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2XKO Tier List

Beginner Tier List (By Difficulty)

Updated on Dec 18, 2025
Dec 18, 2025

The Easiest Characters to Learn in 2XKO

Easy to Learn
Slightly Harder
Difficult
Most Challenging

Overview

This difficulty ranking tier list looks to highlight which champs are the most newcomer friendly. Whether you are looking to make 2XKO be your first fighting game, or you are a FGC veteran, we're covering the mechanics, gameplay, and combos that make each champ easier or more challenging to pick up.

Every single champion has room for extremely high skill expression, but we are examining which ones are going to help you grasp the fundamentals of 2XKO the quickest, without their kit being a barrier to you journey of mastery!

If you see a champ your interested in described as being difficult to learn, don't let that stop you from trying them out. First and foremost you should always go with your personal interests and preferences.

Easy to Learn

The Champions placed in Easy to Learn, have straight forward gameplans and attacks that are simple piolet. They are the fastest heroes to pick up if you are just starting out in 2XKO or looking to add a new champ to your existing pool.

Darius

When you first pick Darius, you can get away with mashing S2 Special > S2 Special because he swings huge axe slashes across the screen with great range.

Even the opponent blocks they are inflicted with Darius bleed mechanic called wounds. At which point, even blocking will cause them to take increased damage.

His normals are also great, he has a ground projectile, and if you're familiar with other fighting games, Darius has the closest thing to a Dragon Punch in the game.

You can think of Darius as the shoto of 2XKO. Although his big slow moves start getting parried as you climb the ladder, you won't have to worry about that for a while when first picking him up.

Braum

Braum has big normal attacks, and his M Attack door swing is versatile and a good button to press as your default attack.

Once your land his S2 Special Super or S2 Special > S2 Special sequence, Braum becomes Unbreakable which displays as ice covering the door in his hand.

Having access to Unbreakable is what truly makes Braum one of the easiest character to learn how to win with. Every M Attack and H Attack gains 1 hit of armor, meaning that if your opponent hits you during your attack, you'll absorb the hit and continue attacking them.

He also has combos that are fairly simple, and still deal decent damage.

Don't forget to use BackS2 Special and hold up the ice shield. This move will block all non-Super attacks in front of Braum (other than throws). Hold it up, call assist, and you have an easy, yet powerful winning strategy!

Illaoi

Illaoi's gameplan is very straight forward and she has some of the longest range melee attacks.

ForwardS1 Special > S1 Special destroys projectiles, so you can spam it at champs even if they are backing away and shooting you.

This sequence is also good for stuffing opponents attacks, and gives you plenty of time to see the move hit, and react by inputting your S1 Special Super for a good chunk of damage.

Her tentacles are also hard to opponents to deal with, but you don't need to worry about specific tentacle tech when starting out. You can have a lot of success by just focusing on her normal attacks and specials.

Blitzcrank

If you don't like having to press a bunch of buttons, Blitzcrank will be an excellent choice for you. He's a grappler archetype, so all you really need is to get close and press DownS2 Special to perform his command grab.

He also has long range rocket punch that will hit opponents sitting across the screen. Moreover, S2 Special rocket punch goes through projectiles so you can stop those pesky zoners.

Last but not least, as you start learning longer combos, Blitzcrank has the highest damage combos with the lowest mechanical demand. Most of his combo routes are primarily M Attack > H Attack performed multiple times.

Warwick

Warwick probably has the easiest mixup game of any champ. The standard L Attack > M Attack > H Attack string everyone has can be ended with a few good options.

But, since most players learn to block low by default, you can just end with S1 Special which must be blocked high. Even at the highest level of play, people have a hard time reacting to this move, so you can expect it to hit frequently.

From there, he can ForwardS2 Special to continue into his BnB combo.

In neutral, pretty much just mash M Attack every time you think you're in range of the opponent and you're going to win a lot of games because this button is ridiculous.

Slightly Harder

The champs ranked as slighter harder to learn are a bit more difficult to pick up those already covered, but overall their go-to strategy is easy to understand and execute.

