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Borderlands 4 Build

GUNBOY | Card/Totem Gun C4SH (LVL 60 TUVH7)

presentationC4SH
presentationSleight of Hand
End Game
Verified
Trending
Updated on Jul 25, 2026
Jul 25, 2026

Build Overview

Gunboy C4SH!

TUVH6 Bloomreaper Highlight Reel

PC Save File

Gunboy is a gun-focused C4SH build that boasts extreme increases to Gun and Skill damage, performing excellently on all endgame activities. This is a very complete, extensive guide that looks towards helping you understand the inner workings of the presented builds and the character.

The Ante Up skill provides massive gun and skill damage boosts when holding 1-mag, COV (Unlimited Mag) or very low magazine size guns/underbarrels, which can then be fed into effects like Bleed and even Groundbreaker.

  • The build features variants that have different levels of complexity and suit varied playstyle approaches, including multiple choices of class mods.
    • If you have questions, you can find me and the other creators in The Soup Kitchen.

Credits

Build made in collaboration with GIRTHQUAKE, wrw713 and AncientRune.

  • Many thanks to Iserrot, Nepta and the above for their C4SH testing contributions.
  • Thank you to Shanks for some of thePrestidigitator usage tech, alongside further theorycrafting discussions and experimentation.
  • Check out CR4SH C4SH if you're interested in a From Gloam Till Glow build!

Strengths And Weaknesses

  • Extremely high gun damage for any activity
  • COV (Unlimited Mag) allows for significant weapon variety
  • Good survivability
  • Sleight of Hand and Cleromancy options
  • Learning Windfall management and the respective setup loops of each build is key to getting the most out of them.

Build Variants

GunboySleight of Hand

Gigantic peaks, but requires learning the preparation and management involved to bring the most out of it on bossing. The results are absurdly high burst damage, with access to Skill Damage funnels like Bleed (Gamer) and Groundbreaker.

Capable of using COV (Unlimited Mag) weapons, but has a harder time entering Windfall with them, instead relying on swaps from a better-suited weapon, Action Skill activation, or a Gambler Class Mod.

  • Action Skill: Sleight of Hand
    • Sweeten the Pot + The Cooler / Cowboy
    • The Cooler + Cowboy
  • Main Class Mods: Gamer, Gambler and Ludopath
  • Secondary Class Mods: Trainer and Prestidigitator.

Skill Tree

Points Spent 0 / 59
LMB Allocate
RMB Unallocate
Sleight of Hand
5/5
1/5
1/5
5/5
1/1
1/1
1/1
5/5
2/3
5/5
1/3
5/5
5/5
5/5
5/5
5/5
5/5
1/1

Flexible Points

There are some Skills/Skill points you can feel free to mess around with. The options are:

  1. You could max out Insurance instead of Sounds of Rain.
    • Only 1/5 is needed in Insurance, but higher investment feels comfortable for survival and consistency, and gives you faster Amps when running Amp shields.
  2. If ever using a Class Mod with one point or multiple in Dealer's Bluff (like Trainer), then the invested skill tree point can be used elsewhere.
  3. House Edge is available as a completely optional skill by using 1 point from Around the Corner. It's a double-edged sword: it makes re-entering Windfall a quicker process, but at the cost of lower Hot Streak stack generation. If you're on point with your gambling and Alchemy usage, you should not really need this skill, but even then you might appreciate it's QOL.
  4. If you don't want to use Wretched Shadows for Groundbreaker at all, then that is also a free point. It is very useful and powerful once you get the hang of it though, so I don't particularly recommend skipping it.

Depending on the above choices, the final build will have 2-4 floater points after getting all the essentials. With those points, I recommend capping out skills like Insurance/Sounds of Rain, or investing in Trick-Taker, Legerdemain or Stack the Deck.

