Destruction Warlocks are a high burst class, vs the rot damage over time or high pet damage that is offered from the other two trees. You have spells like
Conflagrate
Shadowburn
Incinerate that offer that burst damage that Destro is known for. In Battlegrounds and world PVP, your main focus will be to burst down targets from afar providing high damage for your team or group. In one on one situations all you need is a burst window open, and usage of your pet can help with that in order to win the one on one situations. Warlocks are considering to be an S tier class by many in one on one situations, with options like
Fear,
Seduction,
Death Coil to help get some room between you and your opponent.
Overview
Strengths And Weaknesses
- You can cast
Conflagrate and
Shadowburn while on the move as instant casts - High Burst damage to kill Enemies quickly
Greater Healthstone and
Death Coil can provide great last second heals giving you more opportunity to turn a fight in your favor- Still has a
Summon Incubus
Summon Succubus
Summon Felhunter to control while under crowd control affects
- Low mobility, hard casting most of your toolkit
Soul Fire
Shadow Bolt
Searing Pain
Immolate
Fear - Hard casts can be interrupted by
Counterspell type abilities, or
Feign Death,
Vanish - Depending on your talent build, can be a very glass cannon type of spec
- Harder to play due to playing not only your character but your pet commands
Alternatives
For PVP the recommendation would be to go into
Thrill of Adventure 5/5 then
High Alert 2/2 and lastly
Field Medicine 2/2 , with the remainder of your points if you're limited on time to farm honor, we'd recommend going
Gourmand 3/3
The Quick and the Dead 2/2 and lastly
For Great Honor 2/5
Talents
Optionally, you can take 2 points out of
Pyroclasm and put them into
Fire and Brimstone as it's more likely to get more value during the fight, however if you can open with Soul Fire or a full duration seduce and hard cast it, the fight will likely end in your favor.
Another likely change is playing with only 1/3
Intensity and swapping for 3/3
Improved Drains for the
Drain Life and 1
Amplify Curse and 1 more point into
Molten Skin if you're having trouble living. That way you can DoT with
Bane of Agony and use
Drain Life meanwhile you are on cooldown for
Shadowburn or
Conflagrate.
Try this or different setup in talent calculator for Warlocks.
Gameplay & Rotation
Recommended to play with a
Summon Succubus /
Summon Incubus or a
Summon Felhunter, the opener with the
Seduction would be
Curse of the Elements into
Soul Fire
Immolate while it's on the way,
Shadowburn to proc
Shadow and Flame and
Conflagrate to daze the target with
Aftermath. If your target is still above 40% health either through a shield, resist, or a potion,
Corruption and
Bane of Agony will gain value here, if within execute range you could
Incinerate or if they're really low end it with a
Searing Pain even.
If you're playing with a
Summon Felhunter, I would recommend
Curse of the Elements if the target is far, but if it's a caster
Curse of Tongues may provide more value.
Immolate into
Conflagrate to daze them with
Aftermath
Corruption
Bane of Agony and cast
Incinerate into a
Shadowburn, if it's against a healer you can get great value out of
Devour Magic by removing shields or HoTs offensively.
Summon Voidwalker is a great shield if needed, but almost never going to be better than the
Summon Succubus
Summon Imp will pretty much never be used unless you're flag carrying and low on shards with no pet. Having one or a couple shards left, i would recommend having a
Create Healthstone and imp over no stone and a different demon.
For Destruction you will also want to use
Create Firestone over
Create Spellstone.
Stat Priority
You'll want to go Spell Power > Crit > Stam, although for an Undead the stamina will translate into damage at 1.15 value from
Demonic Embrace and with
Touch of the Grave would translate to 1 additional damage and 1 additional healing per point, along with survivability so it does more than the other races but minimally.
Spell power will allow most of your spells to benefit, which some of the highest increases to your core abilities
Soul Fire,
Incinerate, and even your instant cast spells
Shadowburn and
Conflagrate. This isn't to say your DoTs don't benefit either, just higher value from those longer spells and burst from your instant cast instant damage abilities.
Crit plays into destruction really well with
Ruin and all the damage amplifiers
Agonizing Flames and of course
Shadow and Flame.
