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Nightreign Guide

Maris, Fathom of Night (Augur) - Guide, Attack Pattern & More

Bosses
Updated on Jul 31, 2025
Jul 31, 2025

Maris, Fathom of Night (Augur) Info

augur icon

Weakness

Lightning Damage

Resistance

Sleep Ailment

Damage Dealt

Sleep

Rewards

Night of the Fathom

"An unknown entity that drifts through the skies. It makes an ocean of its surroundings, that it may blend with whatever life is found, as if in a dream. Exercise caution, warriors. The enemy may not always be that which can be seen."

Detailed Weaknesses and Resistances

Here's a more detailed look at the resistances and weaknesses of Maris, Fathom of Night (Augur)).

Credits to the original compiler at pug.5ch.net.

Standard

Slash

Strike

Pierce

Magic

Fire

Lightning

Holy

Poison

Rot

Bleed

Frostbite

Sleep

Madness


+15%

-20%

-10%

-20%

-50%

+40%

-15%

-

252

-

252

-

-

Overview

Maris, Fathom of Night (also known as Augur) is a Night Lord in Elden Ring Nightreign. Its body resembles that of an amoeba, similar to Elden Ring’s Elden Beast.

This boss spends a fair amount of time in the air, so having characters with ranged weapons (like Ironeye) or ranged sorceries or incantations (Recluse, Duchess, Revenant) will aid during the fight.

Even if your character isn't proficient with ranged weapons or spells, we recommend bringing some sort of ranged attack to the fight.

Maris mostly attacks at high range, sending projectiles to players. It occasionally charges with its body, and can also set up traps in the ground.

General Strategy

If you're a melee character, keep running around the battlefield and try to attack Maris whenever it's close to the ground. Otherwise, avoid its attacks. If you're a ranged character, try to keep up a constant DPS to make the fight quicker.

All players should hold on to their Ultimate abilities for Maris' sleep aura. This will be a crucial time in the fight, and the invulnerability period offered by the Ultimates will greatly help.

Maris is a simple fight, but players must stay on the move. Running around is a safe way to maneuver through most of its attacks.

Jellyfish Swarm

As Maris flies around, several jellyfish-like projectiles will fly toward players. Keep running in a straight line to avoid them, as they explode when nearby. We recommend not wasting time attacking them unless you don't have a way to escape.

Tentacle Traps

Maris can set up several tentacle traps on the arena. They will stay inert until a player comes nearby, where they'll lash at them. Similarly to the Jellyfishes, it's usually best to just sprint away and move toward an area free of tentacles. However, they can also be killed, so AoE attacks can work well to clear the area.

Wave Attack

Maris gathers water around itself and then send it toward players. This attack has a wide range and can bounce on the ground to cover even more distance. Blocking it or dodging through it are the best ways to avoid it.

Charge

When Maris gathers air in its body, it's a signal that it is about to charge at a player. This attack has a wide hitbox, so sprint in a perpendicular direction to the boss to avoid it.

Sleep Aura

Maris will lie on its back and start channeling a sleep aura that spans the whole area. It is impossible to dodge, so players will have to deal with this attack in other ways:

  • Stagger Maris to knock it down
  • Use consumables that reduce Sleep Buildup
  • Use their Ultimate ability to become invulnerable for a short time

Players should avoid being put to sleep at all costs, as it will often incur in death.

Second Phase

Maris, like other Night Lords, will enter its second phase when it reaches about half its HP. Its moveset doesn't change, but its attacks become more dangerous . It sends more jellyfish toward players and puts more tentacle traps on the ground. It becomes more aggressive, being able to charge multiple times in a row. It can also utilize its ultimate attack, the teardrop bombs.

Teardrop Bombs

In its second phase, Maris can fly even higher into the air and drop two teardrop-like bombs that will slowly fall onto the battlefield. On contact, they will explode, covering a great range around them and causing Sleep buildup.

Players can target these Teadrops and destroy them, or run away as soon as they appear. Either way, do not stay anywhere near them to avoid the blast.

How to Beat Everdark Sovereign Maris (Augur): New Mechanics and Upgraded Old Attacks

Augur's Everdark Sovereign version includes two new phases where the boss will become giant and Nightfarers will need to use a special weapon to take it down.

Contrary to the regular Augur boss, where ranged Nightfarers are best, Everdark Augur has wide-reaching AoEs, so characters with dodges (like Ironeye and Wylder) or those that can block (Guardian, Raider) will work best in the Everdark phase. Augur keeps its lightning weakness, but since players will need to use a special, pre-determined weapon for the fight, focusing on lightning weapons isn't too important. Stocking consumables and passives that aid with HP regen and aid dodging will be best in order to withstand the Everdark's attacks.

