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PoE 2 Build

[0.3] Ritualist Primal & Lightning SPEAR

presentationHuntress
presentationRitualist
Creator
0.3 TTE
End Game
Speed Leveling
Updated on Sep 7, 2025
Sep 7, 2025

Build Overview

Lightning Spear and Primal Strikes ANIMAL beasting out through EVERY content in the game!

Build Variants

Massive Damage increase with Constricting Command as well as Sunsplinter for Trinity

Equipment

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1
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11
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5
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8
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10
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12
item
2
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4
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6
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9
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Equipment Priority
+12

Stats - ES/Evasion base gear

Armor - life, resistances, evasion / energy shield, attributes

Boots - movement speed and same as above, attributes

Gloves - flat damage (phys and lightning best), attack speed or melee skills, life, resistances, attributes

Belt - stun threshold helps a ton, life, resistances, attributes

Rings - flat damage is MASSIVE Damage boost since we can use 3 rings, life, resistances, attributes

Rarity - if you can get a good amount without sacrificing too many stats go for it

Weapon - phys damage %, flat phys and lightning damage, attack speed, attributes, stun build up is actually INSANE

Helm - Thrillsteel for movement and skill speed but can be any rare with ES/Evasion, life, crit, resistances, rarity

Jewels

Spear damage, crit chance/damage, movement speed, presence AoE

Skill Gems

Support Gem Requirements:

Str 35

Dex 45

Int 30

Expand all
1

Primal Strikes

Primal Strikes
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2

Ritual Sacrifice

Ritual Sacrifice
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unbreakablesupportplayer
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3

Lightning Spear

Lightning Spear
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4

Trinity

Trinity
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5

Orb of Storms

Orb of Storms
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6

Conductivity

Conductivity
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7

Barrage

Barrage
8

Herald of Thunder

Herald of Thunder
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9

Ghost Dance

Ghost Dance
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10

Wind Dancer

Wind Dancer
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Gem Priority
+22

Frenzy Charges

I also stopped using Cull The Weak as it is not needed for extra damage. LS already clears 2 screens even without it especially after adding Fork gem. Grabbed Conductivity instead for further damage increase or if you prefer can go Voltaic Mark. You can still use Cull if you want instead of Orb of Storms which isn't as useful on many bosses because of having to move to avoid mechanics.

Weapon Sets 1 & 2

Alright this segment is for optimal and maximal Ritual Sacrifice usage. You want to get all passives that say Skill Effect duration increased (green lines in Passive Tree below) for our Sacrifice to last the longest possible. Getting Arvil's Wheel is also very important. You have to manually weapon swap though as it is not possible to change Ritual Sacrifice to weapon sets currently.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Green lines are for Weapon set 2 for Ritual Sacrifice as described in Skill section. Red lines for Weapon set 1 for maximum damage output.

Atlas Tree

Atlas is set for Strongboxes first mainly Researcher as that is a Currency strongbox. After that Rogue Exiles trying to target farm dexterity uniques for Dex builds (might change). You also want to run Ritual tablets in towers are Rogue Exiles RESPAWN there for more lo

How it Plays

1. Lightning Spear - main clearing AoE ability - for single target it serves for applying Shock debuff for our 2.

2. Primal Strikes - single target BEAST - require Shock debuff and is the best for it so you do 1. and 2. back and forth

3. Orb of Storms - easy rage generation as well as mana

4. Barrage - free damage boost for 1.

5. Cull The Weak - easy Frenzy charges during maps

5a. Conductivity - for further damage increase IF not using

5b. Voltaic Mark - also an option instead of the above if you prefer that

How it Works

Frenzy Charge generation

You can use Combat Frenzy together with Electrocute in Lightning Spear for mapping but that would remove Shock debuff which you definitely need for Primal Strikes so personally I don't think it's worth.

Instead we have Cull The Weak which highlights low HP monsters and using this ability kills them giving you a Frenzy charge. With Profusion we can even get 2 charges. Lightning Spear always eats 1 charge not all of them so that is very nice.

Path of Building Code

Video Guide

Table of Contents

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