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PoE 2 Build

STORMWEAVER SORC Leaguestart Leveling 0.3.0 - @animeprincess

presentationSorceress
presentationStormweaver
0.3 TTE
Verified
Updated on Nov 20, 2025
Nov 20, 2025

Build Overview

Welcome to the STORMWEAVER 0.3.0 League Starter Landing Page!

This is your one-stop resource for kicking off the league strong on spellcasters. This page will be updated continuously right up until league launch on Friday—and then live during launch as I stream, test, and discover new tech.

👉 bookmark this page and refresh it while you play—you’ll get all the latest updates here first!

There will be future Stormweaver content in the form of separate end game transition guides that turn this starter into a fully fleshed out endgame build.


✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔

Follow twitch.tv/animeprincess to catch the build live, and join my discord server (6k+ active members) to discuss the build 24/7, whether I am live or not.

✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔✧˚⋆ .𖥔 ݁ ˖ ݁𖥔 .⋆˚✧𖥔


VENDOR REGEX: "ch.+res|\d+% i.+mov|^\+.*ills$"

LEVELING LOOT FILTER: Loot filter (follow 'AP - Spell caster leveling filter)


THE ENDGAME HAS A STANDALONE BUILD PAGE FOUND HERE:

Warp Stormweaver - Budget Build @animeprincess - PoE 2 Sorceress Build Guide

Here is a cheap endgame transition, that has gone through actual ingame can be started as early as late act 3/ early act 4. It has alot of damage for a cheap price, and is what I recommend following as you approach endgame:


Spark Stormweaver - High Budget Endgame Setup

This Spark setup is what I ended the league on. I farmed my way up to T15 maps and did pinnacles on the Warp stormweaver, and afterwards I ended up with enough currency to roll into Spark. You should expect to spend a bare minimum of 25 div to swap over to the spark setup. This is not necessary but its a more relaxing playstyle at the cost of being less efficient with the currency to power ratio.


SORCERESS VIDEO GUIDES:

- YouTube playlist of supplementary material to go along with the guide (how to fix dps, build deep dives, etc...)

- VODs of all twitch livestreams, uploaded once per day

Strengths and Weaknesses

  • The ability to use the same support on multiple skill gems is a HUGE buff for spellcasters, especially a combo based one
  • The change to curses, with Elemental Weakness now debuffing all res types, is a buff to using multiple different damage type skills
  • The dev team hinted that mana costs will be much less difficulty to solve going into 0.3.0, especially when scaling your build into the endgame with high gem levels
  • Multi-button. This build uses either Spark or Arc to clear mobs (pick whichever you prefer), and then makes use of other skills such as Firestorm, Flame Wall,Orb of Storms to supplement boss damage. Wants to combo for maximum dps on bosses

Build Variants

Equipment

item
1
item
8
item
4
item
2
item
6
item
8
item
3
item
7
item
10
item
5
Equipment Priority
0
Main Hand
Attuned Wand
1
Body
Sacramental Robe
2
Off Hand
Attuned Focus
3
Helmet
Kamasan Tiara
4
Boots
Sandsworn Sandals
5
Amulet
Stellar Amulet
6
Gloves
Vaal Gloves
7
Left Ring
Amethyst Ring
8
Right Ring
Amethyst Ring
9
Belt
Utility Belt

WEAPON STAT PRIO:

1. + level of all spell skills / + level to lightning spell skills

2. cast speed

3. % spell damage

4. gain % as extra ele damage

5. adds # lightning damage to spells

FOCUS STAT PRIO:

1. + level of all spell skills

2. cast speed

3. % spell damage

4. High Energy shield value

5. Resistances

6. Crit chance

7. Intelligence

AMULET STAT PRIO:

1. + level of all spell skills / + level of all projectile skills

2. spirit (expensive)

3. cast speed

4. energy shield

5. intelligence

REST OF GEAR:

1. High Life and Energy shield

2. Cap your resistances

3. Intelligence


This is a rough example of the sort of damage stats you will be looking for on gear. I am listing alot of stats per gear slot because its not realistic to expect to get fully perfect gear, and it will make the search for gear easier/cheaper if the list is bigger. Generally speaking, the higher up on the list, the more impactful the stat is, but realistically everything I listed is quite impactful.

Remember to cap your resistances, and try and get as much life an energy shield as possible! on a leaguestart, we will value both life and energy shield, but later on we will drop life completely to go full energy shield defenses.


BUDGET TRADE LINKS:

WEAPON:

HIGH DPS LEVELING STAFF, READ BELOW FOR INSTRUCTIONS

PoE2 Trade - Path of Exile

Click the blue 'show filters' button the top right of that link, and under the requirements section for 'level', edit in your character current level under the 'max' field (I defaulted it to level 20). This will search for the best weapon that your current character can equip, that costs 10 exalted orbs or less. If it doesn't show anything, lower the 'weighted sum' (default at 450) and try again. Once you pass act 3, you can change the search method in the top right to 'instant buyout and inperson trade' because you will have unlocked async trade via NPC Ange.

Make sure to click the grey 'sum' button under the item stats, if you want to search for the highest damage option. Searches always default to lowest price, and if you want the cheapest rather than the highest damage, just leave it as is instead.

