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PoE 2 Build

[0.3.0c] All Content 100% Crit Blood Mage

Verified
End Game
Starter
0.3 TTE
presentationWitch
presentationBlood Mage
Updated on Dec 1, 2025
Dec 1, 2025

Build Overview

ALL CONTENT

Blood Mage Build Guide

Hello all of you simple life enjoyers!

This All in One Blood Mage Build Guide uses progressing variants during a league to go from Starter to multiple fun Endgame Builds.

*****New Variants added consistently. Use Variant numbers to see where you should start.*****


Venom Crypt Reward - Mana Regen or Stun Threshold

Tattoo Buffs - 5% for each Resistances

Pillar Offering - 5% All Resistances

Strengths and Weaknesses

  • Easy Playstyle
  • Flexible Variants
  • HIGH Damage Potential
  • GREAT at ALL Content
  • Multi-Layered Tanking
  • Weakness....? Never heard of it.

Build Variants

This is the current league start variant for 0.3 Third Edict.

Use this variant until you finish your second Trial and unlock Sunder the Flesh to start converting to critical strike stacking.

I generally complete the second trial right before fighting Doryani in Act 3.

Equipment

item
item
item
item
item
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item

**(You are not in control of the items that drop during your campaign and sometimes back luck can happen with no upgrades for a few zones.)

**(The above items are just some examples of good item modifiers. Keep upgrading the tiers of these mods as much as possible during your play and you should have good survivability.)

-One of the best tricks to make sure you keep getting upgrades is by visiting merchants in town EVERY TIME you level. A merchants items change each time your character levels during the campaign and they typically offer some good items each time.
-We are using STR and INT equipment since we need both for HP and Spell Skill Gems.
-Armour provides GREAT defense during the campaign!

Skill Gems

Support Gem Requirements:

Str 15

Dex 5

Int 45

Expand all

Life Remnants

Life Remnants
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Spark

Spark
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Frost Bomb

Frost Bomb
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supportrapidcastingplayer

Sigil of Power

Sigil of Power
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prolongeddurationsupportplayer

Elemental Weakness

Elemental Weakness
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Arctic Armour

Arctic Armour
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* Replace Pierce I with Prolonged Duration I once you get Branching Bolts on the skill tree.*

Spark is our primary ability and you get it from the first quest completion. Spark should have priority for support gems followed by Frost Bomb.

Frost Bomb applies exposure and provides Cold Infusions to infuse Spark with additional damage at the cost of increased cast time. Elemental Weakness reduces resistances which should be used on bosses and some rare enemies primarily.

Use Frost Bomb on cooldown to get more infusions while spamming spark.
Frost Bomb can also be used a couple times before a boss fight to pre-stack infusions for a high burst start to any fight.

*** Disclaimer - You can add additional spells such as Flame Wall or Orb of Storms to the build but these barely provide any benefit early on and generally are a waste of cast time when you could simply keep spark uptime going between bombs. New players will also do better with simplified casting to focus on learning boss abilities. Keep button bloat down! ***

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

This skill tree should have enough damage and utility to help you through the campaign while also giving us a path to convert to critical strike stacking with our second ascendancy in Act 3.

Video Guide

Table of Contents

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