionally two 5% Aura Magnitude Passives.
  • LIfe/Mana Flasks:
    - Life Flask with highest recovery and charge generation.
    - Mana Flask with increased recovery.
  • Charms:
    - Most important is Thawing Charm against Freeze.
    - With more slots use Grounding Charm and Stone Charm against Shock and Stun.

Skill Gems

Support Gem Requirements:

Str 20

Dex 50

Int 80

Expand all

Blasphemy

Blasphemy
temporalchainsplayer
supportcurseeffectplayer
supportmagnifiedareaplayertwo
supportritualisticcurseplayer
supportslowpotencyplayer

Frost Bomb

Frost Bomb
supportpotentexposureplayer
supportmagnifiedareaplayer
supportcooldownrecoveryplayertwo

Elemental Weakness

Elemental Weakness
supportcurseeffectplayer
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
supportcoldmasteryplayer

Overwhelming Presence

Overwhelming Presence

Orb of Storms

Orb of Storms
supportblindplayertwo
supportincreaselimitplayertwo
supportshockplayer
supportlightningmasteryplayer

Flame Wall

Flame Wall
supportfiremasteryplayer
prolongeddurationsupportplayertwo
supportspellcascadeplayer

Arctic Armour

Arctic Armour
supportchillingiceplayer
supportencroachinggroundplayer
supportcoldmasteryplayer

Convalescence

Convalescence
supportcooldownrecoveryplayertwo
prolongeddurationsupportplayertwo

Magma Barrier

Magma Barrier

Blink

Blink
supportcooldownrecoveryplayertwo

Time Freeze

Time Freeze
prolongeddurationsupportplayertwo
supportcooldownrecoveryplayertwo
supportmagnifiedareaplayertwo
supportsecondwindplayerthree
supportrapidcastingplayertwo

Temporal Rift

Temporal Rift
supportcooldownrecoveryplayertwo

Since we still cant set which weapon to use for ascendancy skill, you have to swap manually for Time Freeze.

Or set Flame Wall only to set 2, and use flame wall and then time freeze. Or just Raise Shield from set 2.

Everything else should be on set 1, except persistent skills, they on both.

Also if your carry happen to not be Lightning Arrow, but some spell caster, make sure to use Selfless Remnants on Orb of Storms and Frost Bomb, so they get your Infusion remnants.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Shortly about tree:

  • First of all, you can do support Chrono in different ways, each has different purpose and tree.
  • Set 1 is what you run 99% of the time.
  • Set 2 only when you swap to use Time Freeze, so it has skill duration, and some AoE because there's nothing else to choose.

You can swap Now and Again for Inevitable Agony that will basically grant 33% more damage to your carry, but lose chance to have extra cooldown on Time Freeze.

How it Plays

Clearing:

  1. Walk.
  2. Cast stuff if needed.

Bosses:

  1. Stand.
  2. Swap to Set 2 to cast Time Freeze, offensive Curse, Solar Orb and other stuff.

Changelog

Feb 7, 2025: Initial Version
April 18, 2025: 0.2.0f Updated.
September 3, 2025: Updated to 0.3, also updated PoB.
September 28, 2025: added From Nothing jewel, allows to get 20% Aura Magnitude for 3 Points!

Path of Building Code

Table of Contents

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