WEAPONS
The Reloaders
This build wants access to a frequent reload, 1-mag size weapon due to
Windfall access utility and
Ante Up, the latter of which provides MASSIVE Gun and Skill damage boosts based on how small your magazine is.
Hot Slugger is a favorite, has the perfect 1-mag and feels very nice with the gameplay loop, being capable of mobbing and even bossing to an extent.- Dullahan
Jakobs Shotgun is 1-mag. Can roll Daedalus (Underbarrel/Multi-Loader) Sniper Mode.
T.K's Wave,
Hellwalker and Balor
Jakobs Shotgun are 2-mags that also work, albeit they will not benefit fully from
Ante Up.
Noisy Cricket is pretty funny, even if not the best thing ever. Get a Tediore (Shooting Thrown Gun) roll for more silly.
COV Weapons
COV-licensed weapons count as '0 Current Ammo' and '1 Mag Size' for
Ante Up, making for great synergy.
Here are some great weapon to look for with COV (Unlimited Mag):
Lockjaw is an absolute monster at high density mobbing scenarios.
Kickballer can be genuinely great at clearing rooms and even respectable for bossing.
Mantra is very nice due to getting even further soup through
Bear Arms.
Flash Cyclone and
Darkbeast are both great weapons in general.
Swan Song has excellent card stats and a nice burst damage underbarrel.
Raiden is part-locked to COV and has a very strong special effect.
Convergence and
Complex Root are also pretty good choices.- Other options include
Shoals,
Shalashaska,
Scoot'n'Shoot,
Handcannon,
Mercurious,
Brickhouse,
Falke,
Broken Wings,
Cormano,
Eigenburst,
Wombo Combo,
Stray,
Katagawa's Revenge,
Ishmael...
Any other of your favorite weapons but rolled with COV (Unlimited Mag) license can also be used to great effect due to COV being considered '0 Current Ammo' and '1 Mag Size' for .
Utility Weapons & Gear
Weapons with high hit rate and/or high DOT rate can be used for:
- Stacking effects like
Prestidigitator - Pre-stack the Class Mod's effect and then swap back to
Hot Slugger and proceed to enter
Windfall as usual.
- Triggering DOTs for
Alchemy - You can leave Alchemy procs to your grenades, though. But it's an option.
Some example weapons for this are:
Complex Root- Hits large targets many times due to its special effect
Katagawa's Revenge- Shock mode is great at getting a lot of hits on just about anything
-
Convergence - Simply high hit rate due to its special effect and fire rate.
Broken Wings- Jakobs (Ricochet Accessory) + Daedalus (Underbarrel/Multi-Loader) Shotgun Mode. If Cryo, this can even be used to stack
Prestidigitator on yourself.
Acey May- Elemental + Jakobs (Ricochet Accessory) + optionally COV (Unlimited Mag). Many hits makes for a lot of
Alchemy and
Prestidigitator.
Tediore Weapons
Tediores can actually work very well with
C4SH. I recommend checking Shank's Tediore Build if you want to incorporate elements or fully transition to Tediore.
REPKIT
Kill Spring,
War Paint,
Order Repkit and
Triple Bypass are all good choices of Repkit with their own relative strengths.
Look for these effects, or combinations of them if applicable:
- Amp (Amplified)
- Enrage (Experimental)
- Reload Speed (Dextrous)
- Fire Rate (Spasmodic)
ORDNANCE
Waterfall,
Countermeasure or any Epic with Lingering + Alchemic.
- Ricochet + Artillery + Alchemic grenades are also excellent for the purposes of fortune stacking.
- If you're using
Prestidigitator, Exacting is preferred over Alchemic on these grenades.
Firepot and
Countermeasure benefit from the massive Gun Damage boosts of
Ante Up and are valid damage-oriented options.
Crit Knife
Jakobs Grenade is always an option.
SHIELD
Guardian Angel
- 150% Amp. Overall great pick for any activity.
Watts 4 Dinner
- 150% Amp, or Amp + Siphon or just Siphon. Has the highest potential.
- The Bonus Shock Damage is another source of
Alchemy, and also applies itself to
Groundbreaker.
