The Champions placed in Easy to Learn, have straight forward gameplans and attacks that are simple piolet. They are the fastest heroes to pick up if you are just starting out in 2XKO or looking to add a new champ to your existing pool.
Darius
When you first pick
Darius, you can get away with mashing
S2 Special >
S2 Special because he swings huge axe slashes across the screen with great range.
Even the opponent blocks they are inflicted with
Darius bleed mechanic called wounds. At which point, even blocking will cause them to take increased damage.
His normals are also great, he has a ground projectile, and if you're familiar with other fighting games,
Darius has the closest thing to a Dragon Punch in the game.
You can think of
Darius as the shoto of 2XKO. Although his big slow moves start getting parried as you climb the ladder, you won't have to worry about that for a while when first picking him up.
Braum
Braum has big normal attacks, and his
M Attack door swing is versatile and a good button to press as your default attack.
Once your land his
S2 Special Super or
S2 Special >
S2 Special sequence,
Braum becomes Unbreakable which displays as ice covering the door in his hand.
Having access to Unbreakable is what truly makes
Braum one of the easiest character to learn how to win with. Every
M Attack and
H Attack gains 1 hit of armor, meaning that if your opponent hits you during your attack, you'll absorb the hit and continue attacking them.
He also has combos that are fairly simple, and still deal decent damage.
Don't forget to use
Back
S2 Special and hold up the ice shield. This move will block all non-Super attacks in front of
Braum (other than throws). Hold it up, call assist, and you have an easy, yet powerful winning strategy!
Illaoi
Illaoi's gameplan is very straight forward and she has some of the longest range melee attacks.
Forward
S1 Special >
S1 Special destroys projectiles, so you can spam it at champs even if they are backing away and shooting you.
This sequence is also good for stuffing opponents attacks, and gives you plenty of time to see the move hit, and react by inputting your
S1 Special Super for a good chunk of damage.
Her tentacles are also hard to opponents to deal with, but you don't need to worry about specific tentacle tech when starting out. You can have a lot of success by just focusing on her normal attacks and specials.
Blitzcrank
If you don't like having to press a bunch of buttons,
Blitzcrank will be an excellent choice for you. He's a grappler archetype, so all you really need is to get close and press
Down
S2 Special to perform his command grab.
He also has long range rocket punch that will hit opponents sitting across the screen. Moreover,
S2 Special rocket punch goes through projectiles so you can stop those pesky zoners.
Last but not least, as you start learning longer combos,
Blitzcrank has the highest damage combos with the lowest mechanical demand. Most of his combo routes are primarily
M Attack >
H Attack performed multiple times.
Warwick
Warwick probably has the easiest mixup game of any champ. The standard
L Attack >
M Attack >
H Attack string everyone has can be ended with a few good options.
But, since most players learn to block low by default, you can just end with
S1 Special which must be blocked high. Even at the highest level of play, people have a hard time reacting to this move, so you can expect it to hit frequently.
From there, he can
Forward
S2 Special to continue into his BnB combo.
In neutral, pretty much just mash
M Attack every time you think you're in range of the opponent and you're going to win a lot of games because this button is ridiculous.