Season 14 brings a ton of brand new encounters into the game, along with a large suite of neutral items that should spice up our runs.
Let's take a look at some of our initial impressions so far.
General Notes:
- There appear to be a lot more significant buffs than nerfs, potentially opening up more viable builds, or breathing life into old/existing ones.
- They've introduced a few new on-start items, but limited them as neutral/monster drops. This seems like a good compromise to allow for creative opportunities without making them Hero specific.
- Crash Site receives a big nerf now that Gold-tier Hero items are no longer within the pool. Combined with the already existing opportunity cost of missing Day 6 vendors (for potential Gold-tier items), reducing the highroll potential is quite a hit. That said, it's still strong.
- Curio is even better than ever. Lots of great Loot and utility items, keep an eye out!
Notable Nerfs
Launcher Core is a clear standout, losing the ability to Charge itself. Given how prevalent it has been over several patches, this doesn't come as a huge surprise.
Dragonmelon HP scaling takes a huge hit, making it far less effective as a
Belt.
Atmospheric Sampler returns to Diamond only, reducing its accessibility.
Alembic and
Potion Distillery now only create Mak Potions, meaning
Caustic Solvent should no longer be an issue.
Booby Trap receives -1 targets at all tiers, which significantly reduces its power.
Notable Buffs
Great Eagle now begins at Gold-tier, giving Karnok easier access to one of his best sources of Damage scaling.
Runic Claymore goes from 10% to 15%, which is a big increase as a Max Health based item.
Adrenal Converter now scales its Haste duration, making it an incredible Haste enabler for Self-Poison builds, even without help from
Rocket Boots.
Book of Secrets at Bronze means skill stacking can start extremely early. In turn, this makes
Staff of the Wise potentially more appealing (despite it being nerfed).
Calcinator +
Retort now work retroactively, meaning it's possible to play the Transform game plan early on and still reap the rewards later.
Tomb of the Ancients now Freezes for 1 second instead of 0.5. Crazy.
Showcase casts faster (3s CD) but with half the scaling. This should be a nice improvement to help it buff more items before they go off.
Ballista hits even harder than before, and it was already quite strong since last patch.
Beach Ball to 4s CD makes it able to continuously loop Haste, IF it hits itself consistently (will benefit certain boards greatly).
Flagship receives a massive buff, going to a 5s CD at all tiers, PLUS increased Damage scaling. It's an old classic that hasn't seen play for a while, but this could very well bring it back.
Rowboat no longer has tag restrictions, meaning it can once again be used in smaller board setups with items like
Anchor +
Shipwreck (among others).
Slumbering Primordial now always Charges 2 seconds, making it significantly better at Gold-tier. It often relied on Diamond to remain viable, and its Damage scaling was also increased (albeit slightly reduced at Gold).

















































































































