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The Bazaar Guide

The Bazaar Meta Builds (Season 19)

Meta
Heroes
By Mobalytics
Updated on Oct 12, 2026
Oct 12, 2026

Vanessa Meta Overview

AnchorVanessa
Cyber-SaiVanessa
Elemental Depth ChargeVanessa

Pygmalien Meta Overview

Pyg's GymPygmalien
VineyardPygmalien
Private Hot SpringsPygmalien

Dooley Meta Overview

Launcher CoreDooley
Weaponized CoreDooley
Hydraulic PressDooley

Mak Meta Overview

Eternal TorchMak
Staff of the MooseMak
Vat of AcidMak

Stelle Meta Overview

Space LaserStelle
Lightning RodStelle
Hang GliderStelle

Jules Meta Overview

Giant SubJules
Giant LollipopJules
Froyo CartJules

Karnok Meta Overview

Wild BearKarnok
ChainsKarnok
AnacondaKarnok

The Dragons Meta Overview

Dragon HarpThe Dragons
Arcade MachineThe Dragons
GuzhengThe Dragons

Anchor (Vanessa)

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AnchorCard border
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Anchor makes its return as a powerful percentage-based combo build. If you can solve CDR and Crit, it'll quickly chunk down foes no matter how sturdy they are. Since it utilizes the staple Charge/CDR items, its lines can overlap with Sniper Rifle and The Boulder, giving more potential outs if Anchor isn't available.

Weapon Aggro (Vanessa)

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Weapon Aggro is Vanessa's classic tempo build that capitalizes on powerful Damage skills like Iron Sharpens Iron, Steelstorm, and Loaded Fury. While it doesn't quite cap out as high as the Scimitar of the Deep days, it's still worth committing to if you're off to a good start.

Build Guide:

Elemental Depth Charge (Vanessa)

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Elemental Depth Charge combines its mass Freeze potential with its impressive damage-over-time output. It's a build that can be assembled flexibly, and has options to convert into Slumbering Primordial setups as well. Ultimately, just optimize for startup time with items like Rowboat, then lockdown the enemy.

Build Guide:

Pyg's Gym (Pygmalien)

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Pyg's Gym is one of Pyg's most reliable archetypes, providing a high front-loaded Damage buff that can quickly end fights. Plus, since Jabalian Drum also plays a similar game plan, you still have a solid "Plan B" in case Pyg's Gym isn't found.

Vineyard (Pygmalien)

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Vineyard opens up the Slow Heal archetype, commonly alongside Golf Clubs as its win condition. It's a straightforward build that combines offense and defense, with a bit of disruption. If Vineyard gets an offensive enchant, you can drop Golf Clubs and Textiles in favor of utility like Luxury Tents.

Private Hot Springs (Pygmalien)

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Private Hot Springs is a spammy Burn item that can completely lockdown the board. Its three second Freeze effect punishes any build that can't one-shot it, especially since the Regen can counteract opposing damage over time (while the enemy still Burns!).

Launcher Core (Dooley)

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Launcher Core is a powerful enabler that can make just about anything loop incredibly fast, regardless of whether you're playing dedicated Flying items. That said, as of recently, Dooley has taken over Mak's very own Skyterror, making it the premiere threat. But as always, sky's the limit with Dooley.

Build Guide:

Tech Spam (Dooley)

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Weaponized Core and Critical Core are reliable threats alongside Dooley's abundance of Tech items. Atomic Clock, Chronobarrier, Motherboard, and Tesla Coil all contribute to speed control. Otherwise, Antimatter Chamber is great for shutting down enemy boards.

Build Guide:

Hydraulic Press (Dooley)

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Note: In the example board above, the Cog is a placeholder. Use this slot to put items with unique tags, and then opt for whatever you like during the final fight.

Hydraulic Press is a powerful one-shot build when it's available. If acquired early, it's well worth investing into, especially since it utilizes many of Dooley's core components. At worst you can always convert it into a Tech setup, but when properly assembled it can feel unstoppable.

