The holder gains the Executioner trait. Critical Strikes ignore 40% of the target's Armor and Magic Resist.
The holder gains the Exotech trait.



Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 15% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.



Unique: Grants 35% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.



Grant 35 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.



Unique: Grant 10% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack.



Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.



Take 8% less damage. While above 50% health, take 15% less damage instead.



Each round: equip 2 random items. Improves with player level! Consumes 3 item slots.