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The Bazaar Guide

The Bazaar Patch Notes Tracker

News
Updated on Dec 5, 2024
Dec 5, 2024

Overview

The Bazaar is game that is supposed to be getting balance changes often by design.

For the latest batches of buffs and nerfs, check back here! We'll be keeping a log of the past 3 months so you can easily track when and why meta shifts happened.

This is list was compiled from the official patch notes here.

December Hotfixes

December 5, 2024

  • Disabled the following content due to bugs/issues:
    • Blast Doors
    • Fiber Optics
    • Heat Shield
    • Pufferfish
    • Railgun
    • Snowflake
    • Eagle Talisman (Level Up Reward)
    • Frost Street Champion (Encounter)
    • Wandering Shoal (Encounter)

December 3, 2024

  • Disabled the following content due to bugs/issues:
    • Beehive
    • Feather (Level Up Reward)
    • Upgrade an Item (Level Up Reward)
  • Fixed Patch notes error where Blast Door's shielding was incorrected listed.

12-3-2024

General Patch Goals

  • Smooth out early-game variance
  • Increase meta diversity by reducing the impact/power of early-game upgrades and persistent item scaling (particularly out-of-combat scaling)
  • Reduce the number of hidden rules in the way the game provides content
  • Slow down the pace of combat in the endgame
  • Reduce the prevalence and power of "instant" infinite loops
  • Adding active effects to some items that currently are passive only
  • Many of these initiatives are ongoing, so expect more in these areas in future patches

New Content

  • Monster Ranch: Encounter that provides Monster Loot items

General Changes

  • Start of Run is now a selection of 4 items (except Dooley, who still has 3 items)
  • Start of Run no longer provides a skill
  • Encounter Frames have been given a facelift
  • Many items' base outputs have changed slightly to have more consistent scaling
  • Enchantments with passive effects now have tooltips describing their effect
  • Rerolls removed from many specialized merchants
  • Level Up (5) is no longer an upgrade, but tier-restricted general upgrades have been added to all Level Ups (other than special levels)
  • Dramatically increased the floor tick rate of Sandstorm to accelerate the end of combat
  • Reduced XP gains from a variety of encounter options
  • Veteran Octopus' Tiny Cutlasses now correctly has Multicast 2
  • Aero (Vehicle Merchant) no longer spawns for Vanessa
  • Zara (Haste/Charge Trainer) no longer spawns for Pygmalien
  • Pol (Large Merchant) no longer spawns on Day 3 and 4
  • Orion (Tool Merchant) no longer spawns on Day 2 and 3 and is slightly rarer
  • Reduced the rate that Serafina (Enchanted Item Merchant) will sell Icy items
  • Pyro (Monster) now has the Fiery skill
  • Boarrior (Monster) loadout slightly adjusted
  • Added Enchantment options to the following items: Busy Bee, Piggles, Citrus, Coconut, Med Kit, Pelt, Gumballs, Bag of Jewels, Spare Change, Snowflake, Vial of Blood, and Gland, Insect Wing, Gunpowder, Nanobots
  • Sparring Partner no longer spawns a Monster encounter but is now considered a regular Encounter (though it is still "combat")
  • Teddy's Crit scaling effect now triggers when your Shield takes damage
  • Meditation (Level Up) now gives 1 XP instead of 2
  • Coolant Leak (Skill) now triggers 5 times instead of 10
  • Stout Fire (Skill) is now "When you gain Burn, gain [--/3/6/9] Regeneration and increase the damage of your Weapons by [--/3/6/9] for this fight."
  • Arms Dealer (Skill) is now "When you sell a Weapon, gain [10/20/30/40] Max Health." (No longer triggers on Buy)
  • Augmented Weaponry (Skill) is now "Your Weapons have +1 Damage. When you sell a small item, increase this bonus by +[1/2/3/4] Damage."
  • Augmented Defenses (Skill) is now "Your items have +1 Shield. When you sell a small item, increase this bonus by +[1/2/3/4] shield."
  • Knife Set now deals [10/20/40/80] damage (from [5/15/30/50]) and Charges on Weapon use but no longer deals damage on use
  • Vial of Blood now starts at Silver-tier, giving [1/2/3] XP instead of [1/2/3/4]
  • Defensive Stance (Skill) is now "When you use a Weapon, give your Shield items +[--/3/6/9] Shield for the fight."
  • Lifting (Skill) is now "Your Weapons have +1 damage. When you buy a Weapon, increase this bonus by +[--/1/2/3] damage."
  • Lord Arken has commissioned upgrades to The Eclipse. It now deals 100 damage on item use and has "The first time you fall below half health each fight, use this."
  • Magic Carpet is now a Vehicle
  • Electrified Hull (Skill) is now "The first 5 times you Shield each fight, Charge an item +[--/--/1/2] seconds."
  • Sabotage (Skill) is now "The first 5 times you use a Tool each fight, Slow a random item for [--/--/1/2] seconds."
  • Feather is now "When you sell this, reduce your items' cooldowns by [2/4/6/8]%."
  • Sharp Corners (skill) is now "When you shield, give your Weapons +[--/3/6/9] damage for the fight."
  • Boilerroom Brawler no longer has Hammer and Wrench due to bugs, temporarily replaced by Orbital Polisher and Goggles