In its Everdark version, Maris (Augur) starts directly in Phase 2, where it has access to its whole array of moves, including waves, charges, jellyfishes, tentacles, and its devastating teardrop bombs. Always leave enough space between you and the boss to dodge its widest-reaching attacks, and retaliate in between its moves. When Maris falls, it'll gain a second health bar for its Everdark fight.

Storm Ruler

When you take down Maris, it'll drop a legendary weapon that you will have to pick up and use against it in the upcoming fight. This weapon has the Storm Ruler Ash of War, which summons a magic sword with unique moves that will deal immense damage to Maris at a range. The game encourages players to exclusively use the Storm Ruler since any other damage to Maris is negligible in comparison.

The Storm Ruler has some unique mechanics tied to it:

  • Hold L2 to charge energy and gain FP. As you press down L2 on your controller, your character will begin siphoning energy into themselves and gradually restoring FP. After a while, you'll see your character gain a blue aura, which will empower the next attack (R2 or R1). You don't have to attack immediately, and can save the charge for an opening.
  • R2: Vertical Slash. When charged, this will send a shockwave that travels a great distance forward, and can stagger Maris. Consumes FP.
  • R1: Horizontal Slash. Sends out a quick wave with shorter range. Consumes FP.

Phase 3

Maris becomes giant, and keeps some of its moves while gaining some new ones. Overall, its attacks reach a wider area, so when you see it lock onto you, run away from it immediately, as they're hard to dodge through for the most part.

The boss can be a fearsome opponent due to its heavy-hitting, wide-reaching moves, but there are a few tricks that will make the fight easier for the party:

  • As soon as Maris reappears, you can attack immediately to chip away about 20% of its health.
  • Avoid grouping with other players so that the AoE attacks don't reach them and they can attack Maris in the meantime.
  • You can charge the Storm Ruler when Maris is far away, keep the charge, and then unleash a charged attack when you're closer to it.
  • Most of Maris' attacks can be either dodged through with a tight timing or ran away from. If Maris locks onto you, run away sideways and you'll avoid most of its attacks.

A more detailed rundown of Maris' Everdark attacks is shown below.

Charge

Augur's signature charging attack reaches a wider area on the sides, so dodging through it is a better option if you're caught in the middle of it. If you see the boss get low onto the ground and face you, be prepared to dodge to the side right as it goes through you.

Bubble Barrage

When Augur flies in a horizontal movement, it will unleash multiple bubbles down at players, which will explode after a brief delay on the ground. You can run away from the impact area or dodge through the explosion if you know the timing. Augur can send out multiple waves of bubbles.

Hitting bubbles with a charged Storm Ruler attack will make them disappear, so you can completely nullify the attack by charging down a heavy attack and unleashing it as Augur is sending out bubbles.

Sleep Attack

If Augur lies on its back, it'll begin channeling a sleep aura. Charged Storm Ruler attacks can stagger it out of this position, so be ready to strike. Players who fall asleep will take damage and be targeted by Augur, which can prove fatal.

Giant Wave

When Augur does a backflip and starts gathering water, it'll unleash a big wave that will slowly travel in a direction, lingering for a while and covering a significant part of the arena. Players should reposition to avoid the wave altogether, as it can stagger them.

Phase 4

When Everdark Augur gets around 60% HP, it will gain five dark blue orbs around its head. Augur will use these to send out quick laser beams that can catch players off guard. The laser beam attack has a quick windup, and Augur uses it in between its other attacks, making the fight more difficult overall.

This attack can be dodged with tight timing or by walking in a direction, as the beams hit in a precise spot and do not have great tracking.

Luckily, the orbs themselves can be targeted and will be destroyed if dealt enough damage, rendering Augur unable to send out more laser beams. They regenerate after some time, and Nightfarers should strike them down again as quick as possible.

Overall, this Everdark fight isn't too difficult, but players must remain patient and wait for their opportunity to strike, as opening themselves to Augur's attacks can result in a quick death.

Ground Explosions

When Augur has its blue orbs around, it can invoke a ground explosion, preceded by a white light beam coming out of its head and light coming out of the ground it's about to explode. It is difficult to run away from this attack, and the safest way to avoid it is to dodge right through it with tight timing. After the ground starts glowing, wait for half a second, then roll into the attack to avoid damage.


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