menu
MobalyticsUse your favourite features in-game with our Desktop App

The Bazaar Meta Builds (Season 20)

Meta
Heroes
By Mobalytics
Updated on Nov 9, 2026
Nov 9, 2026

Vanessa Meta Overview

Slumbering PrimordialVanessa
TortugaVanessa
AnchorVanessa

Pygmalien Meta Overview

Private Hot SpringsPygmalien
Pyg's GymPygmalien
Double WhammyPygmalien

Dooley Meta Overview

Critical CoreDooley
Weaponized CoreDooley
Launcher CoreDooley

Mak Meta Overview

Boiling FlaskMak
Eternal TorchMak
Staff of the MooseMak

Stelle Meta Overview

Stellar SwallowtailStelle
Lightning RodStelle
Space LaserStelle

Jules Meta Overview

Giant SubJules
Giant LollipopJules
Froyo CartJules

Karnok Meta Overview

Runic ClaymoreKarnok
Lost BladeKarnok
Wild BearKarnok

The Dragons Meta Overview

Dragon HarpThe Dragons
SuperfanThe Dragons
GuzhengThe Dragons

Slumbering Primordial (Vanessa)

Slumbering PrimordialCard border
ZoarcidCard border
Dive WeightsCard border
Incendiary RoundsCard border
Nesting DollCard border
BurnacudaCard border
Pop SnappersCard border
HolstersCard border

Slumbering Primordial capitalizes on fast Burn triggers (among others) to create a powerful Damage scaling Multicast threat. Heated Shells enables Ammo items to kickstart the combo, but there's also a wide range of variants, including the likes of Iceberg or Elemental Depth Charge.

Build Guides:

Tortuga (Vanessa)

TortugaCard border
Flying FishCard border
PiranhaCard border
NarwhalCard border
Vampire SquidCard border
ShipwreckCard border

Tortuga is a reliable carry that pivots from both Weapon and Aquatic lines, making it a great pivot option during the mid game. Its use of Friends makes it very flexible to assemble, and opens a lot of room for creativity (ex. Piano combos).

Build Guide:

Anchor (Vanessa)

ClameraCard border
AnchorCard border
RowboatCard border
FigureheadCard border
ShipwreckCard border

Anchor makes its return as a powerful percentage-based combo build. If you can solve CDR and Crit, it'll quickly chunk down foes no matter how sturdy they are. Since it utilizes the staple Charge/CDR items, its lines can overlap with Sniper Rifle and The Boulder, giving more potential outs if Anchor isn't available.

Build Guide:

Private Hot Springs (Pygmalien)

Private Hot SpringsCard border
Cold RoomCard border
Snow GlobeCard border
Ice Cream TruckCard border

Private Hot Springs is a spammy Burn item that can completely lockdown the board. Its three second Freeze effect punishes any build that can't one-shot it, especially since the Regen can counteract opposing damage over time (while the enemy still Burns!).

Pyg's Gym (Pygmalien)

Tusked HelmCard border
Wrist WarriorCard border
Piggles LauncherCard border
Yo-YoCard border
HaladieCard border
Dragon ToothCard border
Pyg's GymCard border

Pyg's Gym is one of Pyg's most reliable archetypes, providing a high front-loaded Damage buff that can quickly end fights. Plus, since Jabalian Drum also plays a similar game plan, you still have a solid "Plan B" in case Pyg's Gym isn't found.

Build Guide:

Double Whammy (Pygmalien)

Double WhammyCard border
GramophoneCard border
BeltCard border
Pawn ShopCard border

Double Whammy is Pyg's classic one-shot build. It's all about having the highest Max Health possible in order to survive long enough to one-tap the enemy. While it's far from its strength during the earlier seasons, an early Pawn Shop can be worth investing into. Fort is another alternative.

Build Guide:

Critical Core (Dooley)

NitroCard border
ChronobarrierCard border
Fiber OpticsCard border
Critical CoreCard border
Arc BlasterCard border
RailgunCard border

Critical Core often works best within the classic Tech shell, but it can also flex into numerous boards with off-hero items. It's a powerful spammy archetype that controls the pace of play, as long as you can solve its Damage output.

Build Guide:

Weaponized Core (Dooley)

LensCard border
MotherboardCard border
NitroCard border
Remote ControlCard border
ChronobarrierCard border
Fiber OpticsCard border
Weaponized CoreCard border

Weaponized Core plays similarly to Critical Core, utilizing Dooley's abundance of Tech items to gain a speed advantage over its foes. However, due to its own built-in scaling, it also has the option to include Antimatter Chamber for a more disruptive game plan.

Build Guide:

Launcher Core (Dooley)

Micro MachCard border
ThrustersCard border
Terry-DactylCard border
Z-ShieldCard border
Launcher CoreCard border
Levitation PadCard border

Launcher Core is a powerful enabler that can make just about anything loop incredibly fast, regardless of whether you're playing dedicated Flying items. Popular examples include Terry-Dactyl, Ice 9000, Launch Pad, and more. Pretty much anything can work if you're creative enough.

Build Guide:

Potion (Mak)

Flying PotionCard border
Boiling FlaskCard border
Vitality PotionCard border
ScalesCard border
Strength PotionCard border
LibraryCard border

Potion builds are one of the most flexible archetypes in all of The Bazaar. These setups are often created with Potion Distillery, allowing players to reroll enchantments to find the right combo. Vitality Potion is a common win condition, assuming you can line it up with Fiery/Toxic/Obsidian.

Build Guide:

Eternal Torch (Mak)

Eternal TorchCard border
PendulumCard border
ScalesCard border
ThuribleCard border
LibraryCard border

Eternal Torch has one of the highest Burn outputs in the game and can be picked up and worked towards from Day 1. While it takes a bit of time to get going, it's become far easier after the previous buffs to Blank Slate (which can carry the early to mid game). An excellent payoff for a fairly minimal investment.

