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The Bazaar Guide

The Bazaar Patch Notes Tracker

News
Updated on Feb 6, 2026
Feb 6, 2026

Overview

The Bazaar is game that is supposed to be getting balance changes often by design.

For the latest batches of buffs and nerfs, check back here! We'll be keeping a log of the past 3 months so you can easily track when and why meta shifts happened.

This list was compiled from the official patch notes.

2-4-2026

HOTFIX: February 5

SYSTEM CHANGES

  • Burn Decrement
    • We are testing an experimental change to Burn
    • Burn now decrements by 5% per tick (was 1)
    • This has little to no impact at low Burn values, but reduces top-end Burn output by ~25–30%

GENERAL FIXES

  • Tickets
    • Corrected an issue where Tickets could spawn from unintended sources such as Transform
  • Free Item Events
    • Corrected an issue where these could spawn higher-than-expected item tiers
  • Missing Portrait Bug
    • Fixed an issue where players would not see their PvP opponent’s character portrait if they did not own that Hero’s collectible
  • Album Not Showing Properly
    • Fixed an issue where the Album on Collection and Store was not displaying correctly
    • Corrected an issue where the Album shown on Inspect was incorrect
  • Card Back Low Quality in Store
    • Fixed an issue where Card Backs appeared low quality in the Store
  • FPS Limit to 120
    • FPS is now capped at 120 to prevent crashes caused by extremely high framerates
    • Performance beyond this point provided no gameplay benefit
  • VSync Crash Issue
    • Fixed an issue where VSync was causing crashes for some players
    • VSync now matches monitor FPS without enabling full VSync behavior
  • Invalid Steam Ticket
    • Fixed an account linking issue that was causing players to see an “Invalid Steam Ticket” error
  • High Flyer Mak – Black Square
    • Fixed a visual issue where one of Mak’s skins displayed a black square

CRASH SITE EXPEDITION

  • Crystal Growth Chamber
    • Corrected an issue where this was granting too many Crystals
    • Now grants 3 Crystals randomly (was all 5)
  • Command Nexus
    • Corrected an issue where the Destroy It option could give items from the same Hero instead of another Hero
  • Cargo Hold
    • Corrected an issue where this generated Gold items more frequently than intended

ITEM FIXES

  • Toxic / Fiery Enchants
    • Corrected remaining items that were still using 5% values
  • Dino Saddle
    • Corrected an issue where Shiny worked from Stash
  • Echo Crystal
    • Corrected an issue where this could upgrade a different item if the target was already Diamond
  • Experimental Garage
    • Corrected an issue where Shiny worked from Stash
  • Knife Sharpener
    • Now Hastes for 2 seconds at all tiers
  • Pillbuggy
    • Corrected an issue where this item’s values were accidentally changed
  • Spiked Buckler
    • On-Sell effect now uses smart targeting to select a Weapon or Shield item
  • Wrist Warrior
    • Corrected an issue where Deadly worked from Stash
  • Toxic Flame
    • No longer buffs Burn items

Original Patch


Patch 11.0: February 4

CRASH SITE EXPEDITION

  • A new expedition has arrived!
  • This is a free content update for all players
  • Explore the Outland’s mysterious Crash Site, where a Crystal-based UFO has been spotted
  • This Expedition is available on Day 6 with the required Expedition Ticket, and offers a number of unique items only available in this area

COSMETICS

  • The following Cosmetics related to the Crash Site are available for direct purchase via Gems in the game store:
    • Board: Crash Site
    • Album: Area 67
    • Carpet: Streamscape
    • Card Back: Eye of the Vessel
    • Stash: Crystal Cache
    • Bank: Excavation Pan
    • They will be available for a limited time but may appear again in the future
  • Prize Pass has been updated with the following free cosmetics:
    • Level 20: Hen House
    • Level 40: Cosmic Fissure
  • Chests additions
    • 10 Stelle items
    • 10 Jules items
    • 10 Vanessa items

LEADERBOARD REWARDS

  • Leaderboard Rewards have been given out to the following 1000 Players:
    • Yetarian Champion (Top 10)
    • Yetarian Paragon (Top 100)
    • Yetarian Elite (Top 1000)

NEW CONTENT

  • The Travel Agent
    • A new encounter that sells Expedition Tickets
    • Spawns on Days 2 to 5
  • Random Hero
    • You can now click a checkbox and play a random Hero from among owned Heroes
  • Cosmetic Loadouts
    • Cosmetic loadouts are now saved per Hero
    • Cosmetic loadouts can now be randomized
  • Repair
    • Repair is a new mechanic that allows Items and Skills to fix items that are destroyed in combat

NEW STELLE ITEMS

  • Experimental Garage
    • A disruption based item that overrides existing enchantments
  • Recycler Bot
    • A specialized repair Tool for repairing small items
  • Boosted Saucer
    • A repair item that also functions as a destroy payoff
  • Seeker Probe
    • A sneaky little guy that destroys enemy items when it crits
  • Repair Drone
    • A more generalized repair item that repairs items of any size
  • Salvage Yard
    • A defensive destroy/repair payoff item

GENERAL CHANGES

  • Fiery/Toxic Scaling
    • Fiery and Toxic now scales to 10% of the targeted output’s effect, instead of 5%
  • Shield Interaction with Burn
    • The amount of Shield reduction of Burn is now capped to the current value of the Shield when the Burn ticks
    • 10 Burn on 10 Shield or more remains the same
  • Self Destroy
    • Corrected an issue with certain Self Destroy items not counting as “used” for other triggers when it destroys itself

ENCOUNTER CHANGES

  • A number of Monsters have had their Day 9 Jungle Expedition Ticket changed to Day 6 Crash Site Ticket
  • Corrected a general issue with some Loot nodes not spawning the right
  • Aerodrome
    • Billboard option now gives +10 Gold (instead of +2 Income)
  • Finn’s Big Bite
    • Riceballer option now gives 1 Cinders (from 2)
  • Chilly Charles
    • Slushee on a Chilled Slot has replaced Icicles
    • Gained a Chilled Slot on Ice Cubes
  • Eccentric Etherwright
    • Found their lost Laser Pistol
  • Infernal Frigate
    • Gained a Day 9 Jungle Expedition Ticket
  • Joyful Jack
    • No longer spawns on Day 6
    • Gained a Day 9 Jungle Expedition Ticket
  • Kyver Commander
    • The two Busy Bees are now Obsidian and Deadly
  • Product Demonstrator
    • Gained Rocket Drone and Recycler Bot
  • Pyro
    • Gained a Fire Bomb
    • Cinders (Silver) is now Cinders (Bronze)

