All 3
Paladin trees received significant changes, but one of the most important of these changes for
Protection is that we no longer need to go into the
Holy tree for
Consecration as it is now a baseline class ability unlocked at level 20. This means we can go straight into the
Protection tree to pick up some of these new powerful talents.
Talent Order
Protection Tree
5/5
Redoubt: This is a fairly powerful talent in its own right but becomes insanely powerful when paired with talents like
Holy Shield,
Reckoning, and
Shield Specialization. We get insane value from each block giving mana, extra melee attacks, and dealing damage to enemies.
3/3
Precision: 3% hit chance is very power as we are under hit cap almost all the time. This not only gives us extra damage, but also increases the chance of effects such as
Hammer of Justice or
Judgement hitting.
2/5
Anticipation: This will give us an extra 8 defense, which will end up yielding about .33% block, dodge, parry, and reduced chance to be crit. This ends up being a decent amount of mitigation, and is definitely worth taking.
1/1
Improved Seal of Fury: This will give us a constant inflow of mana, allowing us to start spamming skills more frequently. Once we get this talent, we should only ever use
Seal of Fury.
3/3
Shield Specialization: Another incredibly powerful mana regen talent, giving us mana every time we block. These two talents will allow us to much more heavily spam out spells like
Consecration without running out of mana.
1/3
Improved Righteous Fury: As long as we have
Righteous Fury up we get 2% damage mitigation. A very powerful talent that we will put more points into later.
1/1
Swift Judgement: Getting access to more burst damage and an additional taunt is very important for dungeon groups. If you aren't running dungeons you can take this after
One-Handed Weapon Specialization.
3/3
One-Handed Weapon Specialization: 10% more damage with your melee weapon is huge, especially once we get
Reckoning. This talent also increases the damage of
Holy Strike.
2/3
Improved Righteous Fury: 2% more damage reduction is our best point to spend to get access to the next talent row. Make sure you always keep up
Righteous Fury.
1/1
Templar's Bulwark: Getting a shield equal to your maximum life for 8 seconds is basically an 8 second immunity, but compared to our other immunities like
Divine Shield,
Templar's Bulwark has no draw backs. An incredibly powerful talent that can be used anytime you're in a tough situation.
5/5
Reckoning: Getting a double swing anytime we get crit or 40% chance on block is incredibly powerful, significantly increasing our damage and threat generation. This feeds perfectly into our AOE pulling strategy, giving us more single target damage the more enemies we pull.
3/3
Improved Righteous Fury: Getting the last point here is higher value than going
Iron Creed because the damage reduction has 100% uptime.
3/5
Iron Creed: Because we use
Holy Strike on cooldown, this buff will give us decent uptime on some damage reduction while also giving us a bit of extra threat generation.
1/1
Holy Shield: The strongest
Protection talent point and where this build hits an incredible power spike. You should use
Holy Shield on cooldown as it gives you a significant amount of damage, block chance, and threat generation.
Retribution Tree
While there are some very strong options in the
Holy tree, the
Retribution tree ends up being a bit better offering us lots of defense, a bit of damage, and a lot of mana efficiency.
5/5
Deflection: Deflection is very powerful both as a defensive tool but also as an offensive tool which as you will attack faster after hitting a Parry. While this is weaker with a 1-handed weapon compared to a 2-handed weapon, the value of this talent is still very high.
2/2
Holy Conduit: The mana cost reduction on
Consecration from this talent is insanely high, getting all the way to 40%. On top of that, when fighting Undead or Demons the mana cost reduction on
Exorcism and
Holy Wrath is also gigantic. This is a very powerful 2 point talent, allowing us to keep way higher uptime on
Consecration.
2/2
Improved Judgement: Reducing the cooldown on
Judgement gives us access to more frequent taunts as well as enabling things like
Seal of Light and
Seal of Wisdom to be used more frequently.
1/5
Conviction: While this is a decent talent, most of our damage will not be from melee attacks, which really devalues this melee crit chance. We still take 1 point though to get access to the next talent row.
2/2
Pursuit of Justice: 15% movement speed all of the time is incredibly powerful, allowing to traverse the world quicker, kite mobs better, and more quickly reposition to make pulls cleaner. Just a very high utility talent node.
3/3
Vindication: This is a very solid talent node as it gives a bit of damage while also applying a significant Attack Power debuff to enemies. Actually a fairly strong talent.
2/2
Eye for an Eye: Eventually you'll become immune to enemy crits, but while leveling you are definitely not going to be. This talent ends up being a fairly strong damage option as when fighting a bunch of enemies you're going to get crit fairly often.
5/5
Anticipation: By bouncing back to the prot tree and picking up the rest of the
Anticipation points we can gain a decent chunk of survivability, just in time to start grinding end game dungeons.
Check out our Paladin Talent Tree Calculator if you want to theorycraft or make changes to this build!