menu
MobalyticsUse your favourite features in-game with our Desktop App
News Guide

Sorcerer Guide: Task Bar Hero (TBH)

Updated on Jul 3, 2026
Jul 3, 2026

Sorcerer Overview

The Sorcerer is an AoE Mage hero in Task Bar Hero (TBH). She is a starter hero who specializes in dealing AoE damage with her Staff and Orb. You can unlock her with the base version using 500 gold.

Sorcerer

  • Main Weapon - Staff
  • Off-Hand - Orb
  • How to Unlock - Starter Hero

Explore Sorcerer's upgrades, skills, and their effects in the sections below.

Leveling Builds

Here we'll showcase a handful of recommended builds to help guide you during the early to mid game. Specific stats and items aren't required, making them a solid entry point to jump into.

If you're just starting out and haven't unlocked the second Skill Slot yet, simply skip to the next priority node in the meantime.

Level 20 Sorcerer Build

The best starting point for Sorcerer is to build around Fire Damage. This is the most accessible of the Elemental Damage types, allowing you to make the most of your limited skill points.

Fireball deals a solid amount of AoE damage early on and has a respectably low Cooldown. As for the other skill, you can choose between Ice Orb or Lightning, but don't invest further into it.

task bar hero sorcerer build lvl 20

Skill Point Priority

  • Fireball 5/5
  • Cooldown Reduction 5/8
  • Lightning 1/5
  • Cooldown Reduction 8/8
  • Area of Effect 6/8

Level 30 Sorcerer Build

Reaching this level is where things really pick up, as you'll unlock Flame Hydra, and more importantly, the Fire Damage node. Focus on maxing out Fire Damage before Flame Hydra, as this benefits both skills.

task bar hero sorcerer build lvl 30

Skill Point Priority

  • Fireball 5/5
  • Cooldown Reduction 8/8
  • Area of Effect 7/8
  • Flame Hydra 1/5
  • Fire Damage 9/10

Level 40 Sorcerer Build

The next tier of skill upgrades really doesn't offer anything for the build, so now's the time to go back and fill in nodes from the earlier tiers.

task bar hero sorcerer build lvl 40

task bar hero sorcerer build lvl 40

Skill Point Priority

  • Fireball 5/5
  • Cooldown Reduction 8/8
  • Area of Effect 7/8
  • Flame Hydra 1/5
  • Fire Damage 10/10
  • Flame Hydra 5/5
  • Area of Effect 8/8
  • Attack Damage 3/3
  • Critical Chance 1/3

Level 50 Sorcerer Build

Now that more skill points are available, it's time to switch into Lightning as the primary source of damage. While you could technically do this earlier (once the Lightning Damage node unlocks), we recommend waiting so that you can stack more Cooldown Reduction.

Beyond that, prioritize the Cast Speed and Area of Effect nodes as you level further. More Cooldown Reduction is great there if you need it, although at some point you should cap at 75%. Anything leftover can go into Attack Damage, Critical Chance, and Critical Damage. Don't worry about defenses.

task bar hero sorcerer build lvl 50

task bar hero sorcerer build lvl 50

Skill Point Priority

  • Cooldown Reduction 8/8
  • Attack Damage 2/3
  • Lightning 5/5
  • Area of Effect 8/8
  • Attack Damage 3/3
  • Critical Chance 3/3
  • Ice Orb 3/5
  • Fire Damage 10/10
  • Cooldown Reduction 10/10

End Game Builds

Level 101 Lightning Sorcerer Build (Starter)

The Sorcerer is the perfect hero to compliment the Ranger, thanks to his long range AoE Lightning. It's a powerful ability that can clear a large portion of each wave.

This build maximizes Cooldown Reduction and offensive nodes, as defense is not required. When it comes to Cooldown Reduction, adjust your skill points to reach the 75% cap, but not go over. Any excess points can be put towards Critical Damage.

task bar hero sorcerer end game build

task bar hero sorcerer end game build

task bar hero sorcerer end game build

We're intentionally equipping only one skill (Lightning) to avoid casting another. While Lightning is prioritized when in the first slot, if he happens to cast the other skill, there's a good chance you'll end up dying. As for those three points into Fire Damage, that's simply to meet the minimum requirement.

In terms of stats, you can put some Lightning Damage onto your Weapons, and Cast Speed on some Accessories. Aim for a Cast Speed of at least 2.0, but add more if necessary.

