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WoW Forever Protection Paladin Leveling Guide (Level 1-60) - Talents, Rotations, Races & More

By Subtle
Updated on Nov 13, 2026
Nov 13, 2026

Overview

DISCLAIMER: WoW Forever is an evolving game that is constantly being updated and changing, if you think any info in this guide is incorrect/outdated, please stop by my Discord and let me know!

Protection Paladin is a spell-based melee Tank specialisation that brings tons of utility and excels at mitigating high volume, low damage hits due to block.

The rotational abilities are pretty straightforward: Consecration gives you great multi target threat, Judgement and Holy Strike are used for single target threat, Holy Shield gives a combination of threat and reduced damage, and Seal of Fury amplifies your auto attack to do more damage and take less damage.

As your core abilities don't take up all of your Global Cooldowns (GCDs), you are still able to cast various utility spells, such as Blessing of Freedom or Cleanse.

This spec feels great to level because tanks are always in demand, so there's no waiting around for group invites.

Strengths And Weaknesses

  • Highest utility Tank
  • Free class mount
  • Spell block
  • Self healing for easy solo leveling
  • Mana sustain is weak at lower levels
  • Low mobility
  • Comparatively limited defensive kit

Spec Options

This spec is meant to be respeced or dual speced out of at 40. If you don't want to do that, just follow the leveling path to 34 and then look at the other Prot tabs to fill out the rest.

You can use a 2 hander for the first 20ish levels and then switch to a 1 hander and shield. Once you hit 40, you'll pick up Dual Spec and use this spec or any other spec that has Pursuit of Justice to run places and then swap to your new 40+ Prot dual spec once you've arrived at your dungeon/farm location.

Talents

Points spent31
0/13/18
Holy
0
Spiritual Focus
0/5
Divine Strength
0/5
Healing Light
0/3
Reverence
0/2
Improved Seals
0/5
Purifying Power
0/2
Divine Favor
0/1
Illumination
0/5
Holy Conduit
0/2
Divine Precision
0/2
Infusion of Light
0/2
Oath of Light
0/1
Consecrated Ground
0/2
Holy Shock
0/1
Boundless Light
0/2
Holy Power
0/5
Light's Vigil
0/1
Protection
13
Divine Intellect
0/5
Redoubt
5/5
Precision
3/3
Guardian's Favor
0/2
Sacred Duty
2/2
Templar's Bulwark
1/1
Improved Hammer of Justice
0/3
Shield Specialization
2/2
Toughness
0/5
Swift Judgement
0/1
Improved Righteous Fury
0/3
Anticipation
0/5
Stoicism
0/2
Holy Shield
0/1
Reckoning
0/5
Iron Creed
0/3
Shieldsworn
0/1
Retribution
18
Deflection
2/5
Benediction
5/5
Improved Judgement
2/2
Conviction
3/3
Sanctified Judgement
3/3
Vindication
0/3
Unyielding Faith
0/2
Seal of Command
0/1
Pursuit of Justice
2/2
Eye for an Eye
0/2
Sacred Arbiter
1/1
Two-Handed Weapon Specialization
0/3
Turn Evil
0/2
Repentance
0/1
Vengeance
0/3
Champion of the Light
0/5
Unsealed Wrath
0/1