Build Guide:

Staff of the Moose (Mak)

Flying PotionCard border
Wind DragonCard border
Staff of the MooseCard border
Atmospheric SamplerCard border
Ritual DaggerCard border
Excavation ToolsCard border

Staff of the Moose has a unique line of defense with its passive immunity effect, allowing Mak to hold his ground against all the aggression. When armed with Ritual Dagger it creates an exponential form of scaling due to their combined abilities.

Stellar Swallowtail (Stelle)

OrnithopterCard border
Gatling GunCard border
Stellar SwallowtailCard border
DartsCard border
HangarCard border

Stellar Swallowtail has emerged as one of Stelle's premiere threats, combining its reliable offense and defense with incredible speed. With support from fast Weapons like Gatling Gun it can create a constant Haste/Charge loop, while items like Hangar or Spotlight solve the scaling.

Lightning Rod (Stelle)

Lightning RodCard border
CauterizerCard border
Flare GunCard border
Weather MachineCard border
Pilot's WingsCard border

Lightning Rod strikes once again now that the Slow package has received some buffs. The build's staple skill Slow and Steady received a sizable increase, and the addition of Cauterizer adds another alternative for Damage scaling. As usual, solve its Damage and sustain, then you're set.

Space Laser (Stelle)

OrnithopterCard border
SirensCard border
ObservatoryCard border
Space LaserCard border
FlycycleCard border

Space Laser is a fast one-shot combo build that takes advantage of Charge/CDR. Propeller, Altimeter, Observatory, and Sirens are common inclusions (albeit not all together). While not always easy to assemble, the payoff is there for those who can pull it off.

Giant Sub (Jules)

Beach UmbrellaCard border
Pizza CutterCard border
Giant SubCard border
Meat TenderizerCard border
DragonmelonCard border
CorkscrewCard border

Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Giant Sub combines Shield, Regen, and Burn to create a fast and durable build. Dragonmelon makes it naturally bulkier, and can also pair with Durian to give you a Shield conversion angle. Lots of good options within the Food/Tool package.

Giant Lollipop (Jules)

Giant LollipopCard border
Meat TenderizerCard border
Jumbo WokCard border
DishwasherCard border

Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Giant Lollipop combines a fast hard hitting offense with a respectable amount of Slows. It packs a real punch once its scaling is solved and Quests are complete. It can slot alongside a pretty flexible range of items, but the main priority should be Charge/CDR support.

Froyo Cart (Jules)

DecanterCard border
Ice SwanCard border
SorbetCard border
Meat TenderizerCard border
SorbetCard border
Froyo CartCard border
ZarlicCard border

Note: Jules builds have extremely contextual positioning due to the RNG placement of the Stoves and Coolers. Your mileage may vary.

Froyo Cart combines with Ice Swan to create an endlessly spammy Freeze build. By scaling Crit with skills like Reaching the Summit or Tracer Fire, you can create insane loops with Zarlic and Sorbet.

Build Guide:

Runic Claymore (Karnok)

Night VisionCard border
Runic ClaymoreCard border
Hunter's BootsCard border
ChainsCard border
Fairy CircleCard border

Runic Claymore has been reworked into a board-wide Crit engine with simultaneous Damage scaling. It's incredibly flexible, allowing you to slot in pretty much any source of reliable Haste. The Self-Slow package is a safe go-to, but you can build around Beast Call and/or Leather Jacket.

Lost Blade (Karnok)

Trail MarkersCard border
Night VisionCard border
Lost BladeCard border
Hunter's BootsCard border
ChainsCard border
Forest CloakCard border
Hunter's JournalCard border

Lost Blade was also completely reworked like Runic Claymore, and now fits into a much wider range of builds. Just like most Karnok builds, the Self-Slow core is an excellent build-around. However, there's still plenty of room to experiment!

Wild Bear (Karnok)

WaystonesCard border
Wild BearCard border
Hunting HawkCard border
Assault SigilCard border
Hydra TreeCard border

Wild Bear combines Max Health stacking with percentage-based offense. With the recently added Hydra Tree, Enrage triggers just got a whole lot easier, and once active, Karnok also becomes a whole lot scarier!

Dragon Harp (The Dragons)

AmpCard border
Dragon HarpCard border
Light DroneCard border
Energy ShotCard border
Dragon's Breath MintsCard border
Star ProjectorCard border
Black LipstickCard border

Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Dragon Harp is an absolutely ridiculous new build around, immediately putting the others to shame (sorry Superfan). Expect changes to come soon, as it doesn't take much to turn it into an absolute monster.

Superfan (The Dragons)

BandanaCard border
Event PosterCard border
VisorCard border
Dragon StatueCard border
SuperfanCard border
MaracasCard border
PatchCard border
HoodieCard border

Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Superfan is a Multiscaling machine once the Dragon synergies come online. Hoodie is its most reliable source of scaling, but it can also thrive off of the many Dragon-based skills (ex. Draconic Might, Draconic Resolve, Draconic Passion).

Build Guide:

Guzheng (The Dragons)

TambourineCard border
Hover PadCard border
GuzhengCard border
MultimeterCard border
Mini Disc LauncherCard border
Mini KeyboardCard border
JammerCard border

Note: The Dragons builds have contextual positioning due to the semi-random placement of Notes. Your mileage may vary.

Guzheng has late game one-shot capabilities when combined with the Multimeter Crit Charge package. It's one of the most reliable ways to stack Tempo, and comes with built-in sustain, reducing the need for ideal enchantments.