Note that we will add
Caitlyn to our rankings as soon as we get familiarized with her kit and gameplay.
The Easiest Characters to Learn in 2XKO












Overview
This difficulty ranking tier list looks to highlight which champs are the most newcomer-friendly. Whether you are looking to make 2XKO your first fighting game or you are a FGC veteran, we're covering the mechanics, gameplay, and combos that make each champion more or less challenging to pick up.
Every single champion has room for extremely high skill expression, but we are examining which ones are going to help you grasp the fundamentals of 2XKO the quickest, without their kit being a barrier to your journey of mastery!
If you see a champ you're interested in described as being difficult to learn, don't let that stop you from trying them out. First and foremost, you should always go with your personal interests and preferences.
Easy to Learn
The Champions placed in Easy to Learn have straightforward game plans and attacks that are simple to pilot. They are the fastest heroes to pick up if you are just starting out in 2XKO or looking to add a new champ to your existing pool.
Darius
When you first pick
Darius, you can get away with mashing
S2 Special >
S2 Special because he swings huge axe slashes across the screen with great range.
Even if the opponent blocks they are inflicted with
Darius bleed mechanic called wounds. At which point, even blocking will cause them to take increased damage.
His normals are also great, he has a ground projectile, and if you're familiar with other fighting games,
Darius has the closest thing to a Dragon Punch in this game.
You can think of
Darius as the shoto of 2XKO. Although his big slow moves start getting parried as you climb the ladder, you won't have to worry about that for a while when first picking him up.
Braum
Braum has big normal attacks, and his
M Attack door swing is versatile and a good button to press as your default attack.
Once you land his
S2 Special Super or
S2 Special >
S2 Special sequence,
Braum becomes Unbreakable which displays as ice covering the door in his hand.
Having access to Unbreakable is what truly makes
Braum one of the easiest character to learn how to win with. Every
M Attack and
H Attack gains 1 hit of armor, meaning that if your opponent hits you during your attack, you'll absorb the hit and continue attacking them.
He also has combos that are fairly simple, and still deal decent damage.
Don't forget to use
Back
S2 Special and hold up the ice shield. This move will block all non-Super attacks in front of
Braum (other than throws). Hold it up, call assist, and you have an easy, yet powerful winning strategy!
Illaoi
Illaoi's gameplan is very straight forward and she has some of the longest range melee attacks.
Forward
S1 Special >
S1 Special destroys projectiles, so you can spam it at champs even if they are backing away and shooting you.
This sequence is also good for stuffing opponents attacks, and gives you plenty of time to see the move hit, and react by inputting your
S1 Special Super for a good chunk of damage.
Her tentacles are also hard for opponents to deal with, but you don't need to worry about specific tentacle tech when starting out. You can have a lot of success by just focusing on her normal attacks and specials.
Blitzcrank
If you don't like having to press a bunch of buttons,
Blitzcrank will be an excellent choice for you. He's a grappler archetype, so all you really need is to get close and press
Down
S2 Special to perform his command grab.
He also has long range rocket punch that will hit opponents sitting across the screen. Moreover,
S2 Special rocket punch goes through projectiles so you can stop those pesky zoners.
Last but not least, as you start learning longer combos,
Blitzcrank has the highest damage combos with the lowest mechanical demand. Most of his combo routes are primarily
M Attack >
H Attack performed multiple times.
Warwick
Warwick probably has the easiest mixup game of any champ. The standard
L Attack >
M Attack >
H Attack string everyone has can be ended with a few good options.
But, since most players learn to block low by default, you can just end with
S1 Special which must be blocked high. Even at the highest level of play, people have a hard time reacting to this move, so you can expect it to hit frequently.
From there, he can
Forward
S2 Special to continue into his BnB combo.
In neutral, pretty much just mash
M Attack every time you think you're in range of the opponent and you're going to win a lot of games because this button is ridiculous.
Slightly Harder
The champs ranked as slighter harder to learn are a bit more difficult to pick up those already covered, but overall their go-to strategy is easy to understand and execute.
Jinx
If you like shooting things, or enjoy playing keep away with your opponent, you should give
Jinx a try. She has more projectiles and deployables than any other character, which allows her to stay back and spam to win.
Once you get down the basic cycle of
S1 Special machine gun and
S2 Special rockets, with a few jumps mixed in for variation, you can stick with that as you climb through multiple ranks.