Disabled Items

  • Life Preserver and Luxury Tents disabled due to bugs
  • Dabora remains disabled pending redesign
  • SchematicsBootstrapsHammer and Wrench disabled due to bugs
  • Other items previously disabled have returned

Vanessa Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

  • Ballista no longer triggers its own Multicast scaling
  • Cutlass now correctly has Multicast 2
  • Clamera is no longer a Tool
  • Repeater passive is changed to "When you use another item with Ammo, Charge this 3 seconds."
  • Throwing Knives passive is changed to " When you Crit, Charge this 1 second.", cooldown has been reduced from 3 to 2 seconds
  • Captain's Wheel passive is changed to "When you use a Vehicle or Large item, Charge this 2 seconds."
  • Pufferfish now Poisons [3/6/9/12] on a 6-second cooldown and passive is changed to "When you Haste, charge this 3 seconds."
  • Alacrity now Charges [1/2] seconds instead of [2/3] seconds
  • Jellyfish now gains Haste when an adjacent Aquatic item is used instead of any Aquatic item
  • Inexorable (Skill) is now "Your items have +2% Crit chance. When you start a fight, increase this bonus by +[--/2/4/6]%."
  • Port now reloads 1 ammo at all tiers and spawns mostly Vanessa items at one tier lower than itself
  • Trebuchet is now "Deal [25/50/100/200] damage, Burn [8/12/16/20]. When you use a Weapon or Haste, Charge this 1 second."
  • Pearl now Shields [10/20/30/40] on a 5-second cooldown and passive is changed to "When you use another Aquatic item, Charge this 1 second."
  • Fishing Rod now Hastes the Aquatic item to the right
  • Lighthouse now Burns [--/--/12/20] on a 6-second cooldown and passive is changed to "When you Slow, Charge this 3 seconds."
  • Waterwheel now Hastes your other items [--/1/2/3] seconds on a 6-second cooldown and passive is changed to "When you use an adjacent item, Charge this 3 seconds."
  • Heated Shells (Skill) now starts at Silver-tier and is "When you use an Ammo item, Burn [--/2/3/4]."
  • Astrolabe is now "Shield [--/20/40/80]. When you use another non-Weapon item, Haste it for [--/1/2/3] seconds."
  • Iron Sharpens Iron (Skill) is now "Your leftmost item has +2 damage. When you buy a Weapon, increase this bonus by [2/3/4/5]."
  • Flurry of Blows (Skill) is now "The first 5 times you use a Weapon each fight, Charge an item +[--/--/1/2] seconds."
  • Bullet Time (Skill) is now "The first 5 times you use an Ammo item each fight, Slow a random item for [--/--1/2] seconds."