AMULET:

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/Y0MVbJ7IY

Skill Gems

Support Gem Requirements:

Str 15

Dex 20

Int 65

Expand all
1

Spark

Spark
supporttempestuoustempoplayer
supportconsideredcastingplayer
supportprojectileaccelerationplayerthree
supportmobilityplayer
supportlightningmasteryplayer
2

Orb of Storms

Orb of Storms
supportfleetingremnantsplayertwo
supporttempestuoustempoplayer
3

Flame Wall

Flame Wall
supportwallfortressplayer
supportspellcascadeplayer
prolongeddurationsupportplayertwo
4

Frost Bomb

Frost Bomb
supportshortfuseplayertwo
supportspellcascadeplayer
supportincreaselimitplayerthree
5

Mana Tempest

Mana Tempest
supportefficiencyplayertwo
6

Firestorm

Firestorm
supportconcentratedareaplayer
supportdeliberationplayer
supporthourglassplayer
7

Lightning Conduit

Lightning Conduit
supportconsideredcastingplayer
supportconcentratedareaplayer
supporthourglassplayer
Gem Priority
+17

There are many unknown support gem changes and additions that we do not know yet know about, so this is currently a ROUGH approximation of support gem priority.

Make sure you refresh this page as you progress through the campaign on friday, because I will be updating the gem info as I run through it myself, and discover all the new support gems!



Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Passive Skill Order

This is efficient pathing which takes advantage of the fact that we will be casting flame wall to boost our damage, by going through Echoing Flames.


Wild Storm is the final part of the tree you will grab. Other than this, you can just path along and grab the nodes as you go!


NOTE: This tree is significantly weaker if you are practicing PRE-PATCH, because Arc does not currently have the projectile skill tag, so alot of these points are undervalued at the moment.

ALSO NOTE: This is a rough guideline for a tree. We do not have the full 0.3.0 passive tree, so this is subject to change, and WILL be changed as we learn more.


ASCENDANCY ORDER

The order is pretty flexible honestly, as there are alot of powerful options in here.

My suggested progression:

1. Strike Twice - targets can be affected by 2 of your shocks at the same time, 25% less magnitude

Shock was buffed to last 8 seconds, and being able to apply double shock will be a nice damage boost.

2. Constant Gale - grants Arcane Surge

Helps greatly with mana sustain, gives decent damage as well. You should take this with your first ascendancy point, if you feel mana issues.

3. Tempest Caller - grants Elemental Storm

An automated spell that we can use to apply debuffs on the enemy (exposure), or simply scale with high damage supports.

4. Multiplying Squalls - +1 to limit for Elemental Skills

This node is locked behind tempest caller. It will raise the limit of Orb of Storms, Firestorm, Elemental Storm.

Honorable mentions

(alt 3.) Storm's Recollection - remnants you create now reappear once, 3 seconds after being collected

We will be generating alot of lightning remnants via orb of storms, and wanting to spend them to proc Arc's infusion ability.

(alt 4.) Refracted Infusion - 50% chance when collecting an Elemental Infusion to gain another different infusion

This will be powerful if we are relying on fire and cold infusions for the bonus firestorm damage. I may or may not take this. Elemental Equilibrium has been reworked to give random infusions, and this may be another option.

Force of Will - 20% of damage is taken from Mana before Life, and 20% increased magnitude of Arcane Surge on you per 10% missing Mana

This is not something you would likely take on a leaguestart, but it may be useful in an endgame setup. The reasoning being, if we choose to stack up to 100% of damage taken from mana before life, without clicking Mind Over Matter because of its mana recovery penalty, this ascendancy node becomes high value.




https://tinyurl.com/APSkilltree

Atlas Tree

Bottom left of this tree makes you faster, stronger, and gives you occasional divine orbs via researchers strongboxes (which you should always Alchemy orb).

The rest of the tree makes waystones harder, and also more rewarding.

How it Plays

Arc is the main clear skill for the campaign. Since it has increased shock magnitude, it's also the only skill we will be using to apply shocks on enemies. It benefits from lightning infusion

Mana Tempest has great synergy with arc for extreme clear speed, although it unlocks midway through the campaign. It is so powerful because it gives our Arc the 'split' mechanic. It basically triples the clear of our main skill.

Flame Wall did not used to work with Arc in previous patches, however this was buffed! It now is able to give extra flat fire damage to Arc's that are shot through the ground fire dot. This also benefits from lightning infusion.

Orb of Storms is dropped on the ground during difficult encounters. We will gain lightning infusion by casting while standing close to the orb of storms, which in turn will buff our damage.


Bossing Gems:

Firestorm is a single button that can be clicked on the boss once every 6 seconds (later on twice every 6 seconds when we increase the limit via ascenancy). It benefits greatly from all elemental infusion types, and is a way to leverage our ascendancy node that gives random infusions.

Lightning Conduit may be an option to press on difficult bosses occasionally, for a potentially big damage nuke. There is no longer any downsides for casting this spell. I'm not sure if we will need this extra damage.


ALTERNATE MAIN SKILL:

Spark can also be the main clear skill instead of Arc. I found that targetting on the new Arc rework had to be very precise. Spark spark doesn't need to target since it will bounce around and eventually hit everything.

Frost Bomb spam is how we generate the infusions to power up Spark.

The rest of the spell synergies still work when using Spark

How it Works

Quest rewards to take:

1) charm recharge - act 2
2) mana regen from venom reward - act 3
3) tattoos - lightning resist/int/fire resist - act 4
4) boon - global defenses - interlude

Video Guide