Leveling Path

  1. Benediction
    10
  2. Benediction
    11
  3. Benediction
    12
  4. Benediction
    13
  5. Benediction
    14
  6. Sanctified Judgement
    15
  7. Sanctified Judgement
    16
  8. Sanctified Judgement
    17
  9. Improved Judgement
    18
  10. Improved Judgement
    19
  11. Pursuit of Justice
    20
  12. Pursuit of Justice
    21
  13. Redoubt
    22
  14. Redoubt
    23
  15. Redoubt
    24
  16. Redoubt
    25
  17. Redoubt
    26
  18. Precision
    27
  19. Precision
    28
  20. Precision
    29
  21. Sacred Duty
    30
  22. Sacred Duty
    31
  23. Shield Specialization
    32
  24. Shield Specialization
    33
  25. Templar's Bulwark
    34
  26. Conviction
    35
  27. Conviction
    36
  28. Conviction
    37
  29. Sacred Arbiter
    38
  30. Deflection
    39
  31. Deflection
    40
  1. 10
    Benediction
  2. 11
    Benediction
  3. 12
    Benediction
  4. 13
    Benediction
  5. 14
    Benediction
  6. 15
    Sanctified Judgement
  7. 16
    Sanctified Judgement
  8. 17
    Sanctified Judgement
  9. 18
    Improved Judgement
  10. 19
    Improved Judgement
  11. 20
    Pursuit of Justice
  12. 21
    Pursuit of Justice
  13. 22
    Redoubt
  14. 23
    Redoubt
  15. 24
    Redoubt
  16. 25
    Redoubt
  17. 26
    Redoubt
  18. 27
    Precision
  19. 28
    Precision
  20. 29
    Precision
  21. 30
    Sacred Duty
  22. 31
    Sacred Duty
  23. 32
    Shield Specialization
  24. 33
    Shield Specialization
  25. 34
    Templar's Bulwark
  26. 35
    Conviction
  27. 36
    Conviction
  28. 37
    Conviction
  29. 38
    Sacred Arbiter
  30. 39
    Deflection
  31. 40
    Deflection


Level 40: Train Dual Spec and create the Prot Spec in the next tab or Respec! Keep this spec as a swap to get Pursuit of Justice anytime you're traveling if Dual specing.

Leveling

Download the Dungeon Journal addon - this will make collecting all of the dungeon quests MUCH easier.

There is a bit of flexibility in what level you do things, but I like questing straight to 16 and then starting dungeons so I can run a bunch of different ones in a row. After the update, you now get at level 10, so you can do huge threat in dungeons right away.

For each level range mentioned, I'm mainly focusing on dungeon suggestions, since that's probably what you're most interested in as a tank player. But you always have the option to just quest or grind mobs and skip some dungeons or do them at different levels than I list here. There's no set in stone way you have to level; I'm simply giving suggestions.

Level 1-13: Tirisfal Glades
Just basic questing with a 2 hander. You can leave Tirisfal earlier if you want but doing all of the quests will take you to 13.

Level 13-16: Silverpine Forest or The Barrens
If you go about halfway into 16 now, you'll be level 20 after running Ragefire Chasm and Ruins of Lordaeron, so you can just go right into Wailing Caverns with Consecration. Keep questing with a 2 hander but hold onto a 1 hander and shield in case you need it for dungeons. When you go to Undercity, make sure to pickup The Power to Destroy, so you'll already have it when you're ready to run RFC. If you go to Barrens, prioritize finishing the quest chain that starts with The Forgotten Pools (technically there's a breadcrumb quest before this but it isn't needed), as this will unlock the main Wailing Caverns quest for later.

Level 16-18 Ragefire Chasm
At this point, I like to run all of the dungeons. Download the Dungeon Journal addon to easily see all of the quests for each dungeon and where to get them. In Forever, the vast majority of dungeon exp comes from the quests due to dungeon quest exp buffs and dungeon mob exp nerfs, so you really want to make sure you have every quest for a dungeon before you run it.

Level 18-20 Ruins of Lordaeron
If you aren't quite 18+ yet, you can quest in Silverpine Forest or The Barrens or grind mobs.

Level 20-22 Wailing Caverns
If you aren't quite 20 yet, just do a few quests to get there so you can have Consecration for Wailing Caverns. The quests around Camp Taurajo in southern Barrens are great for some quick exp. If you didn't already do the The Forgotten Pools quest chain to unlock the Wailing Caverns quest step, you can just do that.

If you want to skip this dungeon, you can quest in Stonetalon Mountains, Thousand Needles, The Barrens, Ashenvale, or Hillsbrad Foothills. Now that you have Consecration, you can efficiently farm anytime you want. Generally you're looking for hyperspawn areas where you can pull 3-4 mobs at once with little downtime between pulls.

Level 22-24 Shadowfang Keep
If you aren't quite 22+ or want to skip this dungeon, you can quest in Southern Barrens, Stonetalon Mountains, Ashenvale, or Hillsbrad Foothills or grind.

