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2XKO Tier List

Characters Tier List for Ranked Competitive Play

Updated on Dec 18, 2025
Dec 18, 2025

The Best Characters in 2XKO

S (Top Tier)
S- (High Tier)
A (Mid Tier)
B (Low Tier)

Overview

Welcome to our competitive/ranked tier list for 2XKO. This tier list aims to reflect the current state of 2XKO's meta on the ranked ladder and in high level tournament play. We also have separate rankings that are more focused on the learning curve and entry level of each champ as well.

As with all of our tier lists, we recommend first starting with whatever champions and teams you personally gravitate towards and feel best suit your individual playstyle and and preferences.

Especially for a game still in Early Access, 2XKO is balanced to the point that you can make every single character work. If you're also interested in finding out which champs the top players have been finding success with, and what makes them so strong, we explain the strengths of every champ below.

With that said, let's jump into the explanations for each ranking!

S Tier Commentary (Top Tier)

Ekko

Surely it is to no one's surprise to find Ekko in the top tier. Even after receiving heavy nerfs to his ForwardTag and various nerfs to other areas of his kit, Ekko has still been shattering his opponents like he shatters time.

Overall, his mobility is incredible, mixups are nearly impossible to read, and he has a nice projectile to round it off. Ekko is truly the definition of a character who can do it all.

Check any tournaments' top 8 or scroll through the profiles of Challenger rank, and you'll see Ekko is everywhere.

Yasuo

Another champ to get hit with heavy nerfs, but not enough to dethrone him, Yasuo can be seen in many of the top teams and piloted by many of the top players.

He is simultaneously one of the best rushdown and mixup champs, while still being extremely good at zoning and anti-zoning. His on block mixups are virtually all safe thanks to Stance cancels, and dealing with his high/low and crossups is very difficult.

Similar to Ekko, Yasuo is the other champ that has been dominating both the ranked ladder and tournament play.

Ahri

When it comes to versatility and mobility, Ahri is unmatched. She has good synergy with virtually every champ in the game and gets high value from all three of the main Fuses. Many of the best players in the world play Ahri paired with one of the other three top tiers, and a few mix in the rest of the cast as well.

At mid-range, Ahri controls space with her projectiles and air movement. With an Assist, she can convert any hit into a high damage combo.

Even if you know the vulnerable gaps in her block strings, they are still challenging to punish. Parried projectiles don't generate a blowback, so you have to be extremely quick with your punish options, and you generally won't be able to confirm your counter will be successful.

Teemo

There was a lot of talk surrounding Teemo in relation to the hotfix patch that had the primary purpose of nerfing Teemo. Although some players felt the nerfs were too heavy, The Swift Scout has not fallen off!

Teemo is still the best zoner and Double Down users in 2XKO. Approaching him proves to be quite the challenge, and even at close range he has a ton of sauce for brawling the opponent. His M Attack is crazy fast, L Attack Darts have good range and speed, and convert into big combos even at max range.

Although he hasn't seen as much playtime as the other top-tier picks, it's not because of his lack of potential. As time goes on and pros are able to progress in optimization, Teemo has the type of kit that will only get stronger.

S- Tier Commentary (High Tier)

Vi

For players who never want to take their foot off the gas, Vi's ground movement and pressure has shown itself to be more than most opponents can handle.

She's been seeing good tournament results, especially in EU, which is a very strong region, home to Wawa, who is arguably the best 2XKO player in the world right now.

Vi's only real weakness is not having a projectile, and that her melee attacks have shorter than average range. However, thanks to her sway mechanic, she has no trouble dealing with the opponent's projectiles.

Stopping Vi from getting right on top of you is a practical impossibility. Once she's on her opponent, her go-to strike/throw mixup game, combined with baits, fakes, and punishes, puts you in a literal guess-for-game scenario.

Her BackTag is also one othe best combo tools any champ has. It has a huge hitbox and knocks up OTG (on the ground) opponents. Many other champs don't have great extensions against OTG opponents mid-combo, so throwing Vi on their team is just free extra damage every time.

Warwick

Warwick feels like he has a lot of untapped potential that players haven't had time to optimize teams around him. We have already seen some Warwick players represented in Top 8 of large tournaments, but not quite as much as his kit feels like it deserves.

