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The Bazaar Guide

The Bazaar Meta Builds (Season 17)

Meta
Heroes
Updated on Aug 14, 2026
Aug 14, 2026

Patch Impressions

The Dragons are finally here with Season 17, bringing us a fresh hero to explore, along with some new exciting mechanics.

On top of that, there's some pretty notable changes to the core gameplay, including several key nerfs to the top builds.

Here's some of our initial impressions about the patch!

Hotfix Update

  • RIP Flame Skirt, it was only a matter of time before you were changed.
  • Slow builds take a significant hit with the rework to Light Drone and Strobe Grenade.
  • Hello Superfan, enjoy your brand new source of scaling, Hoodie!

General Notes

  • Max HP builds take a huge hit with the changes to level-up HP. Now that the amount caps at 800 at 12+, we won't be able to reach the same heights as before.
    • This naturally hurts Pyg and Karnok, as they have items that scale with HP and could utilize them even without dedicated support.
  • Gold-tier item shop rates have been improved, so it should be easier to find better stuff by Day 9-10.
  • A lot of buffs this time around, with some key nerfs to the over-performers of past seasons.

Notable Buffs

  • Bellelista gets a -2s Cooldown, allowing it to Charge with one less Haste trigger.
  • Aurora Vista downshifts to Silver-tier, with a flat 4s Cooldown and scaleable Crit. Could be worth exploring now that it's available earlier.
  • Honey Badger returns to its prime 6/5/4/3 Cooldown.
  • Outlands Terror begins at Silver-tier, and has increased Damage and scales Cooldown on upgrade.
  • Shotgun goes to Bronze-tier, plus receives a Damage buff. Scary.
  • Utility Belt reworked into an early Reload item with a built-in CDR granting passive.
  • Apron now scales in combat, which has more potential with all the spammy Food items. It also drops back down to 6s.
  • Attachment Set now Shields with ANY Tool (not just Weapons).
  • Decanter is even faster than before with a -2 Cooldown when Chilled.
  • Excellent Vintage reverts back to 6s.
  • Cloud Wisp goes to 4s. Normally irrelevant, but for Mak who lacks reliable targeted Haste, this can matter.
  • Goop Flail now has 10 base Damage, giving it some initial power.
  • Infused Bracers is 4s at all tiers, instead of 6/5/4. Now it's active effect is actually more usable.
  • Pendulum back to Gold-tier and can scale Charge to 1.5!
  • Vitality Potion receives better enchantment scaling once again.
  • Dragon Tooth downshifts to Silver-tier and now tracks throughout the run, rather than specific applications.
  • Spiky Shield now has a flat 6s Cooldown at all tiers.
  • Weather Machine can scale its Cooldown at 5/4/3. A good tradeoff for no longer scaling Freeze and Slow durations.
  • Cove actually scales in Value gain now, making it a considerable choice to help Vanessa's economy.
  • Turtle Shell goes back to Silver-tier once again, with a lowered Cooldown and improved Shield scaling. A scary item of the past, but now living in a significantly higher powered meta.

Notable Nerfs

  • Chemsnail now has less Slow targeting (max 2 instead of 3) and is less available, as it's been upshifted to Gold-tier.
  • Power Drill upshifted to Silver-tier, but numbers are the same.
  • RAMPage Module receives slightly reduced scaling.
  • Cyber-Sai loses some of its Damage scaling at Gold/Diamond, but is still just as effective at Silver-tier (where it matters most).
  • Scimitar of the Deep now Poisons 25% of the amount instead of 50%. Easily the biggest nerf of the patch, but it's definitely warranted.

Wetware Combo (Vanessa)

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Wetware has emerged as Vanessa's premium Damage scaling item post-rework, creating a new way to scale to insane levels. The classic Bladed Hoverboard plus Dive Weights combo is back, but you can also play Sniper Rifle or Marlon as alternative win conditions (using the same Shield core).

Submarine (Vanessa)

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Submarine takes great advantage of the recently reworked Wetware, giving it a reliable source of Damage scaling that simultaneously improves its defenses. It's always been fairly fast and efficient, but now the numbers grow a lot faster.

Tortuga (Vanessa)

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Tortuga is a powerful and consistent threat that can easily pivot from both Aquatic and Weapon lines. Ever since Vanessa gained access to the Friend vendor, it's become very reliable to assemble. It's fast, flexible, and hits hard enough to get the job done.

Build Guide:

Private Hot Springs (Pygmalien)

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Private Hot Springs is a spammy Burn item that can completely lockdown the board. Its three second Freeze effect punishes any build that can't one-shot it, especially since the Regen can counteract opposing damage over time (while the enemy still Burns!).

Skyscraper (Pygmalien)

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Skyscraper capitalizes on the Value game plan, providing a reliable win condition if you can find it in time. It's a great pivot option with a stacked Abacus, as you can essentially run whatever else you'd like (ideally optimizing for speed or sustain).

