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The Bazaar Guide

The Bazaar Patch Notes Tracker

News
Updated on Aug 13, 2026
Aug 13, 2026

Overview

The Bazaar is game that is supposed to be getting balance changes often by design.

For the latest batches of buffs and nerfs, check back here! We'll be keeping a log of the past 3 months so you can easily track when and why meta shifts happened.

This list was compiled from the official patch notes.

8-4-2026

Patch 17.2: Hotfix August 13, 2026

This hotfix mostly addresses some observations and patterns showing up with the Dragons. They are performing quite well at all phases of the game and are clearly the best Hero in the game currently across nearly all metrics. Both our internal data and external 3rd party data confirms this.

That said, it is also a relatively balanced release as the gap is not very large.

In particular, the Slow lines are extremely consistent due to the strong payoffs available and the high redundancy and options within its support package, so it’s a primary focus of these changes.

There are some duds and underperformers too, and we have also adjusted several underperforming items. Other items that you might have expected to see like Drag Racer are in observation status as while they can perform well, their window of opportunity are more narrow and may also be affected indirectly by these changes.

There's more we could do for both nerfs and buffs but this is an initial pass to see how it affects the numbers. We have avoided adjusting other heroes for now as we would like to get a better baseline as a result of these changes.

We are currently implementing QOL improvements as it relates to Notes and Notes placement, but they are not part of this hotfix.

The Dragons have more items coming in future seasons as we prioritize increasing the item pool; this will both reduce consistency of finding specific items as well as fill holes in certain lines.

GENERAL FIXES

  • Increased audio volume of The Dragons' Merchant encounter
  • Improved response times for board interactables
  • The Undertunnels board should now properly display the selected stash's interior
  • The Undertunnels board SFX should now properly follow the SFX volume settings adjustments
  • Temporarily disabled Hero Upgrade VO lines while we investigate repetition avoidance
  • Updated the implementation some buff items across all heroes so they more consistently apply when used with items with the same CD

ITEM BALANCE

Bass

  • Arguably The Dragons' best win-condition currently
  • CD 5 (from 4)
  • Damage 40 (from 50)
  • Scaling [20/40/80] (from [25/50/100])
  • Corrected an issue with this item’s Deadly enchant being double Crit damage instead of +50% Crit Chance

Black Lipstick

  • Lipstick weakens the top end where it's performing well while bringing up the early game where it's comparatively weak at enabling the early Tempo builds
  • Tempo [4/6/8/10] (from [3/6/9/12])

Bubble Gum

  • Corrected an issue where this item would not trigger "on use" triggers

Dragon Lighter

  • Very strong early game item
  • Burn 2/4/6/8 (from [4/8/12/16]

Flame Skirt

  • This item is currently too easy to play with, and easily forced
    • "Just buy every slow item"
    • This redesign aims to introduce additional nuance in using this item while keeping it playable
  • CD 5 (from 3)
  • Haste adjacent items 1/2/3 second(s)
  • When an adjacent item Slows, Burn [5/10/15] (from When you Slow, Burn [2/4/6])

Hoodie

  • This item is not finding a home currently, so we are redesigning it from an output item to a buff item
  • When you use a Friend, your items gain [--10/15/20] Heal
  • When you use a Dragon, your items gain [--10/15/20] Damage
  • When you use an Instrument, your items gain [--/10/15/20] Shield

Light Drone

  • Redesigned: this was a bit too similar to ISO-Belle, especially also being at Bronze, so we are doing something a little different with it
  • No longer a Toy
  • CD 3
  • This starts Flying
  • Slow an item [1/2/3/4] second(s)
  • Every 3rd use, Shield [50/100/200/400]

Jammer

  • One of The Dragons' top performing late-game items
  • Reduces enemy charge by 0.5 sec instead of half

Neon Sign

  • Enchant synergies are fun but some of them could be a bit better!
  • Now also enchants itself at the start of each fight

Puffer Jacket

  • This item underperforms at all phases. This change is intended to make it work better with Crit increases while making it work better with Tempo gen early
  • CD 4 (from 5)
  • Shield equal to [--/1/2/3] times this item's Crit Chance (from 1)
  • This has Crit Chance equal 5 times the Tempo you gained this fight (from [2/4/6/8])

Scaled Jacket

  • This was nerfed in pre-release testing and may have been over-nerfed
  • Burn equal to 20% (from 10%)

Shredder

  • This is a potentially interesting build-around item that is not seeing as much play as expected
  • Damage [25/50/100/200] (from [20/40/80/160])

Strobe Grenade

  • This experimental change moves it from the Slow line to the Haste line, while still providing high-end Tempo gain
  • Hastes instead of Slows (still affects all items)
  • Tempo trigger now triggers off Hastes
  • CD to 6 (from 5)

Ticket Terra

  • Tempo Gain/Spend lines are weaker compared to other lines, this aims to give more CD-based generation to those builds
  • Tempo [2/4/6/8] (from [2/3/4/5])

Tour Bus

  • Mak's quest reward now charges other enchanted items

Wings

  • Mostly to make the upgrades on this more meaningful while curbing its un-upgraded power
  • Haste [1/2/3] second(s) (from 2)

SKILLS

Draconic X

  • Corrected an issue where a Flying Dragon would trigger these Skills twice


Patch 17.0: Roughtown Rockstars August 5, 2026

NEW CONTENT

The Roughtown Rockstars expansion adds over 120 items, skills, encounters, and a new playable hero. The Dragons bring a musical revolution to the Bazaar!

The Dragons (Merchant)

  • All Heroes except the Dragons
  • Sells items from the Dragons

Equipment Van (Encounter)

  • The Dragons only
  • Get an Instrument

Ledger (Encounter)

  • Pygmalien only
  • Improve your Properties

Mama Bear (Encounter)

  • The Dragons only
  • Unique Skill trainer for the Dragons

Uitar Center (Merchant)

  • The Dragons only
  • Sells Instruments

SEASON 17 UPDATES

Leaderboard Rewards for Season 16

  • Annexian Invasion Champion (Rank 10 and up)
  • Annexian Invasion Paragon (Rank 100 and up)
  • Annexian Invasion Elite (Rank 1000 and up)

Prize Pass updates

  • Machine Dreams (Carpet)
  • Secrets of Shred Mak (Mak Skin)

Chests additions

  • Heavy Metal Stelle (Stelle Skin)
  • Item Skins for the Dragons

TOURNAMENT MODE TESTING

Tournament Mode testing continues

  • We are hopeful to have this out for everyone soon, but in the meantime, in order to play Tournament Mode, you must manually switch to the Public Test Realm branch on Steam
    • You can do this by right-clicking on the Bazaar in your Steam Library, selecting Properties and finding Game Versions and Betas
    • Enter the following Steam Access Code under Private Versions to unlock the Branch
      • 17IR8wb70MJOxCCh
    • Once the version is unlocked, you can select in the list
      • This will initiate a download
    • Note that you will need to use this same menu to return back to the normal version of the game
    • After the game updates, you will need to create a new account
      • This account will only be usable on this branch and does not interact with your normal Bazaar account
    • If the game doesn't load properly, try using Verify Game Files as switching branches like this can often cause issues
  • Tournament Mode can be freely shared by all streamers and content creators

GENERAL

  • Corrected an issue where enchantments being added or replaced could leave items with incorrect Gem displays

Max Health gained when leveling up now capped at 800

  • This primarily affects Level 12 onwards

Golden Enchant

  • Golden Enchants on value gain items now buffs the value gain instead of the item's own value

Gold-tier items

  • We decreased this too much last season
  • We have now increased the ramp rate so it starts slightly higher and ends around the same spot as before
  • This means on Day 6-8 it is still decreased, but catches up to old values by Day 9 and 10

Tooltip Fixes

  • Corrected some issues with overlapping or incorrectly spaced tooltips/labels

ENCOUNTER CHANGES

Chronos, Cobweb, Freiya, Hef and Knightshade

  • Corrected an issue with these Merchants where sometimes they would not spawn the right amount of items

Advanced Training

  • Can now add Instrument

Ahexa (Monster)

  • Now has Silver-tier Solar Farm (from Gold-tier)

Drone Operator (Monster)

  • Gained Pyrotechnic Drone (replaces Lightning Butterfly)

Ghost Pepper (Monster)

  • Gained Dragon Lighter (replaces Lighter)
  • Loses Fiery Skill

Harkuvian Rocket Trooper (Monster)

  • Gained Sparkler (replaces Eagle Talisman)

Likit

  • Can now spawn on Days 2 to 5 (previously was only Day 2)

Street Gamer

  • Gained Rin Chibi

Pol

  • Pyg can now see Pol on Day 4+

Product Demonstrator (Monster)

  • Gained the It Still Works skill
    • The first [1/2] times your items are destroyed, repair it

Prospero

  • No longer spawns Golden items
    • This stops this merchant from spawning strange items

Stew

  • Gained Dragon's Breath Mints (replaces Curry)

The Cult

  • You can now decline the Cult, however, the Cult gives no XP if you do not accept the membership

Weapons Platform (Monster)

  • Gained Power Bank (replaces Battery)

Wishing Fountain

  • Slightly improved the odds of finding higher value items

Yerdan (Monster)

  • Is now Diamond-tier
  • Gained a new setup:
    • Tournament Arena [Diamond]
    • Shielded Piggles Launcher [Gold]
    • Yo-Yo [Diamond]
    • Obsidian Premium Red Piggles [Diamond]
    • Obsidian Premium Green Piggles [Diamond]
    • Streaming Setup [Gold]

COMMON

Cosmic Amulet

  • Enchants now trigger off Crit or Flying item use

Coupon

  • Corrected an issue where this worked on Nufu

Foundation Robe

  • Corrected an issue with this item's enchants referencing the target's damage instead of your Regen like Foundation Robe's base effects
  • This addresses several infinite recursions with this item

DOOLEY

Armored Core

  • Base Shield 30/60/120 (from [40/80/160])

Bellelista

  • CD 6 (from 8)

