This is a non sprinting
Unwavering Stance
Galvanic Shards Pathfinder. We use
Boneshatter movement tech and are abusing
Run and Gun and
Running Assault. Our
The Vertex (skill gems) enables us to take 5% increased Damage on all of our Highway Nodes with
Traveller's Wisdom. We have 290% increased Damage because of this interaction.
The Adorned and Magic
Sapphire setup is straightforward and expensive! We Crit often and Move incredibly fast. Enjoy!
[0.4] No Sprint Galvanic Shards BLASTFINDER - Endgame Build Guide
Build Overview
Strengths and Weaknesses
- Very Fast Clear
- Craftable Main Weapon
- Simple Interactions
- Great Single Target
- Temple Viable
- Very Very Very Expensive
- Is a Pathfinder lol
Equipment










Your Helmet is a
The Vertex (skill gems) with 30 Spirit Corrupt and +4 Level of All Skills. Make sure you have a SKILL GEM Vertex and not an EQUIPMENT vertex!
Skill Gems
Support Gem Requirements:
Str 75
Dex 55
Int 40
Boneshatter
Level 2
•
Set 1
Wind Dancer
Level 21
Charge Regulation
Level 21
Herald of Thunder
Level 21
Ghost Dance
Level 21
Shockburst Rounds
Set 2
Companion: {0}
Level 9
•
Set 2
Galvanic Shards
Set 2
Herald of Ash
Level 21


































Lineage Support Gem Purchase Priority is Rigwald's Ferocity for Attack Speed (Movement Speed) on
Boneshatter (make sure this is a Level 1 Skill), Rakiata's Flow for
Shockburst Rounds, Garukhan's Resolve for
Shockburst Rounds, Arjun's Medal for
Galvanic Shards. You can use 3 Dialla's Desire if you first equip a
Solus Ipse socket the gems, then remove the helmet. 2 of the Dialla's Desire will be greyed out but they still function. This tech also works with Uhtred's Augury, Uhtred's Exodus, and Uhtred's Omen if you have them.
Boneshatter (this is used in [Weapon Set I] at LEVEL 1, if you have Mana issues this is not at LEVEL 1! Rigwald's Ferocity coupled with Rage III, Rapid Attacks III, Weapon Set I points in tree,
Dance with Death, and a
Trenchtimbre make for a VERY fast moving character!)
Galvanic Shards (this is used in [Weapon Set II] and is your primary clear skill and procs your
Herald of Thunder +
Herald of Ash. Nova Projectiles I makes your skill fire all of the fragments in a circle and Minion Pact II gives you a free 1.35* Damage multiplier when you weapon Swap summon your
Companion: {0} with Haste Aura)
Shockburst Rounds (this is used in [Weapon Set II] and is your primary single target skill and should only be used AFTER you apply a Shock Ailment with
Galvanic Shards!)
Herald of Thunder (breaks armour with Armour Break III and enables our
Resonance +
Charge Regulation setup for additional Skill Speed for both Weapon Sets.)
Herald of Ash (is just free damage for 30 Spirit and kills anything that survives your
Galvanic Shards. Swift Affliction II works with
Herald of Ash because contrary to popular belief it doesn't actually apply an "Ignite".)
Companion: {0} (is ONLY on [Weapon Set II], is Diretusk Boar caught in the Infested Barrens in Act 3 (via checkpoint resetting), and has HASTE AURA)
Ghost Dance (prevents you from having to invest in Energy Shield Regeneration and because we run a lot of Evasion we can forego any other healing sources)
Wind Dancer (because why not)
Charge Regulation (this gives us Skill Speed on both Weapon Sets and is the reason we run
Resonance and Armour Break III on our other skills)
Passive Tree
Heart of the Well takes double Gain As Extra Prefixes (ONE OF THESE MUST BE GAIN AS EXTRA CHAOS), and in a perfect world Recover 2% Mana on Kill and % increased Critical Hit Chance.
Megalomaniac should either have
Spectral Ward or
Stimulants. Whichever you cannot get should be anointed on your
Solar Amulet. You cannot justify the use of a
Megalomaniac for the Jewel Slot if it doesn't also have another useful mod.
The Adorned should be 100% or more, if you use a Rare Adorned you will not be able to scale the stats from your
Sapphire corruption implicits as high and will need to path with less 5% increased Damage highway nodes (courtesy of
Traveller's Wisdom)
All of your
Sapphire are Magic and Twice Corrupted with +5 Dexterity and +5 Intelligence. You need a character total of 108 Intelligence for
Sekhema Sandals, 121 Dexterity for
Slipstrike Vest, and 89 Strength for
Desolate Crossbow.
All of your highway nodes are 5% increased Damage with
Traveller's Wisdom. At 96 I have a total of 290% increased Damage and only 1 of my highway nodes has Strength.
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