Pygmalien Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

  • Beast of Burden now deals [20/40/80/160] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
  • Regal Blade now deals [10/20/40/80] damage (from [10/10/10/10]), scaling is now +[10/20/30/40] damage (down from [10/20/40/80])
  • Open for Business (Skill) now counts Properties in Stash
  • Cash Register now spawns only 2 Spare Change per day (down from 3)
  • Yo-yo now Charges itself [--/2/2/2] seconds when an adjacent item is used, instead of force use, now deals [1/5/10/20] damage from [1/5/10/15] and cooldown reduced from 8 to 6 seconds
  • Loupe and Billboard now gives items bonus value at the start of each day, instead of passive
  • Vineyard now Heals on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
  • Landscraper now Shields on a 6-second cooldown and Charges itself [--/2/3/4] seconds on item use
  • Beehive now Charges all Busy Bees [--/2/2/2] seconds on enemy Weapon use
  • Bushel passive is changed to "When you Shield, Charge this 2 seconds." No longer gives Shielding on Heal.
  • Marbles now Slows 1 item [1/2/3/4] on a 3-second cooldown and passive is changed to "When you use an adjacent Small item, Charge this 1 second." It no longer Slows on adjacent item use
  • Shipment spawns mostly Pygmalien items at one tier lower than itself
  • Kukri is now "Deal [5/10/20/40] damage. When you heal, give this +[3/6/9/12] damage for the fight."
  • Crook now buffs Medium items only, dealing and buffing [10/20/40]
  • Endurance (Skill) is now "When you use a Weapon, give your Healing items +[--/10/20/30] Healing for the fight."
  • Trader (Skill) is now "At the start of each day, give your items +[--/--/1/2] value."
  • Makeshift Plate (Skill) is now "Your items have +1 Shield for every [--/4/3/2] gold you have."

Dooley Redesigns

Note: not all changes are listed, items that only had scaling slightly modified are not listed

  • Bunker now only triggers off item damage (no longer triggers off Sandstorm, Poison, or Burn)
  • Machine Learning (Skill) now costs 6 gold at all tiers
  • Capacitor now starts at Silver-tier at 7/6/5s cooldown (from 10/9/8/7)
  • Harmadillo now deals damage [20/40/80/160] on use, and passive is changed to "When you Shield, Charge this 2 seconds." Cooldown reduced from 8 to 6 seconds
  • Arc Blaster now deals damage [20/40/80/160] on use, and passive is changed to "When you use the Core, Charge this 4 seconds."
  • Bomb Squad passive is changed to "When you use an adjacent Friend, Charge this 2 seconds." It no longer Hastes items
  • Flamethrower now deals 1x/2x its damage as Burn instead of 2x/3x
  • Ice 9000 now Poisons and Freezes on use, it also buffs its own Poison when you Freeze, but no longer Poisons on Freeze
  • Burning Shield (skill) is now "The first time you fall below half health each fight, Shield equal [--/--/to/ to double] the total Burn of your items."
  • Fuel Rod now Burns both players [5/10/15/20] (up from [2/4/6/8]) and Hastes adjacent items with an 8s cooldown. It also reduces the cooldown of adjacent Vehicles by [5/10/15/20]%.
  • First Aiden now starts at Bronze-tier, Healing for [10/20/40/80] and Hastes another item on a 3-second cooldown, and no longer Heals on Haste
  • Race Carl now starts at Bronze-tier, deals damage [20/40/80/160] on use, and passive is changed to "When you Haste, Charge this 2 seconds."
  • Induction Aegis now starts at Bronze-tier and Burns for [1/2/3/5] and Shields for [5/10/20/40] at a 4-second cooldown and no longer Slows adjacent items
  • Tesla Coil now starts at Bronze-tier, now damages [10/20/40/80] on a 5-second cooldown and passive is changed to "When you use an adjacent item, Charge this 2 seconds."
  • Weakpoint Detector's self-Charge is now at 2s at all tiers (from [1/2/3/4] seconds)
  • Cores' cooldown reduced from 7 to 6 seconds with minor adjustments to base output scaling
  • Blast Door is now "Shield [30/60/120/240] and "When you take damage from an item, Charge this 2 seconds" and "The first time you fall below half of your Max Health, use this."
  • Pyrocarbon is now "Shield [--/--/75/150]. When you gain Burn, Haste your items for [1/2] seconds."
  • Chemsnail now has an active of Poison [3/6/9/12] on a six-second cooldown and Charges itself on Slow
  • Alpha RayBeta RayOmega Ray and Gamma Ray now counts additional copies of themselves
  • Illusoray and Shark Ray count as Rays for Alpha Ray, Beta Ray, Omega Ray and Gamma Ray
  • Railgun now Charges off Rays as well, including Illusoray and Shark Ray
  • Alpha Ray now starts at Bronze-tier
  • Beta Ray now Charges itself instead of giving itself Haste on Core/Ray use
  • Omega Ray now starts at Bronze-tier
  • Gamma Ray now starts at Bronze-tier and buffs all Poison items
  • Solar Farm now has a six-second cooldown (down from 8s) and gives Regeneration in addition to Haste on use. It now Charges when you Burn instead of having reduced cooldown while you Burn.

