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The Bazaar Guide

The Bazaar Meta Builds (Season 15)

Meta
Heroes
Updated on Jun 12, 2026
Jun 12, 2026

Patch Impressions

Season 15 introduces a handful of new items and skills to the game, along with some notable balance changes that should shake things up.

We'll be adding to this along the way, but in the meantime, let's take a look at some of our initial impressions thus far.

General Notes:

  • Strange Mushroom, Jungle Ruins, and Tiny Furry Monster lasting up to Day 3 is a pretty interesting change. This opens up more opportunities for free early value, with the most notable cases including the free skills, +2 Income (Pyg), and Small Silver-tier Friend (Vanessa/Dooley/Karnok).
  • Reroll Tokens are an awesome addition, giving us a the unique abiility to refresh our encounters. This also improves the drop pool for monsters that receive it, in particular Retiree, who is otherwise quite underwhelming.
  • Dooley now has another guaranteed Core upgrade at level 11. This is incredibly valuable, especially since Dooley's items are often extremely reliant on upgrades.
  • Mak loses a little bit of access to Catalysts, as Athanor and Laboratory no longer spawn them. It shouldn't change much about early game Transforms, but it does remove some extra value when utilizing either of those Large items (generally as part of your build).
  • Start-of-combat effects are returning in some capacity, with Holsters and Hydrogen Tank reverting to their former states.

Notable Nerfs

  • Infused Arm Wraps takes a bit of a hit to its scaling, likely to tone down Waystones builds.
  • Runic Claymore gets a 1s CD increase, which makes sense given its increased Damage buff (10% to 15%) from the prior patch.
  • Blank Slate numbers have gone back down, reducing its offensive presence early on.
  • Book of Secrets goes back to Silver-tier, which in turn hits Staff of the Wise significantly.
  • Library now simply functions as a CDR item for non-Weapon builds. No longer will it increase the Cooldown of Weapons, leaving Mak more vulnerable than before.
  • Private Hot Springs receives a hit to its Freeze duration, going from 4s to 3s. I expect it'll remain strong, though that one second could absolutely make the difference in some fights.
  • Flagship base Damage has been slightly decreased, so we'll need to put more emphasis on scaling it ourselves.
  • Rifle is now considerably faster at 2s, but its Damage scaling is now halved. That's a big hit to Vanessa's popular Day 1 Rifle + Ramrod combo.

Notable Buffs

  • Knee Brace returns to its former glory! This could be pretty relevant for Karnok as he is strong during the early game, while also having HP scaling mechanics (Runic Claymore, Lost Blade) in the late game.
  • Flamethrower now Burns equal to double its Damage at Diamond-tier. Despite going to a flat 6s CD (compared to its previous 7/5), it's a huge increase to its offense.
  • Railgun no longer has its Multicast locked to a Quest, and now has +2 Multicast instead of +1? This is a massive buff, and will likely put Railgun back into the spotlight.
  • Grill now has much stronger Burn scaling once again, which could bring back the Food Burn builds from the early days of Jules.
  • Wild Bear gets a sizable Max Health increase, especially at Diamond (going from 25% to 40%). This could be enough to make it more considerable during the late game.
  • Abacus returns to Silver-tier once again, making Value-scaling more accessible.
  • Premium Piggles (Red/Yellow/Green/Orange) are back to a 4s CD (from 5s). This is a big deal in terms of speed and efficiency, and could help make the return of Toy spam builds.
  • Streaming Setup gets a massive increase to its Value-scaling. 5/10/15 from 2/4/6 is huge.
  • Hang Glider downshifts to Silver-tier, giving Stelle a powerful build-around for start-stop setups. Not only that, but its Damage scaling has been singificantly improved (25/50/100 from 35/75).
  • Hydraulic Squeezer gets a 1s CD decrease at all tiers, which will allow it to loop even faster.
  • Scimitar of the Deep now has a higher base Damage and scales on upgrade. This is surprising given how strong it already is, but makes sense as there was no incentive to upgrade it previously.

Scimitar of the Deep (Vanessa)

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Scimitar of the Deep is a unique Weapon that converts Crits into large amounts of Poison. With enough Damage scaling, you don't even need to worry about the Haste half of the item. Ammo setups are a great choice, allowing you to take advantage of skills like Loaded Fury and Parting Shot.

Blunderbuss (Vanessa)

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Blunderbuss has emerged as a powerful Ammo setup after the introduction of Burnacuda. While it does heavily rely on having additional Ammo, it's ceiling is absurdly fast and explosive, making it a fierce contender in the meta. Plus, it shares many components with Scimitar of the Deep, making it more accessible.

Tortuga (Vanessa)

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Tortuga is and powerful and consistent threat that can easily pivot from both Aquatic and Weapon lines. Ever since Vanessa gained access to the Friend vendor, it's become extremely reliable to assemble. It's fast, flexible, and hits hard enough to get the job done.

