Radiant
The only radiant cheat sheet and tier list for TFT Set 13 - Into the Arcane you need! Learn items recipes and combinations easily. Get info during the game with our TFT Companion app.Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 10% less multi-target damage for 5 seconds (damage reduction does not stack).
Grant: 40% Omnivamp and 40 bonus AP.
Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds.
Max mana reduce by 10.
When the holder gets a takedown, they deal 20% more damage for 12 seconds.
Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks. After triggering, restore 100% of the holder’s missing health.
Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.
Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.
Grant 200 HP. 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 200% of their maximum Mana.
Also, regenerate 1% maximum Health per second
Grant 60% Attack Speed. Deal 10% bonus damage. Attacks and Abilities 2% Burn and 50% Wound enemies for 30 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every 5 seconds. Wound: Reduces healing received.
Abilities and attacks deal 50% more damage to enemies with more than 1600 maximum Health.
Every 2 seconds, regenerate 15% maximum Health.
Gain 250 Health. Grant 15 Armor and 15 Magic Resist for each enemy targeting holder.
Also, regenerate 1.5% maximum Health each second.
30% Sunder enemies within 2 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack.
Unique - only one per champion Sunder: reduce Armor
Grant 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp.
Omnivamp: heal for some of damage dealt
Gain 55 AP. Damage from an Ability can critically strike.
Grant 20% starting Attack Speed. Attacks grant +8% bonus Attack Speed. This effect stacks.
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Combat Start: The holder gains two effects, regardless of starting position.
- Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.
- Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Take 16% less damage. While above 40% Health, take 30% less damage, instead.
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds.
Radiant Bonus: Grants 200 Health for all allies at the start of combat.
It glows in the presence of enemies. Or friends. Or anything alive, really. Gain 125% physical damage.
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed.
Gain 40 Ability Power and 25% Attack Speed. Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds.
Unique - only 1 per champion Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
Combat start: Grant immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.
Gain 140 Ability Power and 33% bonus damage. It's witnessed - and unleashed - miracles and calamities both.
Each round: Equip 2 random Radiant items.
Gain 15% max health.
Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies
Cooldown: 2 seconds
Combat start: Gain a 50% max health shield for 8 seconds. When the shields expires, gain 40 Ability Power.
Attacks fire a bolt at another nearby enemy, dealing 110% Attack Damage as physical damage.
(Direct damage item)
Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana.
Unique - only 1 per champion Mana Reave: increase maximum Mana until the next cast
Attack restore 20 additional Mana. Gain 50 Ability Power.
Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 95 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Once per combat at 75% Health, increase max health by 40% and gain 60% Attack Damage for the rest of combat.
After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received
(Unique - only 1 per champion)
After casting an Ability, gain 120% Attack Speed for 5 seconds.
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 60 Armor and Magic Resist.
Combat start: Gain 40 Ability Power every 4 seconds.
Gain 20% max health. Regenerate 1.5% max Health per second.
After damaging a Shield, gain 50% Damage Amp for 3 seconds.