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Top Progression Meta Team Guide: Task Bar Hero (TBH)

Updated on Jul 12, 2026
Jul 12, 2026

Overview

In Task Bar Hero, your team composition will determine how fast you can progress from the early game to the endgame.

There are 6 Character Classes available which are:

This guide will detail what the top meta team is for progression and the Items, decorations, engravings and inscriptions to focus on whilst levelling up.

All TBH: Task Bar Hero Guides

Check out all our TBH: Task Bar Hero guides

Priest

The Priest is currently a very strong pick regardless of what team setup you decide to play with. With strong defensive capabilities and team boosting buffs you will absolutely want her in your team.

Overview

  • Role: Tank/Support
  • Attack Type: Melee
  • Formation Slot: Front
  • Offensive Stats: Attack Damage, Life Leech, Life per Hit, Lightning Damage, Cast Speed
  • Defensive Stats: HP, Armour, HP Regen, Damage Absorption, Damage Reduction, Chaos Resistances
  • Utility Stats: Cooldown Reduction, Movement Speed
  • Decorations: HP, Armour, HP Regen, Life Leech, Chaos Resistance, Movement Speed
  • Engravings: Cooldown, HP
  • Inscriptions: Armour, HP, Resistances, Life on Kill
  • Top Skills: Blessing of Might, Wrath of Heaven, Sanctuary, Heal

Details

The Priest acts as the Tank and Healer of this team composition and should be picked as your 2nd Character to support your initial Damage Dealer.

You want to focus on making her tanky enough to sustain damage so focus on Defensive and Utility Stats over Offensive Stats to begin with.

Heal will be the main source of sustain early on with HP Regen also being obtainable on gear or through Decorations and Engravings.

At around Level 30 when you should have more than 20% Cooldown Reduction you can make the swap from Heal to Sanctuary for a more effective heal but comes at the cost of a higher cooldown.

Cooldown Reduction, HP Regen and Damage Absorption are essential to breaking through Normal Stage 2-8 which throws some very high damage Fire Elementals at your team.

Aim to have at least 1000+ Armour and 400+ HP by this point to help your tank survive these.

Later down the line you will swap Sanctuary for Wrath of Heaven as this grants Priest an absurd amount of damage for free so long as your base damage is decent to start with.

The reason this is so good is because when paired with Leech Leech for the 5 Second Window that it's active you pretty much refill your life back to maximum on each attack.

Once you're at 30% Cooldown Reduction or higher the downtime of Wrath of Heaven becomes lower, nearing Permanent Uptime when at the 75% Cooldown Reduction Cap.

At Level 50 the Elemental Resistance Enhancement becomes available which is insanely strong for defence on Priest. With just 2 or 3 Points in this Enhancement you will notice your defence will drastically improve against the high damaging elemental enemies found in later stages.

Progression

Level 1 - 10

    • Skill: Heal (5/5)
    • Skill: Blessing of Might (5/5)

Level 11 - 20

    • Tier 1: Health (7/8)
    • Tier 2: Damage Absorption (3/3)

Level 21 - 30

    • Tier 3: Cooldown Reduction (6/10)
    • Tier 2: Armour (4/8)

Level 31 - 40

At this point it should be fine to swap Heal with Sanctuary now that enough Cooldown Reduction and Defence has been obtained.

    • Remove Skill: Heal (0/5)
    • Tier 1: Health (8/8)
    • Skill: Sanctuary (5/5)
    • Reduce Tier 3: Cooldown Reduction (5/10)
    • Tier 4: Damage Absorption (10/10)

Level 41 - 50

    • Tier 3: Cooldown Reduction (10/10)
    • Tier 4: Health (5/10)

Level 51 - 60

At Level 51 so long as you have 2% - 3% Life Leech on Priest and a decent amount of HP Regen or other sustain you can look to swap Sanctuary with Wrath of Heaven. This will grant Priest much more Healing and Damage than Sanctuary and your other characters will likely have their own sustain by this point.

    • Tier 6: All Elemental Resistance (1/10)
    • Remove Skill: Sanctuary (0/5)
    • Skill: Wrath of Heaven (5/5)
    • Tier 6: All Elemental Resistance (6/10)
    • Tier 4: Health (8/10)

Level 61 - 70

    • Tier 7: Cooldown Reduction (10/10)

Level 71 - 80

    • Tier 4: Health (10/10)
    • Tier 5: Cast Speed (6/10)
    • Tier 6: All Elemental Resistance (8/10)

Level 81 - 90

    • Tier 7: Armour (10/10)

Level 91 - 100

    • Tier 6: All Elemental Resistance (10/10)
    • Tier 5: Cast Speed (10/10)
    • Tier 8: Cast Speed (4/10)

Sorcerer

The Sorcerer is a very good offensive option to take early on. With high Base Damage and strong Offensive Abilities this will be a solid option when paired with a tank to protect them.