SKILL CHANGES

  • Advanced Synthetics
    • Now spawns for Stelle
    • When you buy this or Level Up, upgrade a lower tier item
  • Beautiful Friendship
    • Now spawns for Vanessa
  • Burn Containment
    • Uses to 4/8 (was 5/10)
  • Calming Heals
    • Uses to 4/8 (was 5/10)
  • Coolant Leak
    • Starts at Gold-tier
    • Uses to 4/8 (was 3/6/9)
  • Creeping Toxins
    • Uses to 4/8 (was 5/10)
  • Deadly Waters
    • Damage buff to 20/25/30/35 (was 20/30/40/50)
  • Desperate Cleanse
    • Now spawns for all Heroes
  • Emergency Draught
    • Now spawns for Jules
  • Emergency Landing
    • Corrected an issue where this was setting Health instead of healing due to using revive heal
  • Everlasting Life
    • Corrected an issue where this was counting all item uses instead of just Heal and Regen items
  • Hardly Workin'
    • Starts at Gold-tier
    • Uses to 4/8 (was 4/8/12)
  • Improvised Burn
    • Now spawns for Dooley
  • Invigorating Blade
    • Uses to 4/8 (was 5/10)
  • Repair Mechanic
    • Renamed from Master Mechanic
    • Now spawns for all Heroes
    • The first [1/2] times one of your items is destroyed each fight, Repair it
  • Morning Rush
    • Corrected an issue where this was type Tool instead of Food
  • Outmaneuver
    • Now spawns for Dooley
  • Sick Burn
    • Uses to 4/8 (was 5/10)
  • Slow Burn
    • Uses to 4/8 (was 5/10)
  • Temporal Strike
    • Uses to 4/8 (was 5/10)
  • Workin' Hard
    • Starts at Gold-tier
    • Uses to 4/8 (was 4/8/12)

ITEM CHANGES

NEUTRAL

  • Clockwork Blades
    • Cooldown to 4 (was 7)
  • Insect Wing
    • Starts at Bronze-tier
    • CDR [1/2/4/8] (was [-/2/4/8])
  • Junkyard Repairbot
    • Cooldown to 5 (was 8)
    • Gains "Repair an item"
  • Singularity
    • No longer has the Tech type
  • Snowflake
    • Can now target items of any size

DOOLEY

  • Chris Army Knife
    • Cooldown to 6/5/4/3 (was 7/6/5/4)
  • Claw Arm
    • Starts at Bronze-tier
    • Cooldown to 6 (was 5)
    • Damage to 30 (was 20)
    • Scaling to 15/30/45/60 (was 20/40/60)
  • Dooltron
    • Damage to 1000/2000 (was 900/1800)
    • When you use a Friend, Shield 50/100 (was 75/150)
  • First Aiden
    • Cooldown to 4
    • Heal 20/40/60/80
    • Haste an item for [1/2/3/4] second(s)
  • Laser Pistol
    • Cooldown to 4 (was 5)
  • Levitation Pad
    • Now correctly states that the item to the left is Hasted and does not require it to already be Flying
    • Tooltip was incorrect; functionality unchanged
  • Mech-Moles
    • Cooldown to 6 (was 5)
    • Damage to 8 (was 5)
    • Scaling to 4/8/12/16 (was 5/10/15/20)
  • Plasma Grenade
    • Corrected an issue where this Slowed targets from left to right instead of random targeting
  • Pulse Rifle
    • Damage to 15/30/45/60 (was 10/20/30/40)
  • Pyrocarbon
    • Redesigned
    • Cooldown to 6
    • Shield [20/30/40]
    • Haste [1/2/3] items for 1 second(s)
    • When you Burn, Charge this 2 seconds
  • Tesla Coil
    • Starts at Bronze-tier
    • Cooldown to 8/7/6/5 (was 7/6/5)
    • Damage to 50 (was 25/50/75)
  • Virus
    • Cooldown to 8/7/6/5 (was 9/8/7/6)

JULES

  • Caviar
    • Now gives Crit to all items (was Food only)
    • Gained the Aquatic type
  • Chef Hat
    • Gained: When you buy this, get a Small Food from any Hero
  • Stand Mixer
    • Deadly now gives double Crit Chance bonus
  • Farmer’s Market
    • Corrected an issue where this counted as a Regen output item
  • Feast
    • Burn and Regen to 8 (was 3/6)
  • Fruit Press
    • Corrected an issue where Fruit Press could not press itself if it gained the Food type
  • Giant Lollipop
    • Corrected an issue where this did not count as a Quest item for triggers
  • Gingerbread House
    • When you use a Food (was When you use another Food)
  • Hot Sauce
    • For each adjacent Food or Tool, this has +1 Multicast (was Food only)
  • Mouse Trap
    • Starts at Silver-tier
  • Oven
    • Corrected an issue where this was Heating for 6 seconds instead of 4
  • Pastry Cart
    • When you use a Chilled item, Freeze an item for [0.5/1] second(s)
      (was Freeze 1/2 items for 0.5 second(s))
  • Rolling Pin
    • Damage to 25 (was 30)
    • Scaling to 25/50/75/100 (was 30/60/90/120)
  • Santoku
    • The item to the left of this has +Crit Chance equal to this item’s Crit Chance
      (was The Food to the left)
  • Spatula
    • Crit Chance gain [10/15/20/25] (was [5/10/15/20])
  • Sushi Boat
    • Gained: Gain [3/6/9] Regen for the fight
    • Corrected an issue where this did not charge itself if it gained the Food type
  • Ulu Knife
    • Now also gives adjacent items Crit when Hasted
    • Crit bonus to 5/10/15/20 (was 10/15/20/25)

MAK

  • Adrenal Converter
    • Cooldown to 5 (was 6)
    • Regen to 5/10/15 (was 8/16/24)
    • Corrected an issue where the self Poison clause only cared about items
  • Atmospheric Sampler
    • No longer gives an item Flying at the start of fight
  • Basilisk Fang
    • Starts at Bronze-tier
    • Damage to 10/20/30/40 (was 10/20/30)
    • Crit to 25/50/75/100 (was 25/50/100)
  • Dragon’s Breath
    • Gained: When you buy this, get a Small Burn item from any Hero
  • Earrings
    • Cooldown to 6/5/4 (was 5)
    • Max Health Gain to 50 (was 50/75/100)
  • Floor Spike
    • Starts at Bronze-tier
    • Damage to 10/20/30/40
    • Poison to 1/2/3/4
  • Fungal Spores
    • Loses Catalyst on purchase
  • Ice Claw
    • Damage to 60 (was 30)
    • Damage Scaling to 60/90/120 (was 30/60/120)
  • Ouroboros Statue
    • Regen to 3/6/9 (was 4/8/12)
  • Rapid Injection System
    • Corrected an issue where the self Poison clause only cared about items
  • The Tome of Yyahan
    • Regen to 3/6/9 (was 4/8/12)

PYGMALIEN

  • Level Up
    • Property level up to 6 Gold per property (was 7)
  • 28 Hour Fitness
    • Scaling to 15/25 (was 20/30)
  • Aurora Dome
    • Freezes an item for 1 second (was Shield 20)
  • Beast of Burden
    • Cooldown to 9 (was 10)
  • Cargo Shorts
    • Cooldown to 10/9/8 (was 8)
  • Cold Room
    • Freeze duration to 0.5 seconds (was 1 second)
  • Crook
    • Starts at Bronze-tier
    • Damage buff to 4/8/12/16 (was 8/12/16)
  • Igloo
    • Cooldown to 8/7/6 (was 7)
    • Freeze 2 items for 1 second(s) (was 1/2/3 items)
  • Oinkment
    • Cooldown to 7/6/5 (was 6)
  • VIP Pass
    • No longer buffs its own value
  • Wrist Warrior
    • Loses the Tech type
    • Damage to 4/8/12/16 (was 5/10/15/20)
    • Shield Scaling to 4/8/12/16 and now hits an adjacent item only
      (was 5/10/15/20 and hit both)
    • Deadly now gives adjacent Shield items +30% Crit Chance