Chemsnail

  • Starts at Gold-tier
  • Slow [1/2] item(s) (from [1/2/3])
  • Poison [6/12] (from [4/6])

Cybersecurity

  • Gains the Tech type

Hologram Projector

  • Can now transform into Legendaries

Power Drill

  • Starts at Silver-tier
  • CD [10/8/6] (from [12/10/8/6])

Rampage Module

  • Damage Buff [6/12/18] (from [7/14/21])

Remote Control

  • CD [8/7/6] (from [7/6/5])

Solar Farm

  • Starts at Silver-tier
  • CD [8/7/6] (from [7/6])
  • Regen [10/20/30] (from [10/20])
  • Haste 1 second (from [1/2])

Weaponized Core

  • Base Damage [30/60/120] (from [40/80/160])

KARNOK

Burning Temper (Skill)

  • While you are Enraged, your items have +[5/10/15/20] Burn (was incorrectly [3/6/9/12])

Piercing Rage (Skill)

  • Damage Buff [10/20/40/80] (from [10/20/30/40])

Piercing Temper (Skill)

  • Damage Buff [20/40/80/160] (from [20/40/60/80])

Aurora Vista

  • Starts at Silver-tier
  • CD 4 (from [5/4])
  • Crit Chance 20/30/40 (from 20)

Beast Call

  • Starts at Silver-tier
  • Haste a Friend and items adjacent to it for [1/2/3] second(s) (from Haste adjacent friends)

Black Mamba

  • Poison 3/6/9/12 (from 1)

Bagpipes

  • Gains the Instrument type

Honey Badger

  • CD [6/5/4/3] (from [7/6/5/4])

Outlands Terror

  • Starts at Silver-tier
  • CD [8/7/6] (from 8)
  • Damage [200/400/800] (from 300/600)
  • While you are Enraged, this has Lifesteal and its Cooldown reduced by half (from [3/5] second(s))

Rope

  • CD 4 (from 5)

Shotgun

  • Starts at Bronze-tier
  • Deal [20/40/80/160] (from [30/60/120])

Tranquil Sigil

  • When you Heal, gain [4/6/8] Rage (from 8)
  • When you Enrage, your items gain +[50/100/150] Heal (from Heal equal to % of Max HP)

Utility Belt

  • Trying something else with this item
  • CD 4
  • Starts at Bronze-tier
  • Reload an item
  • Adjacent items have their cooldowns reduced by [3/6/9/12]%

JULES

Apron

  • CD 6 (from 7)
  • Shield 20 (from 40)
  • When you use a Food, this gains [10/20/40/80] Shield (from When you sell a Food)

Attachment Set

  • When you use a Tool, Shield (from "When you use a Weapon Tool")

Baked Potato

  • CD 6 (from 4)
  • Multicast 2 (from 1)
  • Heated: -2s CD (from Heated: this has +1 Multicast)

Birthday Cake

  • Base Crit Chance 25 (from 30)
  • This has +5/10/15/20% Crit Chance for each Day of the run (from Start of Day)
    • This means if you buy it at Silver on Day 5, it'll be +50% already

Blueberry Pie

  • CD 4 (from 5)
  • Shield [25/50/100/200] (from [20/40/80/160])

Chopsticks

  • Starts at Silver-tier
  • CD 6 (from [8/7/6/5])
  • Damage 10 (from 5)
  • Multicast [2/3/4] (from 2)

Decanter

  • Chilled: Reduces cooldown by 2s (from 1s)

Durian

  • Shield [20/40/80/160] (from [10/20/40/80])

Excellent Vintage

  • CD 6 (from 7)

Jambalaya

  • Starts at Bronze-tier
  • Burn [1/2/3/4] (from [2/4/6])
  • No longer Regens
  • When you gain Regen, this and another item gains +[1/2/3/4] Burn for the fight (from a Burn item gains +[2/4/6] Burn)

Pancakes

  • CD 6 (from 4)
  • Multicast 2 (from 1)
  • Heated: -2s CD (from Heated: this has +1 Multicast)

MAK

Bloodthirst (Skill)

  • Damage Buff [15/30/60/120] (from [20/30/40/50])

Apothecary

  • Now also charges on Freeze

Barbed Claws

  • CD 5 (from 6)

Cloud Wisp

  • CD 4 (from 5)

Goop Flail

  • Damage 10 (from 1)

Infused Bracers

  • CD 4 (from [6/5/4])

Mirror

  • Can now transform into Legendaries

Pendulum

  • Starts at Gold-tier
  • Charge [1/1.5] (from 1)

Runic Daggers

  • Starts at Gold-tier
  • CD 4 (from 6/5/4)
  • Damage 20/40 (from 10)

Staff of the Wise

  • CD 9 (from 10)

Viper Cane

  • CD 4 (from 6)
  • Damage 10/20/40 (from 10)

Vitality Potion

  • Enchants now scale to the item's Heal, effectively doubling at Diamond

PYGMALIEN

Golden Enchant

  • Added missing golden enchants to the following items:
    • Hypergreens
    • Premium Piggles
    • Riceballer
    • Skyscraper
    • Spacescraper
    • Sponsored Apparel
    • Streaming Setup

Investment Pitch (Encounter)

  • Investment Package
    • Enchant your leftmost item with Golden (from Double your Income)

Apropos Chapeau

  • CD 6 (from 7)
  • Scaling [10/20/30] (from [6/9/12])

Dragon's Tooth

  • Starts at Silver-tier
  • CD 5 (from 10)
  • Deal 10 Damage (from 10/20)
  • At the start of each fight with Dragon Tooth, spend 3 Gold and your Weapons permanently gain +[--/4/8/12] Damage
  • Now also tracks the amount of damage gained this run

Ganjo

  • Gains the Instrument type
  • CD 4s (from 5)
  • Buffs [10/20/30/40] (from [10/15/20/25])

Golf Clubs

  • Damage Scaling [10/20/40/80] (from [10/20/30/40])
  • Damage Scaling also triggers off Slow (from Heal only)

Jabalian Drum

  • Gains the Instrument type

Laser Security System

  • Starts at Gold-tier
  • Damage 50 (from 20)
  • CD [7/6] (from [9/8/7])
  • Scales off Relic and Property use (from Property only)

Lemonade Stand

  • Gains the Food type

Piggles Launcher

  • CD 6 (from 7)

Skyscraper

  • CD 9 (from [10/8])

Spacescraper

  • CD 5 (from [6/5])

Subscraper

  • CD 6 (from 7)

Spiky Shield

  • CD 6 (from [9/8/7/6])
  • Shield 20/40/80/160 (from [40])

Truffles

  • Value Buff [1/2/4/8] (from [1/2/3/4])

STELLE

Expert Pilot (Skill)

  • Buffs 10/20/40/80 (from 10/20/30/40)

Airplane Glue

  • Buffs to [8/16/24/32] (from [10/20/30/40])

Chicken Cannon

  • Starts at Silver-tier

Compass

  • Starts at Silver-tier

Flare Gun

  • Burn 5 (from 10)

Observatory

  • Enchants now trigger off adjacent item or flying item use

Portable Shield Generator

  • Starts at Gold-tier
  • Charge adjacent Shield items [1/2] second(s) (from Shield 10)
  • Shield Scaling [10/15] (from [6/12/18])

Ramming Balloon

  • Starts at Bronze-tier
  • This starts Flying
  • Deal 20 Damage (from [15/30/60])
  • When you Shield, this gains +[10/20/40/80] Damage for the fight (from [15/30/60])

Security Drone

  • CD 5 (from [8/7/6/5])
  • At the start of each fight, this starts Flying (from While this is Flying, its cooldown is reduced by 2 seconds)

Solar Drone

  • CD 4 (from 6)
  • This starts Flying
  • Shield [10/20/40/80] (from 10)
  • Burn 1/2/3/4 (from When you Burn, +Shield)

Squirrel Suit

  • Updated this item's implementation so that it works more consistently with other items with the same Cooldown with start/stop timings
  • Also applied to Bird Cage, Airplane Glue and Tugboat

Weather Machine

  • CD [5/4/3] (from 5)
  • Freeze and Slow no longer scale duration

VANESSA

Barrel

  • Base Shield 30 (from 10)
  • Shield Scaling [15/30/60/120] (from [10/20/40/80])

Cannonade

  • Damage [200/300] (from [200/400])

Cove

  • When you sell an item, this gains +[1/2/3/4] value (from [1/1/1/2])

Cyber-Sai

  • Damage Scaling [10/15/20] (from [10/20/30])

Katana

  • Damage [15/30/60/120] (from [8/16/32/64])

Musket

  • When you Burn (from When you Burn with an adjacent item)
  • Damage Scaling 15/30/60 (from 25/50/100)

Piano

  • Gains the Instrument type

Powder Keg

  • Corrected an issue where this would not count as used for certain triggers when this fired due to it being destroyed

Scimitar of the Deep

  • Poison equal to 25% (from 50%)

Turtle Shell

  • Starts at Silver-tier
  • CD 8 (from 10)
  • Shield Scaling to 10/20/30 (from 15/30)

Wetware

  • CD 5 (from 6)
  • When you Shield, an item gains +[5/10/20/40] damage (from When you use a Weapon, this gains Shield)

7-1-2026

Hotfix 16.2: June 17, 2026

This Mid-Season Patch focuses on reducing the power of several prominent end game builds

GENERAL CHANGES

  • Slightly reduced the rate of Gold-tier and Diamond-tier items

Farai

  • Corrected The Tester’s Package to be 1 XP instead of 2 XP

ITEM CHANGES

Buster

  • Now only destroys on its first destroy

Caracal

  • Silver-tier
  • 10/20/40 damage (from 5/10/20/40)

Crude Tools

  • CD 6/5/4 (from 5/4/3)

Experimental Garage

  • Gained the Tech type

Gramophone

  • CDR 20/30% (from 20/35%)

Hang Glider

  • Damage Scaling to 20/40/80 (from 25/50/100)

Ice Swan

  • Gold-tier
  • Freezes for 2/1 (from 3/2/1)

