Dec 19:
New improved tree. Math updated for new tree and should be actually correct now.
- Extra 30% Increased ES
- Extra 15% Aura Magnitude
- 2 more Jewel Sockets, potentially extra 8% Curse Magnitude and up to extra 40% Increased ES.
- Nothing lost
Set 1 uses Presence Area, Curse Area, Block, Exposure Effect.
Set 2 uses Skill Duration, and a bit extra Curse Magnitude to add a bit of duration to
Time Freeze that you MUST use on Weapon Set 2.
TL;DR:
Temporal Chains can reach around 118% Temp Chains Effect as lons as you have Aura Magnitude on Scepter that you get from Essence.- Even that Slow is capped at 75%, scaling still worth for Bosses, and for
Time Freeze duration.
Time Freeze has ~16.7 Sec duration against Bosses.- GIGA -#% Resists from
Frost Bomb and
Elemental Weakness. - ~40-50% Block.
- Viable to use
Gravebind with rarity rings. - Many flexible skill slots.
- Starts to work with relatively cheap gear.
- Can reach over 10k ES, really hard to die because how slow are mobs around.
More detailed about build:
- First of All
Temporal Chains effect calculation
1. Base value of
Temporal Chains at level 20 is 59% Slow
2.
Blasphemy has 41% Less Curse Effect at level 20
3. We get ~120% Increased Curse Magnitude, so total curse Magnitude is 220%. Then 220% x 0.59 = ~130%
So with
Blasphemy,
Temporal Chains get 130% of its original value, or 30% increase
4. Then Aura Magnitude comes in, total of 70% Aura Magnitude from tree and Scepter mod
5. Aura Magnitude and Curse Magnitude are additive for Curses used with
Blasphemy
6. So in total we get 30% + 70% = 100% Curse Magnitude for
Temporal Chains with
Blasphemy
7. And finally 59% Slow + 100% Magnitude= 118% Temp Chains effect on normal mobs which is well above 75% Cap.
7.1. Against Magic Monsters (15% Less Effect): 118% Curse - 15% = ~100% Temp Chains, still above cap.
7.2. Against Rare Monsters (30% Less Effect): 118% Curse - 30% = ~82% Temp Chains, still above cap.
7.3. Against Bosses (50% Less Effect): 118% Curse - 50% = ~59% Temp Chains, now we below 75% Cap. - Expire rate of other effects from
Temporal Chains:
1. And other effects expire slower by 25% + 100% = 50%.
2.
Time Freeze lasts around ~12.5 Sec.
3. On unique monsters
Temporal Chains has 50% less Curse Effect, so 50% slower expiry rate become 25%.
4. Duration of
Time Freeze then 12.5/0.75 = ~16.7 Seconds.
Frost Bomb with Potent Exposure and all Exposure Effect from Tree, so huge -#% Resists to mobs.
Elemental Weakness with that will reduce mob resists by another huge chunk on top of Exposure.
Overwhelming Presence to lower stun and ailment threshold of mobs, so it's easier for your carry to apply ailments or stun.
Flame Wall that will add some damage to your carry if they use projectile skill.
Orb of Storms just to hit mobs and apply effects like Blind II. And as addition to
Flame Wall to get Lightning Infusion.
Convalescence to start ES Recharge whenever needed.- Build use shield and has ~40% Block.
- You also can get rings with good amount of Item Rarity and use
Gravebind gloves, so when your carry kill mobs, those kills count as yours, so your rarity from ring will apply. - Build get around 6-10k ES.
- Optionally you can use
Blink as well. - Optionally can use
Magma Barrier of lowest level just to get that block chance.








