Build Guide:

Eternal Torch (Mak)

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Eternal Torch has one of the highest Burn outputs in the game and can be picked up and worked towards from Day 1. While it takes a bit of time to get going, it's become far easier after the previous buffs to Blank Slate (which can carry the early to mid game). An excellent payoff for a fairly minimal investment.

Staff of the Moose (Mak)

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Staff of the Moose has a unique line of defense with its passive immunity effect, allowing Mak to hold his ground against all the aggression. When armed with Ritual Dagger it creates an exponential form of scaling due to their combined abilities.

Vat of Acid (Mak)

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Vat of Acid can output an impressive amount of Burn and Poison, especially with the abundance of tags that now exist within the game. It's a lot easier to stack it up once found, making it a great pivot build if all else fails.

Space Laser (Stelle)

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Space Laser is a fast one-shot combo build that takes advantage of Charge/CDR. Propeller, Altimeter, and Observatory are common classics, but another great slot-in is Experimental Garage. While not always easy to assemble, the payoff is there for those who can pull it off.

Lightning Rod (Stelle)

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Lightning Rod strikes once again now that the Slow package has received some buffs. The build's staple skill Slow and Steady received a sizable increase, and the addition of Cauterizer adds another alternative for Damage scaling. As usual, solve its Damage and sustain, then you're set.

Hang Glider (Stelle)

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Flare GunCard border
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Hang Glider remains as the reliable centerpiece of the start-stop archetype. Its wide range of usable items makes it very easy to assemble, and there are lots of shared components in case you decide to pivot elsewhere.

Build Guide:

Giant Sub (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Giant Sub combines Shield, Regen, and Burn to create a fast and durable build. Dragonmelon makes it naturally bulkier, and can also pair with Durian to give you a Shield conversion angle. Lots of good options within the Food/Tool package.

Giant Lollipop (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Giant Lollipop combines a fast hard hitting offense with a respectable amount of Slows. It packs a real punch once its scaling is solved and Quests are complete. It can slot alongside a pretty flexible range of items, but the main priority should be Charge/CDR support.

Froyo Cart (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Froyo Cart combines with Ice Swan to create an endlessly spammy Freeze build. By scaling Crit with skills like Reaching the Summit or Tracer Fire, you can create insane loops with Zarlic and Sorbet.

Build Guide:

Wild Bear (Karnok)

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Wild Bear combines Max Health stacking with percentage-based offense. With the newly added Hydra Tree, Enrage triggers just got a whole lot easier, and once active, Karnok also becomes a whole lot scarier!

Self-Slow (Karnok)

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The Self-Slow package remains a flexible build around for a variety of Karnok's builds. There's Ammo setups with items like Bear Trap, Shotgun, and Heavy Crossbow, along with the more traditional Boa Constrictor setups. Plenty of great choices that all capitalize on the scaling from Chains.

Build Guide:

Anaconda (Karnok)

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Anaconda can quickly scale into a potent threat that dominates longer fights. As is often the case, a combination of Haste and Charge support is generally the way to enable it. Vengeful Sigil also provides a reliable form of sustain, lessening the need for a defensive enchantment.

Dragon Harp (The Dragons)

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Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Dragon Harp is an absolutely ridiculous new build around, immediately putting the others to shame (sorry Superfan). Expect changes to come soon, as it doesn't take much to turn it into an absolute monster.

Arcade Machine (The Dragons)

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AmpCard border
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Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Arcade Machine scales infinitely throughout the fight as the ultimate Tempo gaining machine. Common support items include Amp for Damage scaling, plus Ticket Terra and Neon Sign for sustain/utility.

Guzheng (The Dragons)

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Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Guzheng has late game one-shot capabilities when combined with the Multimeter Crit Charge package. It's one of the most reliable ways to stack Tempo, and comes with built-in sustain, reducing the need for ideal enchantments.