Patch Preview (October 8th)
Welcome back Bazaarians! Today we want to announce officially that we will have a large balance patch coming out next week, on Wednesday October 8th.
While we’re still working on data and finalizing the exact changes in the patch we wanted to give you a preview of the kinds of changes to expect and why we are making them.
GENERAL PATCH GOALS:
- We want to continue to move away from items with large permanent/out of combat scaling when possible as they can commit you to builds early and lead to un-fun matchups when the scaling is out of control.
- This does not mean we’re eliminating ALL out of combat scaling, but we are continuing to adjust items as we can to lower how much items like this show up.
- What does this mean for this patch?
- A complete rework of Dooley’s Dinosaur build to focus on in combat scaling instead of permanent scaling.
- Reworks for Tea Set and Coincure, two more of Pyg’s permanent scaling items
- Our next main goal was to try and improve Pygmalien’s early and mid-game in order to smooth out his general play experience and give us the space to lower the power level of some of his later game builds.
- What does this mean for this patch?
- Improving Pyg’s early game healing lines, particularly for hybrid builds with healing and weapons
- Reworks for Hammock, Coincure, Hypergreens, Tea Set, Succulents, Weights, Staying Power, OverHeal Regeneration
- We also looked to tweak overperforming items across all Heroes, although these changes have been less than in previous balance patches (and generally less intense nerfs)
- Some items with these types of minor nerfs:
- Tethers
- Parachute
- Molten Ball Blaster
- Miss Isles
- Nanobot
- Armored Core
- Brick Buddy
- Clawrence
- Copper Ed
- Zoarcid
- Wetware
- Bottled Explosion
- Vial Launcher
- Crocodile Tears
- More than nerfs in this update, we wanted to try and buff and redesign items and skills across all Heroes that were underperforming.
- While there are dozens of items with number buffs, items and skills with large changes/redesigns include:
- Gavel
- Charging Station
- Viper Cane
- Death Caps
- Party Like it's 011111001111
- Workin’ Hard
- Temporal Strike
- Weights
- Hammock
- Coincure
- Hypergreens
- Tea Set
- Succulents
- Mommasaur
- Dianasaur
- Trollosaur
- Security Camera
- Windmill
- Another thing we wanted to tweak was the amount of cooldown reduction players can stack across items and skills. As a result we nerfed the majority of cooldown reduction items and skills across the board.
- Along with all these changes to items, we also wanted to focus on cleaning up skills in this update. To this end we tweaked a number of skills that haven’t been seeing play and adjusted which skills show up on which hero to try and create more viable options and interesting skill decisions.
- Beyond these changes to items and skills, we’re also looking to both balance and spice up encounter and level up options. To this end we now have a number of powerful encounters that give you 0 exp instead of the normal 1 for the hour and have tweaked a bunch of encounters and level up options to improve variety.
- Lastly, this update also features some new content! Including:
- Two Stelle items that were previously disabled but now are functional (Bomb Voyage and Binoculars)
- 6 new encounters (including a unique Mak encounter)
- 1 new monster