Jinx

If you like shooting things, or enjoy playing keep away with your opponent, you should give Jinx a try. She has more projectiles and deployables than any other character, which allows her to stay back and spam to win.

Once you get down the basic cycle of S1 Special machine gun and S2 Special rockets, with a few jumps mixed in for variation, you can stick with that as you climb through multiple ranks.

You might have a slightly harder time with her combos compared to the champs ranked as the easiest to learn, but her gameplan in neutral is good and easy to do, that it balances out nicely.

As you climb, you'll need to learn how to be intentional and mix up projectile timing, and how to punish your opponents approach, but you can learn all that as you go.

Vi

Technically Vi is one of the more challenging characters to master because of her electric mechanic that requires precise timing of charged attacks to execute.

However, you DO NOT need to use electrics at all when learning Vi. In fact, we've seen Vi players climb through Diamond and barely use any electrics.

What makes her fairly easy to pick up is the main strategy when using Vi is to dash into your opponent and either press L Attack/M Attack or throw the opponent.

Her S1 Special Super has invincibility so when all else fails, you can use this on its own to power through the enemies attacks.

Difficult

You might be surprised that these two characters are not listed as the most difficult champs to learn. While they both have extremely high skill ceilings, their base kits are really good, and pretty figure out how to use properly.

Ekko

Ekko has a great normal attack with M Attack. You can default to pressing this button when trying to get the first hit on your opponent, as it comes out quick, has good range, and recovers fast as well.

When you want to play more defensively, Ekko also has two versions of his Timewinder projectiles you can incorporate into your gameplay.

Although he does have some difficult tech with his clones, you don't need to be able to use all of these for quite a while.

The easiest ones to start with are S2 Special > S2 Special to start or end combos, and DownS2 Special to pass through opponents and projectiles.

Yasuo

Yasuo has one of the highest potential for skill expression because of his micro mechanics of Stance cancels and Kara cancels. Again, you don't need to worry about these as you won't even see them used much until you hit Masters or above.

When starting out as Yasuo, focus on using his standing and crouching M Attack as your primary poke tool. At max range you can combo into S1 Special (and S1 Special Super if you want), and at closer ranges H Attack connect then allows for his standard BnB combo.

If projectile opponents are giving you trouble, start putting up Windwalls or throwing out his S2 Special.

One thing that may make Yasuo feel uncomfortable is his slow walk speed. You'll pretty have to get used to Dashing everywhere. This isn't too hard, and all his normal attack plus S1 Special are so good it makes playing Yasuo at a foundational level very good.

Most Challenging

The champions described as the most challenging to learn have base kits that function differently from the standard archetypes of 2XKO. They are primarily difficult to pick up because they require a unique skill set from the rest of the roster.

Teemo

Teemo could almost be put in the easy to learn category, because he can often get away with just spamming slingshot and mushrooms.

What makes him difficult is his odd set of attacks and specials that get used in non-traditional ways. He doesn't even have a regular jab attack, but instead L Attack shoots out three darts.

He also has stubby little melee buttons, so correct spacing is a challenge as well.

As far as combos go, until you start getting to longer and more challenging combos, Teemo's basic combos deal very little damage compared to the other champs.

All things that make Teemo good at high level are rather difficult, so there is big disparity in his viability across the ranks.

Ahri

Just moving around with Ahri can be confusing when trying to learn her. She has a lot movement, attack, projectile and specials options, so it may feel a bit overwhelming at first.

Many of her attacks are also movement abilities, so having to learn each specials movement pattern is another layer of learning you need to tackle.

Her basic combos are easier and more damaging than Teemo, but as soon as you want to lean any extended combos, the difficulty climbs very quickly.

Ahri has become notorious for ridiculously long combos, and long combos inherently require a long memorization of button inputs and timings.

She's a lot of fun to learn, so if you're up for a bit of a challenge, don't let her placing scare you away from picking up the Nine-Tailed Fox