Update for 0.5 (Jun 24)
Inevitable Agony has culling strike, so you can for example stack rarity with
Andvarius,
Aurseize and other Rarity stuff and just use
Inevitable Agony on Rare Mobs, Bosses, and Rogue Exiles- Rings can roll Curse Magnitude, so you can push
Temporal Chains even further if you want to reach 75% Slow Cap for Unique Mobs/Bosses - Gloves can roll up to 29% Curse Magnitude with
Katla's Gloom which is huge
*End of update
Useful links
- My pobb.in (PoB's of all my builds)
- Low Budget Gear Crafting Guide
- Making currency as New Player plus general recommendations and tips
About build
- First of All
Temporal Chains effect calculation for my PoB as example:
1. Base value of
Temporal Chains at level 20 is 59% Slow
2.
Blasphemy has 41% Less Curse Effect at level 20
3. In this PoB example i get ~160% Increased Curse Magnitude, so total curse Magnitude is 260%. Then 260% x 0.59 = ~153%. So with
Blasphemy,
Temporal Chains get 153% of its original value, or 53% increase
4. Then Aura Magnitude comes in, total of ~70% Aura Magnitude from tree and Scepter mod, and Aura Magnitude doesn't get penalty from
Blasphemy
5. Aura Magnitude and Curse Magnitude are additive for Curses used with
Blasphemy
6. So in total we get 53% + 70% = 123% Curse Magnitude for
Temporal Chains with
Blasphemy
7. And finally 59% Slow + 123% Magnitude = 131% Temp Chains effect on normal mobs which is well above 75% Cap.
7.1. Against Magic Monsters (15% Less Effect): 131% Curse - 15% = ~111% Temp Chains, still above cap.
7.2. Against Rare Monsters (30% Less Effect): 118% Curse - 91% = ~82% Temp Chains, still above cap.
7.3. Against Bosses (50% Less Effect): 118% Curse - 50% = ~65% Temp Chains, now we below 75% Cap. - Expire rate of other effects from
Temporal Chains:
1. And other effects expire slower by 25% + 123% = 55%.
2.
Time Freeze lasts around ~12.5 Sec.
3. On unique monsters
Temporal Chains has 50% less Curse Effect, so 55% slower expiry rate become 27%.
4. Duration of
Time Freeze then 12.5/0.75 = ~17.1 Seconds.
Frost Bomb with Potent Exposure and all Exposure Effect from Tree, so huge -#% Resists to mobs.
Elemental Weakness with that will reduce mob resists by another huge chunk on top of Exposure. You can also put
Elemental Weakness into
Blasphemy
Overwhelming Presence to lower stun and ailment threshold of mobs, so it's easier for your carry to apply ailments or stun.
Flame Wall that will add some damage to your carry if they use projectile skill.
Orb of Storms just to hit mobs and apply effects like Blind II. And as addition to
Flame Wall to get Lightning Infusion.
Convalescence to start ES Recharge whenever needed.- Build use shield and has 50% Block.
- Build get around 6-10k ES.
- Optionally you can use
Blink as well. - Optionally can use
Magma Barrier of lowest level just to get that block chance.
Ascendancy alternatives
- Can play it on Lich with
Rupture the Soul to grant carry explode on kill,
Necromantic Conduit to grant Unholy Might and
Eternal Life for defense





















































