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The Bazaar Guide

The Bazaar Meta Builds (Season 13)

Meta
Heroes
Updated on Apr 17, 2026
Apr 17, 2026

Patch Impressions

Season 13 is a huge quality of life patch, bringing us in-game descriptions for almost everything you need to know. Alongside it also comes several exciting balance changes to dig into, so let's take a look at some of our initial impressions.

  • In addition to the UI update, we've also received some excellent improvements on many of the game's core system mechanics.
    • Silver/Gold vendor rerolls are now more affordable, making them much more pickable early on.
    • Several items received significant buffs to Gold/Diamond values, helping previously weak items to now have a bit more longevity.
    • Best of all, Heated/Chilled slots now prioritize locations that aren't adjacent, which is a huge relief for Jules as oftentimes socket RNG could brick your build.
  • This is the first time we've received new items for every single Hero, which in combination with the higher amount of redesigns, feels like a fresh new coat of paint for The Bazaar.
  • Flying is now becoming more of an evergreen keyword, which does add some more counter-play to Slow and Freeze-based strategies.

Tortuga (Vanessa)

TortugaCard border
ZoarcidCard border
Pesky PeteCard border
NarwhalCard border
Vampire SquidCard border
PiranhaCard border
SharkrayCard border

Tortuga is back and more consistent than ever before. With reworks to Sharkray and Piranha, there's a very easy path to assembly, especially now that Vanessa has access to the Friends vendor. It's a fast and powerful scaling build, with plenty of room for contextual setups and creativity.

Build Guide:

Slumbering Primordial (Vanessa)

Slumbering PrimordialCard border
Pop SnappersCard border
Nesting DollCard border
ZoarcidCard border
Dive WeightsCard border
Incendiary RoundsCard border
ClameraCard border
HolstersCard border

Slumbering Primordial is a powerful payoff that takes advantage of spammy Burn/Poison/Freeze triggers. There are a multitude of viable setups, many of which use staple items from Vanessa's pool. Common variants include fast Ammo + Heated Shells, Iceberg, or Elemental Depth Charge.

Build Guide:

Ballista (Vanessa)

BallistaCard border
Nesting DollCard border
Pop SnappersCard border
Dive WeightsCard border
ZoarcidCard border
HarpoonCard border
HolstersCard border

Ballista tops off early to mid game Ammo builds as a powerful Multicasting threat. The recent buff to its base Damage (at Diamond) definitely helps its viability, and there are many different board combinations that can work.

Build Guide:

Private Hot Springs (Pygmalien)

Booby TrapCard border
Ice LugeCard border
Cold RoomCard border
Private Hot SpringsCard border
GramophoneCard border

Private Hot Springs is a spammy Burn item that can completely lockdown the board. Its four second Freeze effect punishes any build that can't one-shot it, especially since the passive Regen can counteract opposing damage over time (while the enemy still Burns!).

Square (Pygmalien)

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Regal BladeCard border
Cash CannonCard border
Booby TrapCard border
BeltCard border

Square Pyg is the classic beatdown archetype that takes advantage of Crook's Damage buff during the early game. After snowballing a lead, it can work towards heavy-hitters like Lion Cane, Regal Blade, and Cash Cannon to close things out.

Build Guide:

Money Furnace (Pygmalien)

BillboardCard border
AbacusCard border
Money FurnaceCard border
GramophoneCard border
BeltCard border

Money Furnace has a huge Burn output, especially alongside the likes of Billboard and Abacus. It's a powerful payoff that can be found early as a Bronze-tier item, and provides a real incentive to play around Spare Change.

Build Guide:

Launcher Core (Dooley)

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Cooling FanCard border
MetronomeCard border
Ice 9000Card border
CoolantCard border
Beta RayCard border
Launcher CoreCard border
ThrustersCard border

Launcher Core is a powerful enabler that can make just about anything loop incredibly fast. The most popular win conditions are usually Ice 9000, Nitrogen Hammer, and Terry-Dactyl, but you can make anything work if you're creative enough.

Build Guide:

Dooltron (Dooley)

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Z-ShieldCard border
Monitor LizardCard border
BunkerCard border

Dooltron is an absolute powerhouse due to its flexibility and raw numbers. There are a wide variety of efficient engines, often taking advantage of contextual enchanted setups (with lots of Small items), or Cooldown reduced Haste spam with items like Monitor Lizard.

Build Guide:

Weaponized Core (Dooley)

NitroCard border
Cool LEDsCard border
GPUCard border
Antimatter ChamberCard border
LightbulbCard border
CapacitorCard border
Weaponized CoreCard border

Weaponized Core is the classic self-scaling machine that can reliably play from beginning to end. While its output isn't the best among the top contenders, a great way to take over the game is through disruption items like Antimatter Chamber.

