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The Bazaar Guide

The Bazaar Meta Builds (Season 14)

Meta
Heroes
Updated on May 7, 2026
May 7, 2026

Patch Impressions

Season 14 brings a ton of brand new encounters into the game, along with a large suite of neutral items that should spice up our runs.

While it'll take some time to update the builds, let's take a look at some of our initial impressions so far.

Disclaimer:

Please take our builds with a grain of salt as they are not currently up to date for the new patch. With that said, most if not all of them should still at least be playable.

General Notes:

  • There appear to be a lot more significant buffs than nerfs, potentially opening up more viable builds, or breathing life into old/existing ones.
  • They've introduced a few new on-start items, but limited them as neutral/monster drops. This seems like a good compromise to allow for creative opportunities without making them as available.
  • Crash Site receives a big nerf now that Gold-tier Hero items are no longer within the pool. Combined with the already existing opportunity cost of missing Day 6 vendors (for potential Gold-tier items), reducing the highroll potential is quite a hit. That said, it's still strong.
  • Curio is even better than ever. Lots of great Loot and utility items, keep an eye out!

Notable Nerfs

  • Launcher Core is a clear standout, losing the ability to Charge itself. Given how prevalent it has been over several patches, this doesn't come as a huge surprise.
  • Dragonmelon HP scaling takes a huge hit, making it far less effective as a Belt.
  • Atmospheric Sampler returns to Diamond only, reducing its accessibility.
  • Alembic and Potion Distillery now only create Mak Potions, meaning Caustic Solvent should no longer be an issue.
  • Booby Trap receives -1 targets at all tiers, which significantly reduces its power.

Notable Buffs

  • Great Eagle now begins at Gold-tier, giving Karnok easier access to one of his best sources of Damage scaling.
  • Runic Claymore goes from 10% to 15%, which is a big increase as a Max Health based item.
  • Adrenal Converter now scales its Haste duration, making it an incredible Haste enabler for Self-Poison builds, even without help from Rocket Boots.
  • Book of Secrets at Bronze means skill stacking can start extremely early. In turn, this makes Staff of the Wise potentially more appealing (despite it being nerfed).
  • Calcinator + Retort now work retroactively, meaning it's possible to play the Transform game plan early on and still reap the rewards later.
  • Tomb of the Ancients now Freezes for 1 second instead of 0.5. Crazy.
  • Showcase casts faster (3s CD) but with half the scaling. This should be a nice improvement to help it buff more items before they go off.
  • Ballista hits even harder than before, and it was already quite strong since last patch.
  • Beach Ball to 4s CD makes it able to continuously loop Haste, IF it hits itself consistently (will benefit certain boards greatly).
  • Flagship receives a massive buff, going to a 5s CD at all tiers, PLUS increased Damage scaling. It's an old classic that hasn't seen play for a while, but this could very well bring it back.
  • Rowboat no longer has tag restrictions, meaning it can once again be used in smaller board setups with items like Anchor + Shipwreck (among others).
  • Slumbering Primordial now always Charges 2 seconds, making it significantly better at Gold-tier. It often relied on Diamond to remain viable, and its Damage scaling was also increased (albeit slightly reduced at Gold).

Tortuga (Vanessa)

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ZoarcidCard border
Pesky PeteCard border
NarwhalCard border
Vampire SquidCard border
PiranhaCard border
SharkrayCard border

Tortuga is back and more consistent than ever before. With reworks to Sharkray and Piranha, there's a very easy path to assembly, especially now that Vanessa has access to the Friends vendor. It's a fast and powerful scaling build, with plenty of room for contextual setups and creativity.

Build Guide:

Slumbering Primordial (Vanessa)

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Pop SnappersCard border
Nesting DollCard border
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Dive WeightsCard border
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ClameraCard border
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Slumbering Primordial is a powerful payoff that takes advantage of spammy Burn/Poison/Freeze triggers. There are a multitude of viable setups, many of which use staple items from Vanessa's pool. Common variants include fast Ammo + Heated Shells, Iceberg, or Elemental Depth Charge.

Build Guide:

Ballista (Vanessa)

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Nesting DollCard border
Pop SnappersCard border
Dive WeightsCard border
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HarpoonCard border
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Ballista tops off early to mid game Ammo builds as a powerful Multicasting threat. The recent buff to its base Damage (at Diamond) definitely helps its viability, and there are many different board combinations that can work.

Build Guide:

Private Hot Springs (Pygmalien)

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Ice LugeCard border
Cold RoomCard border
Private Hot SpringsCard border
GramophoneCard border

Private Hot Springs is a spammy Burn item that can completely lockdown the board. Its four second Freeze effect punishes any build that can't one-shot it, especially since the passive Regen can counteract opposing damage over time (while the enemy still Burns!).

