Slumbering Primordial capitalizes on fast Burn triggers (among others) to create a powerful Damage scaling Multicast threat.
Heated Shells enables Ammo items to kickstart the combo, but there's also a wide range of variants, including the likes of
Iceberg or
Elemental Depth Charge.
Vanessa Meta Overview



Pygmalien Meta Overview



Dooley Meta Overview



Mak Meta Overview



Stelle Meta Overview



Jules Meta Overview



Karnok Meta Overview



The Dragons Meta Overview



Table of Contents
Slumbering Primordial (Vanessa)
















Tortuga (Vanessa)












Tortuga is a reliable carry that pivots from both Weapon and Aquatic lines, making it a great pivot option during the mid game. Its use of Friends makes it very flexible to assemble, and opens a lot of room for creativity (ex.
Piano combos).
Build Guide:
Anchor (Vanessa)










Anchor makes its return as a powerful percentage-based combo build. If you can solve CDR and Crit, it'll quickly chunk down foes no matter how sturdy they are. Since it utilizes the staple Charge/CDR items, its lines can overlap with
Sniper Rifle and
The Boulder, giving more potential outs if
Anchor isn't available.
Build Guide:
Private Hot Springs (Pygmalien)








Private Hot Springs is a spammy Burn item that can completely lockdown the board. Its three second Freeze effect punishes any build that can't one-shot it, especially since the Regen can counteract opposing damage over time (while the enemy still Burns!).
Pyg's Gym (Pygmalien)


.avif)











Pyg's Gym is one of Pyg's most reliable archetypes, providing a high front-loaded Damage buff that can quickly end fights. Plus, since
Jabalian Drum also plays a similar game plan, you still have a solid "Plan B" in case
Pyg's Gym isn't found.
Build Guide:
Double Whammy (Pygmalien)








Double Whammy is Pyg's classic one-shot build. It's all about having the highest Max Health possible in order to survive long enough to one-tap the enemy. While it's far from its strength during the earlier seasons, an early
Pawn Shop can be worth investing into.
Fort is another alternative.
Build Guide:
Critical Core (Dooley)












Critical Core often works best within the classic Tech shell, but it can also flex into numerous boards with off-hero items. It's a powerful spammy archetype that controls the pace of play, as long as you can solve its Damage output.
Build Guide:
Weaponized Core (Dooley)














Weaponized Core plays similarly to
Critical Core, utilizing Dooley's abundance of Tech items to gain a speed advantage over its foes. However, due to its own built-in scaling, it also has the option to include
Antimatter Chamber for a more disruptive game plan.
Build Guide:
Launcher Core (Dooley)












Launcher Core is a powerful enabler that can make just about anything loop incredibly fast, regardless of whether you're playing dedicated Flying items. Popular examples include
Terry-Dactyl,
Ice 9000,
Launch Pad, and more. Pretty much anything can work if you're creative enough.
Build Guide:
Potion (Mak)












Potion builds are one of the most flexible archetypes in all of The Bazaar. These setups are often created with
Potion Distillery, allowing players to reroll enchantments to find the right combo.
Vitality Potion is a common win condition, assuming you can line it up with Fiery/Toxic/Obsidian.
Build Guide:
Eternal Torch (Mak)










Eternal Torch has one of the highest Burn outputs in the game and can be picked up and worked towards from Day 1. While it takes a bit of time to get going, it's become far easier after the previous buffs to
Blank Slate (which can carry the early to mid game). An excellent payoff for a fairly minimal investment.
Build Guide:
Staff of the Moose (Mak)












Staff of the Moose has a unique line of defense with its passive immunity effect, allowing Mak to hold his ground against all the aggression. When armed with
Ritual Dagger it creates an exponential form of scaling due to their combined abilities.
Stellar Swallowtail (Stelle)










Stellar Swallowtail has emerged as one of Stelle's premiere threats, combining its reliable offense and defense with incredible speed. With support from fast Weapons like
Gatling Gun it can create a constant Haste/Charge loop, while items like
Hangar or
Spotlight solve the scaling.
Lightning Rod (Stelle)










Lightning Rod strikes once again now that the Slow package has received some buffs. The build's staple skill
Slow and Steady received a sizable increase, and the addition of
Cauterizer adds another alternative for Damage scaling. As usual, solve its Damage and sustain, then you're set.
Space Laser (Stelle)










Space Laser is a fast one-shot combo build that takes advantage of Charge/CDR.
Propeller,
Altimeter,
Observatory, and
Sirens are common inclusions (albeit not all together). While not always easy to assemble, the payoff is there for those who can pull it off.
Giant Sub (Jules)












Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.
Giant Sub combines Shield, Regen, and Burn to create a fast and durable build.
Dragonmelon makes it naturally bulkier, and can also pair with
Durian to give you a Shield conversion angle. Lots of good options within the Food/Tool package.
Giant Lollipop (Jules)








Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.
Giant Lollipop combines a fast hard hitting offense with a respectable amount of Slows. It packs a real punch once its scaling is solved and Quests are complete. It can slot alongside a pretty flexible range of items, but the main priority should be Charge/CDR support.
Froyo Cart (Jules)














Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.
Froyo Cart combines with
Ice Swan to create an endlessly spammy Freeze build. By scaling Crit with skills like
Reaching the Summit or
Tracer Fire, you can create insane loops with
Zarlic and
Sorbet.
Build Guide:
Runic Claymore (Karnok)










Runic Claymore has been reworked into a board-wide Crit engine with simultaneous Damage scaling. It's incredibly flexible, allowing you to slot in pretty much any source of reliable Haste. The Self-Slow package is a safe go-to, but you can build around
Beast Call and/or
Leather Jacket.
Lost Blade (Karnok)














Lost Blade was also completely reworked like
Runic Claymore, and now fits into a much wider range of builds. Just like most Karnok builds, the Self-Slow core is an excellent build-around. However, there's still plenty of room to experiment!
Wild Bear (Karnok)










Wild Bear combines Max Health stacking with percentage-based offense. With the recently added
Hydra Tree, Enrage triggers just got a whole lot easier, and once active, Karnok also becomes a whole lot scarier!
Dragon Harp (The Dragons)














Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.
Dragon Harp is an absolutely ridiculous new build around, immediately putting the others to shame (sorry
Superfan). Expect changes to come soon, as it doesn't take much to turn it into an absolute monster.
Superfan (The Dragons)
















Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.
Superfan is a Multiscaling machine once the Dragon synergies come online.
Hoodie is its most reliable source of scaling, but it can also thrive off of the many Dragon-based skills (ex.
Draconic Might,
Draconic Resolve,
Draconic Passion).
Build Guide:
Guzheng (The Dragons)














Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.
Guzheng has late game one-shot capabilities when combined with the
Multimeter Crit Charge package. It's one of the most reliable ways to stack Tempo, and comes with built-in sustain, reducing the need for ideal enchantments.