Bug Fixes

  • Fixed a bug where certain Enchantments on unowned items did not accurately display their effects on their tooltips
  • Fixed a bug where sometimes people would not die
  • Fixed a bug where certain interactions bypassed the internal cooldown of effect triggers
  • Fixed a visual bug with several Enchantments effects not persisting in the stash
  • Fixed a bug with Kina (non-Weapon merchant) had a very small chance of supplying Weapons and Enchanted items
  • Fixed a bug with Aerodrome where it could be rerolled even if you had not enough Gold
  • Fixed a bug with Cog where it would Haste more than 1 item per use
  • Fixed a bug with Pistol Sword (Deadly) where it provided 50% Crit Chance on ammo used instead of 5%
  • Fixed a bug with Crow's Nest (Deadly) where it was not increasing Crit damage of Weapons.
  • Fixed a bug with Neophiliac where it was only targeting Ammo items
  • Fixed a bug with Waterwheel where it was not providing Haste on non-Aquatic items
  • Fixed a bug with Waterwheel (Restorative) where it gained the Weapon tag
  • Fixed a bug with Harpoon (Turbo) where it gained the Tool tag
  • Fixed a bug with Figurehead (Shiny) where it was not working correctly
  • Fixed a bug with Chronobarrier where it was increasing cooldowns by 0.5/1 second instead of 1/2 seconds.
  • Fixed a bug with Chronobarrier where it was increasing cooldown permanently
  • Fixed a bug with Friends with Benefits' Friends buff giving Crit Chance to items that can't Crit
  • Fixed a bug with Dragon Whelp (Restorative) where it was not working correctly
  • Fixed a bug where Old Sword's On Sell effect would not work from the stash
  • Fixed a bug where Knee Brace (Shiny) was not giving double Max Health gain
  • Fixed a bug with Power Drill where it counted as a Burn item
  • Fixed a bug where Machine Learning (Skill) was not spawning
  • Fixed a bug with Toxin Injector (Skill) and Quick Ignition (Skill) only affecting specific items
  • Fixed a bug with Pendulum incorrectly having a cooldown and an active effect
  • Fixed a bug with Pulse Rifle incorrectly having a different cooldown at Silver-tier
  • Fixed a bug with Clamera slowing for 2 seconds at Diamond-tier
  • Fixed a bug with Alacrity triggering 6 times instead of 5
  • Fixed a bug with Piggles where it would not spawn Piggles for non-Pygmalien Heroes
  • Fixed a bug with Yellow Piggles L giving +Shield to all items to the left
  • Fixed a bug with Dooley's Scarf showing its tooltip twice
  • Fixed a bug where Enchanted Vanessa's Amulet incorrectly counted as a Weapon
  • Fixed a bug with Enchanted Upgrade HammerHammerWrench and Bootstraps not Enchanting the item they upgraded
  • Fixed a bug with the Car Conductor monster not spawning in normal combat hour
  • Fixed a bug with Rocket Launcher (Fiery) counting as a Friend
  • Fixed a bug with Flamberge being priced as a legendary item
  • Fixed a bug with Companion Core hasting itself
  • Fixed a bug with Heat Shield (Skill) where it was incorrectly applying Burn
  • Fixed a bug where Palanquin would gain the Weapon tag when Enchanted
  • Fixed a bug where Ice Cubes would Freeze a random enemy item (of any size) if an adjacent Food was used