Inside SFK, grab the Black Tome next to Arugal at the end of the dungeon. You can use this later to summon an extra boss in the City of Dalaran dungeon.

Level 24-26 Blackfathom Deeps
If you aren't quite 24+ yet or want to skip this dungeon, you can quest in Hillsbrad Foothills, Stonetalon Mountains, Ashenvale, or Thousand Needles or grind.

Level 26-28 Quest/Grind
The next dungeon we'll tackle is the new Excavation Site dungeon, but there's a lot of tank damage in there, so I recommend getting to 28 before doing it.

In this level range, you can grind or quest in Hillsbrad Foothills, Thousand Needles, Stonetalon Mountains, or Ashenvale. Grinding will be very efficient with Consecration and Retribution Aura if you can find some uncontested spots to pull 3-4 mobs at a time with little downtime between pulls.

Level 28-30 Excavation Site
If you aren't quite 28 or want to skip this dungeon, you can quest in Hillsbrad Foothills, Thousand Needles, Stonetalon Mountains, or Ashenvale or grind mobs.

The quest from the Titan Relic will send you to a new area in Northern Mulgore. This spot is fanastic for prot pally farming, with tons of hyperspawning mobs that you can easily pull 3-4 of. Do the quests while you're here and stay a bit to grind if it's open to hit 30+.

Level 30-32 Razorfen Kraul
You don't need to be 30 for this, but you probably will be if you made good use of the spider hyperspawn. If you want to skip this dungeon, just keep grinding spiders or quest in Thousand Needles or Hillsbrad Foothills.

Level 32-34 City of Dalaran
You can do this before 32, but you'll probably be 32+ already by this point. If you want to skip this dungeon, you can quest in Shimmering Flats (Thousand Needles), Arathi Highlands, Stranglethorn Vale, or Alterac Mountains (Hillsbrad quests) or grind.

Level 34-36 Gnomeregan
You don't need to be 34 for this, but you probably will be if you've mostly been following this guide. Gnomer does only have one Horde quest, so it isn't the best exp reward for your time. If you want to skip it, just grind or quest in Arathi Highlands, Shimmering Flats (Thousand Needles), Stranglethorn Vale, or Desolace.

Level 36-38 Quest/Grind
Grind or quest in Stranglethorn Vale, Desolace, Arathi Highlands, Riverglades, Swamp of Sorrows, or Badlands.

Level 38-41 Riverglades Questing
You can also do SM o

Level 40-42 Razorfen Downs / Drowned City
If you aren't quite 40+ or want to skip this dungeon, you can grind or quest in Stranglethorn Vale, Riverglades, Swamp of Sorrows, Badlands, Feralas, or Tanaris.

At level 40, we'll pick up Dual Spec and create a 2nd spec that is full Protection. If you have any mana issues, swap to Seal of Wisdom. Swap to your Pursuit of Justice spec anytime you're traveling.

Level 42-43 Krol'dok
If you aren't quite 42+ or want to skip this dungeon, you can grind or quest in Stranglethorn Vale, Riverglades, Swamp of Sorrows, Badlands, Feralas, or Tanaris.

Level 43-47 Zul'Farrak and Uldaman
If you aren't quite 43+, you can grind or quest in Feralas, Tanaris, Stranglethorn Vale, Riverglades, Swamp of Sorrows, or Badlands.

Level 47-49 Maraudon
If you aren't quite 47+ or want to skip this dungeon, you can grind or quest in Feralas, Tanaris, Searing Gorge, Azshara, or Felwood.

Level 49-51 Alcaz Prison
If you aren't quite 49+ or want to skip this dungeon, you can grind or quest in Hinterlands, Searing Gorge, Azshara, Felwood, Feralas, or Tanaris.

Level 51-53 Sunken Temple
If you aren't quite 51+ or want to skip this dungeon, you can quest in Hinterlands, Felwood, Un'goro Crater, or Azshara.

Level 53-55 Grind/Quest
If you still have Un'goro Crater questing left, that's the best thing to do at this point You can also knockout the Western Plaguelands quests and possibly grind at the farms if they're open.