Action Skill Sleight of Hand

  • Sweeten the Pot + The Cooler has the highest gun damage potential achievable, and is perfect for bossing or general gun usage if you don't care about cards actually killing mobs more effectively.
  • Sweeten the Pot + Cowboy has high utility and mobbing functionality due to the cooldown resets, plus the Acid Spray card is really good at killing mobs.
    • You can alternatively equip The Cooler + Cowboy for even more mobbing power on the cards themselves.

Luck of the Draw

Ante Up is the ESSENTIAL skill of the setup. Whatever you do, don't give it up. It provides an obscene amount of Gun and Skill damage boosts while holding an appropriate weapon for it.

  • Formula by wrw713:
    • [ Base x (Fortune Stacks + Current Ammo) ] / Mag Size
    • COV (Unlimited Mag) Weapons count as 0 Current Ammo and 1 Mag Size.

Alchemy is excellent for stacking Fortune with our bonus elements and utility grenade ordnance.

  • Alongside Insurance, Alchemy lets you generate Fortune stacks even during Windfall, meaning you can continue building up Hot Streak.

Insurance actually does not need a full shield refill like the card implies, meaning fast Amp shields like Guardian Angel make it very spammable. At the same time, it is nice for sustaining other shields.

Fast Hands for a big reload speed boost and easier Windfall.

Sounds of Rain is good as some backup Crit Chance, due to Hot Streak being consumed very quickly. It also has good synergy with certain effects like Prestidigitator, should you ever use it.

Late Scratch enables easier Windfall fishing and Fortune stacking by spamming reloads, since it will generate Fortune stacks while Windfall isn't active.

Wretched Shadows is nice for survival and can auto-deliver Groundbreaker when properly positioned.

Take the Pot can take care of your survival. If you feel like it's not enough, use a Kill Spring Repkit.

Vigorish + Sweeten the Pot grants an unethical amount of Bonus Element damage sources, especially when paired with The Cooler.

  • Cowboy is a valid choice over The Cooler or Sweeten the Pot for mobbing, since it has great utility with the cooldown resets and the Acid Spray card deals a lot of damage.

Ace in the Hole, alongside Payout, is another nice damage boost.

No Limit gives us more room to generate Hot Streak stacks for guaranteed critical hits, and boosts the maximum damage we can get out of Ante Up.

Tender Hearts is an amazing passive critical damage damage boost. When Hot Streak is spec'd, it will provide double value while hitting Weak Spots/Headshots.

Hot Streak is our autocrit source. It's stackable per each Fortune stack gained, and consumed on hit, which means you want to generate as many stacks as possible because even damage instances that ride on your base damage will consume it.

  • Hot Streak has some unlisted features. Its actual damage boost provided by investing 1 point is much larger than what it tells the player, and you should ideally still be aiming for Weak Spots/Headshots when using it whenever feasible to guarantee that extra damage.

Equipment

Weapons
Repkit & Ordnance
Utilities

WEAPONS

The Reloaders

This build wants access to a frequent, one-shot reload weapon due to Windfall access utility and Ante Up, the latter of which provides MASSIVE Gun and Skill damage boosts based on how small your magazine is.

  • Hot Slugger is a favorite, and a main weapon. It has the perfect 1-mag and feels very nice with the gameplay loop, being capable of mobbing and even bossing to an extent.
  • Dullahan Jakobs Shotgun is 1-mag. Can roll Daedalus (Underbarrel/Multi-Loader) Sniper Mode.
  • T.K's Wave, Hellwalker and Balor Jakobs Shotgun are 2-mags but one-shot reload. They work, but will not get full benefit from Ante Up.
  • Noisy Cricket is pretty funny, even if not the best thing ever. Get a Tediore (Shooting Thrown Gun) roll for more silly.

COV Weapons

COV-licensed weapons count as '0 Current Ammo' and '1 Mag Size' for Ante Up, making for great synergy.

Here are some great weapons to look for with COV (Unlimited Mag):

Any other of your favorite weapons but rolled with COV (Unlimited Mag) license can also be used to great effect due to COV being considered '0 Current Ammo' and '1 Mag Size' for .

