Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.



Grant 15% Omnivamp. Damage heals the lowest percent Health ally for 25%.



Unique: Grants 35% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.



The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by 1.



Once per combat at 60% Health, increase max health by 25% and gain 35% Attack Damage for the rest of combat.



The holder gains the Strategist trait and 50% of the other Strategist bonus.