Super Soldier
- Siphon, or your preferred choice of Augment. Great to use with the COV (Unlimited Mag) weapons.
Firewerks
- Excellent option for mobbing.
Hopscotch
- With x2 Turtle, is the best defensive option.
Cindershelly and
Pandoran Momento
- Both of these have nice defensive effects, while still being able to roll offensive augments like Amp. Can also go for Turtle instead.
CLASS MOD
Stat rolls to look for on any Class Mod:
- Skill Crit Chance
- Gun Crit Chance
- Damage Dealt
- Skill Damage
- Gun Damage
- Fire Rate
- Reload Speed
- +3 or +2
Trick Shot; +4 or +5
Tender Hearts
Bleed is a great funnel to direct our excess of Skill Damage towards. Great damage boosts, great mobbing and bossing burst power.
Prestidigitator
- +1
Bloodstained Moon; +5
Tender Hearts; +1 Any
Has a very involved gameplay loop that involves pre-stacking it, but once you learn to use it, it is extremely strong, having nice utility in triggering your augments and being capable of delivering
Groundbreaker through
The Cooler.
- +5
Ante Up; + Any
Absurdly massive soup that can be fed even further into
I Am A Gun,
Bear Arms and
Groundbreaker. A perfect choice for burst damage and one-shots. We don't care about the Class Mod's special effect here.
- Triggerbot with +5
Vigorish is a nice Epic alternative with access to 3 stat rolls. It won't outdo +5
Ante Up, but is still nice.
Trainer
- +5
The Wilds; +2
Dealer's Bluff - If your
Trainer has points in
Dealer's Bluff, you can skip investing the 1/3
Dealer's Bluff in the skill tree and instead use that point elsewhere, like
Stack the Deck,
Legerdemain or
Insurance.
Why would I use this class mod on
Sleight of Hand?
The Wilds is a very powerful Global Bonus Element which will apply to all of your damage, including
Groundbreaker, and it also gets DOUBLED by
The Cooler being equipped.
Gambler
- At least +1
Can't Stop Winning, + the rest in
O Fortuna or
Red Moon Rising
Nice and comfortable alternative that makes entering
Windfall much easier due to
Can't Stop Winning while still retaining all the great boosts from blue tree. Good for any activity, but a bit lower damage.
Great if you want to make COV (Unlimited Mag) licensed weapon usage easier on this variant.
+5
Payout; +1
Turn of Fate; +1 Any
Fun passive effect, enables a lot more spam.
Turn of Fate is great sustain too.
ENHANCEMENT
Stat rolls to look for on any Enhancement:
- Gun Equip Speed
- This is excellent for QOL, especially if you want to use COV (Unlimited Mag) weapons during
Windfall. - It also makes the animation of getting in and out of
Sleight of Hand significantly smoother.
- Gun Damage
- Gun Type Damage
- Gun Splash Radius
- Gun Type Splash Radius
- Gun Crit Damage
- Gun Type Crit Damage
NOTE: When not having a 1-shot reload Weapon or an Underbarrel in mind, the below enhancements are all under the assumption you will have a COV (Unlimited Mag) licensed part. Remember that COV is a Magazine Licensed Part, so it cannot roll alongside Torgue or Ripper unless the gun's manufacturer is respectively one of those.
Quintain | Bounce Pass
Jakobs Enhancement
- Great choices due to Spread Launcher,
Hot Slugger and Jakobs-licensed weaponry.
Pumper |
Studfinder | Head Ringer
Torgue Enhancement
- Great for torgue guns/licensed underbarrels.
- The Air Burst effect is extremely powerful for mobbing and against Vile/Ordonite enemies. Don't sleep on it.
Disruptor |
Binger | High Roller
Ripper Enhancement
- Good options for Ripper weapons.
Combo |
Nexus |
Junction
Atlas Enhancement
- These can be nice for bossing with Atlas-licensed guns.
Hephaestian |
Gatherer |
Scion | Bullet Fabricator
Daedalus Enhancement
- Good options for Daedalus and Daedalus-licensed weaponry.