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The Bazaar Guide

The Bazaar Meta Builds (Season 14)

Meta
Heroes
Updated on May 12, 2026
May 12, 2026

Patch Impressions

Season 14 brings a ton of brand new encounters into the game, along with a large suite of neutral items that should spice up our runs.

Let's take a look at some of our initial impressions so far.

General Notes:

  • There appear to be a lot more significant buffs than nerfs, potentially opening up more viable builds, or breathing life into old/existing ones.
  • They've introduced a few new on-start items, but limited them as neutral/monster drops. This seems like a good compromise to allow for creative opportunities without making them Hero specific.
  • Crash Site receives a big nerf now that Gold-tier Hero items are no longer within the pool. Combined with the already existing opportunity cost of missing Day 6 vendors (for potential Gold-tier items), reducing the highroll potential is quite a hit. That said, it's still strong.
  • Curio is even better than ever. Lots of great Loot and utility items, keep an eye out!

Notable Nerfs

  • Launcher Core is a clear standout, losing the ability to Charge itself. Given how prevalent it has been over several patches, this doesn't come as a huge surprise.
  • Dragonmelon HP scaling takes a huge hit, making it far less effective as a Belt.
  • Atmospheric Sampler returns to Diamond only, reducing its accessibility.
  • Alembic and Potion Distillery now only create Mak Potions, meaning Caustic Solvent should no longer be an issue.
  • Booby Trap receives -1 targets at all tiers, which significantly reduces its power.

Notable Buffs

  • Great Eagle now begins at Gold-tier, giving Karnok easier access to one of his best sources of Damage scaling.
  • Runic Claymore goes from 10% to 15%, which is a big increase as a Max Health based item.
  • Adrenal Converter now scales its Haste duration, making it an incredible Haste enabler for Self-Poison builds, even without help from Rocket Boots.
  • Book of Secrets at Bronze means skill stacking can start extremely early. In turn, this makes Staff of the Wise potentially more appealing (despite it being nerfed).
  • Calcinator + Retort now work retroactively, meaning it's possible to play the Transform game plan early on and still reap the rewards later.
  • Tomb of the Ancients now Freezes for 1 second instead of 0.5. Crazy.
  • Showcase casts faster (3s CD) but with half the scaling. This should be a nice improvement to help it buff more items before they go off.
  • Ballista hits even harder than before, and it was already quite strong since last patch.
  • Beach Ball to 4s CD makes it able to continuously loop Haste, IF it hits itself consistently (will benefit certain boards greatly).
  • Flagship receives a massive buff, going to a 5s CD at all tiers, PLUS increased Damage scaling. It's an old classic that hasn't seen play for a while, but this could very well bring it back.
  • Rowboat no longer has tag restrictions, meaning it can once again be used in smaller board setups with items like Anchor + Shipwreck (among others).
  • Slumbering Primordial now always Charges 2 seconds, making it significantly better at Gold-tier. It often relied on Diamond to remain viable, and its Damage scaling was also increased (albeit slightly reduced at Gold).

Tortuga (Vanessa)

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Tortuga is and powerful and consistent threat that can easily pivot from both Aquatic and Weapon lines. Ever since Vanessa gained access to the Friend vendor, it's become extremely reliable to assemble. It's fast, flexible, and hits hard enough to get the job done.

Build Guide:

Scimitar of the Deep (Vanessa)

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Scimitar of the Deep is a unique Weapon that converts Crits into large amounts of Poison. With enough Damage scaling, you don't even need to worry about the Haste half of the item. Cyber-Sai plus fast Ammo is a great choice, allowing you to take advantage of skills like Loaded Fury and Parting Shot.

Flagship (Vanessa)

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Flagship received a major buff this season both to its Damage and base Cooldown, making it a viable choice from beginning to end. With its availability at Silver-tier, Vanessa has access to another powerful Weapon setup as early as Day 2. As with most tag-based builds, the best setups generally include off-Hero items.

Private Hot Springs (Pygmalien)

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Private Hot Springs is a spammy Burn item that can completely lockdown the board. Its four second Freeze effect punishes any build that can't one-shot it, especially since the passive Regen can counteract opposing damage over time (while the enemy still Burns!).

Square (Pygmalien)

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Square Pyg is the classic beatdown archetype that takes advantage of Crook's Damage buff during the early game. After snowballing a lead, it can work towards heavy-hitters like Lion Cane, Regal Blade, and Cash Cannon to close things out.

