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PoE 2 Build

[0.4] No Sprint Galvanic Shards BLASTFINDER - Endgame Build Guide

0.4 TLotD
End Game
presentationRanger
presentationPathfinder
Creator
Featured
Updated on Mar 16, 2026
Mar 16, 2026

Build Overview

This is a non sprinting Unwavering Stance Galvanic Shards Pathfinder. We use Boneshatter movement tech and are abusing Run and Gun and Running Assault. Our The Vertex (skill gems) enables us to take 5% increased Damage on all of our Highway Nodes with Traveller's Wisdom. We have 290% increased Damage because of this interaction. The Adorned and Magic Sapphire setup is straightforward and expensive! We Crit often and Move incredibly fast. Enjoy!

Strengths and Weaknesses

  • Very Fast Clear
  • Craftable Main Weapon
  • Simple Interactions
  • Great Single Target
  • Temple Viable
  • Very Very Very Expensive
  • Is a Pathfinder lol

Equipment

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Equipment Priority
+10

Your Helmet is a The Vertex (skill gems) with 30 Spirit Corrupt and +4 Level of All Skills. Make sure you have a SKILL GEM Vertex and not an EQUIPMENT vertex!

Skill Gems

Support Gem Requirements:

Str 75

Dex 55

Int 40

Expand all
1

Boneshatter

Level 2

•

Set 1

Boneshatter
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2

Wind Dancer

Level 21

Wind Dancer
supportarmourbreakplayerthree
supportclosecombatplayertwo
supportarmourdemolisherplayertwo
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supportrageplayerthree
3

Charge Regulation

Level 21

Charge Regulation
4

Herald of Thunder

Level 21

Herald of Thunder
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supporturukssmeltingplayer
supportelementalarmamentplayertwo
supportuulnetolsembraceplayer
supportarmourbreakplayerthree
5

Ghost Dance

Level 21

Ghost Dance
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compresseddurationsupportplayertwo
6

Shockburst Rounds

Set 2

Shockburst Rounds
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supportelementalarmamentplayertwo
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7

Companion: {0}

Level 9

•

Set 2

Companion: {0}
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8

Galvanic Shards

Set 2

Galvanic Shards
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9

Herald of Ash

Level 21

Herald of Ash
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Gem Priority
+34

Lineage Support Gem Purchase Priority is Rigwald's Ferocity for Attack Speed (Movement Speed) on Boneshatter (make sure this is a Level 1 Skill), Rakiata's Flow for Shockburst Rounds, Garukhan's Resolve for Shockburst Rounds, Arjun's Medal for Galvanic Shards. You can use 3 Dialla's Desire if you first equip a Solus Ipse socket the gems, then remove the helmet. 2 of the Dialla's Desire will be greyed out but they still function. This tech also works with Uhtred's Augury, Uhtred's Exodus, and Uhtred's Omen if you have them.


Boneshatter (this is used in [Weapon Set I] at LEVEL 1, if you have Mana issues this is not at LEVEL 1! Rigwald's Ferocity coupled with Rage III, Rapid Attacks III, Weapon Set I points in tree, Dance with Death, and a Trenchtimbre make for a VERY fast moving character!)


Galvanic Shards (this is used in [Weapon Set II] and is your primary clear skill and procs your Herald of Thunder + Herald of Ash. Nova Projectiles I makes your skill fire all of the fragments in a circle and Minion Pact II gives you a free 1.35* Damage multiplier when you weapon Swap summon your Companion: {0} with Haste Aura)


Shockburst Rounds (this is used in [Weapon Set II] and is your primary single target skill and should only be used AFTER you apply a Shock Ailment with Galvanic Shards!)


Herald of Thunder (breaks armour with Armour Break III and enables our Resonance + Charge Regulation setup for additional Skill Speed for both Weapon Sets.)


Herald of Ash (is just free damage for 30 Spirit and kills anything that survives your Galvanic Shards. Swift Affliction II works with Herald of Ash because contrary to popular belief it doesn't actually apply an "Ignite".)


Companion: {0} (is ONLY on [Weapon Set II], is Diretusk Boar caught in the Infested Barrens in Act 3 (via checkpoint resetting), and has HASTE AURA)


Ghost Dance (prevents you from having to invest in Energy Shield Regeneration and because we run a lot of Evasion we can forego any other healing sources)


Wind Dancer (because why not)


Charge Regulation (this gives us Skill Speed on both Weapon Sets and is the reason we run Resonance and Armour Break III on our other skills)

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Heart of the Well takes double Gain As Extra Prefixes (ONE OF THESE MUST BE GAIN AS EXTRA CHAOS), and in a perfect world Recover 2% Mana on Kill and % increased Critical Hit Chance.

Megalomaniac should either have Spectral Ward or Stimulants. Whichever you cannot get should be anointed on your Solar Amulet. You cannot justify the use of a Megalomaniac for the Jewel Slot if it doesn't also have another useful mod.

The Adorned should be 100% or more, if you use a Rare Adorned you will not be able to scale the stats from your Sapphire corruption implicits as high and will need to path with less 5% increased Damage highway nodes (courtesy of Traveller's Wisdom)

All of your Sapphire are Magic and Twice Corrupted with +5 Dexterity and +5 Intelligence. You need a character total of 108 Intelligence for Sekhema Sandals, 121 Dexterity for Slipstrike Vest, and 89 Strength for Desolate Crossbow.


All of your highway nodes are 5% increased Damage with Traveller's Wisdom. At 96 I have a total of 290% increased Damage and only 1 of my highway nodes has Strength.

How it Plays

Path of Building Code

Video Guide

Table of Contents

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