Hotfix: 11-20-2024

We are currently working on a larger patch; as a hotfix, we are disabling the following items:

  • All Level Up Options that Upgrade Specific Item Types (except the Core)
  • Harmadillo (Item)
  • Arms Dealer (Skill)
  • Crook (Item)
  • Yo-yo (Item)
  • Iron Sharpens Iron (Skill)
  • Dabora (Encounter)
  • Regal Blade (Item)

Hotfix: 11-14-2024

  • Corrected an issue where multitarget effects only affected one item
  • Disabled the following content due to bugs/issues:
    • Like Clockwork (Skill)
    • Sponsorship (Level Up Option)
    • Awakened District (Monster)
    • Bloodreef Captain (Monster)
    • Balcony (Item)

11-13-2024

New Content

  • Added the Sparring Partner Encounter that challenges your build's performance
  • Added a variety of new skills
  • Added a variety of new Level Up options
  • Art has been updated for a variety of encounters

Balance Changes (General)

  • Level Up rewards system adjusted; will now show 5 options instead of 3
  • Level Up reward for Level 5 is now a fixed "Upgrade your Leftmost Item" (the same as Level 10)
  • Bloodreef Raider now starts with Crow's Nest (Silver Tier) instead of Crow's Nest (Gold Tier)
  • Significantly increased the rate of combat from the Mountain Pass event
  • SponsorshipCache of Riches, and Regenerative Tincture now scale with player level
  • Sponsorship is now available to all Heroes
  • Deadly Crooner now has a Haladie instead of a Yo-yo
  • Jules' Cafe options no longer cost Gold
  • Backup Defenses now shields based on player Max Health and starts at Gold Tier
  • Knife Tricks now reduces a Weapon's cooldown by 5% when you use it and starts at Diamond Tier

Balance Changes (Vanessa)

  • Shipwreck now starts at Diamond Tier (with +1 Multicast)
  • Clamera is no longer a Tool and Slows for 1 second (down from 2 seconds)
  • Swash Buckle (Deadly) now provides double Crit Chance bonus
  • Swash Buckle (Shiny) now provides double Damage, Heal, and Shield bonus

Balance Changes (Dooley)

  • All of Dooley's Starting Cores now start at a 7-second cooldown, which does not decrease on upgrade (they were previously at 8 seconds, though there were some inconsistencies)
  • Robotics Factory now starts at Diamond Tier (with +1 Multicast)
  • Combat Core now counts as a Vehicle in addition to being a Core and a Weapon
  • Critical Core (Deadly) now gives +50% Crit Chance instead of doubling its Crit Damage
  • Bellelista base damage increased to 20 (up from 10) and cooldown reduced to 5 seconds (down from 6)
  • Weakpoint Detector's damage buff increased to [3/6/9/12] from [2/3/4/5]
  • Chemsnail has gained "Slow an item for [1/2/3/4] seconds" at 6s CD, Poison on Slow reduced to [1/2/3/5] from [1/2/4/8]
  • Harmadillo's "When you Shield" effect now deals damage equal to its Shield value
  • Pierre Conditioner now starts at Diamond Tier
  • Omega Ray now starts at Silver Tier instead of Gold Tier
  • Pulse Rifle now starts at Bronze Tier instead of Silver Tier, dealing [10/30/60/100] damage; its cooldown has increased to 4s from 3s; and the Multicast effect now doubles if the Friend is your only Friend
  • Power Drill now deals [20/40/80/160] damage and "When you Haste, Slow, Freeze, Poison or Burn, charge this [1/1/1/2] seconds"
  • Monitor Lizard now starts at Bronze Tier
  • Like Clockwork now gives your Weapons damage and gives double damage if you have a Core that is a Weapon
  • Fork Lift now deals [50/100] damage from [30/60] for each item to the left of it
  • Kinetic Cannon now gains [10/20/40] damage from [20/30/40] for the fight when you use a small item
  • Railgun has been redesigned: it now deals [100/200] damage and is charged [1/2] seconds when you use the Core
  • Scrap Metal now starts at Gold Tier
  • Beta Ray now only Freezes small items