Level 55-57 Blackrock Depths
At this point, it's best to just start farming endgame gear and not worry about any open world questing or grinding anymore. BRD has tons of quests, early endgame gear, and potential Pre-BIS. If you can't find a group for whatever reason, you can quest in Hyjal, Eastern Plaguelands, Western Plaguelands, Winterspring, or Silithus

Level 57-60 Blackmaw Hold
You can also do Hyjal questing in this range.

Level 58-60 Shaper's Terrace, Stratholme, Scholomance, Blackrock Spire, Dire Maul
These are the endgame dungeons that will drop your Pre-BIS gear, so it's good to get started on the grind while you're still leveling.

Gamepaly and Rotation

Rotation Overview

Consecration gives us constant multi target threat. It does full damage against the first 4 mobs to enter it and significantly reduced damage to any mobs past that.

Holy Strike is a single target melee ability that can also give some damage reduction with the Iron Creed talent.

Seal of Fury is a 30 second buff that causes our attacks to deal additional holy damage. It also grants us an absorb shield for 50% of the damage dealt by the seal.

Seal of Righteousness is a 30 second buff that causes our attacks to deal additional holy damage that varies based on weapon speed. This is great when using a fast 2 hander while leveling.

Judgement is off GCD, so it can be pressed at the same time as any other ability. It also has a 10 yard range, so you can cast it before a mob is even within melee range. It will have a different effect depending on which Seal you have active when you use it. Typically, you'll have Seal of Fury on, so Judgement will do holy damage and taunt the mob for 4 seconds. Check the Judgements and Seals section of the guide for more info on other Judgements and Seals you may use. Swift Judgement allows us to double cast Judgement for huge snap threat.

Exorcism deals high damage and is our only long range spell, but only works on undead and demon type mobs.

Holy Shield increases block chance and deals damage on blocks for up to 4 blocks. This extra block can help us prevent Crushing Blows from raid bosses.

Hammer of Wrath deals single target damage and has a large range, but it's only usable on mobs with 20% or less health. It also has a cast time, and you cannot block, dodge, or parry attacks while casting.

2 Hand Ret Leveling

  1. Maintain Seal of Righteousness (fast weapon or proc weapon) or Seal of Command (slow weapon (mid to high 3s)
  2. Cast Judgement
  3. Cast Holy Strike
  4. Cast Consecration if mana allows (mainly used for multi target, down rank to save mana)

Pre-Pull

  1. Cast Seal of Fury
  2. Cast Holy Shield
  3. Cast Consecration if you'll tank at your pull location

Single Target Opener

  1. Cast Exorcism if target is undead/demon
  2. Cast Judgement
  3. Cast Swift Judgement
  4. Cast Holy Strike
  5. Cast Consecration

This may look like a lot but Judgement and Swift Judgement are off GCD and can be combined with an on GCD step, so those 3 steps will happen at the same time. You can simplify this by using a macro that casts steps 2-4 for you on one button, and you can find it in the Macros section of this guide ("Big Threat Opener").

Single Target Rotation

  1. Maintain Seal of Fury
  2. Cast Holy Shield
  3. Cast Judgement (not on GCD)
  4. Cast Exorcism if target is undead/demon
  5. Cast Holy Strike
  6. Cast Consecration
  7. Cast Hammer of Wrath if target is below 20%

Holy Shield priority can be lowered if the combat table coverage (CTC) granted by it is unimportant for what you're doing.

Multi Target Opener

  1. Cast Exorcism if there is an undead/demon mob
  2. Cast Judgement on a different mob
  3. Cast Swift Judgement
  4. Cast Consecration
  5. Cast Holy Strike on a mob you didn't use Judgement on

This opener will spread snap threat across a pack quickly so DPS can immediately begin AOE/cleave. If it's a pull where there's going to be a single mob heavily focused, you can instead allocate all of the snap threat to that mob.