Underbarrels

Bossing burst kings which also stack a ton Groundbreaker, that you can then deliver through any of Wretched Shadows, The Cooler, Mighty Nine (depending on build), a Melee Attack or a Slam.

  • Spread Launcher Jakobs Shotgun
    • The classic Spread Launcher can demolish bosses with ease.
  • Beam Tosser Maliwan Shotgun
    • Perfect for bosses with decently large hitboxes and high HP values, like Thol, Watchgrath and Child of Terra. Under its ideal scenarios, it can outdamage the Spread Launcher.
  • Space Laser Oscar Mike
    • Fun and strong.
  • Airstrike Fleabag Potato Thrower IV Torgue AR
    • Great for Bloomreaper crystals or damaging a large area.

Other fun options include: Rooker and Kill Drones Order AR, which you can shoot out then swap back to your main weapon and they will benefit from Ante Up. The Sunspot with Energy Burst is also a great option for damage.

Utility Weapons

These are not obligatory to use, being merely some strategies and options that you may find good use cases for.

Weapons with high hit rate and/or high Status application rate can be used for:

  1. Setting up effects like Prestidigitator
    • Pre-stack the Class Mod's effect and then swap back to Hot Slugger/weapon of choice and proceed to enter Windfall as usual, which will let you make use ofthe special effect.
  2. Triggering Statuses for Alchemy
    • Some weapons will apply a ton of Status Effects very quickly, triggering Alchemy many times. You don't usually need to overly rely on a strict weapon just for this though.

Some example weapons for this are:

  • Complex Root
    • Hits large targets many times due to its special effect
  • Katagawa's Revenge
    • Shock mode is great at getting a lot of hits on just about anything
  • Convergence
    • Simply high hit rate due to its special effect and fire rate.
  • Broken Wings
    • Jakobs (Ricochet Accessory) + Daedalus (Underbarrel/Multi-Loader) Shotgun Mode.
    • If Cryo Element, this can even be used to stack Prestidigitator on yourself or trigger Windfall if you have Can't Stop Winning. You can also go for a lower level version.
  • Acey May
    • Elemental + Jakobs (Ricochet Accessory) + optionally COV (Unlimited Mag). Many hits makes for a lot of Alchemy and Prestidigitator.

Tediore Weapons

Tediores can actually work very well with C4SH. I recommend checking Shank's Yeet Bot Build if you want to incorporate elements or fully transition to Tediore.

REPKIT

Kill Spring,War Paint, Order Repkit andTriple Bypass are all good choices of Repkit with their own relative strengths.

Look for these effects, or combinations of them if applicable:

  • Amp (Amplified)
  • Enrage (Experimental)
  • Reload Speed (Dextrous)
  • Fire Rate (Spasmodic)

ORDNANCE

Waterfall, Countermeasure or any Epic Grenade

  • Non-Cryo Lingering + Alchemic + Overflow/Exacting
    • Great roll combination for the purpose of triggering Alchemy.
    • Exacting is nice if yo uever use Prestidigitator.
  • Non-Cryo Ricochet + Artillery + Overflow/Exacting
    • Decent roll combination for the purpose of triggering Alchemy, and the Ricochet can also stack gun skills like Riddle You This.
    • Exacting is nice if you ever use Prestidigitator. This roll combination is particularly great for it on dense mobbing.

Countermeasure and Firepot

Both of these benefit from the massive Gun Damage boosts of Ante Up and are valid damage-oriented options. They are also capable of stacking gun skills like Riddle You This.

Crit Knife Jakobs Grenade

  • Always a valid option. We have Hot Streak, but it's consumed fast due to the amount of damage instances we put out.
    • The Crit Knife comes in hand both as a fallback and as a powerhouse, because it grants a ton of Crit Chance to Bleed and Groundbreaker, which we otherwise don't have much of.

