One Shot, One Kill
Often the best builds in the late game are those that can one-shot the opponent. This minimizes the chance of the opponent scaling in power, or getting to a point where they stack their defenses far out of reach.
The "burst threshold" becomes a lot trickier in the late game because HP values are much higher. So while a hyper-aggressive build is a strong option early on, without substantial scaling (or crazy enchant/skill combos) they will generally fall off eventually.
However, having a Weapon that can deal a massive amount of Damage with just a single use puts the opponent on the clock. Either they kill you before it goes off, or rely on building enough Shield to live through it.
In order to ensure you're strong enough to win with a single strike, there's three things you'll need to have.
- A way to boost Damage through items and/or skills.
- High enough Crit Chance to guarantee (or nearly-guarantee) you will Crit.
- A fast and effective repeatable source of Haste.
In all honesty, this is pretty much what you're looking for across all one-Weapon builds (or any other build really). However, the main difference is that these are an absolute necessity.
Sniper Rifle has a 10 second Cooldown, so you need to get it moving ASAP.
Sniper Rifle
Sniper Rifle deals a ridiculous amount of Damage considering it's a Medium-sized Weapon. Of course the main catch is that it must be your only Weapon to benefit from its insane scaling.
It's extremely important to upgrade your
Sniper Rifle to improve its rate of scaling. The difference between tiers is critical (3x, 5x, 10x), and if you fall behind you'll lack the Damage necessary to win. You won't always get to fire more than once.
Patch 0.1.7 reworked the Obsidian enchant to now turn items into Weapons, giving them Damage scaling to match a percentage of their other stat values. In the case of Weapons, this can become a Damage-doubling effect, which is insane with
Sniper Rifle!
Kripp's
Sniper Rifle had the Obsidian enchant, reducing the need to find other ways to scaling its Damage.
Silencer
Silencer is an essential component of all
Sniper Rifle builds, and should always be the second priority item for targeted upgrades in order to maximize the Cooldown reduction.
While some builds don't mind placing the
Silencer somewhere else on the board (not adjacent), the lost Damage is far more significant for
Sniper Rifle since that extra bit of Damage is multiplied tenfold.
Captain's Wheel
Captain's Wheel provides incredibly valuable support as long as you have at least one Large item. Other Haste items can also work, but the most important thing is applying the Haste as early as possible.
It's effectively a two second Cooldown, meaning the
Sniper Rifle's long 10 second Cooldown can start accelerating very quickly into the fight. Unfortunately
Shadowed Cloak, a common enabler of many one-Weapon builds, doesn't work very well here since its trigger only applies after the item it supports gets used. Not very useful with
Sniper Rifle's 10 second Cooldown.
With this particular setup the
Sniper Rifle isn't actually being Hasted by the
Captain's Wheel. Continue reading below for details.