Instant Noodles

  • Reworked to better work with Chopsticks
  • CD4
  • Burn 2/4/6/8
  • Regen 2/4/6/8
  • When you use an adjacent Tool, charge this 1s

Portable Shield Generator

  • Gained the Tech type

Radar Dome

  • Gained the Tech type

Runic Claymore

  • CD 6/5 (from 7/6)
  • Damage to 10% Max Health (from 15%)

SKILL CHANGES

Sharp Corners, Defender’s Flames and Toxins

  • When you use a Shield item (from When you Shield)


Patch 16.1: Hotfix July 6, 2026

GENERAL

Flying

  • Corrected a number of items with self-start/stop flying where they were not correctly flying before applying damage or shield

Reroll Costs

  • Corrected the reroll costs on several merchants

ENCOUNTERS

Futura

  • Reverted upgrade option back to max of Gold-tier
    • While we liked the simplification, this is causing a significant power spike and is basically the only option for most players
    • We may re-examine this option again later

Farai

  • Various fixes to Packages that spawn at the wrong-tier for different heroes

Mimic

  • Corrected an issue where the Bronze tier Mimic got lost and was showing up in end-game encounters

Wishing Fountain

  • Costs increased slightly per day
  • Corrected an issue where certain items were showing up way too often here (Gumballs and the like)
  • Corrected an issue where was showing up in the 3rd slot instead of 2nd
  • Corrected an issue where on Days 11+ this would sometimes not spawn all options
  • Updated this encounter so that only Mak can get Reagents

ITEMS

Buster

  • Corrected an issue where this could sometimes fire multiple times in a certain scenarios

Cake Batter

  • Shield scaling to 8/16/24 (from 10/20/30)

Raffle Ticket

  • Now triggers an initial value assignment on Buy
  • You can still wait for Level Up for a new value

Refrigerator

  • Regen 1/2/3/4 (from 2/4/6/8)
  • No longer triggers on Freeze

Resistance Bands

  • Corrected an issue where this was not giving Max HP properly
  • Corrected an issue where an enemy ghost with this item would buff the player’s Max HP

Wallace

  • No longer scales on CD

Original Patch

Ranking/Rating Changes

  • We are making several adjustments to the current ranking system with the following goals:
    • Make it harder to achieve Legendary Rating
    • Decrease the time to climb to your expected Rating range once you reach Legendary
    • Reduce the punishment for not hitting 10 wins at high rating values
  • Legendary players now start at 800 Rating
  • Rating losses have been significantly reduced, more so at the lower wins end
  • Reduced the ranking point changes for Gold and Diamond tier, requiring a higher average wins to achieve the next tier

Economy Changes

  • Starting Income 5 (from 7)
  • We are trying to shift some stuff around in the economy, so we are lowering the base Income but improving a variety of economy nodes

Tournament Mode Testing

  • Tournament Mode has arrived for Public Testing
  • As this is a testing environment, please be aware that there may be bugs, interruptions and unannounced downtime/maintenance of this branch
  • In order to play Tournament Mode, you must manually switch to the Public Test Realm branch on Steam
    • You can do this by right-clicking on the Bazaar in your Steam Library, selecting Properties and finding Game Versions and Betas
    • Enter the following Steam Access Code under Private Versions to unlock the Branch:
      17IR8wb70MJOxCCh
    • Once the version is unlocked, you can select PTR in the list
    • This will initiate a download
    • Note that you will need to use this same menu to return back to the normal version of the game
  • After the game updates, you will need to create a new account
    • This account will only be usable on this branch and does not interact with your normal Bazaar account
  • If the game doesn't load properly, try using Verify Game Files as switching branches like this can often cause issues
  • Tournament Mode can be freely shared/streamed by all

SEASON 16 UPDATES

Leaderboard Rewards for Season 15

  • Arsonist Champion (Rank 10 and up)
  • Arsonist Paragon (Rank 100 and up)
  • Arsonist Elite (Rank 1000 and up)

Prize Pass updates

  • The Dunes (Carpet)
  • Gnash Stash (Stash)

Chests additions

  • Daughter Day Jules (Jules Skin)
  • Alchemical Rigor Mak (Mak Skin)
  • Item Skins for Dooley and Jules

ENCOUNTERS

Annexed Army (Monster)

  • Day 10
  • Diamond-tier

Aurora Dome (Encounter)

  • Diamond-tier
  • Days 8+
  • Improve your items without a CD

Capital Punisher

  • Day 7
  • Gold-tier

Farmer's Market (Encounter)

  • Diamond-tier
  • Jules Only
  • Days 8+
  • Improve your Food items

Launch Tower (Encounter)

  • Diamond-tier
  • Stelle Only
  • Days 8+
  • Improve your Flying items

Private Pitchfork

  • Gold-tier
  • Days 6+
  • Sells neutral items

Robotics Factory (Encounter)

  • Diamond-tier
  • Stelle and Dooley
  • Days 8+
  • Improve your Tech items

Salvage Yard (Encounter)

  • Diamond-tier
  • Days 4+
  • Transform your Stash items into Loot items based on their tags

Stickybeans

  • Gold-tier
  • Days 6+
  • Sells items from other Heroes

Tomb of the Ancients (Encounter)

  • Diamond-tier
  • Mak Only
  • Days 8+
  • Improve your Relics

Wishing Fountain (Encounter)

  • Gold-tier
  • All Days
  • Make a wish for random items

ENCOUNTER CHANGES

Free Item Encounters (Right Side Options)

  • These now have rarity and give items of that rarity
  • These will generally offer, on average, higher rarity than you can get in shops or other nodes on the same day

Apothecary (Encounter)

  • Double node now costs 5 gold (from 10)

Borrow

  • Days 1-2 only

Byg

  • He is champion, why is he Silver-tier?
  • Now Legendary-tier

Cache of Riches

  • Gold 5/7/10 (from 3/4/5)

Farai

  • Gold-tier again
  • This returns Farai back to normal after the Event
  • Corrected an issue where the options Farai spawns if you have a package appears in a random order

Futura

  • Upgrade items 1 Tier (instead of to Gold)

Invest in Yourself

  • Income 1/2/3 (Days 1/2, Days 3/4, Days 5/6)

Library

  • Day 3+

Look for Spare Change

  • Now spawns 4 Spare Change

Mod Squad (Monster)

  • Gained an interesting new item
  • Beautiful Friendship is now Silver-tier

Mountain Pass

  • Reduced some of the Gold rewards from this Encounter

Strange Mushroom

  • Trade it for something now gives a Medium item

The Tester

  • Dooley and Stelle
  • Day 1+
  • Hero items only

Truffle Farming

  • Now spawns 2 Truffles

Wink

  • Now gives 10 Prestige

COMMON

  • Corrected a number of tag and hidden tag inconsistencies with Skills

Creeping Chill, Frostfire, Initial Chill, Paralytic Poison and Stunning Strike (Skills)

  • Standardized these to 2/3/4 second(s)

Finesse Shield

  • Added to Jules, Stelle and Karnok (from Dooley only)
  • The first 4/8 times you Haste, charge a Shield item 1 second

The following items now start at Silver-tier:

  • Gorgon Spore, Icicle, Lag-bolt, Magma Core, Spark Plug

Candy Mail

  • At the end of a fight with this, adjacent items permanently gain [20/40/60/80] Shield and permanently Destroy this

Dragon Wing

  • CD 6 (from 7)

Epicurean Chocolate

  • At the end of a fight with this, adjacent items permanently gain [20/40/60/80] Damage and permanently Destroy this

Junkyard Club

  • When you sell this, get 2 Loot items (from +Damage)

Junkyard Repairbot

  • When you sell this, get 2 Loot items (from +Heal)

Raffle Ticket

  • When you Level Up, set this item's value to a number between 0 and [5/10/20/40]

Reroll Token

  • Shiny now spawns another Reroll token

Super Syrup

  • At the end of a fight with this, adjacent items permanently gain [10/20/30/40]% Crit Chance and permanently Destroy this

Temporary Shelter

  • CD 6
  • Shield [60/120/240/480]
  • When you sell this, get 2 Scrap
  • No longer scales Shield

DOOLEY

Ancient Technology (Skill)

  • Your leftmost Relic has +1 Multicast

Data Transfer (Skill)

  • When you use a tech item, your items gain +[2/4/6] (from adjacent items gain [3/6/9])

Liquid Cooled (Skill)

  • [2/4] triggers (from [5/10])
  • No longer has a size restriction

Primal Energy (Skill)

  • Damage buff to [5/10/20/40]

Well-oiled Machine (Skill)

  • When you use a Core, reduce an item's CD by 8% (from 5%)

3D Printer

  • starts at Diamond-tier

Angry Balloon Bot

  • CD 5 (from [7/6])
  • Damage [25/50] (from 10)

Armored Core

  • Shield [40/80/160]

Beta Ray

  • CD 6 (from 7)

Char Cole

  • Burn [2/4/6/8] (from [3/4/5/6])

Critical Core/The Core/Primal Core/Weaponized Core

  • Damage [40/80/160]

Crude Tools

  • CD [5/4/3] (from [7/6/5])
  • Now also charges Relics
  • CD reduction removed

Cryosphere

  • CD [11/10] (from 10)
  • Freeze 2 seconds (from [2/3])

Flint Stones

  • Burn [3/6/9/12] (from [4/6/8/10])

Ignition Core

  • Burn to [4/8/12] (from 4)

Miss Isles

  • Damage scaling [5/10/20] (from [5/10/15])

Nanobot

  • Damage per Friend [10/20/40] (from [15/20/25])

Race Carl

  • CD 8 (from [9/8/7])
  • Damage to [100/200/400] (from 100)

Trojan

  • CD to 4 (from 6)
  • Poison to [8/16] (from [3/6])

Wallace

  • CD 3 (from 6)
  • Shield scaling [5/10/20/40] (from [10/20/30/40])
  • Now scales Shield before applying Shield

Welding Helmet

  • Burn [3/6/9/12] (from [3/5/7/9])

YLW-M4NT1S

  • CD 5 (from [7/6/5])