Overview

  • Role: Damage Dealer
  • Attack Type: Single Target / AoE
  • Formation Slot: Middle
  • Offensive Stats: Attack Damage, Crit Chance, Crit Damage, Cast Speed, Life Leech
  • Defensive Stats: HP, Armour, HP Regen, Damage Reduction, Chaos Resistance
  • Utility Stats: Cooldown Reduction, Movement Speed
  • Decorations: Fire Damage, Cooldown, Attack Damage, Crit Chance, Chaos Resistance, Movement Speed
  • Engravings: Crit Chance
  • Inscriptions: Attack Damage, Cast Speed, Fire Damage, Area of Effect
  • Top Skills: Fireball, Flame Hydra

Details

The Sorcerer acts as our main AoE Damage Dealer utilising Fireball for it's Low Cooldown and Large AoE to clear groups of enemies when they bunch up on our Priest.

You want to focus on gaining as much Attack Damage as possible because the Sorcerer's Skills large Damage Scalars on them so this is a very high value stat to search for early on.

Cooldown Reduction is another very high value stat to look for since all of the Sorcerer's Skills are Cooldown based. The more of this you have, the faster your skills will activate and the faster your clear speed will increase.

Lightning is taken early on to supplement the build until we unlock Flame Hydra at Level 21. This grants us another decent AoE option but doesn't scale with Fire Damage so later is replaced so we can focus on scaling our single source of damage, Fire Damage.

Flame Hydra is an insane skill that lasts for a long time, has a huge range and deals an excellent amount of damage, particularly Single Target Damage. If you're lucky enough to drop an Arcana Witch Staff this will also grant 200% Attack Speed to your Flame Hydra, although these are very rare drops early on.

The Sorcerer has a higher base Critical Chance than the others on the team so Critical Chance is also desirable stat if you can obtain these alongside the others above.

The one main Weakness of the Sorcerer is their Maximum Life will be pretty low until at least Level 31 where you gain access to Maximum Life in the Skill Tree. Having some HP in the Equipment can help with survivability a lot early on.

It's also worth mentioning that because the Sorcerer has such high Base Damage that Life Leech also works particularly well here. So long as you don't get One Shot you will almost certainly heal back up in no time once you have this somewhere in the Equipment.

Progression

Level 1 - 10

    • Skill: Fireball (5/5)
    • Tier 1: Attack Damage (3/3)
    • Tier 1: Cooldown Reduction (2/8)

Level 11 - 20

    • Skill: Lightning (5/5)
    • Tier 1: Cooldown Reduction (7/8)

Level 21 - 30

At this point we swap Lightning for Flame Hydra so we can scale both our Abilities at the same time covering both Single Target and Group Damage.

    • Remove Skill: Lightning (0/5)
    • Tier 1: Cooldown Reduction (8/8)
    • Tier 1: Critical Chance (3/8)
    • Tier 1: Area of Effect (1/8)
    • Skill: Flame Hydra (5/5)
    • Tier 3: Fire Damage (5/10)

Level 31 - 40

    • Tier 3: Fire Damage (10/10)
    • Tier 4: Health (5/10)

Level 41 - 50

    • Tier 5: Cooldown Reduction (10/10)

Level 51 - 60

At this point we swap Fireball for Lightning so long as you now have 50%+ Cooldown Reduction so we can kill Hurt All Enemies on the battlefield each attack which Fireball doesn't do.

    • Remove Skill: Fireball (0/5)
    • Skill: Lightning (5/5)
    • Tier 1: Area of Effect (6/8)
    • Remove Tier 3: Fire Damage (0/5)
    • Tier 4: Lightning Damage (10/10)

Level 61 - 70

    • Tier 7: All Elemental Resistance (6/10)
    • Tier 4: Health (9/10)

Level 71 - 80

    • Tier 8: Cooldown Reduction (10/10)

Level 81 - 90

    • Tier 7: All Elemental Resistance (10/10)
    • Tier 6: Cast Speed (10/10)
    • Tier 7: Area of Effect (1/10)

Level 91 - 100

    • Tier 7: Area of Effect (10/10)
    • Tier 1: Area of Effect (7/8)

Ranger

The Ranger is an insanely strong Offensive pick regardless of what team setup you decide to play with. Wielding excellent Single Target Damage and extremely fast Attack Speed she will really speed up your clear speed in the Mid Game once you get some Equipment for her.

Overview

  • Role: Damage Dealer
  • Attack Type: Single Target
  • Formation Slot: Back
  • Offensive Stats: Attack Damage, Attack Speed, Crit Chance, Crit Damage, Cast Speed, Life Leech
  • Defensive Stats: HP, Armour, HP Regen, Damage Reduction, Dodge Chance, Resistances
  • Utility Stats: Movement Speed, Cooldown Reduction,
  • Decorations: Physical Damage, Attack Damage, Attack Speed, Crit Chance, Movement Speed
  • Engravings: Attack Speed, Crit Chance
  • Inscriptions: Attack Damage, Attack Speed, Physical Damage
  • Top Skills: Rapid Fire, Swift Surge, Piercing Arrow

Details

The Ranger acts as our main Single Target Damage Dealer and can scale their DPS very quickly in the Mid-Game due to having access to such high Attack Speed.

