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PoE 2 Build

[0.4] Slow Cap Support Chronomancer

Verified
0.4 TLotD
End Game
Starter
presentationSorceress
presentationChronomancer
Updated on Dec 24, 2025
Dec 24, 2025

Build Overview

Dec 19:
New improved tree. Math updated for new tree and should be actually correct now.

  • Extra 30% Increased ES
  • Extra 15% Aura Magnitude
  • 2 more Jewel Sockets, potentially extra 8% Curse Magnitude and up to extra 40% Increased ES.
  • Nothing lost

Set 1 uses Presence Area, Curse Area, Block, Exposure Effect.
Set 2 uses Skill Duration, and a bit extra Curse Magnitude to add a bit of duration to Time Freeze that you MUST use on Weapon Set 2.

TL;DR:

  • Temporal Chains can reach around 118% Temp Chains Effect as lons as you have Aura Magnitude on Scepter that you get from Essence.
  • Even that Slow is capped at 75%, scaling still worth for Bosses, and for Time Freeze duration.
  • Time Freeze has ~16.7 Sec duration against Bosses.
  • GIGA -#% Resists from Frost Bomb and Elemental Weakness.
  • ~40-50% Block.
  • Viable to use Gravebind with rarity rings.
  • Many flexible skill slots.
  • Starts to work with relatively cheap gear.
  • Can reach over 10k ES, really hard to die because how slow are mobs around.


More detailed about build:

  • First of All Temporal Chains effect calculation
    1. Base value of Temporal Chains at level 20 is 59% Slow
    2. Blasphemy has 41% Less Curse Effect at level 20
    3. We get ~120% Increased Curse Magnitude, so total curse Magnitude is 220%. Then 220% x 0.59 = ~130%
    So with Blasphemy, Temporal Chains get 130% of its original value, or 30% increase
    4. Then Aura Magnitude comes in, total of 70% Aura Magnitude from tree and Scepter mod
    5. Aura Magnitude and Curse Magnitude are additive for Curses used with Blasphemy
    6. So in total we get 30% + 70% = 100% Curse Magnitude for Temporal Chains with Blasphemy
    7. And finally 59% Slow + 100% Magnitude= 118% Temp Chains effect on normal mobs which is well above 75% Cap.
    7.1. Against Magic Monsters (15% Less Effect): 118% Curse - 15% = ~100% Temp Chains, still above cap.
    7.2. Against Rare Monsters (30% Less Effect): 118% Curse - 30% = ~82% Temp Chains, still above cap.
    7.3. Against Bosses (50% Less Effect): 118% Curse - 50% = ~59% Temp Chains, now we below 75% Cap.
  • Expire rate of other effects from Temporal Chains:
    1. And other effects expire slower by 25% + 100% = 50%.
    2. Time Freeze lasts around ~12.5 Sec.
    3. On unique monsters Temporal Chains has 50% less Curse Effect, so 50% slower expiry rate become 25%.
    4. Duration of Time Freeze then 12.5/0.75 = ~16.7 Seconds.
  • Frost Bomb with Potent Exposure and all Exposure Effect from Tree, so huge -#% Resists to mobs.
  • Elemental Weakness with that will reduce mob resists by another huge chunk on top of Exposure.
  • Overwhelming Presence to lower stun and ailment threshold of mobs, so it's easier for your carry to apply ailments or stun.
  • Flame Wall that will add some damage to your carry if they use projectile skill.
  • Orb of Storms just to hit mobs and apply effects like Blind II. And as addition to Flame Wall to get Lightning Infusion.
  • Convalescence to start ES Recharge whenever needed.
  • Build use shield and has ~40% Block.
  • You also can get rings with good amount of Item Rarity and use Gravebind gloves, so when your carry kill mobs, those kills count as yours, so your rarity from ring will apply.
  • Build get around 6-10k ES.
  • Optionally you can use Blink as well.
  • Optionally can use Magma Barrier of lowest level just to get that block chance.

Gear in my PoB example is nothing crazy, some items are 3-4 mods, just to show that there's room for other stuff if you find like really good gear with a lot of resists, that can save suffixes or even allow to use some unique.

Strengths and Weaknesses

  • People like when you nearby
  • People don't like when you run away

Build Variants

Use whatever good leveling build, since you will fully respec anyway, unless you leveling in party then follow same tree.

Equipment

item
9
item
4
item
1
item
6
item
11
item
4
item
2
item
10
item
7
item
8
item
item
item
Equipment Priority
+11

This gear in PoB doesn't look anything crazy, can't tell exact price but you can make something similar in under 10 Div for gear + few Divs for jewels and Perfect Jeweller Orbs, and 20lvl uncut Skill Gems.

