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The Bazaar Build

Kripp's Submersible Vanessa Build

Kripparrian
Vanessa
Updated on Mar 21, 2025
Mar 21, 2025

Overview

emerged from the Mysteries of the Deep Expansion and is effectively a Medium-sized , as long as you're including another Vehicle or Large item on board.

This is barely a requirement given the structure of most One-Weapon builds, allowing to easily take over as the superior choice.

The only "drawback" is that it adds additional items that dilute your pool, since you can't hand-pick individual enabled items from an Expansion.

However, the trade-off is well worth the potential to access a new reliable build-around within Vanessa's One-Weapon archetype.

Kripparrian's Video Guide

Example 10 Win Board


Core Combos and Synergies

One-Weapon Viability

Among the many available Weapons worth investing in, the biggest advantage of and is their inherent Shield capabilities. By having Shield that directly scales with your Damage, it allows you to shift away from the often-mandatory , and instead frees up space for other powerful items.

After all, unless you're defeating enemies in a single hit with Weapons like or , you're going to want some form of sustain to ensure you can survive long enough during combat.

doesn't output the same level of Damage compared to the likes of or , and instead relies on having very deliberate forms of Damage scaling to compensate for its lack of power.

While the same could be said for the others, lacks the double Crit Damage of and extensive Multicast of , meaning every extra point of Damage doesn't go nearly as far.

However, as long as you're able to create a strong amount of scaling, is more than worth the effort. Plus, having the ability to stack up Shield is often more valuable than having Lifesteal (except against Poison), giving it far better defenses than others.

Submersible + Shipwreck

is a key part of what makes really strong, and thanks to its Gold-tier availability (previously only Diamond), it's a lot more feasible to put together than it was previously.

Giving Multicast is crazy strong, turning it into one of the strongest Weapons in the game. This is where it really carves its niche as a One-Weapon build, since the others either aren't Aquatic or can't afford the board space.

Kripp had a Radiant enchanted which is definitely the best-in-slot enchantment. This is generally the case for most One-Weapon builds, but critically so when it's the only active item in the entire build.

Shadowed Cloak

is one of, if not the strongest early components to enable a One-Weapon build. It makes Curio always worth visiting just for the chance of finding it, since it solves two vital problems at the same time; Damage scaling and Haste.

While a Bronze-tier can only go so far, upgrading it can keep it at a sustainable amount of Damage, often justifying its late game inclusion. As a Neutral item, you'll generally need to use your guaranteed level-up upgrades to do this.

Kripp's had a Heavy enchant, turning it into a monstrous form of disruption. This lets apply Slow while still having space for the Radiant enchantment on itself.

SubmersibleVanessa
ShipwreckVanessa
Shadowed CloakCommon
Crow's NestVanessa
Sniper RifleVanessa
The BoulderVanessa
FlagshipVanessa
CutlassVanessa

Supportive Items and Skills

Swash Buckle

is an absolute premium item for One-Weapon builds under the right circumstances. Without a high enough Crit Chance it's hard to justify, but with, it becomes an incredible Damage (and Shield) boost.

By far the best way to capitalize on is with Crit scaling skills, and when paired with a Vehicle like , there is one clear choice and it's not even close.

allows you to escalate your Crit Chance to astronomical levels, and in turn increasing the Damage/Shield values thanks to the passive effect of . Surpassing the usual 100% threshold is extremely relevant when the excess amount still converts into raw stats.

Silencer

is a staple to basically every One-Weapon build, although among the rest of the usual cast, it's actually not as important with . This is because it already has such a low Cooldown. Plus once you factor in its permanent Haste, the difference becomes even less noticeable.

Regardless, it's still always worth including. Speed is everything when it comes to late game builds, as that extra split second could mean activating your Freeze skill before their build starts going off.

Left Eye / Right Eye

and are solid flat increases to Crit Chance. They also tend to be more accessible than many other Crit skills since they begin at lower tiers, and since you only have one active item, you can combine both together (positioning doesn't matter).

There's always going to be better options like , but in reality you just need to pickup the best value that's offered. Not every run will offer the cream of the crop, but as long as you make an effort to get some Crit, you should be able to piece it together.

Glass Cannon

offers an insane Damage boost with the obvious drawback of affecting your opponents' Weapons as well. However, having the innate Shield does help mitigate this to some extent, and there's always the chance of queueing into non-Weapon builds.

Given the speed of + , this build can often take better advantage than most others. Just understand that you do run a small risk of getting blown up by your own skill, so if you aren't confident in your existing setup, perhaps reconsider.

Slow and Steady

is a very strong form of Damage scaling, with this build in particular taking advantage of its Heavy enchantment. There are definitely other options as well such as , although just like with Crit skills, you gotta work with what you get!

Swash BuckleVanessa
SilencerVanessa
Left EyeVanessa, Dooley, Jules, Stelle, Mak, Pygmalien
Right EyeVanessa, Dooley, Jules, Stelle, Mak, Pygmalien
Glass CannonVanessa, Dooley, Stelle, Mak
Slow and SteadyVanessa, Dooley, Stelle, Mak
Flashy PilotVanessa, Dooley, Stelle
TemperingVanessa, Jules
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