Multi Target Rotation

  1. Maintain Seal of Fury
  2. Cast Consecration
  3. Cast Holy Shield
  4. Cast Judgement
  5. Cast Exorcism if target is undead/demon
  6. Cast Holy Strike

Campfire Buffs and Consumables

Camping

Camping is a new system in Forever where players can make a campfire with the Cooking profession and then use various profession items to gain buffs. Other players can also add their own profession items to the campsite. The initial campfire has 3 slots for buffs, but the later versions offer 4 and 5 slots. Each profession buff is a slightly weaker version of a class buff that is mutually exclusive with that buff. For example, Lodestone dropped by someone with Mining will give an attack power buff that is mutually exclusive with Blessing of Might, so they will not stack. Once you've made your campsite and dropped all of the profession items you want, you just need to type /sit to gain a buff that will tick down after 1 minute. Let it expire, and you'll get all of the buffs at the campsite.

Alchemy - Mana Well (Blessing of Wisdom)
Blacksmithing - Sharpening Wheel (Strength of Earth Totem)
Enchanting - Enchanted Lute (Mark of the Wild)
Engineering - Reagent Bot (reagents) and Repair Bot (reagent+repair)
Herbalism - Incense Candle (Arcane Intellect)
Leatherworking - Camp Tent (brings rested exp up to 5%)
Mining - Lodestone (Blessing of Might)
Skinning - Camp Chair (Moonkin Form)
Tailoring - Faction Banner (Divine Spirit)
First Aid - First Aid Kit (Power Word: Fortitude)
Fishing - Fish Bowl (Blessing of Kings)

Consumables

EXP Buff - Slitherskin Mackerel, there are a million different cooking recipes that give the same exp buff, just make sure you always have one up.

You don't need to get all of these consumables; this is just to show you all of the options. However, if this isn't your first character and you have some gold to spend, it definitely feels a lot better with as many consumes as you can grab.

Level 1-10
Rough Sharpening Stone
Coarse Sharpening Stone
Rough Weightstone
Coarse Weightstone
Elixir of Minor Force
Minor Arcane Elixir
Elixir of Minor Agility
Elixir of Minor Strength
Elixir of Minor Defense
Elixir of Minor Spirit
Elixir of Minor Fortitude
Minor Troll's Blood Elixir
Minor Mageblood Elixir
Elixir of Wisdom
Minor Mana Potion
Lesser Healing Potion

Level 11-20
Heavy Sharpening Stone
Heavy Weightstone
Lesser Spellblasting Potion
Elixir of Lesser Agility
Elixir of Ogre Strength
Lesser Troll's Blood Elixir
Elixir of Lesser Defense
Lesser Cleric's Elixir
Lesser Mana Potion
Healing Potion

Level 21-30
Lesser Wizard Oil
Shadow Oil
Solid Sharpening Stone
Solid Weightstone
Lesser Arcane Elixir
Elixir of Lesser Spirit
Lesser Mageblood Elixir
Elixir of Lesser Fortitude
Elixir of Lesser Intellect
Elixir of Agility
Elixir of Defense
Troll's Blood Elixir
Mana Potion

Level 31-40
Wizard Oil
Arcane Elixir
Elixir of Greater Intellect
Elixir of Greater Agility
Mageblood Elixir
Lesser Stoneshield Potion
Potion of Elemental Purging
Potion of Beast Slaying
Greater Mana Potion
Superior Healing Potion

Level 41-50
Elixir of Holy Power
Elixir of the Mongoose
Elixir of Greater Defense
Elixir of Greater Strength
Distilled Firewater
Greater Arcane Elixir
Superior Mana Potion
Major Healing Potion
Major Mana Potion
Greater Stoneshield Potion

Level 51-60
Brilliant Wizard Oil
Elixir of Greater Spirit
Greater Mageblood Elixir
Greater Cleric's Elixir
Elixir of Greater Fortitude
Elixir of Cunning
Elixir of Sages
Elixir of Ferocity
Elixir of the Whale
Elixir of Brute Force
Elixir of Sages
Elixir of the Grizzly
Elixir of the Owl
Major Troll's Blood Elixir
Elixir of Wicked Regeneration



Professions

A lot of stuff is hidden from us going into launch, so these recommendations are just based on what we can currently see. It's entirely possible there are some hidden profession patterns that change the way we look at professions.