STELLE

  • Aviators
    • Charge also triggers on Destroy
  • Boom Boom Bot
    • Damage to 40/80/120/160 (was 50/100/150/200)
    • Scaling to 20/40/60/80 (was 25/50/75/100)
  • Box Cutter
    • Cooldown to 3 (was 4)
    • Damage to 10/20/30/40
    • Damage reduction now lasts until end of combat only
    • No longer gains damage on Level Up
  • Clockwork Disc
    • Damage to 10/20/30/40 (was 5/15/25/35)
  • Fire Bomb
    • Redesigned
    • Cooldown to 3
    • Burn [6/9/12/15]
    • Destroy this for the fight
  • Ice Bomb
    • Redesigned
    • Cooldown to 3
    • Freeze [--/1/2/3] items for 1 second(s)
    • Destroy this for the fight
  • Flashbang
    • Redesigned
    • Cooldown to 6
    • Slow all enemy items for 1/2/3 second(s)
    • Destroy this for the fight
  • Joystick
    • Starts at Silver-tier
    • Charges to 1/2/3 (was 1/2/3/4)
  • Lavaroller
    • Requires an adjacent item to be destroyed to double its Burn
  • Paper Airplane
    • Starts at Bronze-tier
    • Cooldown to 5/4/3/2 (was 4/3/2)
  • Precision Calipers
    • Starts at Bronze-tier
    • Cooldown to 7 (was 8/7/6)
    • Repair a Small item
    • Haste your Small items for [1/2/3/4] second(s)
      (was Haste for 2 second(s))
  • Rocket Drone
    • Redesigned
    • Cooldown to 4
    • Ammo to 1
    • Deal [15/30/45/60] Damage
    • Burn [3/6/9/12]
    • This stops Flying
    • When this item starts Flying, reload it
  • Sandbags
    • Gained: When this is destroyed, Slow [2/3/4] items for 2 seconds
  • Steam Hose
    • Burn to 8/12/16 (was 8/16/24)
  • Steam Washer
    • Burn to 8/12/16/20 (was 4/8/12/16)
  • Toolbox
    • Cooldown to 6 (was 7)
    • Repair and Haste adjacent tools for 2 seconds
      (was Haste the tool to the right of this for 2 seconds)
    • Enchants now pass to spawned items instead of other effects
  • Tugboat
    • Slow duration to 1 second (was 2 seconds)

VANESSA

  • Barrel
    • Cooldown to 6 (was 5)
    • Scaling to 10/20/30/40 (was 10/15/20/25)
    • Scales from all items (was non-Weapons)
  • Calico
    • Damage to 15/30/45/60 (was 10/20/30/40)
  • Disguise
    • Corrected an issue where Turbo hastes a random item instead of the item being used
  • Flagship
    • Can now scale Multicast off Relics as well
  • Flame Signal
    • Burn to 5/10/15 (was 10/15/20)
  • Grappling Hook
    • Damage to 20/40/60/80 (was 12/18/24/32)
  • Illusoray
    • Cooldown to 7 (was 8)
  • Integrated HUD
    • Starts at Silver-tier
  • Javelin
    • When this is reloaded, it gains +[40/60/80] Damage for the fight
      (was When this is Hasted, reload it)
  • Pop Snappers
    • Ammo to 4 (was 3)
  • Port
    • Heavy, Icy, and Turbo now trigger off Ammo item use
    • Other enchantments received buffs
  • Sharkray
    • Cooldown to 6 (was 7)
    • Damage to 20 (was 40)
    • Scaling to 10/20/30/40 (was 10/20/40/80)
  • Shoe Blade
    • Cooldown to 6 (was 7)
  • Slumbering Primordial
    • Damage to 20/25 (was 25)
    • Scaling Damage to 20/25 (was 25)
  • Zoarcid
    • Damage to 20 (was 30)

1-7-2026

HOTFIX: JANUARY 13

GENERAL FIXES

  • Error Messaging
    • Fixed an issue where players were seeing an "invalid steam ticket" error message when launching the game
  • Max Health
    • Corrected an issue where overflowing Max Health caused the player to lose the fight.
    • Max Health is now capped at 999,999,999
  • Jules' Cafe
    • "Get Inspired by Jules" options no longer cost gold
  • Luxe and Gastro
    • Corrected an issue where items were discounted more than expected
  • Mountain Pass
    • Now gives 1 XP
  • Oblivion Vortex
    • Corrected an issue where Oblivion Vortex would occasionally charge an item for more than expected
  • Sandwich Artist
    • Salt replaces Bread Knife
  • Sirens
    • Corrected an issue where Sirens was not triggering its force use
  • Tool Fight
    • Fixed Toolfight not properly making Tools fly (definitely, this time!)



HOTFIX: JANUARY 9

  • General Fixes
    • Corrected an issue where players could hit a softlock where the exit/reroll buttons are missing after encounter selection
  • Merchant Discounts
    • Merchant Discounts are now 25% off (instead of 50% off)
    • Merchant Discounts have a higher chance of occurring
    • Valpak now always sells discounted items (also at 25% off)
  • Mountain Pass
    • Corrected an issue where Insect Bite and Valley Fever were not spawning from this encounter
  • Attachment Set
    • Corrected an issue with Shiny Attachment Set working from Stash
  • Barrel Roll
    • Now makes both adjacent items Fly
  • Cake Batter
    • Corrected an issue where the Regen only worked with adjacent Tools
  • Decanter
    • Added Cooldown tag
  • Foreman
    • Now grants 4 XP and 5 Gold
  • Hangar
    • Shiny now doubles cooldown reduction
    • Corrected Radiant and Deadly tooltip to read Drones instead of Tools
    • Was already working for Drones
  • Hate Leech
    • Corrected an issue where this item’s effects were not triggering correctly
  • Kyver Drone
    • Now has 75 Max Health (down from 100)
  • Meat Tenderizer
    • Added Cooldown tag
  • Memento Mori
    • Corrected some issues where this was not triggering invulnerability correctly
  • Oblivion Cannon
    • CD to 8 (from 7/5)
    • Damage to 200 (from 300)
    • Damage Scaling to 50/75 (from 100)
    • Gained the Antimatter VFX
  • Oblivion Vortex
    • CD to 9/7 (from 8/6)
    • Corrected an issue where this would charge even if the item destroyed did not have a cooldown
    • Gained the Antimatter VFX
  • Pilot’s Wings
    • Now Hastes 2 seconds at all tiers
  • Plowshares to Swords
    • Corrected an issue where this would not trigger in some cases
  • Relay Drone
    • CD to 5 (from 4)
  • Seafood Cracker
    • Corrected an issue where certain enchants would cause this item not to count as used when it fires
  • Singularity
    • CD to 8 (from 6)
    • Gained the Antimatter VFX
  • Sirens
    • Corrected an issue where this item’s force use would trigger multiple times if enemy items were on the same CD
  • Tool Fight
    • Corrected an issue where this was making non-Tools Fly
  • Veggie Garden
    • Corrected an issue with Shiny Veggie Garden working from Stash
  • Void Ray
    • Gained the Omega Ray VFX