JULES

Start of Run

  • You can now start with either a Stove or a Cooler

Chef Brolin (Level Up)

  • Now appears on Level 3 instead of Add Cooler
  • Add Stove/Cooler options now gives a matching item of the same type

Cheese Wheel

  • CD [7/6/5] (from [8/7/6])
  • Shield to 20 (from 5)

Cooler

  • Shield 30 (from 15/30/45)
  • When you Freeze, this becomes Chilled and gains [15/30/60] Shield (from Chilled for 2 seconds and [15/30/45])

Cornucopia

  • CD 3 (from 4)
  • Heated effect now charges Chilled and Chilled effect now charges Heated items

Durian

  • Starts at Bronze-tier
  • Shield [10/20/40/80] (from [20/40/80])
  • Heated: Slow [2/3/4/5] items (from [3/4/5])

Dragon Steak

  • Burn Equal to this item's Crit Chance (from Burn 10)
  • Base Crit Chance: [25/50]%
  • Heated: Your other items have +[25/50]% Crit Chance"

Farmer's Market

  • No longer gives Max HP on sell

Imu

  • Burn [3/6/9] (from [4/6/8])

LauLau

  • Chilled: This item's CD is reduced by 2 seconds (from Crit Chance)

Meat Grinder

  • Starts at Bronze-tier
  • Damage [20/40/80/160]

Refrigerator

  • Starts at Bronze-tier
  • Shield [10/20/40/80] (from [30/60/90])
  • Regen [2/4/6/8] (from [3/6/9])
  • When you use a Chilled item or Freeze (from When you Freeze)

Rolling Pin

  • Damage Scaling [25/50/100/200] (from [25/50/75/100])

Santoku

  • Starts at Silver-tier
  • CD 4 (from 5)
  • Damage [10/20/40]

Salt

  • Starts at Gold-tier
  • CD 3 (from 5/4/3)
  • Adjacent items gain 10/20% Crit
  • When you Crit, Burn 3/6

Sorbet

  • When you crit with another item (from When you Crit)

Tea Siphon

  • Burn [8/16/24] (from 8/12/16)

Jumbo Wok

  • Burn [6/12] (from [6/9])

Ulu-Knife

  • Chilled: Haste this 1 second(s)

KARNOK

Peak Rage (Skill)

  • While you are Enraged, your items have +[10/20/30/40]% Crit Chance (from [20/30/40/50])

Battle Axe

  • Damage 100 (from [60/120/180/240])
  • When you Enrage, this gains [60/120/240/480] Damage (from [60/120/180/240])

Beast Call

  • CD 4 (from [6/5/4/3])
  • Haste an adjacent Friend [1/2/3/4] second(s)

Fairy Circle

  • When you Slow or Freeze one of your items, Charge it [1/1.5] second(s)

Messenger Sparrow

  • CD [6/5/4] (from [5/4/3])

Resistance Bands

  • Gain +1% Max Health (from 10/20/40)

Steel Bramble

  • When your enemy uses an item, gain [2/4] Rage (from [1/2/3])

Wolverine

  • CD 8 (from [9/8/7])
  • Deal 20 Damage (from [10])
  • Damage scaling [10/20/40] (from [10/20/30])

MAK

Frozen Secrets (Skill)

  • The first 4/8 times you use a Relic each fight, Charge a Freeze item 1 second

Calcinator

  • CD 6 (from 7)
  • Burn 8 (from 6)
  • No longer costs Gold to generate Chunk of Lead

Chunk of Gold

  • Sell Price [2/4/6/8] (from [3/5/7/9])

Orly

  • When you Crit, this and another item starts Flying (from When you Crit, an item starts flying)

Quill and Ink

  • If this is not adjacent to a Weapon, it has +1 Multicast (from If you have no other Weapons, this has +1 Multicast)

Rainbow Staff

  • Burn and Poison [6/12/18] (from [6/9/12])

Retort

  • Poison 8 (from 6)
  • No longer costs Gold to generate Chunk of Lead

Spider Fern

  • Poison [4/8/12] (from [4/6/8])

Test Subject Alpha

  • CD 5 (from [6/5])
  • Damage 100 (from 50)
  • Poison [30/60] (from [30/50])

Thrown Net

  • Gains the Trap type

Vat of Acid

  • Burn and Poison [5/10] (from [6/12])

PYGMALIEN

Industrialist (Skill)

  • The CD of your Properties and Vehicles are reduced by [5/10]% (from Properties only)

Prime Real Estate (Skill)

  • When you use a Property or Vehicle, adjacent items gain [5/10/15]% Crit Chance (from Properties only)

Reinforced Steel (Skill)

  • When you use a Property or Vehicle, your items gain [5/10/15] Damage and Shield (from Properties only)

Abacus

  • CD 4 (from [5/4/3])
  • Value in combat [10/15/20] (from [5/10/15])

Jabalian Drum

  • Starts at Silver-tier
  • Haste [1/2/3] second(s)
  • Damage Buff [3/6/12]

Ledger

  • This is mostly a QOL change to make this item require less shuffling around
  • Now gives value to both leftmost and rightmost items

Skyscraper

  • Multicast 2 Base (from If you have 5 or less items, +1 Multicast)

Stained Glass Window

  • CDR no longer has item count restrictions

VIP Pass

  • Haste your highest value item [1/2/3] second(s) (from Property only)
  • When you use an adjacent item, it gains [2/4/6] value (from [4/6/8], Properties only)

STELLE

Master Mechanic (Skill)

  • Renamed from Repair Mechanic
  • Stelle-only (from all Heroes)
  • Silver-tier
  • Now repairs 1/2/3 items

Balloon Engine

  • Burn [3/6/9/12] (from [3/5/7/9])

Bird Cage

  • Shield [75/150/300] (from [100/150/200])

Boom Boom Bot

  • Tech type
  • Damage 80 (from [40/80/120/160])
  • Scaling [20/40/80/160] (from [20/40/60/80])

Eject Button

  • Shield [10/20/40] (from [10/20/30])

Flame Jet Drone

  • Gains Tech type

Grabinator

  • CD [7/6] (from [8/7])

Hang Glider

  • Damage [40/80/160] (from [50/100/200])

In-Flight Meal

  • Scaling [50/100/200] (from [50/75/100])

Kite

  • CD 4 (from 5)

Molten Ball Blaster

  • Burn [10/20/30/40] (from [10/15/20/25])

Ornithopter

  • No longer gives Flying items Damage

Oxygen Mask

  • When you use another item (from Tool or Vehicle)

Oxygen Tank

  • Heal [75/150/300] for each Vehicle (from [75/100/125])

Pilot's Wings

  • The current design has limited use and too many restrictions
  • When you use a Flying item, Haste it for [1/2/3] seconds

Recycler Bot

  • Gains Tech type

Solar Drone

  • Shield [5/10/20/40] (from [5/10/15/20])

Steam Washer

  • Burn [7/14/21/28] (from [8/12/16/20])

Vortex Cannon

  • CD 4 at Gold/Diamond (from [5/4])

Windbreaker

  • Shield [25/50/100] (from [25/50/75])

VANESSA

Ice Bullets (Skill)

  • The first [4/8] times you use an Ammo each fight, Charge a Freeze item 1 second (from Freeze an item for 1 second, first [1/2] times)

Calico

  • Damage [20/40/80/160] (from [15/30/60/120])

Catfish

  • Poison scaling [3/6/9/12] (from [2/4/6/8])

Cauterizing Blade

  • Burn 6 (from 2)
  • Scaling [10/20/40] and [3/6/9] (from [10/20/30] and [2/4/6])

Chum

  • Scales Aquatic and Food Crit Chance (from Aquatic only)

Dart Launcher

  • Ammo 3
  • Remove Damage and Weapon tags
  • Remove adjacency requirements from Slow and Poison

Flagship

  • [35/70/140] (from [40/80/160])

Grappling Hook

  • CD 6 (from 7)
  • 2 targets all tiers (from [1/2/3/4] targets)
  • Haste [1/2/3/4] second(s) (from Slow [1/2/3/4] second(s))

Ice Pick

  • Damage [15/30/60] (from [15/30/45])

Jitte

  • Scaling [10/20/40] (from [10/20/30])

Mantis Shrimp

  • Damage Scaling [10/20/40/80] (from [10/15/20/25])
  • Burn Scaling [2/4/6/8] (from [2/3/4/5])

Mr. Richardson

  • Shield Scaling [5/10/20] (from [5/10/15])

Old Saltclaw

  • Damage Scaling [5/10/20] (from [5/10/15])

Nesting Doll

  • Gains 1 Ammo at day start at all rarities (from [1/2/3] Ammo at day start)
  • Shield equal to [5/10/15] times this item's Ammo (from this item's Ammo)

Powder Horn

  • CD 3 (from 4)

Ramrod

  • CD 4 (from 3)

Seaweed

  • Heal scaling [5/10/20/40] (from [5/10/15/20])

Stealth Glider

  • You take 25% less damage (from 10% less damage for each non-Glider Flying item)
  • Your Flying items have their CDs reduced by 1 second (new)

Torpedo

  • Damage scaling [40/80/160] (from [40/80/120])

6-17-2026

Hotfix 15.2

GENERAL

Patch Cadence

  • In earlier Seasons, we had done a mid-season patch. In more recent Seasons, we tried an approach where we hotfixed things based on various factors. This has some advantages but one big disadvantage is that it is unpredictable, especially for our players. So we are going to try and go back to the more fixed cadence where we do a Mid-Season Patch instead so you always know there's something coming.

Tournament Mode (Coming Soon)

  • We have been working on a synchronous mode where players can play in a limited lobby
  • While this feature is close, we do not have a specific release date for you at this time
  • Join us later today at 12 PM Pacific (3 Eastern) today at twitch.tv/boosterstuff for a Live demonstration!