Primary Professions

A solid standard profession pick is Blacksmithing + Mining for leveling, and then trading Mining for Engineering at 60. Enchanting + Engineering could potentially be the play too if we discover some important hidden librams/trinkets.

Blacksmithing is great because it gives you access to tons of mail and plate spell power gear, which is really rare to find from quests and dungeons as you're leveling. At max level, it will really depend how the BOP recipes compare to other gear available (all of this stuff is still hidden from us) whether we keep Blacksmithing long term or swap it for something else (maybe Enchanting). You'll also get the Sharpening Wheel strength buff from camp (exclusive with Strength of Earth Totem)

Mining is great for acquiring your own mats to level Blacksmithing and you can save extras for later when you switch to Engineering. You'll be able to drop Lodestone at camp for an attack power buff (mutually exclusive with Blessing of Might). When combined with Fish Bowl and Blessing of Wisdom, you can essentially provide all of your Blessings to yourself and your group.

Engineering has historically been a must-have profession in most expansions, and that seems to still be the case in Forever. Like everything else, we don't have the full picture of what will be available from Engineering, but if you start with the Mining + Blacksmithing and wait until 60 to potentially swap to Engineering, you'll have time to see what's actually available before you make the swap.

Enchanting could be really good, but we need to wait and see what recipes are still hidden from us. Libram of Holy Alacrity is a BOP libram from Enchanting that we already know about. This one doesn't matter for us, as Protection but the fact that BOP librams exist from enchanting means there could be an important Protection libram we aren't aware of yet. There are also BOP trinkets, such as Smoking Heart of the Mountain, and while this one isn't a reason to go Enchanting, there are likely other BOP trinkets we don't know about yet. So for now, Enchanting is a wait and see, but I think there's a good chance it could have some BOP librams/trinkets that push us to this profession. You'll also get Enchanted Lute to drop at camp, which gives a slightly weaker version of Mark of the Wild.

Secondary Professions

Cooking will let you drop Basic Campfire Kit (and later ones with increased capacity) to allow you to get campfire buffs anytime you need them. You'll also be able to make various food, such as Slitherskin Mackerel so you can always level with the exp buff.

Fishing can drop Fish Bowl at camp for a % stats buffs (mutually exclusive with Blessing of Kings), which allows you to use Blessing of Wisdom and still get most of the benefit of Blessing of Kings. You'll also be able to obtain your own fish for some of your Cooking recipes.

First Aid can drop First Aid Kit at camp for a stam buff (mutually exclusive with Power Word: Fortitude). Bandages, such as Heavy Wool Bandage are also nice for healing without using mana and can be used in combat when combined with Divine Shield Divine Protection Blessing of Protection. You'll also be able to make various Healing Potion, but they require Herbalism mats and typically you want to use some type of Mana Potion, since it's more versatile with your self healing.


Races

Horde only has one option, so you're going Undead.

For Alliance, you can go whichever race you like more. I personally favor Dwarf for the combination of 1% hit, extra defensive CD with huge upside, and situationally BIS extra beast damage.

Horde


Undead
Touch of the Grave - Damage/healing proc that scales with HP, 15 sec ICD

Will of the Forsaken - Situationally great, value depends on how prevalent these CC mechanics are. Great for PVP

Cannibalize - Great regen tool for leveling and farming.

Underwater Breathing - Makes any kind of underwater content way more enjoyable, just a nice quality of life racial.

Alliance

Human
Ruthless - 1% crit, which will always be useful and all of our damage sources can crit in Forever.

Will to Survive - Situationally great, stuns are dangerous to tanks since they take away our ability to dodge, parry, or block. The value just depends on how prevalent stuns will be. Great for PVP.

The Human Spirit - Minor amount of regen that isn't really a factor outside of early leveling.

Perception - Situationally useful for stealthed mobs or for PVP.


Dwarf
Artisan's Precision - 1% hit, which is great early but will likely become less useful as ilvl increases and hit cap becomes easier to obtain.