HEAVY ORDNANCE

Heimdahl

  • You can't sustain Heimdahl indefinitely on this build, but it's not a bad idea to include it in your gameplay loop, and is nice for some mobbing assistance.

SHIELD

Watts 4 Dinner

  • 150% Amp, or Amp + Siphon or just Siphon.
    • The Bonus Shock Damage is another source of Alchemy, and also applies itself to Groundbreaker.
    • Take the Pot can help you sustain overshields and the shield itself, making 150% Amp not impossible to use, especially on the Cleromancy setups. Kill Spring can also help a bit in that regard if you like it.

Guardian Angel

  • 150% Amp.
    • Overall great pick for any activity due to the fast recharge.

Super Soldier

  • Siphon, or your preferred choice of Augment.
    • Great to use with weapons that can't really get consistent Amped shots.

Firewerks

  • Excellent option for mobbing.

Hopscotch and Little Sister

  • With x2 Turtle, these are excellent defensive options.
    • Feel free to try Boxer Jabbing + Positive Reinforcement Enouraging on the Little Sister for a more offensive approach.

Cindershelly and Pandoran Momento

  • Both of these have nice defensive effects, while still being able to roll offensive augments like Amp.

CLASS MODS

Stat rolls to look for on any Class Mod:

  • Skill Crit Chance
  • Gun Crit Chance
  • Damage Dealt
  • Skill Damage
  • Gun Damage
  • Fire Rate
  • Reload Speed

Main Class Mods

Gamer

  • +3 or +2 Trick Shot; +4 or +5 Tender Hearts

Works for either mobbing or bossing, and is the main choice for boss bursting. Bleed is a great funnel to direct our excess of Skill Damage towards. Great damage boosts, excellent for mobbing and bossing.

Gambler Class Mod

  • At least +1 Can't Stop Winning. For the remaining points, look for any of:
    • +5 Red Moon Rising for extra damage.
    • +5 Riding High for some very nice Windfall duration (not every build might want this).
    • +5 O Fortuna for even easier Windfall triggers.
    • Further points in Can't Stop Winning.
  • This class mod doesn't really have any bad skills, so any combination you get of them while having at least +1 Can't Stop Winning is pretty good.

Main Class Mod choice for comfortable mobbing, since it makes entering Windfall management much easier due to Can't Stop Winning, while still retaining all the great boosts from blue tree.

It can also be fine for bossing, but keep in mind you might feel the damage loss compared to the other choices depending on what you're up against.

Ludopath

  • +5 Ante Up; + Any

Absurdly massive soup that can be fed even further into I Am A Gun, Bear Arms and Groundbreaker. A perfect choice for burst damage and one-shots.

  • Triggerbot with +5 Vigorish is a nice Epic alternative with access to 3 stat rolls. It won't outdo +5 Ante Up, but is still nice.

Secondary Class Mods

Trainer

  • +5 The Wilds; +2 Dealer's Bluff
    • If your Trainer has points in Dealer's Bluff, you can skip investing the 1/3 Dealer's Bluff in the skill tree and instead use that point elsewhere.

Why would I use Trainer on Sleight of Hand?

  • The Wilds is a very powerful Windfall skill. It's a Global Bonus Element which will apply to all of your damage, including Groundbreaker. It also gets doubled by The Cooler being equipped.

Prestidigitator

  • +1 Bloodstained Moon; +5 Tender Hearts; +1 Any

Has a more involved gameplay loop which means working around and setting up its special effect. The rewards are essentially automatic triggers of your Augments and Vigorish, alongside the usage of The Cooler for Groundbreaker delivery.

ENHANCEMENT

Stat rolls to look for on any Enhancement:

  • Gun Damage
  • Gun Type Damage
  • Gun Equip Speed
  • Gun Splash Radius
  • Gun Type Splash Radius
  • Gun Crit Damage
  • Gun Type Crit Damage

NOTE: When not having a 1-shot reload Weapon or an Underbarrel in mind, the below enhancements are all under the assumption you will have a COV (Unlimited Mag) licensed part. Remember that COV is a Magazine Licensed Part, so it cannot roll alongside Torgue or Ripper unless the gun's manufacturer is respectively one of those.