ENCOUNTER CHANGES

A Strange Mushroom

  • Friend option now gives a Friend from any Hero

Library (Encounter)

  • Corrected an issue with the random Skill option only spawning Silver-tier starting skills
  • Hire a Teacher
    • Cost to 20 (from 15)

Mimic

  • Corrected an issue with Mimics spawning too often

ITEM CHANGES

Item Scaling

  • A number of flat output items have had their tier-scaling adjusted that were missed in previous passes, including: Chaff, The Core, Pearl, Runic Double Bow, etc.

Barbed Wire

  • CD +1

Boosted Saucer

  • Corrected an issue where this did not charge if you destroyed an enemy item

Burnacuda

  • CD 3 (from 2s)
  • Ammo 1/2/3/4 (from 2)
  • Burn 3 (from 2/4/6/8)

Cutlery Forge

  • Burn 2/4/6 (from 4)

Drone Crusher

  • This item has been interesting but is probably doing too much, additionally, transform and Drones seems to have some conflicting philosophies
    • This is a temporary balance adjustment, expect a more solid rework next season
  • CD 5 (from 4)
  • No longer has the Tool tag
  • Corrected an issue with this item's enchants not working when the Drone was used by Drone Crusher

Hammock

  • Buffs 3/6/9/12 (from 4/8/12/16)

Holsters

  • Diamond-tier (remains 2s at Diamond)
  • Gains Tool tag

Hunter's Pack

  • Gold-tier
  • Scaling 2/4% (from 2/3/4%)

Hydrogen Tank

  • Gold-tier
  • Haste 2/3s (from 1/2/3s)
  • Burn 100/200 (from 100/150/200)

Lavaroller

  • Corrected an issue where the scaling triggered when the enemy destroys an item

Private Hot Springs

  • This change addresses an issue where this item counted as both a Regen item for some effects, but not for others
    • This type of effect is mechanically more suitable for Skills
  • Regen equal to this item's Burn (from You have 20/40/60 Regen for each Frozen item)

Rampage Module

  • Damage Buff 7/14/21 (from 8/16/24)

Wind Dragon

  • Fun to play but just a little slow to get started, especially without Flying Potion
  • This and another item starts Flying (from An item starts Flying)

Zarlic

  • Haste for 1s (from 2s)

SKILL CHANGES

Ice Bullets/Frozen Secrets

  • 1/2 triggers (from 3/6)

Iron Sharpens Iron

  • 2/3/4 Scaling (from 2/4/6)

Loaded Fury

  • Gold-tier
  • 2/4 Scaling (from 2/3/4)

6-2-2026

SEASON 15

Leaderboard Rewards for Season 14

  • Monster Mash Champion (Rank 10 and up)
  • Monster Mash Paragon (Rank 100 and up)
  • Monster Mash Elite (Rank 1000 and up)

Prize Pass updates

  • Steady Hand (Carpet)
  • Bat Altar (Stash)

Chests additions

  • Knockout Stelle (Stelle Skin)
  • Morning Routine Pygmalien (Pygmalien Skin)
  • Item Skins for Karnok and Mak

Seasonal Store Content

  • Crash Site Seasonal Cosmetics returns!
  • Board: Crash Site
  • Album: Area 67
  • Carpet: Streamscape
  • Card Back: Eye of the Vessel
  • Stash: Crystal Cache
  • Bank: Excavation Pan

Enchantments

  • Corrected a number of systemic issues with Enchantments being incorrectly tagged and eating certain buffs/effects or not benefiting from certain buffs
  • for example, Cinders buffing a Fiery enchanted item that buffs Burn items
  • Continued with standardization pass of enchantment values, focusing on active versions of Heavy, Icy and Turbo, as well as Deadly that passively buffs other items

Announcements

  • Added announcement area to notify users of patch/downtime

SFX on Mac

  • Corrected an issue where there is sometimes a popping noise when playing on Mac

Sell Hotkey

  • Fixed the Sell hotkey not working on some devices

NEW ITEMS

COMMON

Reroll Token

  • Diamond-tier
  • When you sell this, reroll your hourly Encounters

DOOLEY

RAMpage Module

  • Small Tech
  • Silver-tier
  • When you Slow, Poison or Freeze, adjacent items gain 8/16/24 Damage and 1/2/3 Burn

JULES

Laurel's Bouncy Ball

  • Small Toy
  • Gold-tier
  • CD 3
  • Haste 2 other item(s) for 1/2 second(s)
  • When this Hastes an adjacent item, charge this 1 second

KARNOK

Caracal

  • Small Friend Weapon
  • Bronze-tier
  • CD 5
  • Deal 5/10/20/40 Damage for each Type this has
  • Haste a small item for 1 second(s)
  • At the start of each day, this gains a random Type

MAK

Wind Dragon

  • Medium Friend Dragon Weapon
  • Silver-tier
  • CD 5/4/3
  • An item starts Flying
  • When you use a Dragon or a Flying item, Haste it for 1 second(s) and deal 10/15/20 damage

PYGMALIEN

Fountain

  • Medium Aquatic Property
  • Silver-tier
  • CD 4 seconds
  • Slow 1/2/3 item(s) for 2 second(s)
  • Charge your Heal and Regen items 1 second

STELLE

Atlas

  • Medium Tool
  • Silver-tier
  • When you fight a Monster, this permanently gains +1/2/3 value
  • Quest 1 — Visit a Gold-tier Encounter: When you sell this, get 2 Loot items
  • Quest 2 — Visit a Diamond-tier Encounter: When you sell this, gain 2 XP
  • Quest 3 — Visit a Legendary-tier Encounter: When you sell this, get a small or medium Legendary item

Compass

  • Small Tool
  • Bronze-tier
  • When you visit a non-Merchant or a non-Monster encounter, this permanently gains 1/2/3/4 value
  • When you sell this, reroll your hourly Encounters

Drone Crusher

  • Medium Vehicle Tool
  • Silver-tier
  • CD 4
  • Use and destroy adjacent small Drones
  • When your items are destroyed, transform them into Small Drone(s) and Burn [4/8/12]
  • Your Drones have their cooldowns reduced by [0.5/1/1.5]s

VANESSA

Burnacuda

  • Small Aquatic Friend
  • Bronze-tier
  • CD 2
  • Ammo 2
  • Burn 2/4/6/8
  • Haste an adjacent item for 1 second(s)

NEW SKILLS

COMMON/SHARED

Scavenger

  • This was from a previous in-Season event
  • When you Level Up, get a small item from another Hero

Burning Blade

  • The first [4/8] times you use a Weapon each fight, Charge an Burn 1 second(s)

Merchant Club

  • When you visit a Merchant, a random item costs [1/2/4/8] less Gold.

Poison Flame

  • When you Poison, your Burn items gain +[--/1/2/3] Burn for the fight

Poison Forge

  • When you Poison, your Weapons gain +[2/4/6] Damage for the fight

Defender's Flames

  • When you Shield, your items gain +[1/2/3] Burn

Defender's Toxins

  • When you Shield, your items gain +[1/2/3] Poison

Flashpoint Toxins

  • When you use an Ammo item, your items gain +1/2/3 Poison

NEW SKILLS — DOOLEY

Tech Savvy

  • The Cooldown of your Tech items is reduced by 5%/10%

Data Transfer

  • When you use a Tech item, adjacent items gain +3/6/9 (Damage, Shield and Heal)

NEW SKILLS — JULES

Catch of the Day

  • Your items have 2/4/6% Crit Chance for each Food or Aquatic item you have

Sous Chef

  • The first time you use a Food each fight, Haste 1/2/3 Tool(s) for 2 seconds(s)

NEW SKILLS — KARNOK

Burning Rage

  • When you become Enraged, your Burn items gain +[3/6/9/12] Burn for the fight

Blight Rage

  • When you become Enraged, your Poison items gain +[3/6/9/12] Poison for the fight

Piercing Rage

  • When you become Enraged, your Weapons gain +[10/20/30/40] Damage for the fight

Suppressing Fire

  • The first 3/6 times you use an Ammo item each fight, an enemy item has its cooldown increased by 5%

NEW SKILLS — MAK

Catalytic Converter

  • When you buy or upgrade a Skill, get a Catalyst

Ancient Weapons

  • When you use a Relic, your Weapons gain +[3/6/9] damage for the fight

NEW SKILLS — PYGMALIEN

Snowball Fight

  • The first 4/8 times you use a Toy each fight, Charge a Freeze item 1 second(s)

Playful Arsonist

  • The first 4/8 times you use a Toy each fight, Charge a Burn item 1 second(s)

NEW SKILLS — STELLE

Vector Command

  • When you use a Vehicle or Drone, your items gain +[3/6/9] Damage

Hot Wheels

  • When you use a Vehicle or Drone, your items gain +[1/2/3] Burn

Evasive Maneuvers

  • When you use a Vehicle or Drone, your items gain +[3/6/9] Shield

NEW SKILLS — VANESSA

Execute

  • The first time your opponent falls below 20% Max Health each fight, deal 9999 damage

NEW ENCOUNTERS

Apothecary

  • Day 3+
  • Gold-tier
  • Buffs defensive items

Drone Operator (Monster)

  • Day 5
  • Gold-tier

Farai

  • Day 2+
  • Gold-tier
  • HELP WANTED: Urgent deliveries

Library

  • Day 2+
  • Gold-tier
  • A quiet place to learn some Skills

Gunpowder Cache

  • All Days
  • Silver-tier
  • Karnok, Mak and Vanessa
  • Get a Gunpowder (+Ammo)

Moonlit Meadow

  • All Days
  • Silver-tier
  • Jules and Mak
  • Get a Moon Lily (+Regen)

ENCOUNTERS

Item Spawners

  • Corrected an issue a number of encounter options that could only drop one specific item could fail due to the player already having a copy of that item

Advanced Training

  • Now has Potion and Dragon tags

Aimbot

  • Gold-tier (from Silver)
  • Now spawns for Stelle also

The Antiquarian

  • No longer spawns for Jules and Stelle

Artisan Dunes

  • The improvement node for this encounter can now be used 3 times, at 10g each

Castaway Corsair

  • Gains Compass (in place of Cinders)

Frieya

  • Diamond-tier (from Legendary)

