Patch 0.1.9
While the new patch didn't come with that many item changes, a handful of the reworks certainly made an impact. The first day of the patch was Beast of Burden returning with a reign of terror.
The Cargo Shorts rework also added scalable Cooldown reduction which is absurdly broken, leading to a near immediate hotfix. Alongside we got to say goodbye to
Truffles, as it no longer functions as a continuous Value stacker.
Aside from those obvious outliers, the one item that truly stands out is undoubtedly DJ Rob0t. Dooley mains rejoice as there's now another end game viable build, and also a new way to play Friend-centric builds when the
Companion Core is unavailable.
Starting Income Nerf
The Gold/Income start-of-run option had its starting Income reduced by one, which is a considerable nerf. This has pushed many players towards selecting the Gold skill option instead, increasing the likelihood of stronger early game setups.
While it's hard to really say just how much of an impact this has had, there are builds which greatly take advantage of having specific skills even beyond the early game (ex. Force Field with
Defense Grid). It's even to the point where their viability can depend on it.
By simply increasing the rate we see skills, more of these opportunities will inevitably present themselves. It's a much more defined path than just having a solid early Economy, and you know, there's nothing wrong with that.
Or you're like me and none of this matters because you always pick the Enchanted item every run. I see you. :)
Skill Changes
Once again after many past iterations, we've received even more nerfs to Freeze skills. In fact, many of them have been reworked entirely and no longer apply Freeze at all (RIP Coolant Leak).
Additionally, the common existing Freeze skills (When you do X, Freeze an item) had their durations reduced yet again, lowering their overall impact. Overall this is probably a healthy change given how strong Freeze is, and despite nerfs they will still be very strong.
The other most notable change was reworking "on-start" effects to now trigger the first time you use an item. This is very notable for skills like Oceanic Rush and
Quick Ignition which helped kickstart their respective builds.
There are workarounds such as using Clamera alongside
Oceanic Rush, or even just ensuring you have a low Cooldown item to activate it at a reasonable time. However, if you want that original power, there's still the chance to get
Rush and
Rigged.
Overtuned Enchantments
If you've been playing for a while you may remember the insanity of a Fiery Lemonade Stand, which allowed players to stack up insane amounts of Burn onto a single item (usually
Matchbox). It didn't take long for this mechanic to be completely removed, and for a good reason. However, guess what, it's back...
Items that generate other items such as Gumball Machine and
Tropical Island now pass on their enchantments. Combined with the enchantment changes to Loot (and Loot-like) items allows players to stack up a ridiculous amount of stats or effect duration.
This is clearly an oversight and definitely will be changed in the future. If it somehow survives after the next patch I'd be shocked, so if you're enjoying the absolute insanity it provides, you better enjoy your limited time with it now.
Hero Balance
Despite the wild shenanigans with enchantments, overall Hero balance is in a pretty decent spot. Every Hero has multiple viable builds, and most notably Dooley now has options outside of Power Drill.
A lot of the existing builds from last patch still remain just as strong, so there hasn't been a huge shakeup in terms of the top. However, given the relatively low quantity of changes, it's pretty solid.
Now let's take a closer look at some of the best builds of the patch, along with a closer look at the individual Heroes!
Disclaimer:
Builds are often included based on their end game potential, or on their consistency to snowball to an earlier victory. There's almost always going to be far more builds than we can realistically include. This is merely a snapshot of some of the best options out there.
Please note that the items and positioning can vary greatly depending on skills/enchants. Oftentimes our examples may match a board from one of our build guides.
We generally try to exclude off-Hero items as they are not common finds that can be relied on. Overall, please consider these boards examples of their archetype, and not the definitive best-in-slot setup.