Big Game Hunter - Highest DPS racial in the game but requires mob to be beast type. Value depends on how prevalent beast mobs will be.

Stoneform - Decent defensive CD and prot pally can definitely use an extra one. The Bleed removal effect is situationally very strong, but the value depends on how prevalent high damage bleeds are.

Find Treasure - Fun ability that helps you find chests and get extra loot out of them but is largely inconsequential.

Seals and Auras

Seals

Seal of Fury - Your primary tanking seal. It scales with Spell Power and the damage doesn't change with weapon speed, so fast weapons will deal more DPS with this Seal. It also gives you an absorb based on the damage you deal, so more damage dealt means more damage absorbed. You'll also taunt when you use Judgement with this Seal, so you'll want to use a different Seal in raid tank swap situations when, for example, you're letting a boss debuff fall off.

Seal of Righteousness - Damage only Seal that scales with Spell Power and varies based on weapon speed. Great for leveling with a fast 2 hander.

Seal of Wisdom - Generally will only be used to apply its Judgement debuff that returns mana when hitting the target. This is an important raid debuff for bosses and should generally always be up. Protection Paladin has so much mana reduction and regen now that you aren't likely to OOM, but if you do, you can use this Seal to get your mana back.

Seal of the Crusader - You'll only use this Seal to apply its Judgement debuff, which gives a huge amount of increased Holy Spell Power against the target. This is your most important threat and damage debuff as a Protection Paladin, so you always want this up for any fight that will be longer than 20ish seconds. Depending on how many Paladin you have in your raid, someone else may apply this. If you're the only Paladin in a raid, you may need to use JudgementSeal of Wisdom to benefit the rest of the raid instead.

Seal of Light - You'll generally only use this Seal to apply its Judgement effect, which heals players when they attack the target. You will sometimes use this Seal for sustain when soloing.

Seal of Justice - The Judgement effect of this Seal will cause mobs to not flee, which can be useful for Humanoid mobs that flee at low health to prevent them from pulling extra mobs. The Seal can also stun on proc, which can be situationally useful for PVP.

Judgements

Generally you'll prioritize Wisdom > Crusader > Light when figuring out Judgements amongst paladins in a raid. However, Light could take priority over Crusader if the raid needs the extra healing from it to survive. In smaller group play, you will often be the only Paladin. Just think about what Judgement would benefit that specific group the most.

  • Judgement Seal of Wisdom returns a ton of mana and is an essential debuff for many classes.
  • Judgement Seal of the Crusader will allow you, Retribution paladins, and Smite priests to do a lot more damage.
  • Judgement Seal of Light isn't usually necessary to have up, but it's good on any fight with at least moderate raid damage.

Auras

Retribution Aura - This is your primary Aura. It gives a damage reflect that has good Spell Power scaling and is the main way we generate threat across big pulls that exceed our 4 target Consecration full damage cap. You pretty much always want to have this up.

Devotion Aura - Only used if someone else is providing Retribution Aura or you absolutely have to use it to survive.

Concentration Aura - Generally only used if you're in a caster group and there's a specific mechanic causing spell pushback to the group. It can also be useful while leveling to get a heal off while mobs are attacking you.

Shadow Resistance Aura, Fire Resistance Aura, and Frost Resistance Aura - Used when there's significant incoming elemental damage of the specified type.

Spell Scaling

  • Holy Strike: 42.9% SP and 50% normalized weapon damage (max rank)
  • Consecration: 33.6% SP (4.2% per tick)
  • Holy Shield: 32% SP (8% per hit)
  • Seal of Fury: 10% SP, cannot miss, melee crit
  • Seal of Righteousness: 10% SP, cannot miss, melee crit
  • Judgement of Fury: 42.9% SP, melee hit/crit
  • Judgement of Righteousness: 42.9% SP, melee hit/crit
  • Exorcism: 42.9% SP
  • Hammer of Wrath: 42.9% SP
  • Holy Wrath: 19% SP
  • Retribution Aura: 6% SP

Macros

Big Threat Opener
#showtooltip Swift Judgement
/start attack
/cast Judgement
/cast Swift Judgement
/cast Holy Strike