Jungle Ruins

  • Days 1 to 3 (from 1 to 2)

Overbearing Teacher and Overwhelmed Student

  • Swapped the Day assignments of these to Day 4 and Day 3 (from Day 3 and Day 4)
  • Made some tier adjustments on their items accordingly

Preening Duelist

  • Gained Reroll Token (in place of Gunpowder)

Retiree

  • Gained Reroll Token (in place of Medkit)

Strange Mushroom

  • Day 1 to 3 (from 1 to 2)

The Tester

  • Gold-tier (was Silver)

Tiny Furry Monster

  • Day 1 to 3 (from 1 to 2)

COMMON SKILLS

Anything to Win

  • Corrected an issue with this skill where it would trigger multiple times in some cases
  • Now also requires an item to be both non-Burn and non-Poison to trigger

Brewmaster

  • Corrected an issue with this skill where it could target items without a cooldown for Multicast

Burning Rage

  • Renamed to Burning Infernal

Diamond Fangs

  • Starts at Gold-tier at 25/50% CDR
  • No real reason for this to start at Bronze-tier, given that it only works on Diamond tier items

Just Looking

  • CD increase 1/2 seconds (from 1/2/3)

Regenerative

  • 20/40/60 (from 10/20/30)

COMMON ITEMS

Crimson Orchid

  • Corrected an issue where this item could target items that already had Lifesteal

Galactic Translator

  • Re-implemented this item with a new structure
  • This corrects an issue where this item would not function on a merchant that you purchased it from

Hot Springs

  • Gains the Aquatic type

Icewatch Warden

  • Freeze to 1s (from 0.5s)

Knee Brace

  • Health gain 100/200/400/800

Lag-bolt

  • Adjusted the art for this item to better reflect its effects

Shadowed Cloak

  • Corrected an issue where if this was Shielded it could go infinite with other items

Spark Plug

  • Adjusted the art for this item to better reflect its effects
  • Corrected an issue with this item's Radiant enchanting reducing Haste instead of Slow

DOOLEY

Level Up (Skill)

  • Added a Core Upgrade option to Level 11

Primal Energy (Skill)

  • Got a new icon

Brick Buddy

  • Shield 10/20/40/80 (from 20)
  • Scaling 10/20/40/80 (from 10/20/30/40)

Clawrence

  • Damage 10/20/40/80 (from 20)
  • Scaling 10/20/40/80 (from 10/20/30/40)

C.O.R.A.

  • Gold-tier
  • CD 6 (from 8/7/6)
  • Poison 6/12 (from 3/6/9)
  • Multiplier 4/5 (from 3/4/5)

Dooley's Scarf

  • Starts at Gold-tier
  • Gained: When you Freeze, Haste adjacent items 1/2 second(s)

Flamethrower

  • CD 6 (from 7/5)
  • Burn equal to 1/2 times this item's damage (was burn equal to this item's damage)

Keylogger

  • Corrected an issue where this was doing 2/3/4 instead of the intended 2/4/6

Plasma Rifle

  • Damage 100/200 (from 100)
  • Scaling 100/200 (from 75/150)

Railgun

  • Multicast 2 (from Multi 1)
  • Multicast Quest removed

Rex Spex

  • Simplified this item and improved the scaling
  • CD to 8 (from 10)
  • Damage 100/200 (from 25)
  • Scaling 100/200 (from 80/160)
  • CDR Removed

JULES

Cutlery Forge

  • This item is clunky to use, this simplifies the item while still encouraging the builds it was designed for
  • Your items gain +10/20/30 damage and +2/4/6 Burn
  • When you use a Tool, Burn 4
  • Heated: This item's cooldown is reduced by 2 seconds

Corkscrew

  • A very good item that goes a little nuts late game
  • Damage to 25/50 (from 20)
  • CD to 4 (from 4/3)

Cutting Board

  • Simplified this item to better focus its effects
  • CD 3 (from 4)
  • Charge adjacent Food 1 second (from Charge a Food)
  • When you use an adjacent item, your items gain 10/15/20 damage (from adjacent tool use > charge and damage)

Feast

  • Burn/Regen to 10/20 (from 8)
  • Scaling to 5/10 (from 4/8)

Food Truck

  • Support large that just isn't good enough
  • Silver-tier
  • CD to 6/5/4 (from 4)
  • Haste your other items 1 second(s) (from Haste adjacent items [1/2])
  • When you Haste a Food, Charge it 1 second (no change)

Froyo Cart

  • This is mostly a late game situation, reducing the Sorbet rate keeps the item itself viable and encourages build diversity instead
  • When you buy this, get a Sorbet (from at the start of each day)

Grill

  • When you use a Food, Burn 6/12 (from 4)
  • Scaling 2/4 (from 1/2)

KARNOK

Assault Sigil

  • Starts at Gold-tier
  • Rage Gain to 15 (from 5)

Bagpipes

  • Heal 30/60/120/240 (from 30/60/90/120)

Heavy Crossbow

  • Damage 40/80/160
  • Scaling 40/80/160

Hunter's Pack

  • Max Heath 2/3/4% (from 3/4/5%)

Hunting Rifle

  • CD 3 (from 6)
  • Damage 100 (from 200)

Infused Arm Wraps

  • Buffs to 8/16/24 (from 10/20/30)

Lichen

  • While you are not Enraged, your items have +3/5/7 Burn and Poison (replaces Healing)

Lost Blade

  • This is affected by Slow for half as long (new)

Runic Claymore

  • CD 7/6 (from 6/5)

Wild Bear

  • Max Health gain 20/40% (from 15/25)

Wrist Blade

  • CD 6 (from 8)

MAK

Athanor

  • Simplified this item to focus on their board role
  • No longer generates Catalyst at the start of day
  • Still ugprades a Potion at the start of each day

Black Ice

  • When you Freeze, Poison 10/20 (from 15/30)

Blank Slate

  • Outputs to 6/12/18/24 (from 8/16/24/32)

Book of Secrets

  • Silver-tier

Laboratory

  • Simplified this item to focus on their board role
  • No longer generates Catalyst at the start of day

Leeches

  • CD 7 (from 8)
  • Lifesteal (no change)
  • Damage 10/20/40/80 (from 20)
  • Scaling to 10/20/40/80 damage (from 10/20/30/40)

Library

  • No longer affects enemy weapons

Palanquin

  • Gold-tier (from Silver)

Refractor

  • Damage 8/16/32/64 (from 20)
  • Scaling to 8/16/32/64 damage (from 10/20/30/40)
  • Scaling trigger also includes Haste

Skyterror

  • Gains the Vehicle type
  • Silver-tier
  • Damage 100/200/400 (from 175/350)
  • Burn 10/20/30 (from 15/30)
  • The above also applies to the scaling

Strength Potion

  • 2/3/4s (from 3/4/5s)

Sword Cane

  • Gains Relic type
  • Damage 30 (from 20)
  • Burn/Regen/Poison 3 (from 2)

PYGMALIEN

Abacus

  • Silver-tier
  • CD 5/4/3
  • This Item has +5/10/15 Value in combat

Dog

  • Quest requirements to 12/24/36 (from 15/30/45)

Grindstone

  • +Damage to 20/40/60 (from 10/20/30)

Hammock

  • Bronze-tier
  • CD 4 (from 5/4/3)
  • Scaling 4/8/12/16 (from 5/10/15)

Private Hot Springs

  • Gains the Aquatic type
  • Freeze 3s (from 4s)

Premium Piggles (Red/Yellow/Green/Orange)

  • CD 4 (from 5)

Streaming Setup

  • Value gain 5/10/15 (from 2/4/6)

STELLE

Emergency Landing (Skill)

  • When all of your items are flying, they all stop flying

Buster

  • Damage 20/25% (from 20/30%)

Hang Glider

  • Silver-tier
  • Damage 50/100/200 (from 100/200)
  • Damage Scaling 25/50/100 (from 35/70)
  • Simplified the scaling now triggers on all Weapons (the Flying conditional functionally did nothing as this makes your items Fly anyway)
  • CD 6/5/4 (from 5/4)

Hydraulic Squeezer

  • CD -1 all tiers

Hydrogen Tank

  • Reverting this to the start of fight version to give Stelle's late game a jumpstart
  • CD 5
  • If you have a Vehicle, use this at the start of each fight

Ramming Balloon

  • This did not land quite right, simplifying it slightly and improving the numbers should help
  • CD 4 (from 8)
  • Damage 15/30/60 (from 15)
  • Scaling 15/30/60 (from 15/30/45)
  • No longer charges on Flying item use

Relay Drone

  • Gold-tier

Skyliner

  • CD 10/8 (from 9/9)
  • Burn 25/50 (from 25/45)

Tethers

  • Flying Stops 1/2/3/4 (was 1)

Toolbox

  • This is a QOL improvement as targeting right for this item makes it unplayable with a number of her destroy items
  • Now targets the item to the left

VANESSA

Loaded Fury (Skill)

  • Your items have +[2/3/4] Damage for each Ammo on your items (from 2/4/6)

Arbalest

  • Damage 50/100/200 (from 100)
  • Scaling 50/100/200 (from 50/75/100)

Barrel

  • CD 5 (from 6)
  • Shield 10/20/40/80 (from 20)
  • Scaling 10/20/40/80 (from 10/20/30/40)

Cannonade

  • CD to 12/10 (from 14)
  • Also charges off Burn item use

Flagship

  • Damage to 40/80/160 (from 50/100/200)

Holsters

  • This was an old item that had a unique identity that we want to preserve
  • Reverted this back to "At the start of each fight"

Powder Keg

  • CD 24/20 (from 24)
  • Damage 40% (from 30/40%)

Rifle

  • CD to 2 (from 3)
  • Damage/Scaling 10/20/40/80 (from 20/40/80/160)

Scimitar of the Deep

  • Damage 30/60/90 (from 20)

Wetware

  • Shield 10/20/40/80 (from 10)
  • Scaling 10/20/40/80 (from 15/25/35/45)

5-5-2026

Patch 14.0: Monster Mayhem May 06, 2026

NEW CONTENT

MONSTERS

Happy Camper

  • Day 1
  • Silver-tier

Calico

  • Day 2
  • Gold-tier

Overbearing Teacher

  • Day 3
  • Bronze-tier

Castaway Corsair

  • Day 3
  • Diamond-tier

Overwhelmed Student

  • Day 4
  • Bronze-tier

Not a Spy

  • Day 6
  • Silver-tier

Byg

  • Day 7
  • Silver-tier

Surly Mechanic

  • Day 9
  • Bronze-tier

Lost Hero

  • Day 9
  • Diamond-tier

Fairy Circle

  • Day 10
  • Bronze-tier

Mad Diver

  • Day 10
  • Diamond-tier

ENCOUNTERS

Shelter Shelby (Merchant)

  • Replaces Dryad, which was our placeholder Friend merchant

Mystery Box (Encounter)

  • Starts on Day 2
  • Diamond-tier
  • Get a small enchanted item from another Hero

ITEMS

The Boss (Medium Weapon)

  • Legendary
  • CD 7
  • Damage 100
  • When you use another Weapon, this gains +Damage equal to that item's Damage

Championship Belt (Medium Apparel)

  • Legendary
  • Adjacent items have +damage equal to 5% of your Max Health.