Original Patch


Patch 10.0: January 7

GENERAL FIXES

  • Leaderboard Rewards
    • At the end of this Season, we will be awarding Titles based on the positioning of players on the Leaderboard
    • The top 1000 players will receive Titles with more exclusive Titles based on your final position
  • Legendary Rating
    • Updated the Rating calculation formula so that the Rating Changes are the same for all Ratings above 1080
    • This effectively removes the “cap” of 1090 Rating
  • Ghost Pool
    • Updated the Ghost Pool so that it pulls globally instead of Regionally

NEW CONTENT

  • Mutant Baker (Day 3 Diamond Monster)
    • The Right Tool (Skill): Your non-Tool items have +Crit Chance for each Tool you have
  • Stelle Items
    • Oblivion Cannon
    • Oblivion Vortex
    • Relay Drone
    • Targeting Drone
  • Jules Items
    • Attachment Set
    • Knife Sharpener
    • Massive Cleaver
    • Stand Mixer
    • Veggie Garden
  • Stelle Skills
    • Emergency Landing
    • Leverage Momentum
    • Displacement Roll
    • It's a Drone
    • Tool Fight
    • Plowshares to Swords
  • Jules Skills
    • I Would Eat That
    • Experiment Chef
    • Plowshares to Swords

MONSTERS

  • Burninator Bot
    • Weakpoint Detector to Gold-tier
  • Covetous Thief
    • Covetous Raven to Bronze-tier
  • Foreman
    • Moved to Diamond-tier (was Silver)
  • Haunted Kimono
    • One of their Scrap upgraded to Silver
  • Kyver Drone/Commander
    • Kyvers have discovered Honeycomb
  • Rogue Scrapper
    • Gearnola Bar to Bronze-tier

ENCOUNTER CHANGES

  • Bex
    • Art is updated so it looks less like a centaur
  • The Docks
    • Swapped the effects of Work as Dockhand and Work as Maintenance
  • Strange Mushroom
    • Corrected an issue where the Basket event's quest trigger would not complete the quest if it should have
  • Tok's Clocks
    • Now spawns for Stelle

ITEM CHANGES

VANESSA ITEMS

  • Butterfly Swords
    • Cooldown to 7/6/5 (was 7)
    • Damage to 10 (was 5)
  • Blunderbuss
    • Ammo to 5 (was 3)
  • Grenade
    • Cooldown to 5 (was 6)
  • Handaxe
    • Cooldown to 6 (was 8)
  • Hate Leech
    • Cooldown to 5 (was 4)
    • Poison yourself 1 (was When you Crit, Poison yourself 1)
    • When you Crit, Charge this 1 second
  • Lighter
    • Burn to 3/5/7/9 (was 3/5/7/8)
  • Port
    • Cooldown to 6/5/4 (was 6)
  • Scimitar of the Deep
    • Corrected Deadly to “This has +50% Crit Chance.”
  • Sharkray
    • Scaling to 10/20/40/80 (was 10/20/40/60)
  • Slumbering Primordial
    • Shiny now gives double damage bonus
  • Switchblade
    • Shiny now gives double damage bonus
  • Vampire Squid
    • Damage to 15/30/45 (was 5/15/30)

PYG ITEMS

  • 28 Hour Fitness
    • Corrected an issue with Radiant requiring Weapon and Shield items, rather than or
  • Abacus
    • Cooldown to 4 seconds (was 4/3)
    • Value bonus to 15/30 (was 20/40)
  • Atlas Stone
    • Cooldown to 8/7/6/5 (was 9/8/7/6)
  • Atlatl
    • Starts at Silver
  • Beast of Burden
    • CD to 10 (was 8)
    • This has the Types of items you have in your stash. (was This has the Types of items you have.)
  • Beehive
    • Corrected an issue with Fiery and Toxic where they were dealing 100% of damage instead of 10%
  • Bootstraps
    • Starts at Gold
  • Cargo Shorts
    • CD to 8 (was 10)
    • This has the Types of items you have. (was This has the Types of items you have in your stash.)
  • Coincure
    • Value increase to 3/5/7 (was 2/4/6)
  • Display Case
    • Shield 10/20/30 (was 20/40/60)
  • Double Whammy
    • Damage to 20% of max health (was 15/20)
    • Cooldown to 12/10 (was 12)
  • Hot Stones
    • Gains Max health equal to 2/3/4/5 times its burn (was 5 times)
  • Luxury Kiuas
    • Value gain to 3/6/9/12 (was 3/5/7/9)
  • Piggles Protector
    • Cooldown to 5 seconds (was 4)
  • Regal Blade
    • Quest 3 – This has +damage equal to double the value of your items (was equal to the value)
  • Robe
    • Cooldown to 6/5/4/3 (was 7/6/5/4)
  • Sauna
    • Cooldown to 5 (was 7)
  • Succulents
    • Heal 10 (was 20)
  • Sponsored Apparel
    • Scaling to 1/2/3 (was 2/4/6)
  • Streaming Setup
    • Works with Toys and Friends (was just Toys)
  • Textiles
    • Starts at Gold-tier

DOOLEY ITEMS

  • Angry Balloon Bot
    • Cooldown to 7/6 (was 8/7)
  • Balloon Bot
    • Cooldown to 4 seconds (was 5)
    • Cooldown reduced by 2 seconds while you have shield (was 3 seconds)
  • Battery
    • Cooldown to 4 seconds (was 5)
    • Ammo to 4 (was 5)
  • Bunker
    • Enchantments are now when you use a Shield item
  • Claw Arm
    • Shiny now doubles the damage bonus amounts
  • Companion Core
    • Corrected an issue where Deadly Companion Core buffed items in the stash
  • Coolant
    • Is a Tool
  • Crane
    • Damage to 300 (was 150/300)
  • Cryosphere
    • Corrected an issue with Heavy Cryosphere where it did not Freeze opponent Cores
  • Dinosawer
    • Cooldown reduction when you have 3 other items that fit the types (was 4)
  • Dino Disguise
    • Cooldown to 9/8/7 (was 8)
    • Shiny now gives +1 Multicast to adjacent Dinosaurs
  • Dino Saddle
    • Shiny now gives an additional +1 Multicast
  • Dooltron
    • Damage to 900/1800 (was 1000/2000)
  • Dooltron Mainframe
    • Corrected some issues with some enchantments targeting Weapons instead of Friends
  • Duct Tape
    • Shields when you use an adjacent item (was the item on the left)
  • GRN-W4SP
    • Poison 6/8/10/12 (was 4/6/8/10)
  • Hover Tech
    • 3/4/5 items starts flying (was 2/3/4)
  • Launch Pad
    • Starts at Gold
    • Burn to 6/12 (was 2/4/6)
  • Mech Moles
    • Corrected an issue with Fiery Mech Moles where it's buffing on use instead of on itself being Hasted
    • Shiny now gives double damage and shield bonus
  • Motherboard
    • Cooldown to 4 seconds (was 5)
  • Party Float
    • Shield to 50/100 (was 50/150)
    • An item starts flying (was a friend starts flying)
    • Shiny now doubles Shield and CDR
  • Pierre Conditioner
    • Deadly now targets Cores at 40% (from all items at 25%)
  • Plasma Grenade
    • Cooldown to 6 (was 7)
    • Ammo to 2 (was 1/2/3/4)
    • Slows 3/4/5/6 items (was all enemy items)
  • Propeller Hat
    • Shiny now gives +1 Multicast to adjacent Cores and Flying items
  • Primal Core
    • Scaling to 10/20/40 (was 10/25/40)
  • RED-F1R3FLY
    • Burn 6/8/10/12 (was 4/6/8/10)
  • Rocket Launcher
    • Cooldown to 7 (was 8)
  • Security Camera
    • Crit bonus to 20/30/40% (was 20%)
    • Shiny now gives double Crit Chance and Shield bonus
  • Thermal Lance
    • Burn 5 (was 6)
    • Scaling to 5/10/20 (was 6/12/18)
  • Terry-Dactyl
    • Damage to 800/1600 (was 1000/2000)
    • Cooldown to 14/10 seconds (was 14)
    • Shiny now gives double charge
  • Thrusters
    • Enchantments now target or trigger off the item to the left
  • Wallace
    • Shield scaling to 10/20/30/40 (was 10/15/20/25)
  • Welding Torch
    • Cooldown to 7/6/5 (was 8/7/6)

