Grants 30 Armor. Negates 50% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds). (Direct damage item)
Combat start: Shields the holder for 25% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.
The holder gains the Enforcer trait.
Gain 100 bonus HP. Start with 25 Armor & Magic Restistance. Gain +13 Armor and +13 Magic Resist for each enemy targeting the holder.
Grant 45 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and 20 Magic Resist for the rest of combat.
The holder gains the Sentinel trait.
Unique: Grant 250 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.