Combat Start: The holder gains bonuses based on their starting position.
- Front Two Rows: 15 Ability Power and 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
- Back Two Rows: 15 Ability Power and gain 10 Mana every 3 seconds.
The holder gains the Anima Squad trait.

Grant 20 bonus Ability Power. Combat start: Grant 30 Ability Power every 5 seconds.



The holder gains the Bastion trait. Gain 10% of Armor and Magic Resistance as ability power.



Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds.
{Unique - only 1 per champion}



The holder gains the BoomBots trait.



Grants 30 Armor. Negates 50% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds). (Direct damage item)



The holder gains the Bruiser Trait. For Every 240 max health, deal 1% Bonus damage as magic damage.



Combat start: Shields the holder for 25% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.



The holder gains the Divinicorp trait.



The holder gains the Dynamo trait. On cast, gain 1% Damage Amp per 10 Mana spent.



Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.



Grant 25 Armor and Magic Resist for the first 15seconds of combat. 50% Sunder enemies within 2 hexes.
Sunder: reduce Armor by 50%



The holder gains the Executioner trait. Critical Strikes ignore 40% of the target's Armor and Magic Resist.



The holder gains the Exotech trait.



Gain 100 bonus HP. Start with 25 Armor & Magic Restistance. Gain +13 Armor and +13 Magic Resist for each enemy targeting the holder.



The holder gains the Golden Ox trait.



Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 15% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.



Grant 15% Omnivamp. Damage heals the lowest percent Health ally for 25%.



Unique: Grants 35% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.



Gain 150 HP. Enemies within 2 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. (Direct damage item)



Grant 35 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.



Unique: Grant 10% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack.



The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by 1.



Unique: Grant 10 bonus Ability Power and 10% Attack Speed. Magic or true damage from an Ability burns the holder's target, dealing 10% of the target's maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration of the burn.



Grant 45 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and 20 Magic Resist for the rest of combat.



Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.



The holder gains the Rapidfire trait and 2 range.



Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received



Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 10% less multi-target damage for 5 seconds (damage reduction does not stack). Aura Item



Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 60% Attack Damage as physical damage. (Direct damage item)



The holder gains the Slayer trait. Healing received is increased by 25%.



Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and reducing their Magic Resist by 50% for 5 seconds. (Direct damage item)



Take 8% less damage. While above 50% health, take 15% less damage instead.



Once per combat at 60% Health, increase max health by 25% and gain 35% Attack Damage for the rest of combat.



The holder gains the Strategist trait and 50% of the other Strategist bonus.



The holder gains the Street Demon trait.



Unique: Grant 250 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.



The holder gains the Syndicate trait.



Your team gains +1 maximum team size.
10% chance to drop 1 Gold 1 after 10 seconds of combat.



The holder's team gains 1 maximum team size.



Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.



The holder gains the Techie trait. The holder gains 15% more Ability Power from all sources.



Each round: equip 2 random items. Improves with player level! Consumes 3 item slots.



Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.