Balance Changes (Pygmalien)

  • Luxury Tent multicast no longer scales to +2 at Diamond
  • Luxury Tent (Restorative) fixed
  • Uwashiwali Bird Healing increased to [10/30/60/100] (previously [5/15/30/50]) and its Multicast effect is now +1 Multicast instead of +2 Multicast
  • Beehive no longer uses all Busy Bees on enemy weapon use; instead, it uses 1 Busy Bee on any enemy item use
  • Brass Knuckles second effect is now "This has double damage" instead of "While this has 40 or more damage, this has +1 Multicast"
  • Loupe now starts at Gold Tier
  • Golf Clubs cooldown increased to 7 seconds from 6 seconds
  • Crook damage and damage bonus reduced to [10/20/40] from [10/20/50]
  • Caltrops now starts at Diamond Tier
  • Beast of Burden damage and damage bonus reduced to [10/20/40/80] from [10/25/50/100]
  • Balcony value effect now only triggers in combat
  • Signet Ring now starts Silver Tier instead of Gold Tier
  • Giant Ice Club now has "When any item gains Freeze, Charge this [1/2] second(s)" (from "If your enemy has a Frozen item, this deals double damage")
  • Endurance now gives your Heal items +[20/30] Heal for the fight when you use a Weapon and starts at Gold Tier
  • Vineyard has been redesigned: it now Heals [1/2/3] times its value when you use an item
  • Landscraper has been redesigned: it now Shields [1/2/3] times its value when you use an item
  • Model Ship (Deadly) now gives adjacent items 20% Crit Chance for the fight when you use them
  • Your properties now lose value when you lose a fight with Stained Glass Window

Balance Changes (Other)

  • Hammer damage increased to [20/40/80] (previously [20/30/40]) and its upgrade effect now targets the item to the left
  • Necronomicon now inflicts Poison 3 and gives Regen 3 per trigger instead of 1 each
  • Dragon Whelp (Restorative) is now "Heal equal to this item's damage"
  • Beach BallCannonball, and Schematics can now be Deadly
  • Enchanted versions of Scrap MetalHammer and Wrench now correctly state they will add the Enchantment to the item they upgrade instead of providing other effects

Bug Fixes

  • Fixed an issue with player ghosts being buffed at the start of combat
  • Fixed a bug where enchanted items could lose their buffs when upgraded
  • Fixed a bug where enchanting an item could cause the item to lose their buffs
  • Items are only purchased now when you click them or drag them to the Stash or Carpet
  • The last game mode run will be the one selected when you enter the Hero Select Screen
  • Corrected a number of tag-related issues with items counting as the wrong thing in some cases
  • Audio no longer plays for each missing win in the end of run sequence
  • New confirmation prompt in the gem buying flow when you are short on gems
  • Legendary Rank number now properly updates when you return to the Main Menu
  • Items that have new projectiles after being enchanted are properly animating now
  • The default carpet has changed and should not be found in chests
  • Settings Menu now appears in front of Gems Purchasing Screen when the escape button is pressed
  • Fixed a bug where Kina (non-Weapon merchant) had a very small chance of supplying Weapons
  • Fixed a bug where Cog would haste more than 1 item per activation
  • Fixed a bug with Shadowed Cloak not showing a tooltip
  • Fixed a bug with Advanced Synthetics not showing a tooltip
  • Fixed a bug where Magic Carpet damage buff persisted beyond the fight
  • Fixed a bug where buying DJ Rob0t at Gold/Diamond Tiers did not spawn items (this fix also means it will spawn Nanobots at all tiers and no longer upgrades existing Nanobots)
  • Fixed a bug with Bushel Heavy, Turbo, and Icy enchantments where it was not the correct timing (should be "When you Heal")
  • Fixed a bug where Hakurvian Launcher counted as a Heal item
  • Fixed a bug with Cash Register (Golden) effect not working from Stash
  • Fixed a bug with Cash Cannon (Golden) effect not working from Stash
  • Fixed a bug with Beehive (Golden) effect not working from Stash
  • Fixed a bug with Business Card (Golden) effect not working from Stash
  • Fixed a bug with Monocle (Golden) effect not working from Stash
  • Fixed a bug with Schematic (Golden) effect not working from Stash
  • Fixed a bug where Makeshift Barricade slowing all enemy items instead of the specified amount
  • Fixed a bug with Radiant not working on 5 items (Robe, Schematics, Piggles, Pygmalien's Dagger, Teddy)
  • Fixed a bug where items that destroy themselves stopped the item's effects from triggering other effects
  • Fixed a bug where Forage sometimes didn't spawn 4 items when you had a Friend
  • Fixed a bug where Vengeance at Diamond Tier was giving 55% reduced cooldowns instead of 15%
  • Fixed a bug where some of Dooley's Cores could not be enchanted by Radiant
  • Corrected a tooltip issue with Bill Dozer where it claimed to be reducing CDs by [20/30/40]% when it is actually [10/20/30]%
  • Corrected a tooltip issue with Angry Balloon Bot where it claimed to trigger on Shield break: it now reads "When you lose Shield, this gains damage equal to [-/10/20/40]% of the Shield lost."
  • Clarified Atlatl second effect tooltip to say that it is the damage it has, not the damage it does
  • Clarified Virus tooltip to say that it doesn't destroy itself
  • Fishing Net and other item spawners will no longer stop spawning their items when you have a Diamond copy of the item being spawned
  • The following items and skill tooltips now support upgrade previews: Gatling GunFinesse ShieldBarnacle CrustedPoppy FieldToolboxLong StridesVengeancePlease note: Previews are a work in progress and better support is coming.
  • Dam VFX are now animating properly
  • Barbed Wire price fixed
  • Idle VO is now Forja instead of default hero VO when players are inside of the Forja Encounter

