Combat Start: The holder gains bonuses based on their starting position.
- Front Two Rows: 15 Ability Power and 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
- Back Two Rows: 15 Ability Power and gain 10 Mana every 3 seconds.
The holder gains the Anima Squad trait.



Grant 20 bonus Ability Power. Combat start: Grant 30 Ability Power every 5 seconds.



Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.
{Unique - only 1 per champion}



The holder gains the Dynamo trait. On cast, gain 1% Damage Amp per 10 Mana spent.



Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 15% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.



Grant 45 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and 20 Magic Resist for the rest of combat.



Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 10% less multi-target damage for 5 seconds (damage reduction does not stack). Aura Item



Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and reducing their Magic Resist by 50% for 5 seconds. (Direct damage item)