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PoE 2 Build

Quadrupled Buff Duration Lich

0.4 TLotD
presentationWitch
presentationLich
End Game
Updated on Jan 10, 2026
Jan 10, 2026

Build Overview

Variation of my Melee Chronomancer build
Also similar setup on Pathfinder

  • This build is example of using 75% Slower Expire rate of Buffs with The Hammer of Faith that now grant Shrine Buffs for 80 Seconds instead of 20 Seconds.
  • While you can make use of this tech in your Lich build if you use Headhunter, that will last over 2 Minutes

Benefits of using this tech on Lich compare to Pathfinder or Chrono

  • Flexible Body Armor slot because Incessant Cacophony grant infinite duration for Curses, so no Cospri's Will needed.
  • Rupture the Soul adds some clearing with explodes
  • Crystalline Phylactery that is basically same as having 2 extra Jewel Slots
  • Necromantic Conduit that provide Unholy Might, if it works with Blood Magic, can't test it because i have no Lich

To get to 75% Slower Expire Rate Cap:

  • Build reaches 65% Slower Expire Rate of any Effects from Temporal Chains
  • Remaining 10% Slower Expire rate only for Buffs from Lasting Boons or Prolonged Assault

How build get 65% Slower Expire Rate of any Effects from Temporal Chains:

  • Heightened Curse
  • Any Focus with 16% Curse Magnitude
  • Master of Hexes
  • Zone of Control
  • 3 Small Passives before Decrepifying Curse
  • 3 Small Passives before Impending Doom
  • Shackles of the Wretched with 20% Curse Magnitude and Snake Idol
  • 2 Jewels with 4% Curse Magnitude, one of which in Crystalline Phylactery
  • In total all this give us 161% Curse Magnitude, then 25% Slower Expire + 161% = 65.25% Slower Expire
  • You can push it above 161% Curse Magnitude if you really want to use Headhunter to make it last as long as possible.
  • Not sure it's possible to reach 200% Curse Magnitude to make Temporal Chains provide 75% Slower Expire Rate for any Effects and make Headhunter last 4 minutes.

What works specifically with Slower Expire Rate from Temporal Chains, but doesn't work with Slower Expire rate of Buffs:

  • Main use of this tech is of course Headhunter, mods you get from Rares not count as Buffs, so only way to make it last longer is Temporal Chains.
    At 65% Slower Expire Rate, Headhunter buffs will last ~2min 10 sec.
  • Einhar's Beastrite, same as headhunter, at 65% Slower Expire will last ~14 min.
  • And any Skills or Supports that provide Effects that appear on top left part of Screen that aren't buffs.

And for Buffs you reach 75% Slower Expire Rate cap, which means any buffs will last 4 times a long


Equipment

item
5
item
10
item
1
item
4
item
6
item
3
item
5
item
9
item
8
item
7
item
item
item
item
item
item
item
item
item
Equipment Priority
+10

The Hammer of Faith grant Shrine Buffs for 80 Seconds, including Divine Shrine which grant immortaliy

When you swap out from The Hammer of Faith all shrine buffs disappear, that's why we use Incessant Cacophony to make Temporal Chains have infinite duration and never swap out of maces

Astramentis is great solution to fix all attribute requirements

Shackles of the Wretched with 20% Curse Magnitude + Snake Idol

Wanderlust is needed to cancel Slow from Temporal Chains, get those boots with Resist Corrupt and even better if it has 2 Sockets as well

Soul Tether with no "Lose 5% ES" mod, to get ES leech

Blackflame seems decent for Perfect Strike because we can use Xoph's Pyre, while it's optional and you can try other stuff instead

Heroic Tragedy must be Vorana version to get Black Scythe Training

Heart of the Well with Extra Fire/Chaos Damage, Crit Damage, etc

Skill Gems

Support Gem Requirements:

Str 85

Dex 85

Int 55

Expand all
1

Mace Strike

Set 1

Mace Strike
supportrapidattacksplayertwo
supportrageplayerthree
supportlifeleechplayerthree
supportancestralcallplayertwo
supportclosecombatplayertwo
2

Temporal Chains

Set 2

Temporal Chains
supportcurseeffectplayer
supportslowpotencyplayer
3

Overwhelming Presence

Overwhelming Presence
4

Herald of Ash

Herald of Ash
supportfiremasteryplayer
supportmagnifiedareaplayertwo
prolongeddurationsupportplayertwo
5

Infernal Cry

Set 1

Infernal Cry
supportragingcryplayer
supportcooldownrecoveryplayertwo
supporttirelessplayer
supportfiremasteryplayer
6

Perfect Strike

Set 1

Perfect Strike
supportwindowofopportunityplayertwo
supportclosecombatplayertwo
supportelementalarmamentplayertwo
supportrapidattacksplayertwo
supportxophspyreplayer
7

Sniper's Mark

Set 1

Sniper's Mark
supportmarkofsiphoningplayertwo
supportchargedmarkplayer
supportmarkfordeathplayertwo
8

War Banner

War Banner
supportdaressospassionplayer
prolongeddurationsupportplayertwo
supportmagnifiedareaplayertwo
9

Hammer of the Gods

Set 1

Hammer of the Gods
fistofwarsupportplayerthree
supportmeleephysicaldamageplayer
supporthourglassplayer
supportzerphislegacyplayer
supportclosecombatplayertwo
10

Sunder

Set 1

Sunder
supportrigwaldsferocityplayer
supportrapidattacksplayertwo
supportmagnifiedareaplayertwo
supportincreasedcriticaldamageplayer
supportrageplayerthree
11

Molten Blast

Set 1

Molten Blast
supportmultishotplayertwo
supportmagnifiedareaplayertwo
supportrapidattacksplayertwo
supportelementalarmamentplayertwo
supportrigwaldsferocityplayer
12

Stampede

Set 1

Stampede
supportrapidattacksplayertwo
supportmagnifiedareaplayertwo
supportmomentumplayer
supportaftershockchanceplayertwo
supportrigwaldsferocityplayer
Gem Priority
+45

All usable skills must be set only to weapon set 1

Only Temporal Chains must be set only to weapon set 2

For clearing try Sunder, Molten Blast or Stampede

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Don't have Lich to test Necromantic Conduit with Blood Magic, if it doesn't work, change it to small passives for 20% ES and 3% Life

Changelog

Jan 7, 2026: Uploaded

Path of Building Code

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