Some have speculated that this is primarily due to a bug that allows Warwick to extend combos he wasn't previously able to, and the assumption that this bug will soon be fixed.

Regardless of the state of this one feature, Warwick is a champ that feasts on momentum thanks to his Bloodlust install. In tournament play, this can make him feel a bit inconsistent, as you won't always be able to start with the advantage, and it feels challenging to catch up when the opponent has a life lead, and you can't build Bloodlust.

Illaoi

Similar to Warwick, Illaoi is a champ who thrives on snowballing the opponent. In neutral, she's decent but can struggle to open up opponent's because her mixup game is not that great.

However, once she gets her opponent in the corner with her Tentacle Super on top of them, her setups feel very oppressive.

Some teams pair Illaoi as the Assist with a strong Point champ like Ekko who excels at mixes his way through opponents defense, and can carry towards the corner, then Tag to Illaoi so she starts in her ideal scenario.

For teams that want use 2X Assist, Illaoi is truly a great pick as her BackTag covers half the screen, and combining a double Assist with her Tentacle Super is as close to unbeatable pressure as you can get.

Darius

Although some players may view Darius as a noob stomper, he's also been used with great success at the highest levels of play.

He has big buttons that are great in neutral, his S2 Special Super goes nearly full screen and destroys projectiles, and Apprehend disables defensive tools even when used as his BackTag.

His game plan may seem simple, but countering it is far more difficult than it may first appear. Throughout GM, Challenger, and tournaments, expect to see a lot of Darius being played.

A Tier Commentary (Mid Tier)

Jinx

Jinx is sort of in a weird spot right now. She has an unfavorable matchup into Yasuo and Teemo who are two of the best champs in the game. At the same time, her BackTag rocket is undeniably among the best Assist moves, and she can convert hits from full screen into severe damage.

The main qualities of her gameplay holding her back right now is that she is pretty slow, and lacks the insane mixup game many other champs possess.

If her teammate gets KO'd before her, she struggles to open up the opponent and get the comeback. Although her traps can be hazardous, they leave her vulnerable while deploying, so she typically can only use them when covered with assists or after a limit strike.

Nevertheless, Jinx is a great zoner, and a strong champ. She's also one of the best Double Down user

Braum

Braum's slow speed, big body, and supporting kit are likely a good explanation for why he's being slept on and underrepresented right now.

At FlyQuest's First Impact tournament, Braum + Ekko player, Senshii, knocked K7 out of the tournament before losing to Hikari in quarter finals.

Where he really shines is when he earns the corner with Unbreakable. Although his regular neutral game is arguably the weakest, his corner game is easily one of the best win conditions in the entire game.

Having 1 hit of armor on all of his door attacks, a deadly command grab, and high damage combos makes Braum beyond scary when he's got you cornered.

As a notable weakness, Braum relies on his teammate to do a lot of the heavy lifting more than any other champ. However, "Get Behind Me" ice shield is one of the single best moves any champ possesses, so relying on good Assist usage isn't really much of a problem.

He's ridiculously tall, so he gets hit by almost everything on screen, and he's very slow, so don't expect to be rushing down the opponent any time soon.


B Tier Commentary (Low Tier)

Blitzcrank

First off, Blitzcrank being at the bottom of this list is more a reflection of good balance in 2XKO, and not so much a knock to Blitzcrank being terribly weak.

Unfortunately for grappler enjoyers, Blitzcrank's ginormous body and slow move speed make it a struggle just to get into throw range.

He got some nice buffs in the November patch, so now he at least has Rocket Punch to help him defend himself against projectile zoners.

Don't write him off, however, Blitzcrank has been seen placing high in tournaments, and has even been featured in a Korean tournament Top 8 recently.

At high levels of play, most treat Blitzcrank as a support character because he is really good at enabling his Point champ. His assists re-stand opponents, making him of the best combo extenders out there.

Being able to pull opponents in on block also means your point champ gains relentless block pressure. The downside, is that Blitzcrank is so far away during his assist, and is so slow, that you can't reliably use HandshakeTag to reliably convert combos with him at longer ranges.