Double Whammy (Pygmalien)

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Double Whammy is the classic late game powerhouse that uses its massive Health pool to survive and one-shot the enemy. It's a lot weaker after the level-up HP scaling nerfs, but still a solid choice when the opportunity arises.

Build Guide:

Weaponized Core (Dooley)

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Weaponized Core is a reliable threat alongside Dooley's abundance of Tech items. Motherboard and Tesla Coil are commonly part of the spammy setups, but you can also opt for Antimatter Chamber to shutdown opposing boards.

Build Guide:

Armored Core (Dooley)

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Armored Core has been a reliable choice since the buffs to Wallace, often finding itself on a variety of Shield-based boards. With Bunker and the right enchantment it can even solo carry on its own, but otherwise Welding Torch or Force Field are great alternatives.

Launcher Core (Dooley)

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Launcher Core is a powerful enabler that can make just about anything loop incredibly fast. The most popular win conditions are usually Ice 9000, Nitrogen Hammer, and Terry-Dactyl, but you can make anything work if you're creative enough.

Build Guide:

Eternal Torch (Mak)

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Eternal Torch has one of the highest Burn outputs in the game and can be picked up and worked towards from Day 1. While it takes a bit of time to get going, it's become far easier after the previous buffs to Blank Slate (which can carry the early to mid game). An excellent payoff for a fairly minimal investment.

Staff of the Moose (Mak)

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Staff of the Moose has a unique line of defense with its passive immunity effect, allowing Mak to hold his ground against all the aggression. When armed with Ritual Dagger it creates an exponential form of scaling due to their combined abilities.

Vat of Acid (Mak)

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Vat of Acid can output an impressive amount of Burn and Poison, especially with the abundance of tags that now exist within the game. It's a lot easier to stack it up once found, making it a great pivot build if all else fails.

Hang Glider (Stelle)

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Hang Glider remains as the reliable centerpiece of the start-stop archetype. Its wide range of usable items makes it very easy to assemble, and there are lots of shared components in case you decide to pivot elsewhere.

Build Guide:

Ramming Balloon (Stelle)

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Ramming Balloon has become a new build around for Stelle, allowing you to convert Shield triggers into impressive Damage scaling. As a Bronze-tier starting item, it's far more accessible than the average build, while having more than enough staying power for the late game.

LavaRoller (Stelle)

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LavaRoller converts self-destruction into unmatchable amounts of Burn. The Drone Crusher package combined with Hydrogen Tank and Flare Gun make it insanely fast once the pieces are in place.

Build Guide:

Farmer's Market (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Farmer's Market builds spam fast Food items to gain massive amounts of Regen, allowing them to convert it into raw Damage with Bread Knife. With the recent rework to Refrigerator it's far more consistent to get online, plus the scaling is out of control.

Build Guide:

Froyo Cart (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Froyo Cart combines with Ice Swan to create an endlessly spammy Freeze build. By scaling Crit with skills like Reaching the Summit or Tracer Fire, you can create insane loops with Zarlic and Sorbet.

Build Guide:

Spice Rack (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Spice Rack is a powerful Burn scaling engine as long as you can solve Crit. Combine it with fast spammy Food and things get out of hand very quickly.

Outlands Terror (Karnok)

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Outlands Terror is an absolute monster, and is now far more available thanks to its downshift to Silver-tier. It can be utilized in a variety of setups, but a common variant utilizes the Flying package of Hunting Hawk, Messenger Sparrow, and Wing Sigil.

Aurora Vista (Karnok)

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Aurora Vista now enables some ridiculous pacifist builds that take advantage of Crit scaling to become unkillable. Stretch Pants and Waterskin are super spammy, and the Rage gain from Eagle Sigil allows Snow Wisp to eventually reach perma-Freeze status.

Trapvine (Karnok)

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Trapvine fares well into the many of the Charge spam builds, creating an insane amount of Slow triggers to apply a ton of Poison quickly. Black Mamba now provides a solid amount of Poison scaling, which helps solve its offense a lot earlier than before.

Build Guide:

Superfan (The Dragons)

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Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Superfan is a Multicasting machine that takes great advantage of spammy scaling triggers. Skills like Draconic Might, Draconic Resolve, Endurance, and Sharp Corners are all incredible, but now, it also has access to Hoodie.

Build Guide:

Guzheng (The Dragons)

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Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Guzheng has late game one-shot capabilities when combined with the Multimeter Crit Charge package. It's one of the most reliable ways to stack Tempo, and comes with built-in sustain, reducing the need for ideal enchantments.

Bass (The Dragons)

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Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Bass has impressive scaling potential thanks to the abundance of Slow triggers that The Dragons have. While it's reasonably fast on its own, it takes great advantage of Multimeter to help accelerate the entire board.