MAK ITEMS

  • Black Rose
    • Regen to 1 (was 2)
    • Regen scaling to 1/2/3/4 (was 2/3/4/5)
    • Cooldown to 6 (was 8)
  • Flying Potion
    • Starts at Silver-tier
  • Fungal Spores
    • Enchants changed to default outputs
  • Memento Mori
    • Can now be changed with Shiny to double the invulnerability duration
  • Mirror
    • Cooldown to 3 (was 4)
  • Mortar & Pestle
    • Damage scaling to 10/20/30/40 (was 10/15/20/25)
  • Optical Augment
    • Starts at Silver-tier
  • Potion Potion
    • When you buy this, get a Catalyst
  • Plague Glaive
    • Shiny now gives double Poison bonus
  • Regen Potion
    • Starts at Bronze-tier
  • Sifting Pan
    • Can now be enchanted with Shiny to get a second Catalyst
  • Smelling Salts
    • Enchants changed to default outputs
  • Venom
    • Shiny now triggers the base effect a second time
  • Venomander
    • Poison 2 (was 1/3/5/7)
    • Regen 1 (was 1/2/3/4)
    • Cooldown to 6/5/4/3 (was 6)
  • Weaselpede
    • Redesigned
    • Cooldown 8/7/6
    • Freeze an item for .5 seconds
    • When you Slow or Poison, Charge this 2 seconds.

STELLE ITEMS

  • Aerial Turret
    • Damage to 15/25/35/45 (was 10/20/30/40)
  • Balloon Engine
    • Burn 3/5/7/9 (was 2/4/6/8)
  • Battle Drone
    • Cooldown to 7 (was 8)
    • Damage to 35/70/105 (was 40/60/80)
  • Cloche Hat
    • Corrected an issue with Restorative where it was doing more Healing than intended
  • The Big One
    • Deadly Big One now triggers when this item is destroyed
  • Bomb Voyage
    • Enchantments now typically trigger off this item being destroyed
  • Boom Boom Bot
    • Enchantments now typically trigger off this item being destroyed
  • Hang Glider
    • Damage scaling to 35/70 (was 25/50)
  • Hangar
    • Redesigned
    • Starts at Gold-tier
    • When you use a Vehicle or a Drone, reduce your highest cooldown item's cooldown by 5/10% for the fight.
  • Lightning Rod
    • Damage to 25/50 (was 10/20)
    • Heavy Enchant now triggers off “When you use an item”
  • Private Runabout
    • Damage to 100/150/200 (was 100)
  • Pilot's Wings
    • Bonuses work on Drones and Vehicles (was just Vehicles)
  • Security Drone
    • Shield 25/50/75/100 (was 20/40/60/80)
  • Steam Hose
    • Cooldown to 4 (was 5)
    • Burn to 8/16/24 (was 12)
  • Tugboat
    • Gains the Vehicle tag
  • Workshop
    • Gains the Tool tag

JULES ITEMS

  • Azakan Stew
    • Now scales multicast on any item, not just Food
  • Banu Leaves
    • Cooldown to 6 (was 5)
  • Basket
    • Shield to 40 (was 50)
  • Blender
    • Corrected an issue where this doesn't count as used if it fails to transform an item
  • Bread
    • When this is Hasted, your Regen items gain +2/4/6 Regen for the fight (from Charge on Tool use)
  • Bubblegum Floor
    • Redesigned
    • When you Slow, Shield --/--/50/70.
    • Heated: When you use a Food, Slow an item 1 second.
  • Cake Batter
    • Now triggers on any Tool use instead of adjacent
  • Durian
    • Slows 3/4/5 items for 1 second (was 1/2/3 items)
  • Farmer's Market
    • Now correctly shows up for Kev's Armory and Herma
  • Giant Lollipop
    • Now correctly shows up for Kev's Armory
  • Honeycomb
    • Redesigned
    • Starts at Bronze-tier
    • CD 5
    • Regen 1/2/3/4
    • Slow 1/2/3/4 items for 1 second.
  • Mouse Trap
    • Starts at Bronze-tier
    • Deal damage equal to double this item's Max Ammo (was equal to this item's max ammo)
  • Pancakes
    • Starts at Bronze-tier
    • Now has Multicast on Heated instead of Shield scaling
  • Pasta
    • Now correctly shows up for Kev's Armory
  • Pumpkin
    • Redesigned
    • Starts at Bronze-tier
    • CD 5
    • Adjacent Shield and Regen items gain +10/20/30/40 Shield and +1/2/3/4 Regen for the fight.
    • Heated: Slow 1/2/3/4 items for 1 second.
  • Refrigerator
    • Now correctly gives itself cooldown reduction if it is Chilled
  • Seafood Cracker
    • Cooldown to 4 (was 5)
  • Spice Rack
    • Updated enchantments to trigger off Adjacent item Crit, rather than Adjacent Food Crit
  • Sushi Boat
    • Now charges on any non-Heated item use
  • Trail Mix
    • Quest requirements to 15/30 (was 20/40)
  • Whisk
    • Cooldown to 5 (was 6)

COMMON ITEMS

  • Barbspike Warden
    • Corrected an issue where this charged off any Relic use, rather than just adjacent
  • Biomerge Arm
    • Corrected an issue with Deadly adding Crit Chance instead of Crit Damage
  • Mortal Coil
    • Shiny now gives the Weapon to the left of it Multicast
  • Octopus
    • Shiny now gives +4 Multicast
  • Singularity
    • Now destroys any size item
    • CD to 6 (from 10)

SKILLS

  • Anything to Win
    • Corrected an issue where this was allowing Burn/Poison only items to trigger it, instead of only items that are neither Burn nor Poison
  • Arms Dealer
    • Can now spawn on Stelle
  • Burn Containment
    • Added to Pygmalien
  • Expert Pilot
    • Starts at Bronze-tier
    • Bonuses to 15/30/45/60 (was 30/40/50)
  • First Flames
    • Added to Pygmalien
  • Grease Fire
    • Added to Pygmalien
  • Living Flame
    • Added to Pygmalien
  • Primal Rage
    • Damage bonus to 10/15/20/25 (was 10/20/30/40)
  • Toxic Flame
    • Starts at Silver-tier
  • Toxic Shield
    • Mak only
    • Re-enabled
    • The first time you fall below half Health each fight, Shield equal to 2/3/4 times the Poison on your enemy.
  • War Chef
    • Starts at Silver-tier (10/20/30)
  • Waters of Infinity
    • Regen to 10/20/40 (was 20/30/40)

12-17-2025

Patch 9.2: December 17

WINTER SALE

The Bazaar will be participating in the Steam Winter Sale, look forward to it! Discounts will also be available to Tempo launcher users as well.