You might have a slightly harder time with her combos compared to the champs ranked as the easiest to learn, but her gameplan in neutral is good and easy to do, that it balances out nicely.
As you climb, you'll need to learn how to be intentional and mix up projectile timing, and how to punish your opponents approach, but you can learn all that as you go.
Vi
Technically
Vi is one of the more challenging characters to master because of her electric mechanic that requires precise timing of charged attacks to execute.
However, you DO NOT need to use electrics at all when learning
Vi. In fact, we've seen
Vi players climb through Diamond and barely use any electrics.
What makes her fairly easy to pick up is the main strategy when using
Vi is to dash into your opponent and either press
L Attack/
M Attack or throw the opponent.
Her
S1 Special Super has invincibility so when all else fails, you can use this on its own to power through the enemies attacks.
Difficult
You might be surprised that these two characters are not listed as the most difficult champs to learn. While they both have extremely high skill ceilings, their base kits are really good, and pretty figure out how to use properly.
Ekko
Ekko has a great normal attack with
M Attack. You can default to pressing this button when trying to get the first hit on your opponent, as it comes out quick, has good range, and recovers fast as well.
When you want to play more defensively,
Ekko also has two versions of his Timewinder projectile that you can incorporate into your gameplay.
Although he does have some difficult tech with his clones, you don't need to be able to use all of these for quite a while.
The easiest ones to start with are
S2 Special >
S2 Special to start or end combos, and
Down
S2 Special to pass through opponents and projectiles.
Yasuo
Yasuo has one of the highest potentials for skill expression because of his micro mechanics of Stance cancels and Kara cancels. Again, you don't need to worry about these, as you won't even see them used much until you hit Masters or above.
When starting out as
Yasuo, focus on using his standing and crouching
M Attack as your primary poke tool. At max range, you can combo into
S1 Special (and
S1 Special Super if you want), and at closer ranges
H Attack connects, then allows for his standard BnB combo.
If projectile opponents are giving you trouble, start putting up Windwalls or throwing out his
S2 Special.
One thing that may make
Yasuo feel uncomfortable is his slow walk speed. You'll have to get used to
Dashing everywhere.
This isn't too hard to do, however, and all his normal attacks cancelled into
S1 Special are so good that it makes playing
Yasuo at a foundational level simple and powerful.
Most Challenging
The champions described as the most challenging to learn have base kits that function differently from the standard 2XKO archetypes. They are primarily difficult to pick up because they require a unique skill set from the rest of the roster.
Teemo
Teemo could almost be put in the easy to learn category, because he can often get away with just spamming slingshot and mushrooms.
What makes him difficult is his odd set of attacks and specials that get used in non-traditional ways. He doesn't even have a regular jab attack, but instead
L Attack shoots out three darts.
He also has stubby little melee buttons, so correct spacing is a challenge as well.
As far as combos go, until you start getting to longer and more challenging combos,
Teemo's basic combos deal very little damage compared to the other champs.
All things that make
Teemo good at high level are rather difficult, so there is big disparity in his viability across the ranks.
Ahri
Just moving around with
Ahri can be confusing when trying to learn her. She has a lot movement, attack, projectile and specials options, so it may feel a bit overwhelming at first.
Many of her attacks are also movement abilities, so having to learn each specials movement pattern is another layer of learning you need to tackle.
Her basic combos are easier and more damaging than
Teemo, but as soon as you want to lean any extended combos, the difficulty climbs very quickly.
Ahri has become notorious for ridiculously long combos, and long combos inherently require a lot of memorization of button inputs and timings.
She's a lot of fun to learn, so if you're up for a bit of a challenge, don't let her placement scare you away from picking up the Nine-Tailed Fox
Caitlyn

The Sheriff of Piltover arrives as 2XKO’s newest champion. The only drawback to
Caitlyn right now is that she is both new and difficult, so players are still optimizing her strategy and combo routes.
Just check out any 2XKO streamer's VOD of attempting
Caitlyn's combo trials, and you'll quickly understand why she's taking the spot as the most challenging champion to learn. Her different combo routes only work when the opponent's character is at a specific height relative to
Caitlyn. You need to have a deep understanding of optimized options if you don't want to be constantly dropping damage.
Her core game plan is not terribly difficult to understand. You basically just start with some light zoning and try to convert a successful projectile or trap into a full combo. However, you also need to be concerned with aiming her Rifle shots, canceling Specials into each other, charging attacks, and not leaving yourself vulnerable to punishes a poorly timed Special.