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The Bazaar Guide

The Bazaar Meta Builds (Season 12)

Meta
Heroes
Updated on Mar 21, 2026
Mar 21, 2026

Patch Impressions

Apologies for the delay, Season 12 builds are now live and updated for the latest patch!

Here's a quick look at some of our impressions of the patch.

  • Out of combat Value scaling has been drastically nerfed, minimizing the ever-known game plan of Pygmalien. To compensate, items like Pyg's Gym and Cash Cannon now work retroactively, though they ultimately won't reach the same heights as before (sorry Pawn Shop).
  • Start of combat effects have almost all been removed now, with Clamera and Holsters now losing their original identities. Icicle + Invigorating Cold is essentially all that remains.
  • The Self-Destroy stuff has been rebalanced, making LavaRoller and Parts Picker no longer the auto-win force they were last patch.
  • Karnok is everywhere, but understandably as the new Hero. While there were some impactful reworks, overall many of the previous builds remain the same.
  • Balance has sorta been all over the place, but with frequent hotfixes (including a very recent one), it's hard to fully say where things have settled now.

Tortuga (Vanessa)

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ZoarcidCard border
Pesky PeteCard border
NarwhalCard border
Vampire SquidCard border
PiranhaCard border
SharkrayCard border

Tortuga is back and more consistent than ever before. With reworks to Sharkray and Piranha, there's a very easy path to assembly, especially now that Vanessa has access to the Friends vendor. It's a fast and powerful scaling build, with plenty of room for contextual setups and creativity.

Build Guide:

Anchor (Vanessa)

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RowboatCard border
Diving HelmetCard border
SeashadowCard border
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Anchor + Rowboat is an extremely fast clock that can tear through just about anything, thanks to its percentage-based Damage. The recent Diving Helmet rework also gives it another Charge engine, opening up even more effective setups.

Slow Burn (Vanessa)

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ZoarcidCard border
Dive WeightsCard border
Incendiary RoundsCard border
LighterCard border
Pop SnappersCard border
Korxena CrestCard border
TripwireCard border

Oni Mask offers some of the strongest Burn scaling in the game, provided you can reliably Crit. This is quite achievable with various Small Crit items, along with powerful skills like Tracer Fire that benefit from Incendiary Rounds spam. Worst case, it's an easy pivot into other Slow Burn builds like Lighthouse.

Build Guide:

Double Whammy (Pygmalien)

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GramophoneCard border
BeltCard border
Booby TrapCard border
IcicleCard border

Double Whammy is a powerful threat even without Pawn Shop scaling. Additionally, with the newly reworked Booby Trap, it's possible to take great advantage of the Frozen Shot skill to speed up the build.


Crook (Pygmalien)

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CrookCard border
Lion CaneCard border
BeltCard border

Crook is the classic beatdown archetype that takes advantage of high base Damage to snowball early wins. There are several great alternative Weapons to work with, including the likes of Dog, Regal Blade, Caltrops, and Cash Cannon. Or even better, off-Hero items!

Build Guide:

Atlas Stone (Pygmalien)

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GramophoneCard border
Booby TrapCard border
BeltCard border

Atlas Stone is a self-scaling machine that can quickly escalate to one-shot levels of Damage. It can fit flexibly onto many boards, utilizing items like Gramophone or Textiles for acceleration. Since no other offense is needed, it's free to run great defensive tools like Belt and Booby Trap.

Launcher Core (Dooley)

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Ice 9000Card border
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Launcher Core is a powerful enabler that can make just about anything loop incredibly fast. The most popular win conditions are usually Ice 9000, Nitrogen Hammer, and Terry-Dactyl, but you can make anything work if you're creative enough.

Build Guide:

Dooltron (Dooley)

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Dooltron is an absolute powerhouse due to its flexibility and raw numbers. There are a wide variety of efficient engines, often taking advantage of contextual enchanted setups (with lots of Small items), or Cooldown reduced Haste spam with items like Monitor Lizard.

Build Guide:

Weaponized Core (Dooley)

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Weaponized Core is the classic self-scaling machine that can reliably play from beginning to end. While its output isn't the best among the top contenders, a great way to take over the game is through disruption items like Antimatter Chamber.

Potions (Mak)

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AthanorCard border
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Potion Mak returns after the recent buffs to Athanor, bringing back another win condition for the archetype. The downshift to Silver-tier along with the built-in upgrade effect has added much consistency along the way (Show Globe downshift also helps). It's powerful and flexible, and there's plenty of viable variants.

Poppy Field (Mak)

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Poppy Field is a powerful payoff to an aggressive Weapon setup, providing incredible speed and scaling. You can play for tempo with a wide board of Small items, or transition towards a one-shot build with Goop Flail or Plague Glaive.

Runic Blade (Mak)

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Basilisk FangCard border
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Runic Blade is a deadly one-shot build that will destroy anything that can't win before it. It's often assembled off the back of Magic Carpet, so if you're unable to get the tempo win, there's still a viable path for the late game. Icicle + Invigorating Cold is a great way to kickstart the build.

LavaRoller (Stelle)

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Parts PickerCard border
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LavaRoller did receive nerfs from its original doubling iteration, but it's still a self-destroy powerhouse that threatens huge amounts of Burn. It takes advantage of low Cooldown items like Ornithopter alongside reliable Haste from Headset, making it easy to get off the ground and take over the game.

Build Guide:

Space Laser (Stelle)

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Space Laser is a one-shot (or two-shot) combo build that aims to Charge as fast as possible. There are several key items that can enable the loop, including the likes of Observatory, Hydraulic Squeezer, Altimeter, Propeller, and Sirens.

Hang Glider (Stelle)

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Airplane GlueCard border
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Hang Glider is a fast and reliable start-stop engine that boasts strong Damage scaling. Recent buffs have only made it better, allowing it to now benefit from its own scaling instead of simply relying on other items/methods.

Build Guide:

Spice Rack (Jules)

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GrillCard border
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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Spice Rack has been reworked into an insane Burn scaling support item, becoming what's essentially Jules' version of Oni Mask. Combined with fast spammy Food and win conditions like Grill, it gets out of hand very quickly.

Giant Lollipop (Jules)

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Black PepperCard border
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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Giant Lollipop is a fast and hard-hitting build with solid speed control, thanks to its innate multi-Slow effect. Scale its Damage with items like Dishwasher and/or Cutting Board, or utilize skills like Slow and Steady. It can slot onto multiple boards, so make the most of what you get.

Build Guide:

Farmer's Market (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Farmer's Market builds spam fast Food items to gain massive amounts of Regen, allowing them to convert it into raw Damage with Bread Knife. When acquired early enough, you can also stack up a solid amount of Max Health, making them even harder to break through.

Build Guide:

Runic Claymore (Karnok)

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Runic Claymore hits hard and fast, scaling well into the late game thanks to its percentage-based Damage (often combined with Great Eagle). Once the blade can reliably Crit, it gains a good amount of sustain in addition to Damage scaling. An excellent well-rounded build.

Self-Slow (Karnok)

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Self-Slow Karnok has powerful combos that lean into the efficient Damage scaling of Chains. There's the Ammo variant that utilizes Shotgun + Tent, along with Boa Constrictor setups that can flex multiple utility items like Hunter's Boots and/or Hunter's Blind.

Giant Sling (Karnok)

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Giant Sling is a bursty Ammo build that deals huge Damage while Enraged. With help from Flying Squirrel, its own Damage multiplier gets to reach even greater heights when combined with the doubling effect of Great Eagle.