Target of Target Blessing of Protection
#showtooltip
/cast [@targettarget] Blessing of Protection
/cancelaura Blessing of Protection

Immunity Cancelaura
/cancelaura Divine Shield
/cancelaura Divine Protection
/cancelaura Blessing of Protection

Bubble + Cancel (pressing once bubbles, pressing twice cancels)
#showtooltip Divine Shield
/cancelaura Divine Shield
/cast Divine Shield

Bubble Cancel
#showtooltip
/cast Divine Shield
/cancelaura Divine Shield

Taunt Bubble Cancel
#showtooltip
/cast Judgement
/cast Divine Shield
/cancelaura Divine Shield

Consecration
#showtooltip
/cast Consecration
/startattack

Holy Strike
#showtooltip
/cast Holy Strike
/startattack

Holy Shield
#showtooltip
/cast Holy Shield
/startattack

Judgement
#showtooltip
/cast Judgement
/startattack

Exorcism
#showtooltip
/cast Exorcism
/startattack

Lay on Hands Mouseover
#showtooltip Lay on Hands
/cast [@mouseover,help][] Lay on Hands

Cleanse Mouseover
#showtooltip Cleanse
/cast [@mouseover,help][] Cleanse

Blessing of Protection Mouseover
#showtooltip Blessing of Protection
/cast [@mouseover,help][] Blessing of Protection

Blessing of Freedom Mouseover
#showtooltip Blessing of Freedom
/cast [@mouseover,help][] Blessing of Freedom

Blessing of Sacrifice Mouseover
#showtooltip Blessing of Sacrifice
/cast [@mouseover,help][] Blessing of Sacrifice

Holy Light Mouseover
#showtooltip Holy Light
/cast [@mouseover,help][] Holy Light

Flash of Light Mouseover
#showtooltip Flash of Light
/cast [@mouseover,help][] Flash of Light

Tips & Tricks

When you use an immunity like Divine Shield or Divine Protection, mobs will ignore your threat and go to the next highest person. However, you can pre-taunt a mob with Judgement Seal of Fury and then Divine Shield or Divine Protection to keep that mob on for the duration of the taunt debuff while bubbled and then cancel the immunity. This is useful for removing debuffs during a boss fight without the boss turning and killing someone else. You can take this a step further and use Swift Judgement while inDivine Shield to taunt a second time and stay immune a bit longer while keeping the mob on you. Once you cancel an immunity, you must do an action that generates threat in order for mobs to stop ignoring you and "remember" what your threat was. In a typical situation where you're just immuning off a debuff, you'd want to re-establish your threat immediately to keep the mob from targeting someone else. But there are some very niche cases where you can use this to your advantage and delay re-establishing your threat (mainly in a dire situation where you're trying to ping pong kite a mob).

Some mobs will cast breakable CCs on you, most commonly a Disorient like Gouge. When this happens, the mobs will ignore you and go to the next highest threat. You can pre-emptively cast Blessing of Sacrifice on the next highest threat or someone who will take damage to proc the damage transfer effect, which will do a small amount of damage to you and break you out.


WeakAuras and Addons

WeakAuras
Forever Prot Pally Pack

Addons
Ellesmere UI (Profile: https://wago.io/3FyGpjHAu) - Complete UI overhaul addon, very user friendly with tons of options.

ForeverAuras - WeakAuras fork for Forever but has limited functionality compared to other expansions due to the addon restrictions in Forever.

Pally Power - Tracks Blessings across different classes and allows easy coordination amongst Paladins to ensure the raid is fully buffed.

Dungeon Journal - Shows lots of dungeon info including bosses, loot, quests, and maps.

What's Training? - Adds a new tab to the spell book that shows what level spells are available.

Comments

6
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PrettyGolem•2d ago

Why no gear reccomendations in here?

0
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Kraven•4d ago

that's a prot warrior foreveraura

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Subtle
Author
•4d ago

fixed ty

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DeadlyShadow•5d ago

Which weak aura are you using?

0
D
DeadlyShadow•5d ago

Like which WA addon template?


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View 1 reply

Video

Video