Early on Rapid Fire is taken which activates every 5 Attacks so stacking Attack Speed is preferable here to activate this as much as possible.

Arrow Rain is taken to support this as an extra means of AoE Damage in the Early Game to assist alongside Sorcerer's Fireball. Later on this will be swapped for Swift Surge at Level 21 so the Ranger can be turned into a Single Target Destroyer.

Attack Damage and Attack Speed are absolutely mandatory on the Ranger as well as Physical Damage Decorations and Critical Chance + Critical Damage where ever you can obtain it. All these together will scale the Ranger's Damage in a way that other classes can't easily do at this stage.

Progression

Level 1 -10

    • Skill: Rapid Fire (5/5)
    • Tier 1: Attack Damage (3/3)
    • Tier 1: Attack Speed (2/8)

Level 11 - 20

    • Skill: Arrow Rain (5/5)
    • Tier 1: Attack Speed (7/8)

Level 21 - 30

At this point we swap Arrow Rain for Swift Surge so we have stronger Single Target capabilities since our Sorcerer provides a lot of AoE Damage already.

    • Remove Skill: Arrow Rain (0/5)
    • Tier 1: Attack Speed (8/8)
    • Tier 2: Critical Chance (4/8)
    • Skill: Swift Surge (5/5)
    • Tier 3: Projectile Damage (5/10)

Level 31 - 40

    • Tier 4: Attack Speed (10/10)

Level 41 - 50

    • Tier 3: Projectile Damage (10/10)
    • Tier 5: Movement Speed (5/10)

Level 51 - 60

    • Tier 6: Life Leech (5/10)
    • Tier 5: Movement Speed (10/10)

Level 61 - 70

    • Tier 7: Projectile Damage (10/10)

Level 71 - 80

At this point we swap Swift Surge for Piercing Arrow so long as you now have an Attack Speed of 5.0+ so we can kill Hurt All Enemies on the battlefield every 13 Attacks to help with clearance.

    • Remove Skill: Swift Surge (0/5)
    • Skill: Piercing Arrow (5/5)
    • Tier 8: Attack Speed (10/10)

Level 81 - 90

    • Tier 7: Increased Area of Effect Damage (10/10)

Level 91 - 100

    • Tier 2: Critical Chance (8/8)
    • Tier 2: Critical Damage (3/3)
    • Tier 6: Life Leech (8/10)

Progression Tips & Tricks

General

  • Save all your Crafting Materials in your Stash
  • Focus on Crafting Items that you don't have or are under levelled or low rarity
  • Pick your Character Roles and specialise 100% into them.
  • Take Increased Chest Drop Change Multiplier Runes when you can to increase item drop chance.
  • Level up Runes that are significantly cheaper first. (Costs rise quickly later on)
  • Ignore Offline Bonus Runes unless you intend to leave it offline. (No chests drop offline)
  • Save all Ruby, Sapphire, Topaz and Emeralds to craft Jewellery.

Level 1 - 20

  • Rush the Extra Hero Slots in the Southern Rune Grid to enable a full team as early as possible.
  • Unlock the Extra Hero Skill Slot in the Southern Rune Grid to enable full character setups.
  • Use Synthesise in the Cube to fill empty item slots.
  • Alchemy is not recommended at this stage as it yields low value returns.
  • Use Decoration if you have the open slots to do so and it makes sense for your given Character Role.

Level 21 - 40

  • Use Alchemy to sell excess items to help rush the Rune Grid and raise the Cube Level fast.
  • Save all Legendary, Immortal and Arcana Items.

Level 40+

  • Start saving Rare Items and above to Synthesise as the Higher Grade Items will help you push through Nightmare 2-8 which is a Defensive Check on your Team Setup.
  • Life Leech and HP Regen help a lot to keep Priest Alive as well as stacking as much Damage Absorption as possible which proves to be very strong on this character.


Changelog

12rd July 2026 / v1.0.5

  • Updated guide to reflect it is a Progression Meta guide (A new Endgame Meta Progression Guide is coming soon)
  • Updated all characters to Level 100 Progression

28rd June 2026 / v1.0.4

  • Updated Ranger Progression

23rd June 2026 / v1.0.3

  • Full Character Progression Updates
  • Updated Stat Priorities on All Characters

22nd June 2026 / v1.0.2

  • Moved Sorcerer to Middle in Formation
  • Moved Ranger to Back in Formation

21st June 2026 / v1.0.1

  • Updated Character Priorities
  • Updated Character Progressions up to Level 60

20th June 2026 / v1.0

  • Added for v1.00.17