Season 18 introduces a variety of new items and skills, split across all of the Heroes. Alongside this comes a fresh set of themed encounters, adding even more enemies to the PvE pool.
While it'll take some time to explore the new patch, here's some of our initial impressions of the changes so far.
General Notes
Upgrade Hammers have returned to the Loot pool, which once again opens the doors to "item duping" strategies. That said, it should be much less frequent than the past, as there are far more Loot items than before.- In case you aren't aware of how this works, allow us to explain. If you happen to find an item you already own, say at a vendor, you can use your
Upgrade Hammer before purchasing it. Doing this prevents the merchant-bought item from upgrading your existing one, therefore allowing you to purchase a second lower-tier version.
- In case you aren't aware of how this works, allow us to explain. If you happen to find an item you already own, say at a vendor, you can use your
- Many Bronze-tier versions of items are considerably stronger than before. The bar for Day 1 fights has definitely risen.
Notable Buffs
Tanky Anky returns to its original Silver-tier status. Now that it's far more accessible, perhaps Dinos will make an appearance once again.
Trollosaur's Burn goes from 10% to 20%. Nothing crazy, but it's another Dino buff.
Turner gaining the Instrument tag could create some fast looping potential.
Butter CD goes to a flat 6s and now scales Haste on upgrade. Significant buff at lower tiers, and only loses a 1s CD at Diamond.
Gingerbread House is now back to Silver-tier, which makes it a great early to mid game pickup.
Firefly Lantern at 8s flat means it'll no longer need any upgrades to remain usable.
Honey Jar rework turns it into an accessible source of self-Slow triggers.
Aludel goes from a 7s CD to 5s CD, making it even better as a Day 1-3 win condition.
Pyg's Gym is now a passive effect, offering a ton of stats right out the gate.
PiggleStorm Gaming House now works with Burn items.
Premium Orange Piggles (among other things) are now on the menu!
Parachute rework makes it into a unique support item for Start-Stop Flying builds, along with a built-in cheat-death effect.
Astrolabe having a 2s Haste makes it far more usable (without needing
Rocket Boots).
Notable Nerfs
Bunker receives a massive nerf, as it now only applies Multicast to adjacent Shield items. Not only does this limit the amount of triggers, but it can also make positioning awkward, which is often very relevant for Dooley.
Duct Tape upshifts to Silver-tier, taking it out of the Bronze pool once again. This is probably warranted, but it's another significant blow to Dooley's Shield builds.
Tesla Coil now only Charges one non-Tech item instead of all.
Disco Drone Tempo cost goes from 6 to 8, meaning it'll require a lot more Tempo support in order to utilize its board-wide Charge effect.
Dryad now has a flat 6s CD, which makes it better at Bronze, but much slower later on.
Library is now far less accessible, upshifting to Diamond only.
Atlatl upshifts all the way up to Diamond and has its base Damage set to 1. This would be completely unwarranted, if not for the rework to
Pyg's Gym.
Jabalian Drum takes a notable hit to its Damage scaling.
Seeker Probe goes up to Gold-tier, lessening the pain and frequency of this Small item destroyer.
Star Chart now begins at Silver-tier. With this, it'll be harder to farm The Docks event as often as before.
























































































































