Potions (Mak)

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Flying PotionCard border
Caustic SolventCard border
Boiling FlaskCard border
Fire PotionCard border
Atmospheric SamplerCard border

Potion Mak returns after the recent buffs to Athanor, bringing back another win condition for the archetype. The downshift to Silver-tier along with the built-in upgrade effect has added much consistency along the way (Show Globe downshift also helps). It's powerful and flexible, and there's plenty of viable variants.

Poppy Field (Mak)

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HourglassCard border
Goop FlailCard border
Smelling SaltsCard border
SoulstoneCard border
Poppy FieldCard border

Poppy Field is a powerful payoff to an aggressive Weapon setup, providing incredible speed and scaling. You can play for tempo with a wide board of Small items, or transition towards a one-shot build with Goop Flail or Plague Glaive.

Runic Blade (Mak)

IcicleCard border
Runic PotionCard border
Basilisk FangCard border
Runic Great AxeCard border
Runic DaggersCard border
Runic BladeCard border

Runic Blade is a deadly one-shot build that will destroy anything that can't win before it. It's often assembled off the back of Magic Carpet, so if you're unable to get the tempo win, there's still a viable path for the late game. Icicle + Invigorating Cold is a great way to kickstart the build.

Build Guide:

Sky Anchor (Stelle)

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GogglesCard border
Sky AnchorCard border
TugboatCard border
SirensCard border
Stelle's WorkshopCard border

Sky Anchor builds hit hard and fast, all while keeping the opponent at a snail's pace. You can play spammy Charge setups with Stelle's Workshop, or more defensive Shield variants including Cruise Ship.

Pillbuggy (Stelle)

GogglesCard border
PillbuggyCard border
Cloud TankerCard border
Weather MachineCard border
HeadsetCard border

Pillbuggy is a powerful one-shot build that scales absurdly fast once Hasted. In fact, the passive effect of Cloud Tanker actually scales infinitely, allowing the rest of the board to focus on speed control (ex. Weather Machine). Other strong variants include items like Sirens, Lowroller, and Launch Tower.

Space Laser (Stelle)

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SirensCard border
ObservatoryCard border
Space LaserCard border
HeadsetCard border

Space Laser is a one-shot (or two-shot) combo build that aims to Charge as fast as possible. There are several key items that can enable the loop, including the likes of Observatory, Hydraulic Squeezer, Altimeter, Propeller, and Sirens.

Freezer (Jules)

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StrawberriesCard border
Walk-In FreezerCard border
Ice CubesCard border
BlenderCard border
Black PepperCard border
SorbetCard border

Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Freezer combines a fast offense with continuous disruption, making it a strong and reliable archetype. The improvements to socket RNG are a huge help, as the build could previously be bricked if things didn't line up properly.

Build Guide:

Spice Rack (Jules)

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Instant NoodlesCard border
Spice RackCard border
PizzaCard border
Meat TenderizerCard border
ZarlicCard border

Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Spice Rack has been reworked into a powerful Burn scaling support item (despite nerfs), becoming what's essentially Jules' version of Oni Mask. Combined with fast spammy Food, it gets out of hand very quickly.

Farmer's Market (Jules)

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StrawberriesCard border
Farmer's MarketCard border
PastaCard border
Bread KnifeCard border
OvenCard border

Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Farmer's Market builds spam fast Food items to gain massive amounts of Regen, allowing them to convert it into raw Damage with Bread Knife. When acquired early enough, you can also stack up a solid amount of Max Health, making them even harder to break through.

Build Guide:

Self-Slow (Karnok)

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ChainsCard border
Healing DraughtCard border
Ghillie SuitCard border
Worry WartCard border
Bear TrapCard border
TentCard border

Self-Slow has powerful combos that lean into the efficient Damage scaling of Chains. There's the Ammo variants that utilizes Tent with Shotgun or Bear Trap, along with Boa Constrictor setups that can flex multiple utility items like Hunter's Boots and/or Hunter's Blind.

Build Guide

Anaconda (Karnok)

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AnacondaCard border
WaterskinCard border
Messenger SparrowCard border
FlareCard border
KarstCard border

Anaconda is a scaling, Multicasting menace within fast Enrage spam builds. It fits naturally with Karst, creating a combined offense and defense. With support from Haste/Charge items like Flying Squirrel, Waterskin, and Messenger Sparrow, it doesn't take long to get going.

Build Guide:

Pacifist (Karnok)

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Stretch PantsCard border
WaterskinCard border
Warding GlyphsCard border
FursCard border
KarstCard border

Pacifist Karnok is the real deal. It plays solely for defensive scaling and can outlast any build that can't race it down or go over it. The recently redesigned Furs provides massive amounts of Heal/Shield scaling. Combined with items like Karst and Stretch Pants, good luck taking it down!