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The Bazaar Guide

The Bazaar Meta Builds (Season 18)

Meta
Heroes
Updated on Sep 5, 2026
Sep 5, 2026

Patch Impressions

Season 18 introduces a variety of new items and skills, split across all of the Heroes. Alongside this comes a fresh set of themed encounters, adding even more enemies to the PvE pool.

While it'll take some time to explore the new patch, here's some of our initial impressions of the changes so far.

General Notes

  • Upgrade Hammers have returned to the Loot pool, which once again opens the doors to "item duping" strategies. That said, it should be much less frequent than the past, as there are far more Loot items than before.
    • In case you aren't aware of how this works, allow us to explain. If you happen to find an item you already own, say at a vendor, you can use your Upgrade Hammer before purchasing it. Doing this prevents the merchant-bought item from upgrading your existing one, therefore allowing you to purchase a second lower-tier version.
  • Many Bronze-tier versions of items are considerably stronger than before. The bar for Day 1 fights has definitely risen.

Notable Buffs

  • Tanky Anky returns to its original Silver-tier status. Now that it's far more accessible, perhaps Dinos will make an appearance once again.
  • Trollosaur's Burn goes from 10% to 20%. Nothing crazy, but it's another Dino buff.
  • Turner gaining the Instrument tag could create some fast looping potential.
  • Butter CD goes to a flat 6s and now scales Haste on upgrade. Significant buff at lower tiers, and only loses a 1s CD at Diamond.
  • Gingerbread House is now back to Silver-tier, which makes it a great early to mid game pickup.
  • Firefly Lantern at 8s flat means it'll no longer need any upgrades to remain usable.
  • Honey Jar rework turns it into an accessible source of self-Slow triggers.
  • Aludel goes from a 7s CD to 5s CD, making it even better as a Day 1-3 win condition.
  • Pyg's Gym is now a passive effect, offering a ton of stats right out the gate.
  • PiggleStorm Gaming House now works with Burn items. Premium Orange Piggles (among other things) are now on the menu!
  • Parachute rework makes it into a unique support item for Start-Stop Flying builds, along with a built-in cheat-death effect.
  • Astrolabe having a 2s Haste makes it far more usable (without needing Rocket Boots).

Notable Nerfs

  • Bunker receives a massive nerf, as it now only applies Multicast to adjacent Shield items. Not only does this limit the amount of triggers, but it can also make positioning awkward, which is often very relevant for Dooley.
  • Duct Tape upshifts to Silver-tier, taking it out of the Bronze pool once again. This is probably warranted, but it's another significant blow to Dooley's Shield builds.
  • Tesla Coil now only Charges one non-Tech item instead of all.
  • Disco Drone Tempo cost goes from 6 to 8, meaning it'll require a lot more Tempo support in order to utilize its board-wide Charge effect.
  • Dryad now has a flat 6s CD, which makes it better at Bronze, but much slower later on.
  • Library is now far less accessible, upshifting to Diamond only.
  • Atlatl upshifts all the way up to Diamond and has its base Damage set to 1. This would be completely unwarranted, if not for the rework to Pyg's Gym.
  • Jabalian Drum takes a notable hit to its Damage scaling.
  • Seeker Probe goes up to Gold-tier, lessening the pain and frequency of this Small item destroyer.
  • Star Chart now begins at Silver-tier. With this, it'll be harder to farm The Docks event as often as before.

Elemental Depth Charge (Vanessa)

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Dive WeightsCard border
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Elemental Depth ChargeCard border
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Elemental Depth Charge combines its mass Freeze potential with its impressive damage-over-time output. It's a build that can be assembled flexibly, and has options to convert into Slumbering Primordial setups as well. Ultimately, just optimize for startup time with items like Rowboat, then lockdown the enemy.

Build Guide:

Lighthouse (Vanessa)

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ClameraCard border
Dock LinesCard border
Fishing NetCard border
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Lighthouse is making its return after buffs to Fishing Net, adding yet another multi-target Slow item alongside Dock Lines. You still need to solve Burn in order to make it work, but once achieved, it does a great job at halting the enemy (especially with Tripwire).

Build Guide:

Wetware Combo (Vanessa)

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RowboatCard border
Dive WeightsCard border
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Wetware has emerged as Vanessa's premium Damage scaling item post-rework, creating a new way to scale to insane levels. The classic Bladed Hoverboard plus Dive Weights combo is back, but you can also play Sniper Rifle or Marlon as alternative win conditions (using the same Shield core).

Private Hot Springs (Pygmalien)

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Private Hot Springs is a spammy Burn item that can completely lockdown the board. Its three second Freeze effect punishes any build that can't one-shot it, especially since the Regen can counteract opposing damage over time (while the enemy still Burns!).

Pyg's Gym (Pygmalien)

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AtlatlCard border
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Pyg's Gym is back with yet another fresh coat of paint, now becoming a passive Damage buffing item. Now that it doesn't need to cast it's become a lot more aggressive, allowing items like Atlatl to punch through immediately. However, it does lose its ability to scale in longer fights (with items like Keychain).

Double Whammy (Pygmalien)

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Double Whammy is the classic late game powerhouse that uses its massive Health pool to survive and one-shot the enemy. It's a lot weaker after the level-up HP scaling nerfs, but still a solid choice when the opportunity arises. The newly reworked Fort also fits as a solid alternative to Pawn Shop.

Build Guide:

Tech Spam (Dooley)

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Tesla CoilCard border
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Weaponized Core and Critical Core are reliable threats alongside Dooley's abundance of Tech items. Motherboard and Tesla Coil are commonly part of the spammy setups, but you can also opt for Antimatter Chamber to shutdown opposing boards.