Suggested Races
Orc does have the most useful kit for a destruction warlock:
Hardiness for reduced stun duration, making it much easier to fight a
Rogue
Cheap Shot and
Kidney Shot, or a
Paladin
Hammer of Justice
Command for 5% pet damage has some use, even if you're using a
Seduction build eventually the pet will do some sort of damage so it's not nothing.
Blood Fury for 10% spell power for 15 seconds on a 2 minute cooldown. This will be huge into a window where you blast the target with
Shadowburn and
Conflagrate and potentially even a couple
Incinerate, but gives value to all your spells.
Shatter Curse for the curse removal and 5% magic damage mitigation for 8 seconds, on a 3 minute cooldown. This would be great into a mirror match vs a warlock, or still even against any sort of casters. It may even mitigate something like
Shadow Oil,
Frost Oil, or that new Holywrath damage from the Paladin weapon
Wolfsbane (assuming there's a 60 version or something like it.)
Troll has an amazing kit for Destro as well, although one is not the best for PVP.
Berserking gives 10% spellcasting speed for 15 seconds on a 3 minute cooldown, however falls off if the fights are a bit longer. If you can burst down your target within a minute then the calculation would be 10% extra for 15 seconds so roughly 1 additional cast of
Incinerate, at a 500 spell power build it's 730 extra damage with
Immolate on your target (Which the last one would not be during that window as all 15 seconds would pass but for the math we'll just use this assuming you casted 1 immolate during the
Berserking) then that's an extra 49 DPS in that 15 second window. However after 45 seconds that DPS would be about 16 DPS, and degrading as time passes on.
Rapid Regeneration gives you 50% of your max health over 6 second as a channeled ability on a 3 minute cooldown, which can change the course of the fight with one great landed
Fear or
Seduction, or you could even
Life Tap your way back to full mana and then use it!
Regeneration is now 20% of your health regeneration continues during combat, which gets more value out of longer fights as well.
Human is arguably one of the best races for Destruction as well
Perception grants a dramatic increase to your stealth detection on a 3 minute cooldown, making it much easier to find a Rogue or Druid in stealth. Disrupting their opener will very likely tip a PVP fight in your favor.
Ruthless now gives 1% crit chance which is only second to spell power for gain. This is amazing for longer fights where something like
Blood Fury,
Berserking and
Eureka! lose value as time goes on and before their second CD comes back. A couple crits in a row on a full Destro cannon is killing pretty much any opponent in PVP.
The Human Spirit now grants 10% spirit as a passive ability. This doesn't add the highest value, but
Life Tap scales off of spirit now so situation may prevent the need for a second tap before combat ends, or to take a couple enemies on at the same time. Makes your downtime shorter for resets after kills as well.
Will to Survive removes stuns from you instantly on a 3 minute cooldown. It's an extra downgraded trinket slot, however on a 3 minute cooldown instead of
Greater Insignia of the Alliance
Greater Insignia of the Horde the 5 minute ones these seem to carry. Can change the course of a fight having 2 other trinkets on, while still being able to get out of a stun opener or
Bash
Hammer of Justice for your opponent to heal, allowing you to end the fight.
Gnome really has an ideal pvp kit for most classes
Escape Artist to remove any roots or slows and grants immunity from it for 3 seconds on a 2 minute cooldown. It's the last remaining racial that gives an immunity after a removal, great for making sure you can escape a scenario of being chased after, or even to do the chasing.
Death Coil into
Escape Artist is a clean get away almost every time.
Engineering Specialization reduces the rate of backfire or failing from engineering devices by 20%. As you can imagine, you will want to have Engineering as one of your two professions for PVP, so a backfire reduction is going to be massive. Too many times did we see an unfortunate demise of someone due to fall damage or
Goblin Mortar backfires that stunned you in place as you tried to get away or interrupt your enemy fleeing or casting.
Eureka! Your non-periodic damaging abilities have their mana cost reduced by 10% and heal 10% more damage for 8 seconds (Channeled abilities are not considered periodic) 2 minute cooldown. This is one of the best abilities for pvp, low cooldown means you can get into fights more frequently as well as it having a reduce mana cost. This along with something like
Enchant Weapon - Revelation could have a very strong chance for an
Incinerate cast, and since it doesn't get consumed until the spell lands, you easily could get in a
Conflagrate that will crit and have the 10% bonus damage.