Build Guide:

Private Hot Springs (Pygmalien)

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Private Hot Springs is a spammy Burn item that can completely lockdown the board. Its four second Freeze effect punishes any build that can't one-shot it, especially since the passive Regen can counteract opposing damage over time (while the enemy still Burns!).

Square (Pygmalien)

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Square Pyg is the classic beatdown archetype that takes advantage of Crook's Damage buff during the early game. After snowballing a lead, it can work towards heavy-hitters like Lion Cane, Regal Blade, and Cash Cannon to close things out.

Build Guide:

Private Jet (Pygmalien)

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Private Jet has taken off as a reliable scaling engine for fast spammy items like Yo-Yo and Uwashiwali Bird (now that it can immediately Fly itself). Since its scaling is based on Value, it can take advantage of Billboard to reach even greater heights.

Power Drill (Dooley)

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Power Drill returns as a powerful build-around thanks to the absurd Damage scaling from RAMPage Module. As with most Dooley builds you can play a wide range of setups, so long as fast triggers are the main priority.

Dooltron (Dooley)

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Dooltron is an absolute powerhouse due to its flexibility and raw numbers. There are a wide variety of efficient engines, often taking advantage of contextual enchanted setups (with lots of Small items), or Cooldown reduced Haste spam with items like Monitor Lizard.

Build Guide:

Launcher Core (Dooley)

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Launcher Core is a powerful enabler that can make just about anything loop incredibly fast. The most popular win conditions are usually Ice 9000, Nitrogen Hammer, and Terry-Dactyl, but you can make anything work if you're creative enough.

Build Guide:

Eternal Torch (Mak)

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Eternal Torch has one of the highest Burn outputs in the game and can be picked up and worked towards from Day 1. While it takes a bit of time to get going, it's become far easier with the recent buffs to Blank Slate (which can carry the early to mid game). An excellent payoff for a fairly minimal investment.

Poppy Field (Mak)

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Poppy Field is a powerful payoff to an aggressive Weapon setup, providing incredible speed and scaling. You can play for tempo with a wide board of Small items, or transition towards a one-shot build with Goop Flail.

Build Guide:

Refractor (Mak)

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Refractor received a massive buff this season, gaining the ability to also scale from Haste triggers. This goes hand-in-hand with Smelling Salts, an item that's notoriously easy to spam due to the abundance of Slows. What was once a solid early tempo build is now a viable late game threat.

LavaRoller (Stelle)

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LavaRoller converts self-destruction into unmatchable amounts of Burn. Drone Crusher, Hydrogen Tank, and Experimental Garage are all great supporting items, along with a ton of Small additions that make it very flexible to assemble.

Build Guide:

Boosted Saucer (Stelle)

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Boosted Saucer is absolutely thriving with the addition of Drone Crusher, which makes the build significantly faster and more efficient than ever. Not only that, but given it shares so much of its core with LavaRoller, it has become a reliable archetype with extra breathing room to pivot.

Private Runabout (Stelle)

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Private Runabout is a fast and reliable threat thanks to its Multicast, low Cooldown, and direct access to Haste. It plays a full Flying package that can quickly ascend with Launch Tower, meaning the CDR is enabled almost immediately. Plus best of all, you don't need to worry about any start-stop interactions.

Farmer's Market (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Farmer's Market builds spam fast Food items to gain massive amounts of Regen, allowing them to convert it into raw Damage with Bread Knife. When acquired early enough, you can also stack up a solid amount of Max Health, making them even harder to break through.

Build Guide:

Spice Rack (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Spice Rack has been reworked into a powerful Burn scaling support item (despite nerfs), becoming what's essentially Jules' version of Oni Mask. Combined with fast spammy Food, it gets out of hand very quickly.

Freezer (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Freezer combines a fast offense with continuous disruption, making it a strong and reliable archetype. The improvements to socket RNG are a huge help, as the build could previously be bricked if things didn't line up properly.

Build Guide:

Runic Claymore (Karnok)

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Runic Claymore received a big buff to its Damage, making it stand out even further as Karnok's ideal late game setup. As long as you have a reliable form of sustain (Lifesteal, Restorative, Shielded), it only takes a few Crits to become essentially unkillable. That is, if they're even still alive at that point.

Build Guide:

Dual Reaver (Karnok)

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Dual Reaver has become a fast scaling threat after the recent buffs. With an impressive three second Cooldown at Diamond-tier, it can definitely contest opposing builds during the late game. It also slots nicely into the popular Self-Slow package, making it a relatively easy pivot when it's needed.

Waystones (Karnok)

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Waystones has become a legitimate threat post patch, utilizing the new and improved Infused Arm Wraps as an efficient source of scaling. It requires few specific items to work, allowing you room to experiment to your liking. Though as usual, the Self-Slow core of Fogshroom + Night Vision is a great choice.