Quintain | Blind Box | Bounce Pass | Piercer Jakobs Enhancement

  • Great choices due to Spread Launcher, Hot Slugger and any Jakobs-licensed weaponry.

Pumper |Studfinder | Head Ringer Torgue Enhancement

  • Great for Torgue guns/licensed underbarrels.
    • The Air Burst effect is extremely powerful for mobbing and against Vile/Ordonite enemies. Don't sleep on it.

Glacier | Cold Open | Ventilator COV Enhancement

  • Decent choices for any COV-licensed weapons that won't benefit more from other choices.

Disruptor | Binger | High Roller Ripper Enhancement

  • Good options for Ripper weapons.

Combo | Nexus | Junction Atlas Enhancement

  • These can be nice for bossing with Atlas-licensed guns.

Hephaestian | Gatherer | Scion | Bullet Fabricator Daedalus Enhancement

  • Good options for Daedalus and Daedalus-licensed weaponry.

Firmware

Repkit & Ordnance
Repkit FirmwareSkillcraft
Ordnance FirmwareSkillcraft
Utilities
Class Mod FirmwareHigh Caliber
Shield FirmwareActive Fire
Enhancement FirmwareHigh Caliber

2/3 Skillcraft or Deadeye | 2/3 High Caliber | 1/3 Active Fire

  • Generalist setup. You can pick Deadeye over Skillcraft if you like the accuracy boost.

3/3 Active Fire | 2/3 Skillcraft or High Caliber or Deadeye

  • Very powerful, mainly for Order weaponry and chargeable underbarrels.

3/3 Daed-dy O | 2/3 High Caliber or Skillcraft

  • Very specialized, but can bring out the most out of some underbarrels.

3/3 High Caliber | 2/3 Skillcraft

  • If the projectile has splash and works with the piercing effect, then you can use High Caliber for doubled hits. Spread Launcher Jakobs Shotgun is an example.

Other Options

2/3 Rubberband man is a decent pick if you find yourself struggling with sustain.

Specialization

Specialization 1The Best Defense
Specialization 2I Am A Gun
Specialization 3Bear Arms
Specialization 4Groundbreaker

The Best Defense | I Am A Gun | Bear Arms | Groundbreaker

  • Like it or not, this specialization setup is extremely powerful. Groundbreaker is skill and melee damage, making it beyond powerful here since we can scale it very well through Ante Up, I Am A Gun and Bear Arms. You can deliver it through Wretched Shadows, The Cooler or simply a melee attack/slam.
  • Riddle You This is a good option over The Best Defense if you can easily maintain it.

The Best Defense | Riddle You This | I Am A Gun | A Honed Mind

  • This setup is nice if you want to boost guns to the maximum, or if you don't want to use Groundbreaker. It's also the best setup at specifically boosting the Bleed ticks from Gamer.
    • Since you might not always get great uptime from Riddle You This, consider swapping it for Bullet Train or one of the other options below if you notice it.
    • Bear Arms is a great pick instead of either Riddle You This or A Honed Mind if running the Mantra.

Other Options

Riddle You This is decent but depending on the loadout you might not have good uptime on it. When using guns that can easily maintain it, slot it in place of The Best Defense.

Bullet Train can be nice QOL, and usually better than Riddle You This for boss bursting unless it's a longer fight or you're hitting a lot of times.

Contamination is alright for Alchemy but mostly not necessary.

CQC can be triggered from Wretched Shadows, The Cooler, Mantra, Slippy or a melee attack.

Tripwire can be a pretty neat choice if you like weaving in Heimdahl usage or want more frequent grenades.