11-04-2024

Highlights

  • Skyscraper and Spacescraper scaling reduced and CDs increased
  • Stained Glass Window now only doubles the value of the item to the right
  • Dam no longer destroys large and medium items; instead, it destroys all enemy small items and slows all enemy medium items
  • Shipwreck now starts at Diamond tier with +1 Multicast
  • Robotics Factory now starts at Diamond tier with +1 Multicast
  • Throwing Knives now requires a different item to crit for its force-use trigger
  • Blunderbuss now charges instead of uses on Burn, but deals more damage
  • Swash Buckle's damage bonus scaling no longer increases with tier
  • Globe enchantment timings updated to 'start of fight' effects instead of 'start of day' permanent buffs
  • Vanessa's Amulet enchantment timings updated to 'start of fight' instead of an on-use trigger
  • Momma-Saur (renamed from Dinonysus) can no longer destroy large items
  • The Docks no longer offer Skills as rewards, but gives items instead
  • Adjusted some Dooley Core skills to be less damage-Core specific
  • Many other various smaller fixes and adjustments

General Fixes

  • Adjusted a number of tooltips for clarity
  • Fixed a variety of targeting issues
  • Fixed a variety of items that should have worked from the Stash
  • Fixed a variety of encounter options that were not counting items in the Stash
  • Fixed a variety of enchantment issues where enchantments didn't work as described
  • Fixed a variety of hint system errors
  • Fixed an issue where Radiant was not functioning correctly
  • Fixed a bug where Stained Glass Window counted as a Shield item
  • Fixed a bug where Dam counted as a Freeze item
  • Fixed a bug where the item being triggered by Windmill could target itself
  • Fixed a bug where Infernal Greatsword's damage bonus from burn persisted beyond the fight
  • Fixed a bug where Pet Rock buffed your items from the Stash
  • Fixed a bug where Initial Chill triggered more than once per fight
  • Fixed a bug where BazaarCON offered a strange encounter option
  • Fixed a bug where Void Colossus displayed the wrong art
  • Fixed a bug where Mountain Pass' "risky" option after Day 2 was always "uneventful"
  • Fixed a bug where Flashy Mechanic was not functioning correctly
  • Fixed a bug where Deed's combat value gain was not functioning correctly
  • Fixed a bug with Skyscraper where it was increasing its own value in combat more than intended
  • Fixed a critical issue where "Party Like It's 011111001111" was incorrectly written as "Party Like It's 11111001111"