Combat Start: The holder gains bonuses based on their starting position.
- Front Two Rows: 15 Ability Power and 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
- Back Two Rows: 15 Ability Power and gain 10 Mana every 3 seconds.
Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



Grant 25 Armor and Magic Resist for the first 15seconds of combat. 50% Sunder enemies within 2 hexes.
Sunder: reduce Armor by 50%



Gain 100 bonus HP. Start with 25 Armor & Magic Restistance. Gain +13 Armor and +13 Magic Resist for each enemy targeting the holder.



Gain 150 HP. Enemies within 2 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. (Direct damage item)



Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.



Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 60% Attack Damage as physical damage. (Direct damage item)



The holder gains the Slayer trait. Healing received is increased by 25%.



The holder gains the Syndicate trait.