Build Guide:

Launcher Core (Dooley)

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Launcher Core is a powerful enabler that can make just about anything loop incredibly fast. The most popular win conditions are usually Ice 9000, Nitrogen Hammer, and Terry-Dactyl, but you can make anything work if you're creative enough.

Build Guide:

Hydraulic Press (Dooley)

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Dino SaddleCard border
CogCard border
Hydraulic PressCard border
BatteryCard border
ThrustersCard border
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Note: In the example board above, the Cog is a placeholder. Use this slot to put items with unique tags, and then opt for whatever you like during the final fight.

Hydraulic Press is a powerful one-shot build when it's available. If acquired early, it's well worth investing into, especially since it utilizes many of Dooley's core components. At worst you can always convert it into a Tech setup, but when properly assembled it can feel unstoppable.

Build Guide:

Eternal Torch (Mak)

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PendulumCard border
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Eternal Torch has one of the highest Burn outputs in the game and can be picked up and worked towards from Day 1. While it takes a bit of time to get going, it's become far easier after the previous buffs to Blank Slate (which can carry the early to mid game). An excellent payoff for a fairly minimal investment.

Staff of the Moose (Mak)

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Atmospheric SamplerCard border
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Staff of the Moose has a unique line of defense with its passive immunity effect, allowing Mak to hold his ground against all the aggression. When armed with Ritual Dagger it creates an exponential form of scaling due to their combined abilities.

Vat of Acid (Mak)

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Boiling FlaskCard border
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Vat of Acid can output an impressive amount of Burn and Poison, especially with the abundance of tags that now exist within the game. It's a lot easier to stack it up once found, making it a great pivot build if all else fails.

Wrecking Ball (Stelle)

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Wrecking Ball can quickly chunk down just about anything that opposes it, especially with the incredibly fast startup and cast time of Stelle's start-stop package. With items like MagShield it can also hold its own defensively, making it a very well-rounded build overall.

Chicken Cannon (Stelle)

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Freefall SimulatorCard border
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Chicken Cannon takes full advantage of the Shield scaling from Windbreaker, turning its innate defenses into a powerful one-shot kill. Cirrus Feather is one of the newest standouts, and with it the build can also feature and support Soul of the District (if you're lucky enough to find it).

Hang Glider (Stelle)

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Hang Glider remains as the reliable centerpiece of the start-stop archetype. Its wide range of usable items makes it very easy to assemble, and there are lots of shared components in case you decide to pivot elsewhere.

Build Guide:

Farmer's Market (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Farmer's Market builds spam fast Food items to gain massive amounts of Regen, allowing them to convert it into raw Damage with Bread Knife. With the recent rework to Refrigerator it's far more consistent to get online, plus the scaling is out of control.

Build Guide:

Froyo Cart (Jules)

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Ice SwanCard border
SorbetCard border
Meat TenderizerCard border
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ZarlicCard border

Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Froyo Cart combines with Ice Swan to create an endlessly spammy Freeze build. By scaling Crit with skills like Reaching the Summit or Tracer Fire, you can create insane loops with Zarlic and Sorbet.

Build Guide:

Giant Sub (Jules)

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Pizza CutterCard border
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Meat TenderizerCard border
DragonmelonCard border
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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Giant Sub combines Shield, Regen, and Burn to create a fast and durable build. Dragonmelon makes it naturally bulkier, and can also pair with Durian to give you a Shield conversion angle. Lots of good options within the Food/Tool package.

Trapvine (Karnok)

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Log TrapCard border
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Trapvine fares well into the many of the Charge spam builds, creating an insane amount of Slow triggers to apply a ton of Poison quickly. Toxic Sigil now provides a huge amount of Poison scaling, which helps solve its offense a lot earlier than before.

Build Guide:

Outlands Terror (Karnok)

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Messenger SparrowCard border
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Hunting HawkCard border
Wing SigilCard border
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Outlands Terror is an absolute monster, and is now far more available thanks to its downshift to Silver-tier. It can be utilized in a variety of setups, but a common variant utilizes the Flying package of Hunting Hawk, Messenger Sparrow, and Wing Sigil.

Aurora Vista (Karnok)

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Eagle SigilCard border
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Aurora Vista now enables some ridiculous pacifist builds that take advantage of Crit scaling to become unkillable. Stretch Pants and Waterskin are super spammy, and the Rage gain from Eagle Sigil allows Snow Wisp to eventually reach perma-Freeze status.

Guzheng (The Dragons)

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GuzhengCard border
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Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Guzheng has late game one-shot capabilities when combined with the Multimeter Crit Charge package. It's one of the most reliable ways to stack Tempo, and comes with built-in sustain, reducing the need for ideal enchantments.

Pipe Organ (The Dragons)

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Sound EngineerCard border
Pipe OrganCard border
Fingerless GlovesCard border
KeytarCard border
MaracasCard border
LightstickCard border

Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Pipe Organ outputs a massive amount of Burn even without additional scaling, making it a premiere new threat within The Dragons' Instrument pool. It pairs excellently with Keytar, but can easily flex into numerous Tempo setups.

Superfan (The Dragons)

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Event PosterCard border
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SuperfanCard border
MaracasCard border
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HoodieCard border

Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Superfan is a Multicasting machine that takes great advantage of spammy scaling triggers. Skills like Draconic Might, Draconic Resolve, Endurance, and Sharp Corners are all incredible, but now, it also has access to Hoodie.

Build Guide: