WEAPONS
Blood Rift Stat Sticks
Sunspot
STRONGEST STAT STICK. With the Energy Burst Underbarrel and Torgue (Impact Mag), this can reach 98208 Base Damage at level 60, but it also benefits from the
Sunspot special effect for an extra 200% On-Shot formula damage boost.
There is a catch though, this thing is full of jank is overall clunkier to use.
- You need a full magazine and the Energy Burst Underbarrel to be fully charged while you spawn the Blood Rifts to get the maximum damage. But, there's another way...
You can make the
Sunspot Energy Burst count as 'perma-charged' by doing the following:
Note: the following steps are probably exploit/bug/unintended territory. It's up to you if you want to do it or not.
- Have a full magazine. Charge the Energy Burst to full. Do NOT shoot it.
- Cancel the shot through a Melee Attack or using
Dead Ringer. - Now you don't need to fully charge the Energy Burst for spawning maximum damage Blood Rifts anymore, it will count as fully charged even in base state.
- Swapping weapons will reset this condition, which means you'd have to repeat the steps to have the perma-charge again. This means you're at less liberty to use other weapons if performing this trick.
Potato Thrower IV
Fleabag
Torgue AR
EASIEST TO USE STAT STICK. With the Airstrike Underbarrel, which on the
Potato Thrower IV and
Fleabag can reach up to 129k Base Damage at level 60. These are the second best-in-slot to hold while spawning the Blood Rifts, but also the easiest to manage.
- You must have the underbarrel mode active while doing summoning the Blood Rifts.
- Obviously, use the best you can find. The maximum damage 129k Airstrike Underbarrel will always have a COV (Unlimited Mag) part. The Epic
Torgue AR can get up to 127k.
Anarchy
Decent Stat Stick. With the Proximity Mines Underbarrel and Torgue (Impact Mag), this is a respectable fallback choice if you don't have good Enhancement rolls.
- You need to pre-stack the
Anarchy special effect. After that, swap modes to the Proximity Mines and stay on it while summoning Blood Rifts. - You can't swap away from the
Anarchy, otherwise you lose all its damage stacks, making it very limited in flexibility.
Other Weapons
Order AR
Goalkeeper
Kill Drone Underbarrel. Fits perfectly with the minion theme and is something you can (optionally) swap to and shoot out after you already activated Blood Rifts with the
Torgue AR.
Preferably find versions with Torgue (Impact Mag), since that has more damage and enables the Head Ringer
Torgue Enhancement damage boost. It also lets you shoot the actual gun at Crystal enemies somewhat effectively due to the splash damage, helping your minions against them.
- The
Goalkeeper cannot roll Torgue (Impact Mag), making the Epic
Order AR the strongest option of the two if you find one.
Tediore Pistol
Tediore AR
Attack Drone Underbarrel. Another thematic fit, and is something you can (optionally) swap to and shoot out after you already activated Blood Rifts with the
Torgue AR.
These drones are comparatively much worse than the
Order AR Kill Drones, but they have Splash Radius on their hits. This can be somewhat useful against Crystal enemies.
Preferably find versions with Torgue (Impact Mag), since that has more damage and enables the Head Ringer
Torgue Enhancement damage boost. It also lets you shoot the actual gun at Crystal enemies somewhat effectively due to the splash damage, helping your minions against them.
Support Drone Underbarrel
Tediore AR can be decent utility.
Jakobs Shotgun
Maliwan Shotgun
Spread Launcher Underbarrel
Jakobs Shotgun to nuke Crystal enemies. They are a major weak point of the build and since they deserve no sympathy at all anyway, just nuke them.
Beam Tosser / Energy Disc Underbarrel
Maliwan Shotgun are also good options, through they don't deal with Crystals as well.
More Weapons...
You can just bring any weapon you like along.
Hot Slugger,
Darkbeast etc. They won't perform very well, but should be competent enough if you ever need them.
REPKIT
Triple Bypass is excellent for overall utility and somewhat spammable for mobbing.
Order Repkit can roll two offensive rolls or one utility + one offensive, making it versatile and the usual best for boss burstdowns.
Kill Spring is alright if you have sustain issues.
War Paint and
AF1000 have long buff durations, which can be nice,
Look for these effects, or combinations of them if applicable:
- Accelarator (Adrenalized)
- Cooldown Reduction can be very helpful for running about.
- Enrage (Experimental)
- Enrage is a nice damage roll due applying to everything, which is perfect for the double dip sources we have.
- Amp (Amplified)
- Amp is perfect for using things like the Kill Drones, allowing them to kill well and also stack a lot of
Groundbreaker
- Splash Damage (Explosive)
- Splash is an ok boost for the Blood Rifts but shouldn't really be a priority pick.
ORDNANCE
Crit Knife
Jakobs Grenade
- Inescapable DPS increase for the minions, and utility for
Mortal Terror
Lingering + Exacting or Artillery Grenades
- Can be helpful for
Mortal Terror and very fun for mobbing. - My Personal favorite is Lingering + Duration + Exacting Shock
Tediore Grenade
Heimdahl
- Fire and forget, behaves in drone-like manner. Fits thematically.
CLASS MOD
On Class Mod stat rolls, look for:
- Gun Crit Chance or Skill Crit Chance
- Kinetic Damage or Gun Damage
+5
Deadwire; +Any
- All the other skill rolls are pretty lackluster compared to
Deadwire.
SHIELD
Watts 4 Dinner
- With Siphon rolls. Good and easy-to-use boost for bossing. Can steal
Deadwire procs though which sometimes means it can be a disservice.
Protean Cell
- Can provide the largest bossing boost, however is not realistically sustainable due to the drain. Fun for performing a boss melt.
Firewerks
Defensive Shield Options
Onion,
Hopscotch,
Cindershelly and
Pandoran Momento are all decent choices for a more defense-oriented approach.
ENHANCEMENT
On Enhancement Stat Rolls, look for:
- Gun Damage
- Gun Type Damage
- Weapon Equip Speed
Big Banger | Head Ringer
Torgue Enhancement
- Head Ringer is an unnegotiable damage boost that applies to the Blood Rift Remnants. The Epic Enhancement has access to three stat rolls.
Big Banger can be fun and the Boom Puppy rockets can actually kill things, but they don't have too much radius and can also kill you.