Charge Items Are Everywhere
Patch 0.1.4 has fundamentally changed many mechanics of the game. Most notably the new consistent structure of level-up rewards redefines how we can plan and adapt during our runs.
There was a lot less emphasis on upgrades during the last patch, as most item power came from scaling. Either you earned enough loot items to stack them well beyond their base Diamond forms, or your other items/skills did all the work for you.
Continuing from the previous patch, we've seen even more items given Charge mechanics. Many of them have even been adjusted so that the amount of seconds they Charge improves at higher tiers.
Now with these changes, a lot of the power has been put back into upgrades. And with the new predetermined upgrades via level-up, we'll have to be mindful about which items to prioritize.
Overall this has resulted in a massive buff to Charge items, which have now become the foundation of most builds this patch. Their speed and consistency is hard to match, and are certain to be the forefront of the meta until big changes occur.
Skills and Enchants
The majority of skill vendors have been stripped from events and are now restricted as level-up rewards. Aside from the regular skill vendor and Grandmaster (which now only offers skill upgrades), every other specialized skill vendor can't be outside of level-ups.
Those that do exist are much more expensive, as skills costs have been increased to 5/10/20/40 gold depending on their rarity tier. However, those acquired via level-up are free.
Additionally, we now have the option to re-roll (at a bit higher cost) every one of these specialty skill vendors. This means it's much easier to find the specific skills you're after.
Instead of desperately scouring the late game in hopes of getting needed skills, we now have a pretty reliable baseline to at least get a handful of the ones we want.
As for enchants, now that they are readily accessible at level 10, builds can more consistently reach their power spike. The Shielded and Restorative enchants are so much stronger now that they can match the Damage/Shield/Heal properties of the item. So the odds of getting a relevant enchantment for your build is significantly higher.
Thankfully alongside more accessible enchants we've been given more counter-play to the most dangerous of them all; Freeze. Rapid Thaw is now a generic skill available as early as Silver tier, and even that reduces Freezes by two seconds. Considering how many Charge items exist in this patch, this is a necessary and welcome addition.
Meta Shifts
Augmented Weaponry, while not directly nerfed, is going to be far less impactful than last patch. The PvE Encounter has been shifted days later, so players can no longer high roll and fully invest into the skill from Day 2.
Burn/Poison builds have taken a huge step down from their previously meta-defining position. Loot items are nowhere near as prevalent as before and are offered at much lower scaling values. Perhaps even more importantly, the nerfs to Gamma Ray and Omega Ray greatly reduce how quickly they can scale.
Monitor Lizard has finally been gutted compared to its previously broken iteration. Although that's not to say it's unplayable, in fact, far from it. If you're a fan of scaling Poison to ridiculous levels, then you'll be happy to know Monitor Lizard can still do that. The difference is it takes more than three seconds now, but that's perfectly reasonable.
As for what's actually doing well in the new patch, again to no surprise, it's all of the Charge builds.
Fort is likely at the top as it inherently counters all of the other Charge builds. Plus, all of its key components are very easy to come by compared to other builds that may struggle to acquire some of their items.
Other Charge builds such as Turtle Shell are powerful as well, but don't have the innate Cooldown disruption that Fort offers. Though you really can't go wrong with Charge stacking, as enchants and skills can take them to crazy power levels.
Keep an eye out for Proboscis. As a relatively common neutral item available through Curio or PvE Encounters, it's also been buffed with the new Charge mechanics. Upgrade it to Diamond tier and give it the Heavy enchant to create an infinite looping menace.
Outside of Charge spam, the best contenders are the ever-popular single-Weapon Silencer builds. These builds received a massive buff with the game's most powerful reworked skill, Shield Bash. This allows even the slower Weapons to act almost immediately, especially when the meta is repeatedly spamming infinite loops.
These builds are heavy hitters and can often burst down their enemy in seconds, well before the infinite Shield scaling gets out of hand. And since enchants are available sooner, that Weapon is often made Radiant, meaning there's not a lot you can do to stop it.
All of that said, we're still early into the patch, so it's possible we'll see new developments in time. There's a lot of busted shenanigans you can pull off, so be sure to experiment and see where The Bazaar takes you!