Grant 20 bonus Ability Power. Combat start: Grant 30 Ability Power every 5 seconds.
The holder gains the Black Rose trait.
Combat start: Shields the holder for 25% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
Grant 20% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Gain 100 HP. Enemies within 2 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. (Direct damage item)
Grant 35 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Unique: Grant 10 bonus Ability Power and 10% Attack Speed. Magic or true damage from an Ability burns the holder's target, dealing 10% of the target's maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration of the burn.
Unique: The holder gains the Sorcerer trait.