FREE JOLLY DOOLEY SKIN

  • Players who log into the game during the promotional period will receive the free holiday Dooley skin
  • The skin will be available from after the patch through January 6

LOCALIZATION

  • Localization support has now been implemented for the following languages:
    • Chinese (Simplified)
    • Korean
    • German
    • Brazilian-Portuguese
  • You can change it by going to settings and gameplay settings
  • Note: Any untranslated text will default to English

TITLES

You can now change your Title in the Profile Page. Access the Profile Page by clicking on your name player name on the top left of the Main Menu.

STORE CHANGES

The Daily store rotation now contains 5 items.

BJORN’S GIFT EXCHANGE

Each run now starts with Bjorn who is facilitating a gift exchange between the Heroes.

  • Open the package to find out which Hero gave you an enchanted item!

RESOLUTION SUPPORT

Unsupported resolutions will now include black bars to force the game into a supported resolution

GAMEPLAY CHANGES

  • Merchant Discounts
    • All Merchants now have a chance to offer items at half off
    • This chance is rolled independently on items being dealt and at reroll
  • Small Legendary Items
    • Corrected an issue where their prices were halved
  • Transformation of Enchanted Items
    • Now will prioritize transforming into items that can have the enchantment

ITEM CHANGES

  • Atmospheric Sampler
    • Corrected an issue with Deadly where it gives any item Crit
  • Beehive
    • Completely modified the implementation of the “X when using” enchantments effect to hopefully avoid edge case fail states
  • Mommasaur
    • Now doubles damage from destroy before dealing damage
  • Optical Augment
    • Radiant now affects the item to the left instead of weapon to the left
  • Poppy Field
    • Corrected an issue where this item was doing 75/100% instead of 50/100% of opponent Poison
    • Corrected an issue where Shiny Poppy Field was not doubling the damage bonus
  • Spider Fern
    • Corrected an issue where this gets enchanted with Toxic when transformed
  • Sponsored Apparel
    • Completely modified the implementation of the “Shield when using” effect to hopefully avoid edge case fail states
  • Strength Potion
    • Shiny Strength Potion now doubles the Crit duration
  • Tanky Anky
    • Completely modified the implementation of the “Shield when using” effect to hopefully avoid edge case fail states
  • Wrist Warrior
    • Icy now conforms to the rest of the enchants of this item and triggers off adjacent Shield item use
  • Miscellaneous
    • Numerous other minor tooltip and enchantment fixes

SKILL CHANGES

  • Everlasting Life
    • Corrected an issue where the limit was not respected in some cases
    • Corrected an issue where the cost of this Skill was fixed at 20 gold
  • Like Clockwork
    • Corrected an issue where this was not spawning
  • Playing with Fire
    • Corrected an issue where this targeted a random item instead of rightmost
  • Vengeance
    • Now targets the leftmost and rightmost items with a CD for its cooldown reduction

ENCOUNTER CHANGES

  • Curio
    • No longer spawns on Day 1
  • Family Reunion (Stelle's Unique Encounter)
    • Accept the Deal now gives 10 Gold instead of 2 Income and has a chance to spawn Tantius Carrier
  • Jules' Cafe
    • Jules' option here will now allow her to change her Stoves to Coolers or her Coolers to Stoves (instead of granting 10 Gold)
  • Slohmor
    • Now spawns for Mak
  • Valpak
    • Spawns on all Days
    • Now always offers an item at half off instead of buying Bronze items for additional Gold

12-3-2025

Hotfix: December 5

GENERAL FIXES

  • Updated encounter animation to ensure it does not take more time than the previous animation
    • There were cases where it could take up to ~500ms longer
    • If you wish to turn off the encounter animation, you can disable it in the Game Settings menu
  • End of Run softlock for Mac client has been fixed

ITEM FIXES

  • Biomerge Arm
    • After investigation, there is no good way to prevent the issue where +Max Ammo effects causes strange interactions with Biomerge Arm, thus, Biomerge Arm will officially no longer make non-Ammo items into Ammo items
    • If we figure out a solution to the problem, we may revert this
    • Terrorform's Piranha has been swapped with Mantis Shrimp
  • Book of Secrets
    • Corrected an issue with Shiny not spawning an additional skill
  • Corkscrew
    • Corrected an issue where this was not triggering “on use” triggers
  • Dianasaur and other Dinos
    • Corrected an issue where some of these were not triggering “on use” triggers
  • Everlasting Life
    • Corrected an issue where the Diamond tier version was not working properly
  • Favorite Toy
    • Corrected an issue where this skill could buff multiple items instead of the leftmost item
  • Hate Leech
    • Now properly counts as a Crit item
    • Now properly counts as a Poison item
  • Hourglass
    • Corrected Shiny enchant to be double cooldown
  • Likit
    • New treat tiers are now fixed (instead of rerolling each time)
  • Pelt
    • Corrected an issue with Pelt’s value
  • Spacescraper
    • Corrected an issue where Restorative was referencing all Shield on the player’s board
  • Streaming Setup
    • Corrected an issue with Deadly Streaming Setup only buffing adjacent items
  • Venom
    • Corrected an issue where this item’s Deadly enchant does not give Crit to non-Weapons
  • Workin' Hard
    • Corrected an issue where simultaneous Haste triggers could break this item’s limit

Original Patch


Patch 9.0: December 3

NEW CONTENT

  • Leaderboard
    • Leaderboards will be available on our website when the servers are back up; you will be able to check out the highest rated Legendary players in each season! This page will be updated with the leaderboard URL once they are available.
  • Vanessa Items
    • Flame Signal
    • Hate Leech
    • Scimitar of the Deep
    • Vampire Squid
  • Vanessa Skills
    • Deadly Waters
    • Denizen of the Deep
    • Friend of the Sea
    • Master Diver
    • Master Sniper
  • Dooley Items
    • Micro Mach
    • Epsilon Ray
  • Dooley Skills
    • Ancient Technology
    • Like Clockwork
    • Pack Infiltrator
    • Primal Rage
    • Special Exhibit
    • Time Traveler
  • Mak Items
    • Book of Secrets
    • Spider Fern
  • Mak Skills
    • Ancient Flamekeeper
    • Ancient Toxins
    • Secrets of Life
    • Debilitating Secrets
    • Frozen Secrets
  • Pyg Skills
    • Favorite Toy
    • High-Yield Investments
    • Long-term Investments
    • Playing with Fire
    • Playtime
    • Pure Imagination

GENERAL CHANGES

  • Corrected an issue where transforming can cause items to lose its accumulated types
  • Corrected an issue where items can “clip” together or occupy the same slot in rare instances
  • Corrected an issue with certain tooltips that have nested reference not displaying upgrade values correctly
  • Deadly
    • Corrected a number of Deadly enchantments that were incorrectly working from Stash (ones that buff other items)
  • Item Spawners
    • Corrected a number of tooltips for Item Spawners to correctly indicate they can spawn items from any Hero
    • Corrected an issue where some spawners could spawn the same item multiple times
    • This was not actually an RNG issue, but a spawning eligibility one
  • New Combat Music Behavior
    • Your equipped board now determines the combat music you hear in PvE!
    • The old PvE-specific track has been removed to make battles feel more consistent with your chosen board.
    • During PvP board swaps, you'll continue to hear your opponent's combat music as usual.