About Gear:

  • Main Weapon Set:
    - Omen Sceptre with %Increased Damage to Allies, Added Damage to Allies, %Attack Speed to Allies, etc. Some %Spirit if you need it.
    For Scepter you can also use Perfect Essence of Command to get 15-20% Aura Magnitude on Suffix. So you can buy any cheap but decent Scepter, and slam that Essence.
    - Shield with %Block Chance, Resists, and some Life preferably.
  • Second Weapon Set:
    - Omen Sceptre with any mods just to have spirit for Blasphemy to work on second weapon set.
    - Arvil's Wheel with max roll Skill Effect Duration, or as close to 50%. Mostly for Time Freeze.
  • Helmet:
    - Alpha's Howl is universally best option providing 100 Spirit and doubling Presence Area.
    - The Deepest Tower only if your carry play build in bottom part of tree where they can take Low Life related passives like Finishing Blows or Finality.
    - Sandstorm Visage that has Blind aura in Presence, so carry can use Blindside support, plus it applies Critical Weakness if you need it faster than only with Omen Sceptre
    - Blood Price that simply remove 10% of enemy Life and increase Presence Area.
    - Leer Cast that grant 50% Increased Damage to allies.
    - Or just Rare Energy Shield Helmet, which kinda weird on support over all other options.
  • Amulet:
    - Fixation of Yix that grant lots of DPS for your carry.
    - Warlord Leader for Instil.
  • Rings:
    - Resits with atleast good Resists. Then Rarity if you want to use Gravebind. And any Life.
  • Armor:
    - High Energy Shield, Resistances, if needed Intelligence.
    - Gravebind if you have good rings with Item Rarity, otherwise just ES with Resistances.
    - Movement Speed on boots.
    - Serpent Talisman for gloves.
  • Belt:
    - Life with Resistances. Strength if needed.
  • Jewels:
    - 4% Curse Magnitude.
  • LIfe/Mana Flasks:
    - Life Flask with highest recovery and charge generation.
    - Mana Flask with increased recovery.
  • Charms:
    - Most important is Thawing Charm against Freeze.
    - With more slots use Grounding Charm and Stone Charm against Shock and Stun.

Skill Gems

Support Gem Requirements:

Str 20

Dex 25

Int 85

Expand all
1

Temporal Rift

Temporal Rift
2

Time Freeze

Time Freeze
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
supportrapidcastingplayertwo
3

Blasphemy

Blasphemy
temporalchainsplayer
supportcurseeffectplayer
supportmagnifiedareaplayertwo
supportritualisticcurseplayer
4

Frost Bomb

Frost Bomb
supportpotentexposureplayer
supportmagnifiedareaplayer
supportcooldownrecoveryplayertwo
5

Elemental Weakness

Elemental Weakness
supportcurseeffectplayer
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
supportcoldmasteryplayer
6

Blink

Blink
7

Orb of Storms

Orb of Storms
supportblindplayertwo
supportincreaselimitplayertwo
supportshockplayer
supportlightningmasteryplayer
8

Overwhelming Presence

Overwhelming Presence
9

Flame Wall

Flame Wall
supportfiremasteryplayer
prolongeddurationsupportplayertwo
supportspellcascadeplayer
10

Arctic Armour

Arctic Armour
supportchillingiceplayer
supportencroachinggroundplayer
supportcoldmasteryplayer
11

Convalescence

Convalescence
supportcooldownrecoveryplayertwo
prolongeddurationsupportplayertwo
12

Magma Barrier

Magma Barrier
supportfiremasteryplayer
13

Raise Shield

Raise Shield
14

Malice

Malice
15

Malice

Malice
16

Raise Shield

Raise Shield
17

Time Freeze

Time Freeze
Gem Priority
+27

On skills above, pink outline means skill allocated only to weapon set 1, while green only to set 2.

Skills with no outline allocated on both weapon sets.

For Inevitable Agony:

  • Either Prolonged Duration II or Compressed Duration II.
  • If your carry does good dps, you can make it duration shorter.
  • If you carry doesn't have much dps yet, make it duration longer.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Shortly about tree:

  • First of all, you can do support Chrono in different ways, each has different purpose and tree.
  • Set 1 is what you run 99% of the time.
  • Set 2 only when you swap to use Time Freeze, so it has skill duration, and some AoE because there's nothing else to choose.

Now Inevitable Agony that will basically grant 50% more damage to your carry seems stronger than Now and Again.

How it Plays

Clearing:

  1. Walk.
  2. Cast stuff if needed.

Bosses:

  1. Stand.
  2. Swap to Set 2 to cast Time Freeze, offensive Curse, Solar Orb and other stuff.

Changelog

Feb 7, 2025: Initial Version
April 18, 2025: 0.2.0f Updated.
September 3, 2025: Updated to 0.3, also updated PoB.
September 28, 2025: added From Nothing jewel, allows to get 20% Aura Magnitude for 3 Points!

Path of Building Code

Table of Contents

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