Expansive Mind Maximum Mana increased by 5% this honestly paired with
Eureka! makes the need for
Life Tap less, and can make a difference in a PVP fight. Now it doesn't grant Intellect as a raw stat so there's no spell crit attached however at level 60 we can speculate maybe 5,000 mana, and that 5% will be just shy of enough to cast one last
Conflagrate at 255 mana. With
Eureka! active though it saves you the
Life Tap global.
Undead pairs nicely with how
Destruction plays as well
Cannibalize newly in forever regenerates 7% of total Health and Mana every 2 seconds for 10 seconds, requires a corpse of a humanoid or undead within 5 yards. This is a channeled affect so damage or movement will break it. With it regenerating both it can quickly help you mid fight as opposed to having to get out of combat to drink and eat, you can
Fear or
Death Coil to get some ticks of regeneration in, or even
Seduction. It also reduces the down time in between fights if you're in a Battleground or even doing some World PVP.
Underwater Breathing lasts 300% longer than normal. This is somewhat useless as an undead warlock past level 16, no real place for it in PVP.
Will of the Forsaken Instantly removes any Sleep, Charm, or Fear effects on a 2 minute cooldown. It's a freebie trinket for some form of Crowd controls, but not all. Most dangerous ones being stuns as they don't break from damage the way sleeps, charms, or fear effects do, but can be used a fair amount situationally from
Magic Dust,
Slumber Sand,
Seduction,
Fear
Psychic Scream,
Mind Control,
Gnomish Mind Control Cap or
Intimidating Shout.
Touch of the Grave Damaging spells and attacks have a 30% chance to drain health from the Target, up to 5% of your maximum health. 15 second internal cooldown. This has been one of the most changed Racials in WOW Forever, it's received several nerfs, and finally got buffed. The math works out to ((Max Health x 0.05)/15) in how it plays into your DPS, so we can assume at around 5,500 health it increases your DPS by roughly 18, however the big thing is that this also heals you for the 5%, giving it quite a bit of utility. With it proccing on first impact, it makes the potential for 1 shots much higher as well, since as we've already seen so many
Destruction locks in the past just pick up the Zerker buff seduce and soulfire people and if it crits it's just a 1 shot or nearly a 1 shot.
My top picks would be
Gnome for Alliance and
Undead for Horde.
Professions
Really a must have is
Engineering, from
Advanced Target Dummy
Gnomish Cloaking Device
Goblin Mortar
Arcanite Dragonling
Gnomish Mind Control Cap
Goblin Rocket Boots to the
Thorium Grenade there is just so much utility that can come from Engineering. To get deep into PVP I believe this is a must have, and if you're playing a
Gnome it's even more important.
Tailoring for crafts that we may not have even seen yet, from
Fel Cape to others that were Bind on pick up from the Durotar Supply and Logistics Faction at the Crossroads in Barrens or Azeroth Commerce Authority in Red Ridge Mountains. They also supply quite a bit of upgrades while leveling.
Enchanting may also provide good value as with the Bind of pick up items at the same Durotar Supply and Logistics Factions at the Crossroads in the Barrens or the Azeroth Commerce Authority in Red Ridge Mountains sell a few upgrades. I'm certain that those won't be the only Bind on Pick up items designed for crafting professions that were added in Forever.
For profession guides follow the links below:
Tips & Tricks
I would recommend getting used to things like having your MOVE TO command on pet being bound to something, in case of something like a
Priest rushing you to
Psychic Scream or potentially two enemies coming at you from different directions, you could move your
Summon Succubus or
Summon Incubus to a target location away from the first fight and
Seduction the target there, keeping them just out of reach to help the second enemy.
These are some macros I would also recommend having
Fear
#showtooltip Fear
/cast [@mouseover,harm,nodead][] Fear
Seduction
#showtooltip Seduction
/cast [@mouseover,harm,nodead][] Seduction
Banish
#showtooltip Banish
/cast [@mouseover,harm,nodead][] Banish
Death Coil
#showtooltip Death Coil
/cast [@mouseover,harm,nodead][] Death Coil