Gameplay

WINDFALL MANAGEMENT

Understanding Windfall is key. While it is active, all of your Fortune and Fortune count-based skills (like Vigorish and Ante Up, respectively) will behave as if they were at maximum Fortune stacks.

The more Fortune stacks you have, the higher the chances of entering Windfall are.

Building Fortune

In this setup, you can build up Fortune stacks by:

  1. Killing enemies.
  2. Inflicting Status Effects on enemies, thanks to Alchemy.
  3. Refilling your shield will trigger Insurance, granting a Fortune stack. Take the Pot also helps with this interaction.
  4. Shoot-reloading 1-mag weapons, which will attempt Windfall. If it fails, it will trigger Late Scratch and grant you a Fortune stack.
  5. Activating Sleight of Hand. Only the initial animation of bringing the cards out will attempt Windfall, and if it fails, will trigger Late Scratch. Of course, this isn't a reliable method of building up Fortune.

Remember that each fortune stack gained also gives you one stack of Hot Streak and a trigger of Dealer's Bluff on this setup.

Entering Windfall

In this setup, there's three methods to enter Windfall:

  1. Reloading weapons from an empty mag. These can be one-shot reload weapons, or low mag COV (Unlimited Mag) weapons with frequent reloads.
  2. Activating Sleight of Hand. Only the initial animation of bringing the cards out will attempt Windfall.
  3. Using a Gambler Class Mod with a point in Can't Stop Winning. This lets you attempt Windfall every time you hit a Critical Hit. The cost is missing out on the effects of different class mods, but it provides an immense QOL boost while still having more than enough damage.
    • The Gambler also makes it a lot easier to use COV (Unlimited Mag) weapons as main choices in this setup.

MOBBING

Throw grenades to start Fortune buildup, Repkit if you want, shoot Hot Slugger/chosen 1-mag weapon until you enter Windfall, then activate Sleight of Hand.

During Sleight of Hand, throw cards of different elements, and specifically look out to throw the Sweeten the Pot Color Spray card. It will grant a lot of Bonus Damage through Vigorish triggers and its own Bonus Elements.

Once you've thrown a Sweeten the Pot card, you can immediately end Sleight of Hand to go back to your empowered guns or continue throwing cards. That's up to you.

You can throw Wretched Shadows at the ground on an area that has enemies, and basically have it passively kill everything there through Groundbreaker while you deal with a different area.

Keep on repeating this process for your mobbing cycle, and that's it. Remember that Action Skill activation also has chance to proc Windfall.

  • Swap to any good Splash Damage option to easily deal with Crystal enemies. Some examples are Spread Launcher, Darkbeast or Flash Cyclone.

BOSSING

Throw all grenades to buildup Fortune. Shoot + reload Hot Slugger/chosen 1-mag weapon until you enter Windfall, deploy Wretched Shadows on the ground and use Repkit for your boosts, then activate Sleight of Hand.

  • During Sleight of Hand, throw cards of different elements, and specifically look out to throw the Sweeten the Pot Color Spray card. It will grant a lot of bonus damage through Vigorish.
  • You can then end the skill early and swap your chosen weapon for the boss fight if you're not intending to use the Hot Slugger for it.

If you instead want to burst the boss with one-shots/underbarrels while getting the max damage possible, then the rain dance is a little more complicated:

Throw all grenades to buildup Fortune. Shoot + reload Hot Slugger/chosen 1-mag weapon until you enter Windfall, quickly swap to your intended weapon, deploy Wretched Shadows on the ground and use Repkit for your boosts, then activate Sleight of Hand.

  • During Sleight of Hand, throw cards of different elements, and specifically look out to throw the Sweeten the Pot Color Spray card. It will grant a lot of bonus damage through Vigorish.
  • As soon as you get a few cards to hit or even just one Color Spray card, end the skill and resume your kill with the chosen burst damage weapon/underbarrel.