Coupon (Small Loot)

  • Gold-tier
  • When you sell this at a Merchant, discount its items by 50/100%

Crimson Orchid (Small)

  • Diamond-tier
  • When you sell this, your leftmost Weapon permanently gains Lifesteal

Fairy Statue (Small Property)

  • Diamond-tier
  • When you defeat a Monster with this, transform this into an Enchanted Friend.

Foundation Robe (Medium Relic Apparel)

  • Legendary
  • The Weapon to the right of this has +Damage equal to your Regen

Gorgon Spore (Small)

  • Bronze-tier
  • At the start of each fight, Poison 6/9/12/15

Infernal Catapult (Large)

  • Bronze-tier
  • CD 3
  • Ammo 1
  • Burn 15/30/45/60

Lag-Bolt (Small Tech)

  • Bronze-tier
  • At the start of each fight, Slow an item 3/4/5/6 seconds

Penthouse (Large Property)

  • Legendary
  • Your other Properties gain Value equal to half this item's Value
  • When you use a Property, Charge another Property 1 second

Portable Stove (Small Tool)

  • Bronze-tier
  • CD 4
  • Burn 3/5/7/9
  • Slow an item for 1/2/3/4 second(s)

Raffle Ticket (Small Loot)

  • Bronze-tier
  • When you sell this, gain 0 to [5/10/20/40] Gold

Rimestone Amulet (Small Relic Apparel)

  • Legendary
  • When you Freeze with an adjacent item, Charge a Weapon 1 second

Shell Necklace (Small Apparel)

  • Silver-tier
  • CD 6
  • Shield 20/30/40 for each Aquatic item or Tool you have

Skill Voucher (Small)

  • Bronze-tier
  • When you sell this, get a random Skill from any Hero

Spark Plug (Small Tech)

  • Bronze-tier
  • At the start of each fight, Haste an item 2/3/4/5 second(s)

Starfish (Small Aquatic Friend)

  • Bronze-tier
  • CD 3
  • Regen 2/4/6/8

Stress Ball (Small Toy)

  • Bronze-tier
  • CD 3
  • Shield 10/20/40/80

Tracer Pistol (Small Weapon)

  • Legendary
  • CD 2
  • Ammo 6
  • Damage 50
  • When you Crit, Reload this 1 Ammo

SKILLS

Flashpoint Fuse (Vanessa)

  • When you use an Ammo item, your items gain [1/2/3] Burn

Lifting (Pygmalien)

  • Returns using our tech new of run persistent references
  • Your Weapons have +[1/2/3] for each Weapon you have bought this run

Monster Tracker (Karnok)

  • When you defeat a Gold-tier or higher Monster, get a Loot item
  • Your Loot items have +1 Value

Time Eater (Vanessa)

  • At the start of each fight, the fastest enemy item has its cooldown increased by [1/2] second(s)

Rate Limiter (Common/Monster)

  • All charge effects are reduced by half

SEASON 14 CHANGES

Leaderboard Rewards for Season 13

  • Founding Day Champion (Rank 10 and up)
  • Founding Day Paragon (Rank 100 and up)
  • Founding Day Elite (Rank 1000 and up)

Prize Pass updates

  • Bad Dreams (Carpet)
  • Dragon of War (Card Back)

Chests additions

  • Super Dooley (Dooley Skin)
  • Morning Person Mak (Mak Skin)
  • Item Skins for Karnok, Vanessa and Stelle

Seasonal Store Content

  • Visions of War (Carpet)
  • Civil Strife (Card Back)
  • Chaos Box (Stash)
  • Money Madness (Bank)

GENERAL CHANGES

Wording Changes

  • We are taking some steps to reduce the visual complexity of our items via wording changes
    • This is a work in progress
    • Specifically, we are doing the following:
      • Removing "for the fight" in favor of specifying permanent effects
      • Removing "Shield" from sentences like "Your Shield items gain +X Shield" which will now read "Your items gain [Shield Icon] X"
    • This is not a change in functionality, and is only a change for readability

Item Spawning

  • Corrected an issue where sometimes Bronze items would spawn late in the run when they should not

Legendary Item Costs

  • Reduced the sell value of Legendary Small and Medium items to be more in line with normal item value scaling

Flying

  • Standardized the effect ordering of Flying effects on cooldown such that they fire before other types of outputs that are on also on cooldown
    • For example, Clockwork Disc will now make itself Fly or stop Flying before dealing damage
    • This only affects items that makes themselves Fly
  • When an item is destroyed, it stops Flying
    • This previously did not trigger "stops Flying" effects and has been corrected to do so

Enchantments

  • Continued to make consistency pass and improvements to Enchantments across the board
  • Numerous enchantments have been adjusted and fixed as a result
  • Many items with missing enchantments gained them
  • Weights, Lifting Stones, and other similar "buff" items have had many of their enchants updated to also buff items

"is Slowed" effects

  • Most effects of this class have been consolidated to "When you Slow this" for consistency and interoperability with Radiant and other Slow prevention effects
  • Some items like Security Blanket and Moon Orb remain "is Slowed" as they are a different thematic concept
  • We have also updated "is Hasted" similarly for wording consistency, but this should have minimal gameplay ramifications

Level Up Changes

  • Made some changes to the gold-gain options
    • Added secondary tags to many options
    • Reduced the high end of the gold gain
    • This normalizes the values you tend to get from the options
  • Added some additional options to several Heroes

ENCOUNTERS

Banannibal

  • Gained Skill Voucher

Boss Harrow

  • Moved to Gold-tier (from Bronze-tier)
  • Gained The Boss (replaces Runic Double Bow)

Bouncer-Tron

  • Gained Lag-bolt (replaces Sunderer)

Bounty Hunter

  • Gained Spark Plug (replaces Revolver)
  • Gained Tracer Pistol (replaces Revolver)

Covetous Thief

  • Gained Raffle Ticket (replaces Sharpening Stone)

Crash Site: Cargo Hold

  • No longer sometimes drops Gold-tier Hero items
  • But can still drop Gold-tier Crash Site items
  • Corrected an issue with Void Disruptor not spawning here

The Cult

  • Corrected an issue where this would sometimes spawn a non-Legendary Core as Legendary
  • Cult Member (Skill) now reduces the cooldowns of Legendary items
  • This effect has been removed from Necronomicon specifically in favor of being on the Skill

Foreman

  • Gained Skill Voucher (replaces Scrap)

Foundation Revenant

  • Gained Foundation Robe (replaces Shadowed Cloak)

Frost Street Champion

  • Gained Rimestone Amulet (replaces Frost Potion)

Gorgon Noble

  • Gained Gorgon Spore (replaces Trained Spider)

Infernal Frigate

  • Gained Infernal Catapult (replaces Trebuchet)
  • Gained Inertia Dampener (replaces Thrusters)
  • Pop Snappers is now Shielded
  • Pop Snappers is now Heavy
  • HP to 1800 (from 1925)

Mod Squad

  • Gained Raffle Ticket

Mr. Morland

  • Starts on Day 3

Professor Riggle (Skill Vendor)

  • Added to Karnok

Property Baron

  • Gained Penthouse (replaces Subscraper)

Trash Golem

  • Moved to Bronze-tier (was Silver)

Void Knight

  • Gained Rate Limiter (replaces Desperate Cleanse)

COMMON

  • We are making some adjustments to monster/common items that do not see much play
  • This will continue in future seasons

Nullfrost Altar

  • No longer gives enemy items Freeze immunity

Hands of Time

  • Simplified this item
  • CD to 6/5/4 (from 9/8/7)
  • Removed cooldown reduction for adjacent tools

Junkyard Catapult

  • Starts at Bronze-tier
  • CD 6 (from 7)
  • Ammo 3 (from 1)
  • Damage 25/50/100/200 (from 25/50/100)
  • Burn 5/10/15/20 (6/8/10)
  • Poison 5/10/15/20 (4/6/8)

Rune Axe

  • Gained the Relic type
  • CD 6 (from 8)
  • Gained Lifesteal

DOOLEY

Rays

  • Rays now count their own use, with the exception of Beta Ray

3D Printer

  • Simplified this item so that it can now transform into Legendary-tier items

C.O.R.A

  • CD 8/7/6 (from 9/7/5)

Keylogger

  • Simplified this item to focus on buffing Poison
  • CD 7 (from 8)
  • No longer buffs Shield
  • Poison buff to 2/4/6 (from 1/2/3)

Launcher Core

  • CD 6 (from 7/6/5)
  • 2/3/4 items start Flying (from 2)
  • No longer charges itself on use if it is Flying

Tesla Coil

  • CD 7/6/5/4 (from 8/7/6/5)

Thermal Lance

  • Starts at Gold-tier
  • CD 4 (from 5)
  • Burn 10

Walter Cooler

  • CD 8 (from 10/9/8)

