The Dragons are finally here with Season 17, bringing us a fresh hero to explore, along with some new exciting mechanics.
On top of that, there's some pretty notable changes to the core gameplay, including several key nerfs to the top builds.
Here's some of our initial impressions about the patch!
Hotfix Update
- RIP
Flame Skirt, it was only a matter of time before you were changed. - Slow builds take a significant hit with the rework to
Light Drone and
Strobe Grenade. - Hello
Superfan, enjoy your brand new source of scaling,
Hoodie!
General Notes
- Max HP builds take a huge hit with the changes to level-up HP. Now that the amount caps at 800 at 12+, we won't be able to reach the same heights as before.
- This naturally hurts Pyg and Karnok, as they have items that scale with HP and could utilize them even without dedicated support.
- Gold-tier item shop rates have been improved, so it should be easier to find better stuff by Day 9-10.
- A lot of buffs this time around, with some key nerfs to the over-performers of past seasons.
Notable Buffs
Bellelista gets a -2s Cooldown, allowing it to Charge with one less Haste trigger.
Aurora Vista downshifts to Silver-tier, with a flat 4s Cooldown and scaleable Crit. Could be worth exploring now that it's available earlier.
Honey Badger returns to its prime 6/5/4/3 Cooldown.
Outlands Terror begins at Silver-tier, and has increased Damage and scales Cooldown on upgrade.
Shotgun goes to Bronze-tier, plus receives a Damage buff. Scary.
Utility Belt reworked into an early Reload item with a built-in CDR granting passive.
Apron now scales in combat, which has more potential with all the spammy Food items. It also drops back down to 6s.
Attachment Set now Shields with ANY Tool (not just Weapons).
Decanter is even faster than before with a -2 Cooldown when Chilled.
Excellent Vintage reverts back to 6s.
Cloud Wisp goes to 4s. Normally irrelevant, but for Mak who lacks reliable targeted Haste, this can matter.
Goop Flail now has 10 base Damage, giving it some initial power.
Infused Bracers is 4s at all tiers, instead of 6/5/4. Now it's active effect is actually more usable.
Pendulum back to Gold-tier and can scale Charge to 1.5!
Vitality Potion receives better enchantment scaling once again.
Dragon Tooth downshifts to Silver-tier and now tracks throughout the run, rather than specific applications.
Spiky Shield now has a flat 6s Cooldown at all tiers.
Weather Machine can scale its Cooldown at 5/4/3. A good tradeoff for no longer scaling Freeze and Slow durations.
Cove actually scales in Value gain now, making it a considerable choice to help Vanessa's economy.
Turtle Shell goes back to Silver-tier once again, with a lowered Cooldown and improved Shield scaling. A scary item of the past, but now living in a significantly higher powered meta.
Notable Nerfs
Chemsnail now has less Slow targeting (max 2 instead of 3) and is less available, as it's been upshifted to Gold-tier.
Power Drill upshifted to Silver-tier, but numbers are the same.
RAMPage Module receives slightly reduced scaling.
Cyber-Sai loses some of its Damage scaling at Gold/Diamond, but is still just as effective at Silver-tier (where it matters most).
Scimitar of the Deep now Poisons 25% of the amount instead of 50%. Easily the biggest nerf of the patch, but it's definitely warranted.















































































































