Build Guide:

Private Jet (Pygmalien)

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Private Jet has taken off as a reliable scaling engine for fast spammy items like Yo-Yo and Uwashiwali Bird (now that it can immediately Fly itself). Since its scaling is based on Value, it can take advantage of Billboard to reach even greater heights.

Dooltron (Dooley)

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Dooltron is an absolute powerhouse due to its flexibility and raw numbers. There are a wide variety of efficient engines, often taking advantage of contextual enchanted setups (with lots of Small items), or Cooldown reduced Haste spam with items like Monitor Lizard.

Build Guide:

Launcher Core (Dooley)

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Launcher Core is a powerful enabler that can make just about anything loop incredibly fast. The most popular win conditions are usually Ice 9000, Nitrogen Hammer, and Terry-Dactyl, but you can make anything work if you're creative enough.

Build Guide:

Weaponized Core (Dooley)

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Weaponized Core is the classic self-scaling machine that can reliably play from beginning to end. While its output isn't the best among the top contenders, a great way to take over the game is through disruption items like Antimatter Chamber.

Eternal Torch (Mak)

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Eternal Torch has one of the highest Burn outputs in the game and can be picked up and worked towards from Day 1. While it takes a bit of time to get going, it's become far easier with the recent buffs to Blank Slate (which can carry the early to mid game). An excellent payoff for a fairly minimal investment.

Poppy Field (Mak)

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Poppy Field is a powerful payoff to an aggressive Weapon setup, providing incredible speed and scaling. You can play for tempo with a wide board of Small items, or transition towards a one-shot build with Goop Flail.

Build Guide:

Plague Glaive (Mak)

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Plague Glaive has one-shot combo potential thanks to its high base Damage plus scalable Multicast. While it feels similar to Goop Flail, it plays quite differently since the emphasis is on Poison rather than Damage scaling. You can work it into a Self-Poison shell, or add in a Freeze package for more disruption!

LavaRoller (Stelle)

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LavaRoller converts self-destruction into unmatchable amounts of Burn. With the recent changes to Experimental Garage (no longer overriding your own enchantments), it now has access to a massive CDR boost without the steep drawback.

Build Guide:

Private Runabout (Stelle)

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Private Runabout is a fast and reliable threat thanks to its Multicast, low Cooldown, and direct access to Haste. It plays a full Flying package that can quickly ascend with Launch Tower, meaning the CDR is enabled almost immediately. Plus best of all, you don't need to worry about any start-stop interactions.

Chicken Cannon (Stelle)

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Chicken Cannon has finally emerged as a solid contender after the latest buffs to Pogo Stick and Windbreaker. The combination of improved Shield scaling plus a lower Cooldown has led to new viable setups, creating a fresh take on the Shield conversion archetype.

Farmer's Market (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Farmer's Market builds spam fast Food items to gain massive amounts of Regen, allowing them to convert it into raw Damage with Bread Knife. When acquired early enough, you can also stack up a solid amount of Max Health, making them even harder to break through.

Build Guide:

Spice Rack (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Spice Rack has been reworked into a powerful Burn scaling support item (despite nerfs), becoming what's essentially Jules' version of Oni Mask. Combined with fast spammy Food, it gets out of hand very quickly.

Freezer (Jules)

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Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Freezer combines a fast offense with continuous disruption, making it a strong and reliable archetype. The improvements to socket RNG are a huge help, as the build could previously be bricked if things didn't line up properly.

Build Guide:

Runic Claymore (Karnok)

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Runic Claymore received a big buff to its Damage, making it stand out even further as Karnok's ideal late game setup. As long as you have a reliable form of sustain (Lifesteal, Restorative, Shielded), it only takes a few Crits to become essentially unkillable. That is, if they're even still alive at that point.

Anaconda (Karnok)

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Anaconda is a scaling, Multicasting menace within fast Enrage spam builds. It fits naturally with Karst, creating a combined offense and defense. With support from Haste/Charge items like Flying Squirrel, Waterskin, and Messenger Sparrow, it doesn't take long to get going.

Build Guide:

Waystones (Karnok)

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Waystones has become a legitimate threat post patch, utilizing the new and improved Infused Arm Wraps as an efficient source of scaling. It requires few specific items to work, allowing you room to experiment to your liking. Though as usual, the Self-Slow core of Fogshroom + Night Vision is a great choice.