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PoE 2 Build

Quadrupled Buff Duration Pathfinder

0.4 TLotD
presentationRanger
presentationPathfinder
End Game
Updated on Jan 10, 2026
Jan 10, 2026

Build Overview

Variation of my Melee Chronomancer build
Also similar setup on Lich

  • This build is example of using 75% Slower Expire rate of Buffs with The Hammer of Faith that now grant Shrine Buffs for 80 Seconds instead of 20 Seconds.
  • While you can make use of this tech in your Pathfinder build if you use Headhunter, that will last over 2 Minutes

Benefits of using this tech on Pathfinder compare Lich or Chrono

  • Traveller's Wisdom allow to get 5% Damage or 5% ES on attribute passives
  • 6 More Passive points from Path Seeker
  • Flexible Boots slot because we get Slow Immunity from Relentless Pursuit
  • Running Assault allow to Sprint more safely

To get to 75% Slower Expire Rate Cap:

  • Build reaches 65% Slower Expire Rate of any Effects from Temporal Chains
  • Remaining 10% Slower Expire rate only for Buffs from Lasting Boons or Prolonged Assault

How build get 65% Slower Expire Rate of any Effects from Temporal Chains:

  • Heightened Curse
  • Any Focus with 16% Curse Magnitude
  • Master of Hexes
  • Zone of Control
  • 3 Small Passives before Decrepifying Curse
  • 3 Small Passives before Impending Doom
  • Shackles of the Wretched with 20% Curse Magnitude and Snake Idol
  • 3 Jewels with 4% Curse Magnitude
  • In total all this give us 161% Curse Magnitude, then 25% Slower Expire + 161% = 65.25% Slower Expire
  • You can push it above 161% Curse Magnitude if you really want to use Headhunter to make it last as long as possible.
  • Not sure it's possible to reach 200% Curse Magnitude to make Temporal Chains provide 75% Slower Expire Rate for any Effects.

What works specifically with Slower Expire Rate from Temporal Chains, but doesn't work with Slower Expire rate of Buffs:

  • Main use of this tech is of course Headhunter, mods you get from Rares not count as Buffs, so only way to make it expire slower is Temporal Chains.
    At 65% Slower Expire Rate, Headhunter buffs will last ~2min 10 sec.
  • Einhar's Beastrite, same as headhunter, at 65% Slower Expire will last ~14 min.
  • And any Skills or Supports that provide Effects that appear on top left part of Screen that aren't buffs.

And for Buffs you reach 75% Slower Expire Rate cap, which means any buffs will last 4 times a long

Strengths and Weaknesses

  • 4 times longer Buffs
  • Over 2 times longer duration of Headhunter stacks

Equipment

item
9
item
5
item
7
item
4
item
6
item
1
item
9
item
10
item
3
item
8
item
item
item
item
item
item
item
item
Equipment Priority
+10

The Hammer of Faith grant Shrine Buffs for 80 Seconds, including Divine Shrine which grant immortaliy

When you swap out from The Hammer of Faith all shrine buffs disappear, so you have to use Cospri's Will to make Temporal Chains have infinite duration, so you only need to use it once per area

Astramentis is great solution to fix all attribute requirements, and with Traveller's Wisdom you can get decent chunk of Damage or/and Energy Shield

Shackles of the Wretched with 20% Curse Magnitude + Snake Idol

Soul Tether with no "Lose 5% ES" mod, to get ES leech

Blackflame seems decent for Perfect Strike because we can use Xoph's Pyre and get free Withering Presence

Heroic Tragedy must be Vorana version to get Black Scythe Training

Skill Gems

Support Gem Requirements:

Str 85

Dex 85

Int 55

Expand all
1

Mace Strike

Set 1

Mace Strike
supportrapidattacksplayertwo
supportrageplayerthree
supportlifeleechplayerthree
supportancestralcallplayertwo
supportclosecombatplayertwo
2

Withering Presence

Withering Presence
3

Temporal Chains

Set 2

Temporal Chains
supportcurseeffectplayer
supportslowpotencyplayer
4

Overwhelming Presence

Overwhelming Presence
5

Herald of Ash

Herald of Ash
supportfiremasteryplayer
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
6

Infernal Cry

Set 1

Infernal Cry
supportragingcryplayer
supportcooldownrecoveryplayertwo
supporttirelessplayer
supportfiremasteryplayer
7

Perfect Strike

Set 1

Perfect Strike
supportwindowofopportunityplayertwo
supportclosecombatplayertwo
supportelementalarmamentplayertwo
supportrapidattacksplayertwo
supportxophspyreplayer
8

Sniper's Mark

Set 1

Sniper's Mark
supportmarkofsiphoningplayertwo
supportchargedmarkplayer
supportmarkfordeathplayertwo
9

War Banner

Set 1

War Banner
supportdaressospassionplayer
prolongeddurationsupportplayertwo
supportmagnifiedareaplayertwo
10

Hammer of the Gods

Set 1

Hammer of the Gods
fistofwarsupportplayerthree
supportmeleephysicaldamageplayer
supporthourglassplayer
supportzerphislegacyplayer
supportclosecombatplayertwo
11

Sunder

Set 1

Sunder
supportrigwaldsferocityplayer
supportrapidattacksplayertwo
supportmagnifiedareaplayertwo
supportincreasedcriticaldamageplayer
supportrageplayerthree
12

Molten Blast

Set 1

Molten Blast
supportmultishotplayertwo
supportmagnifiedareaplayertwo
supportrapidattacksplayertwo
supportelementalarmamentplayertwo
supportrigwaldsferocityplayer
13

Stampede

Set 1

Stampede
supportmagnifiedareaplayertwo
supportrapidattacksplayertwo
supportaftershockchanceplayertwo
supportmomentumplayer
supportrigwaldsferocityplayer
Gem Priority
+45

Every attack and usable skill should be set only to weapon set 1

Only Temporal Chains set to weapon set 2

For clearing try Sunder, Molten Blast or Stampede

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

As long as you got required Str/Int/Dex, change attribute passives to 5% Damage or 5% Global Defenses

Changelog

Jun 7, 2026: Uploaded

Path of Building Code

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