Square (Pygmalien)

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Square Pyg is the classic beatdown archetype that takes advantage of Crook's Damage buff during the early game. After snowballing a lead, it can work towards heavy-hitters like Lion Cane, Regal Blade, and Cash Cannon to close things out.

Build Guide:

Money Furnace (Pygmalien)

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AbacusCard border
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Money Furnace has a huge Burn output, especially alongside the likes of Billboard and Abacus. It's a powerful payoff that can be found early as a Bronze-tier item, and provides a real incentive to play around Spare Change.

Build Guide:

Launcher Core (Dooley)

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Launcher Core is a powerful enabler that can make just about anything loop incredibly fast. The most popular win conditions are usually Ice 9000, Nitrogen Hammer, and Terry-Dactyl, but you can make anything work if you're creative enough.

Build Guide:

Dooltron (Dooley)

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Dooltron is an absolute powerhouse due to its flexibility and raw numbers. There are a wide variety of efficient engines, often taking advantage of contextual enchanted setups (with lots of Small items), or Cooldown reduced Haste spam with items like Monitor Lizard.

Build Guide:

Weaponized Core (Dooley)

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Weaponized Core is the classic self-scaling machine that can reliably play from beginning to end. While its output isn't the best among the top contenders, a great way to take over the game is through disruption items like Antimatter Chamber.

Potions (Mak)

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Potion Mak returns after the recent buffs to Athanor, bringing back another win condition for the archetype. The downshift to Silver-tier along with the built-in upgrade effect has added much consistency along the way (Show Globe downshift also helps). It's powerful and flexible, and there's plenty of viable variants.

Poppy Field (Mak)

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Poppy Field is a powerful payoff to an aggressive Weapon setup, providing incredible speed and scaling. You can play for tempo with a wide board of Small items, or transition towards a one-shot build with Goop Flail or Plague Glaive.

Runic Blade (Mak)

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Runic Blade is a deadly one-shot build that will destroy anything that can't win before it. It's often assembled off the back of Magic Carpet, so if you're unable to get the tempo win, there's still a viable path for the late game. Icicle + Invigorating Cold is a great way to kickstart the build.

Build Guide:

Sky Anchor (Stelle)

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Sky Anchor builds hit hard and fast, all while keeping the opponent at a snail's pace. You can play spammy Charge setups with Stelle's Workshop, or more defensive Shield variants including Cruise Ship.

Pillbuggy (Stelle)

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Pillbuggy is a powerful one-shot build that scales absurdly fast once Hasted. In fact, the passive effect of Cloud Tanker actually scales infinitely, allowing the rest of the board to focus on speed control (ex. Weather Machine). Other strong variants include items like Sirens, Lowroller, and Launch Tower.

Space Laser (Stelle)

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Space Laser is a one-shot (or two-shot) combo build that aims to Charge as fast as possible. There are several key items that can enable the loop, including the likes of Observatory, Hydraulic Squeezer, Altimeter, Propeller, and Sirens.

Freezer (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Freezer combines a fast offense with continuous disruption, making it a strong and reliable archetype. The improvements to socket RNG are a huge help, as the build could previously be bricked if things didn't line up properly.

Build Guide:

Spice Rack (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Spice Rack has been reworked into a powerful Burn scaling support item (despite nerfs), becoming what's essentially Jules' version of Oni Mask. Combined with fast spammy Food, it gets out of hand very quickly.

Farmer's Market (Jules)

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PastaCard border
Bread KnifeCard border
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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Farmer's Market builds spam fast Food items to gain massive amounts of Regen, allowing them to convert it into raw Damage with Bread Knife. When acquired early enough, you can also stack up a solid amount of Max Health, making them even harder to break through.

Build Guide:

Self-Slow (Karnok)

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ChainsCard border
Healing DraughtCard border
Ghillie SuitCard border
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TentCard border

Self-Slow has powerful combos that lean into the efficient Damage scaling of Chains. There's the Ammo variants that utilizes Tent with Shotgun or Bear Trap, along with Boa Constrictor setups that can flex multiple utility items like Hunter's Boots and/or Hunter's Blind.

Build Guide

Anaconda (Karnok)

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WaterskinCard border
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Anaconda is a scaling, Multicasting menace within fast Enrage spam builds. It fits naturally with Karst, creating a combined offense and defense. With support from Haste/Charge items like Flying Squirrel, Waterskin, and Messenger Sparrow, it doesn't take long to get going.

Build Guide:

Pacifist (Karnok)

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Stretch PantsCard border
WaterskinCard border
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KarstCard border

Pacifist Karnok is the real deal. It plays solely for defensive scaling and can outlast any build that can't race it down or go over it. The recently redesigned Furs provides massive amounts of Heal/Shield scaling. Combined with items like Karst and Stretch Pants, good luck taking it down!