Some dungeon attacks can be avoided by jumping, giving you another option when space is limited.
In Shattered Arkanis, the first boss sends chakrams after two marked players. The marked players need to bring the blades together so they collide and disappear. You can jump over the other player’s chakram while arranging that collision.
The boss’s wider chakram patterns can also be jumped with the correct timing. Use clear gaps when available, and watch the blades’ paths so you do not land in another attack.
In Ferocious Horn Den, watch Nuakum’s claws when he leaves the arena and prepares to attack a marked player:
- Red claws: Other players stay away from the marked target.
- Blue claws: Stack with the marked target to share the hit.
Use the claw colour alongside the target’s circle indicator. Your party still needs to handle the wolf clone’s interception mechanic during this phase.
Our Ferocious Horn Den guide explains the full encounter, including who should intercept the clone.