ENCOUNTER CHANGES

  • Economic Seminar
    • Now spawns items from any Hero
    • Corrected an issue where these would only spawn Bronze-tier starting items
  • Herma
    • Now spawns for Jules
  • Jules’ Cafe
    • Clarified the description of the “Get Inspired” option
    • Added a “Nevermind” option so the player can return to the previous options if they don’t want to add a Stove or Cooler
  • Likit
    • Likit’s items cost gold again
  • Malafang
    • Now spawns for Pygmalien
  • Street Festival
    • Corrected an issue where certain Merchants did not spawn from this encounter
    • No longer has a reroll
    • Always spawns 3 Merchants
      • Bronze
      • Silver
      • Gold or higher
  • The Docks
    • Now correctly identifies that it spawns items from any Hero
    • Corrected an issue where these would only spawn Bronze-tier starting items

ITEM CHANGES

VANESSA ITEMS

  • Chum
    • Gains the Food type
    • Crit scaling to 3/6/9/12 (was 4/6/8/10)
  • Custom Scope
    • Crit to 20/30/40% (was 15/20/25)
  • Honing Steel
    • Cooldown to 4 (was 5)
    • Scaling to 6/12/18/24 (was 8/12/16/20)
  • Port
    • Starts at Silver
  • Ramrod
    • Cooldown to 3 seconds (was 5)
    • When you Reload an item it gains +10/20/30% Crit Chance for the fight (replaces charge ability)
  • Shot Glasses
    • Ammo to 1/2/3 (was 2/3/4)
  • Silencer
    • Gains the Tech type
  • Slumbering Primordial
    • Multicast to 4
    • CD to 25 (from 24)
    • Damage to 25 (from 75/100)
    • Damage scaling to 25 (from 75/100)
    • Updated VFX

DOOLEY ITEMS

  • BLK-SP1D3R
    • Slow 2/3/4 items (was 1/2/3)
  • Chaff
    • Renamed to Flares
  • Combat Core
    • Scaling to 50/100 (was 50/75)
  • Cool LEDs
    • Start at Bronze
  • Cooling Fan
    • Cooldown to 4/3 seconds (was 3)
  • Defense Matrix
    • Cooldown to 4 seconds (was 5)
  • DJ Circuit Breaker
    • Cooldown to 11/9/7 seconds (was 10/9/8)
  • Flint Stones
    • Cooldown to 4 seconds (was 5)
    • Burn scaling to 1/2/3/4 (was 2/3/4/5)
  • Forklift
    • Bonus damage to 150/300 (was 150/250)
  • Ice 9000
    • Freezes 1 item (was 1/2)
    • Poison scaling to 20/40 (was 20/30)
  • Mech-Moles
    • Starts at Bronze
  • Nitro
    • Starts at Gold
    • Cooldown to 3 seconds (was 4)
  • Pierre Conditioner
    • Cooldown to 8/6 seconds (was 9/7)
  • Power Drill
    • Cooldown to 12/10/8/6 (was 15/13/11/9)
    • Damage to 70 (was 100)
  • Remote Control
    • Cooldown to 7/6/5 seconds (was 8/7/6)
  • Tanky Anky
    • Corrected an issue where it wasn’t Shielding from Relics
  • Temporal Navigator
    • Cooldown to 9/8/7/6 seconds (was 6)
    • Haste duration to 2 seconds (was 1/2/3/4)
  • Tesla Coil
    • Damage to 25/50/75 (was 25)
  • Weakpoint Detector
    • Scaling to 5/10/20/40 (was 5/10/15/20)

JULES ITEMS

  • Apron
    • Cooldown to 7 seconds (was 6)
  • Beach Umbrella
    • Cooldown to 7/5 seconds (was 8/6)
    • Regen increased to 20% of shield (was 10%)
    • Enchants map to Regen output but require chilled
  • Burrito
    • Burn and Regen to 3/6/9 (was 2/4/6)
  • Caviar
    • Gives crit equal to triple its value (was double)
  • Chocolate Coin
    • Crit chance added equal to half its value (was equal to its value)
  • Coffee
    • Starts at Bronze
  • Dishwasher
    • Adjusted tooltip so that it accurately reflects the duration values of Haste and Heat correctly
    • Corrected an issue where it was Heating items for 4 seconds at Gold-tier
  • Dragon Steak
    • Cooldown to 8/6 seconds (was 9/6 seconds)
  • Dragonmelon
    • Health scaling to 20/30/40% (was 10/20/30%)
  • Durian
    • Starts at Silver
  • Farmer’s Market
    • Max Health gain equal to 3/5 times the Value of the sold Food (was 2–4 times)
  • Feast
    • Burn and Regen scaling to 4/8 (was 3/6)
  • Fortune Cookie
    • Corrected an issue where this could not spawn a skill in some cases
  • Fruit Press
    • Cooldown to 5 seconds (was 7)
  • Giant Sub
    • Charges on any Tool use (was just adjacent)
  • Grill
    • Burn to 4 (was 1)
  • Honeycomb
    • Buffs any Regen or Shield items (not just Food)
  • Hot Sauce
    • Cooldown to 8/7/6/5 (was 9/8/7/6)
  • Kitchen Scale
    • Cooldown to 7/6/5 (was 6)
    • Haste to 2 second duration (was 1/2/3)
  • Laulau
    • Regen to 3/6/9/12 (was 2/4/6/8)
  • Laurel’s Favorite
    • Burn 8/16/24 (was 5/10/15)
  • Luau
    • Cooldown to 4 seconds (was 6)
  • Oven Mitts
    • Gains Tool type
  • Pasta
    • Gain Max Health equal to 5 times this item's Regen for the fight (was 10/20/30/40)
  • Pizza
    • Burn and Regen to 2/4/6 (was 1/2/3)
  • Prep Station
    • Starts at Bronze
    • Shield bonus to 5/10/15/20 (was 10/20/30)
    • Cooldown to 7 seconds (was 6)
  • Refrigerator
    • Cooldown applies to all Chilled items (was Food)
  • Rolling Pin
    • Cooldown to 5 seconds (was 6)
    • Damage to 30 (was 25)
    • Damage scaling to 30/60/90/120 (was 25/50/75/100)
  • Skillet
    • Cooldown to 6 (was 7/6/5/4)
    • Burn to 3/6/9/12 (was 3)
  • Sushi Boat
    • Redesigned
    • Silver start
    • 5 second cooldown
    • Your items gain 10/15/20% Crit Chance for the fight.
    • When you use a non-Heated Food, Charge this 1 second.
  • Toaster
    • Starts at Bronze