Welding Helmet

  • Burn 3/5/7/9 (from 2/4/6/8)

JULES

Birthday Cake

  • Starts with 30% Crit Chance (from 20%)

Dragonmelon

  • This item is dominating the end game by scaling both Max HP and the resulting Shield is also scaling
  • Starts at Gold-tier
  • Shield 15/20% of Max Health (from 10/15/20)
  • HP Scaling 25% (from 20/30/40%)

Giant Sub

  • Corrected an issue where this would not Charge itself if it was made a Tool

Gingerbread House

  • CD 7/6 (from 7)

Gingerbread Man

  • Shield 10/20/40/80 (from 10/20/30/40)

Laurel's Fortress

  • Gained the Toy type

KARNOK

Aurora Vista

  • Cooldown to 5/4 seconds (was 6/4)

Bandoleer

  • Rage gain to 10/15/20 (was 9/12/15)

Beast Call

  • Starts at Bronze

Dual Reaver

  • Cooldown to 7/5/3 seconds (was 7/6/5)

Great Eagle

  • Starts at Gold
  • Your Flying items have +50/100% Damage and Shield (was double)
  • Deal 300/600 Damage (was 500)

Hunting Rifle

  • Max Ammo to 2 (was 1)

Infused Arm Wraps

  • Simplified this item
  • Now reads "When you Damage/Shield"

Log Trap

  • Slow to 1 second (was 2)

Runic Claymore

  • Damage 15% of Max Health (from 10%)

Spiked Collar

  • Starts at Gold-tier

Trapping Pit

  • Corrected an issue where in certain setups, this item's enchants could go off more than the expected amount

Trapvine

  • Poison to 8/16 (was 10/20)

Tree Club

  • Rage gain changed to 10/15 (was 10)

Waystones

  • Cooldown to 5/4/3/2 seconds (was 6/5/4/3)

MAK

Adrenal Converter

  • Hastes for 1/2/3 seconds (was 1)

Alembic

  • No longer gives Potions from other Heroes

Atmospheric Sampler

  • Starts at Diamond-tier

Blank Slate

  • Poison/Regen/Burn 8/16/24/32 (was 5/10/15/20)

Book of Secrets

  • Starts at Bronze-tier

Calcinator

  • Updated to use the new tech of run-based attributes
  • This has +[4/5/6/7] Burn for each Reagent you have transformed this run

Emerald

  • Now buffs itself
  • Toxic now doubles the buff

Optical Augment

  • Gained the Apparel type

Philosopher's Stone

  • Updated to use the new tech of run-based attributes
  • Regen 3 (from 1)
  • This has +[1/2/3/4] Regen for each Reagent you have transformed this run

Potion Distillery

  • No longer gives Potions from other Heroes

Retort

  • Updated to use the new tech of run-based attributes
  • This has +[4/5/6/7] Poison for each Reagent you have transformed this run

Ruby

  • Now buffs itself
  • Fiery now doubles the buff

Staff of the Wise

  • Starts at Silver-tier
  • Damage 50/100/150 for each skill (from 100/200)

Thurible

  • Cooldown to 4 seconds (was 6/5/4/3)
  • Burn 3/5/7/9 (was 5)
  • Regen 1/2/3/4 (was 1)

Tomb of the Ancients

  • Freezes for 1 second (was .5 seconds)

Venomander

  • Cooldown to 4 seconds (was 6/5/4/3)
  • Poison 3/5/7/9 (was 2)
  • Regen 1/2/3/4 (was 1)

PYGMALIEN

Billboard

  • Cooldown to 5/4 second (was 3)
  • When you use an item, it gains +20% value (was 25%)

Booby Trap

  • Freeze targets reduced to 1/2/3 (was 2/3/4)

Brass Knuckles

  • CD 5 (was 6/5/4/3)
  • Damage 20/40/80/160 (was 10)

Haladie

  • CD 5 (was 8/7/6/5)
  • Damage 5/10/20/40 (was 5)

Kukri

  • CD 4 (was 6/5/4/3)
  • Damage/Healing 10/20/40/80 (was 20)

Pinata

  • Simplified these items to no longer have quests that upgrade them

Private Jet

  • This and another item start flying (was "an item starts flying")

Ring King Gauntlets

  • Gained Apparel type

Safe

  • Simplified these items to no longer have quests that upgrade them

Showcase

  • Cooldown to 3 second (from 6)
  • If you have 2 or more Weapons, +5/10/15/20 Damage for the fight (was 10/20/30/40)
  • If you have 2 or more Shield items, +5/10/15/20 Shield for the fight (was 10/20/30/40)

Snow Globe

  • Cooldown to 6/5/4 seconds (was 7/6/5)

Tusked Helm

  • CD 6 (was 9/8/7/6)
  • Damage and Shield to 5/10/20/40 (was 10)

STELLE

Air Pressure Rifle

  • Damage Scaling 25/50/100/200 (from 25/50/75/100)

The Big One

  • Damage to 25/35% of max health (was 20/30%)

Chicken Cannon

  • No longer a Toy

Daggerwing

  • Cooldown to 8/7 seconds (was 8)

Firecrackers

  • Max Ammo to 2 (was 3)

Darts

  • This adjustment makes some internal implementation changes to fix some bugs and inconsistencies with this item
  • CD 3
  • This starts Flying
  • Damage 4/8/16/32
  • Every 3rd hit, this deals +50% Damage.

Experimental Garage

  • No longer overrides enchants on other items you have

Hangar

  • Simplified this item so it's less dependent on making your items Fly before they can be buffed
  • Your items have +10 Damage and +10 Shield
  • When you use a Flying item, Vehicle or Drone, increase this by 8/16/24

In-Flight Meal

  • Corrected an issue where this item's Quests did not count when Skills made items Fly

Inertial Dampener

  • Gained Tool type
  • Burn scaling to 2/4/6 (was 1/3/5)

Multitool

  • Starts at Bronze-tier
  • CD 6 (from 5)
  • Targets 1/2/3/4 (from 1/2/3)

Orbital Polisher

  • Quest to make 90 items fly (was 100)

Pogo Stick

  • Cooldown to 4/3/2 seconds (was 5/4/3)
  • Shield to 75/125/175 (was 100)

Pinwheel

  • Cooldown to 8/7/6/5 seconds (was 9/8/7/6)

Security Drone

  • Shield 20/40/60/80 (was 20)

Windbreaker

  • Shield 25/50/75 (was 20/40/60)

VANESSA

Ballista

  • Damage to 200/400 (from 150/300)

Beach Ball

  • CD 4 (from 5)

The Boulder

  • CD 22/18 (from 20/16)

Cannonball

  • Trades some early game power (where it is strong) for late-game viability where Ammo needs some help and reduces the positional complexity of the Ammo builds
  • Your items have +1/2/3 Ammo (from Adjacent items have 2/3/4 Ammo)

Card Table

  • Simplified this item. It is a below average item with a drawback that doesn't need it.
  • Starts at Gold-tier
  • Removed the CD increase effect

Flagship

  • CD 5 (from 7/6/5)
  • Damage 50/100/200 (from 50)

Incendiary Rounds

  • Burn 2/4/6 (from 1/2/3)

Lighthouse

  • This item does not do enough at Gold-tier, hoping to revive this line for the late game
  • CD 4 (from 6)
  • When you Slow, Burn 8/16 (from 6/9)

Orange Julian

  • CD -1s all tiers
  • Corrected an issue with Obsidian where the tooltip did not accurately display the updated value
  • This was a visual issue only

Ramrod

  • Simplified this item to reload all ammo at all tiers
  • This, alone with the Crit scaling change, moves some of its power from the early game where it's strong to the late game where it's weak
  • Crit Chance Scaling to 5/10/20/40 (from 10/20/30/40)

Rowboat

  • Simplified this item
  • CD 5/3 (from 8)
  • Charge 2s (from 1/2)
  • Removed cooldown reduction based on tags

Slumbering Primordial

  • Charges 2s (from 1/2)
  • Damage and Damage Scaling to 15/30 (from 20/25)

Tropical Island

  • Starts at Silver-tier
  • Regen 5/10/15 (from 5/10)
  • At the end of each fight, get a Coconut and a Citrus.
  • Citrus and Coconut now sell for value and have increased sell effects

Wetware

  • Simplified this item
  • CD 6 (from 8)
  • Removed cooldown reduction for Tech items

SKILLS

  • Updated the scaling of the base Damage, Heal, Shield, etc.
  • The goal is to improve upgrade viability at Gold and Diamond

Karnok

  • Gained the following skills: Heavy Firepower, Improvised Poison, Shatter, Repair Mechanic, Creeping Toxins, Searing Flames, Quick Freeze, Reaching the Summit, Honed Arsenal, Improved Toxins, Invigorating Cold, Circle of Life

Advanced Synthetics

  • Now triggers on Upgrade instead of Buy
  • This addresses an issue where the Buy trigger would occur prior to the Skill being upgraded, resulting in a failed upgrade effect in some cases

Blind Fury

  • Now reduces the cooldown of Large items

Castle Doctrine

  • Rage gain to 15/30 (was 10/20)

Focused Rage

  • Also Charges items 2 seconds on trigger

Frozen Secrets

  • The first [--/--/3/6] times you use a Relic each fight, Freeze an item for 1 second (from 5/10 times at 0.5 seconds)

Hot Air

  • Starts at Silver-tier

Ice Bullets

  • The first [--/--/3/6] times you use an Ammo item each fight, Freeze an item for 1 second.

Iron Sharpens Iron

  • Using our tech new of run persistent references
  • Now Vanessa Only
  • Your leftmost Weapon has +[2/4/6] for each Weapon you have bought this run

Loaded Fury

  • Scaling per Ammo to 2/4/6 (from 1/2/3)

Precision Tools

  • When you Haste or Slow a Tool, it gains +[5/10/15] Damage.

Renovation

  • Adding "Buy this" for consistent to similar effects
  • When you buy this or level up, upgrade a Property

Submerged

  • Scaling per Aquatic to 5/10/15 (from 3/6/9)