Level 101 Lightning Sorcerer Build (Frozen Orb)

The Frozen Orb Sorcerer is the top choice in the meta, offering the fastest clear times of about ~70 seconds at Torment 3-9. This build places the Sorcerer on the frontline, where he will wipe every enemy wave with a single cast, allowing the other characters to sit back until reaching the boss.

The setup is almost the same as the regular Lightning Sorcerer, except there's a large emphasis on stacking Area of Effect. This is what's necessary to make Lightning hit every enemy at once.

As a benchmark, you should be aiming for around ~400%+ Area of Effect Enhancement across your Weapons and Accessories. Like before, Lightning Damage and Cast Speed is also useful.

Disclaimer:

This build is ONLY playable if you have the Frozen Orb (Arcana). Despite its level 15 status, it has the unique ability which halves your equipped skill's Cooldown, making the Lightning spam possible.

task bar hero sorcerer frozen orb arcana

Knight Boots

Another key item required for peak clear times is the Knight Boots (Arcana). This allows your party to move significantly faster between waves (equip to Sorcerer).

Now, in order to optimize speed without messing up the strategy, it's vital that the Sorcerer can clear the wave before your fastest party member overtakes their positioning (usually the Ranger).

This requires a bit of trial and error to find the ideal number, but make adjustments within the 1500-2000 Movement Speed range, until you hit the sweet spot.

task bar hero knight boots arcana

Tier 1 Upgrades

Tier 1 upgrades are available from the start.

Attack Damage Enhancement - (3/3) - Passive

  • Attack Damage +2 per level.

Cooldown Reduction - (8/8) - Passive

  • Cooldown Reduction +1% per level.

Fireball - (5/5) - Active

  • A fireball that explodes on impact, dealing AoE fire damage.

Ice Orb - (5/5) - Active

  • Summon an ice orb and hurl it at enemies. Slows enemies hit and deals multi-hit cold damage.

Tier 2 Upgrades

Tier 2 upgrades are available after 10 points in Tier 1 upgrades.

Area of Effect Enhancement - (8/8) - Passive

  • Area of Effect +3% per level.

Critical Chance Enhancement - (3/3) - Passive

  • Critical Chance +20% per level.

Lightning - (5/5) - Active

  • Unleash electricity forward, dealing lightning damage to enemies.

Tier 3 Upgrades

Tier 3 upgrades are available after 20 points have been used.

Fire Damage Enhancement - (10/10) - Passive

  • Fire Damage Percent +10% per level.

Cold Damage Enhancement - (10/10) - Passive

  • Cold Damage Percent +10% per level.

Flame Hydra- (5/5) - Active

  • Summon a hydra that fires fireballs dealing damage.

Tier 4 Upgrades

Tier 4 upgrades are available after 30 points have been used.

Lightning Damage Enhancement - (10/10) - Passive

  • Lightning Damage Percent +10% per level.

Health Enhancement - (10/10) - Passive

  • Max HP +10 per level.

Snowstorm - (5/5) - Active

  • Summon a mass of ice shards raining on enemies. Deals cold damage per second and chills enemies in the area.

Tier 5 Upgrades

Tier 5 upgrades are available after 40 points have been used.

Cooldown Reduction - (10/10) - Passive

  • Cooldown Reduction +2% per level.

Attack Damage Enhancement - (10/10) - Passive

  • Attack Damage +2 per level.

Meteor Strike - (5/5) - Active

  • Summon a meteor, dealing damage to enemies in a wide area.

Tier 6 Upgrades

Tier 6 upgrades are available after 50 points have been used.

Cast Speed Enhancement - (10/10) - Passive

  • Cast Speed +7% per level.

Critical Damage Enhancement - (10/10) - Passive

  • Critical Damage +20% per level.

Tier 7 Upgrades

Tier 7 upgrades are available after 60 points have been used.

All Elemental Resistance Enhancement - (10/10) - Passive

  • All Elemental Resistance +20% per level.

Area of Effect Enhancement - (10/10) - Passive

  • Area of Effect +3% per level.

Tier 8 Upgrades

Tier 8 upgrades are available after 70 points have been used.

Critical Chance Enhancement - (10/10) - Passive

  • Critical Chance +0.3% per level.

Cooldown Reduction - (10/10) - Passive

  • Cooldown Reduction +2% per level.

All TBH: Task Bar Hero Guides

Check out all our TBH: Task Bar Hero guides