MAK ITEMS

  • Athanor
    • Burn 15/25 (was 12/20)
  • Atmospheric Sampler
    • Starts at Gold
    • When you use an Enchanted or Flying item, Charge another 1/2 Enchanted or Flying item(s) 1 second. (was charge 1 item 2 seconds)
  • Black Rose
    • Starts at Bronze
  • Candles
    • Burn 8/12/16/20 (was 7/11/15/19)
  • Cellar
    • Gains the Property type
  • Chunk of Gold
    • Sell Value to 3/5/7/9 (was 3/6/9/12)
  • Ice Claw
    • Starts at Silver
    • Scaling to 30/60/120 (was 50/100)
  • Infused Bracers
    • Cooldown to 6/5/4 seconds (was 5/4/3)
  • Peacewrought
    • Cooldown to 7/6/5/4 (was 8/7/6/5)
    • Regen 4 (was 2)
  • Plague Glaive
    • Cooldown to 9/8 seconds (was 8)
  • Poppy Field
    • Poison 6 (was 8)
  • Quill & Ink
    • Cooldown to 7/6/5/4 (was 7)
    • Poison to 1 (was 1/2/3/4)
    • Regen to 1 (was 1/2/3/4)
  • Runic Great Axe
    • Starts at Silver
    • Crit bonus to 50/75/100% (was 100%)
    • Cooldown to 7/6/5 (was 7)
  • Sands of Time
    • Cooldown to 6 seconds (was 5)
  • Spider Mace
    • Starts at Silver
  • Test Subject Alpha
    • Cooldown to 6/5 (was 6/4)
    • Poison to 30/50 (was 30/60)
  • Thurible
    • Cooldown to 6/5/4/3 (was 6)
    • Burn 5 (was 3/5/7/9)
    • Regen 1 (was 1/2/3/4)
  • Venom
    • When you use the item to the left of this Poison (was weapon)

PYG ITEMS

  • Abacus
    • Cooldown to 5/4/3 seconds (was 6/5/4)
  • Boomerang
    • Cooldown to 4 seconds (was 5)
    • Damage to 20/40/60/80 (was 20/30/40/50)
  • Cash Cannon
    • Starts at Silver
  • Gavel
    • Starts at Silver
    • Damage to 100/200/300 (was 200)
  • Hatchet
    • Cooldown to 4 seconds (was 6)
  • Heirlooms
    • Shield equal to double this item’s value (was 1/2/3/4 times)
    • This has +10/20/30/40 value in combat
  • Hot Stones
    • Burn 4/6/8/10 (was 2/4/6/8)
    • Gain Max Health equal to 5 times this item's Burn for the fight. (replaced regen ability)
  • Ice Cream Truck
    • Cooldown to 9/8/7 (was 9)
    • Freeze 2 items for 1 second. (was 1/2/3 items)
    • When you use another item, Charge this 1 second. (removed non-weapons restriction)
  • Ladle
    • Burn 4 (was 2)
  • Landscraper
    • Value scaling to 8/16/24 (was 10/20/30)
  • Laser Security System
    • Starts at Silver
  • Masterpiece
    • Value gain to 2/3/4 (was 1/2/3)
  • Pitchfork
    • Cooldown to 4 seconds (was 5)
  • Showcase
    • Starts at Bronze
    • Requires 2 weapons or shield items (was 3)
    • Damage/Shield buff to 10/20/30/40 (was 20/40/60)
  • Silk
    • Shield 75 (was 50)
    • Quest 1 gives +275 shield (was 250)
    • Quest 2 requires 15 items sold (was 20)
  • Slingshot
    • This has +2 Max Ammo for each Toy you have. (was 1/2/3/4)
  • Spiky Shield
    • Shield 40 (was 10)
  • Streaming Setup
    • Redesigned
    • Your Toys have +Damage, Heal and Shield equal to this item's Value.
    • When you use a Toy, this gains [1/2/3] Value for the fight.
  • Succulents
    • Cooldown to 6/5/4/3 (was 5)
    • Heal 20 (was 5/10/15/20)
  • Tea Set
    • Redesigned
    • Silver start
    • 6/5/4 second Cooldown
    • Burn 2
    • Gain 25/50/100 Max Health for the fight.
    • When you gain Max Health, your Burn items gain +[1/3/5] Burn for the fight.
  • Vineyard
    • Value scaling to 8/16/24 (was 10/20/30)
  • Wrist Warrior
    • Starts at Bronze
    • Gained the Tech type

STELLE ITEMS

  • Altimeter
    • Cooldown to 8 seconds (was 7)
  • Anemometer
    • Cooldown to 5/4/3 seconds (was 4)
    • Hastes for 2 seconds (was 1/2/3)
  • Aviators
    • Shield 20/40/60/80 (was 10/20/30/40)
  • Clockwork Disc
    • Damage to 5/15/25/35 (was 10/20/30/40)
  • Cloud Tanker
    • Damage scaling to 20/40/60 (was 30/60/90)
  • Lavaroller
    • Corrected an issue with some of this item’s enchants not benefiting from the “double” Burn effect until the next activation
  • Lightning Butterfly
    • Cooldown to 5 seconds (was 4)
  • Lightning Rod
    • Only deals damage on you slowing or freezing (was both players)
  • Orbital Polisher
    • Added an active ability:
      • 6 second cooldown
      • Haste this for 1 second and it stops Flying.
  • Parts Picker
    • Cooldown reduction to 0.5/1 second (was 1 second)
  • Ramming Balloon
    • 1/2/3 Shield items start flying (was 1)
  • Sirens
    • The first time an enemy uses an item each fight, use this. (new ability)
  • Skyliner
    • Burn to 25/45 (was 30/40)
  • Space Laser
    • Cooldown to 32/28 (was 30/25)
    • Updated VFX
  • Toolbox
    • Can now spawn a Tool from any Hero
  • Vortex Cannon
    • Updated VFX

COMMON ITEMS

  • Barbspike Warden
    • Poison scaling to 4 (was 5)
  • Biomerge Arm
    • Once again gives the item to the left Max Ammo in all situations
    • This was caught in a sweep of Ammo fixes but is a unique effect that forcibly makes an item have Max Ammo even if it didn’t before
  • Blazehowl Warden
    • Burn scaling to 4 (was 5)
  • Octopus
    • Updated VFX
  • Tantius Carrier
    • Starts at Legendary-tier
    • Cooldown to 8 seconds (was 12)

SKILLS

  • Everlasting Life
    • The first 4/8/12 times you use a Heal or Regen item, gain 50 Max Health for the fight. (When you use a Heal or Regen item, gain 5/10 Max Health for the fight.)
  • Frontline Logistics
    • Scaling to 2/4/6 (was 3/6/9)
  • Healthy Jolt
    • Starts at Silver
    • Hastes for 1/2/3 seconds (was 2/4)
  • Healthy Tip
    • Starts at Silver
  • Open for Business
    • Income scaling to 2/3/4 per Property (was 1/2/3)
  • Strong Arm
    • Starts at Bronze
  • Toxic Flame
    • Starts at Gold