You can also perform a Slam instead of using Wretched Shadows. The advantage of a Slam is that when paired with Watts 4 Dinner Bonus Shock, it will trigger a total of two Groundbreaker instances.

You can skip having to throw grenades by simply pre-stacking some fortune through reloading a few times before entering the boss arena, which in turn also lets you use other grenades if you want. There's no way to avoid some gambling though and you may accidentally Windfall too early.

Bossing Notes

Depending on the fight, you will have to adapt the Order of Operations listed above to best suit the situation. I can't possibly cover every scenario, so the suggestions here are made in the hopes of you getting to understand how the loop of the build works, so that you can perform any adaptations yourself when needed.

  • An example is at which moment to deploy Wretched Shadows. You can deploy it much earlier, at the start, or after you exit Sleight of Hand, or even after you've already shot. This will be situational.

Finally, here are some extra tips:

  1. You can cancel the final bit of animation from a Repkit by activating your Action Skill, which is time-efficient. Your buffs will tick down during your time in Sleight of Hand, but Repkit damage boosts that aren't Amp will be just soup, of which the build is overloaded with already. Amp doesn't have a timer and is only consumed when you finally shoot.
  2. The Repkit tech can be paired with efficient weapon swapping if you intend to use a specific weapon. Example: As soon as you enter Windfall, press to swap to your intended weapon for the boss kill, and before the swap animation even properly begins, immediately use your Repkit while applying the Action Skill Activation tech from the first tip. This can save you a good chunk of time, which means more time spent with your buffs active.

HOW TO USE COV WEAPONS

In this setup, there's three methods to using COV Weapons:

  1. COV (Unlimited Mag) licensed weapons with low mag sizes and frequent reloads can be used in similar fashion to your main 1-shot reload weapons, where you just fire until empty and force a reload to attempt Windfall.
  2. COV (Unlimited Mag) licensed weapons with deeper mag sizes and infrequent reloads will rely on weapon swaps to your main 1-shot reload weapons, where you fish for Windfall then swap back to your desired COV Weapons.
  3. Using a Gambler Class Mod with at least 1 point in Can't Stop Winning. This skill lets you enter Windfall by simply hitting Critical Hits, and enables full usage of pretty much any COV Weapon as a main choice, without needing to rely on weapon swaps at all.
    • Remember, of course, that while doing any of this you also still need to use Sleight of Hand for triggers of Vigorish and Sweeten the Pot.

Techy Stuff & Extras

Augment Effect Retention

  • Note: this is probably unintended, and is not required for any of the builds to function at all. It's just something extra you can choose to use, or even know about to intentionally avoid.

You can benefit from the doubled Windfall bonuses of The Cooler even while using Cleromancy. Simply:

  1. Open Skill Tree Menu, equip Sleight of Hand with The Cooler
  2. Leave the menu back to the game so the character state gets updated.
  3. Open Skill Tree Menu, equip Cleromancy with the desired Augments. You now have the passive doubled Windfall bonuses from The Cooler while using Cleromancy.
  4. Whenever you save-quit or first load in, you'll have to perform this process again to benefit from it, since the character state gets updated as if you never equipped Sleight of Hand.

There's likely other augments that work with this tech, including ones to use for Sleight of Hand instead, but the one above is most relevant because it can double the Bonus Element from The Wilds while using a Trainer and Cleromancy, for example.

The same tech can be applied on Vex, but is way more niche. Heirloom + Coven + Ghasterbait can be equipped and spec'd together. You can then swap to another Action Skill + Augments entirely, and any Ghasterbait Phase Clones will be an Heirloom, and trigger a stack of Coven. This one doesn't even reset on save-quits.

Changelog

Jul. 18th 2026 - Big overhaul. Some stuff still WIP, and still working on more additions.

Jul. 3rd 2026 - Included Trainer, COV weapon recommendations and usage tips, + writeup updates.

Jun. 4th 2026 - Included Prestidigitator, writeup updates.

Comments

Video Guide

Table of Contents

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