WEAPONS
Any weapons that fit a high fire rate + as many damage instances at once profile will do work here. These weapons MUST be elemental for
Nothing Beats Lead. You can use Kinetic weapons but you will be missing out on that boost. It may or may not feel significant depending on how good the weapon already is.
- Try to have versions of the bossing weapons with the main three elements covered so you can match them to health bar type.
Weapon Recommendations
When applicable, Daedalus (Underbarrel/Multi-Loader) Shotgun Mode can usually be a vast DPS boost, but keep in mind it drains ammo reserves quick.
Ripper (Charge Mag), Jakobs (Ricochet Accessory) and Torgue (Impact Mag) are all good parts and depending on gun it might only have access to specific licenses. Your preference dictates a lot here too.
Top Picks
Stray is the mobbing king. Easy, turn-off-your-brain gameplay. Jakobs + SMG/Preferred Mode.
Convergence has excellent damage both bossing and mobbing. Jakobs + SMG Mode for extra reserves.
Broken Wings is ABSURD for bossing and good for mobbing, with access to good licenses. Combinations between Atlas, Ripper and Daedalus are excellent for bossing, while Jakobs + Torgue is great for mobbing.- This weapon can still cause hangups/potential crashes due to the many instances of damage.
Acey May has high pellet count for
From Gloam Till Glow and performs excellently. Ripper has the best DPS. You can also go for just a Jakobs rolls on a version to mob with it.- The
Bod is actually a decent alternative. Ripper mag + Daedalus SMG Mode. - Remember the
Bod can benefit from potentially double/triple weapon type fire rate rolls on Enhancements.
Wombo Combo has excellent single-target performance. Ripper for maximum DPS.
Others
Falke is top tier all around for any activity. Any combo of Jakobs, Ripper and Daedalus.
Darkbeast is a great choice in general. Jakobs, Ripper or both, up to you.
Flash Cyclone with Jakobs and/or Ripper is a very good gun.
Juliet's Sparkle is great and fits similar niches to the two above, but has the Pearl Override.
Scoot'n'Shoot with Ripper is a great option on either Impact or Sticky modes.
Screwstonian is fun to mess around with.
Jail-Broken is powerful.
Rainmaker with Shotgun Mode has extremely high DPS, but can't be sustained well through prolonged fights.
Laser-Cutter with Jakobs does some slick mobbing.- The list goes on...
More Weapons...
- Check out Borderlands 4 META Weapons Tier List for a general list. From there, pick weapons based on the build's strengths and match an adequate Enhancement. That way, any weapon with decent
From Gloam Till Glow synergy will play well.
HEAVY ORDNANCE
The same weapon rules apply to Heavy Ordnance, try to use elemental ones for
Nothing Beats Lead since that will also net you more triggers of
From Gloam Till Glow.
Heavy Ordnance are clunky to use. Just remember that. The game will make sure you do anyway.
REPKIT
War Paint or
Order Repkit.
Look for these effects, or combinations of them if applicable:
- Fire Rate (Spasmodic)
- Enrage (Experimental)
GRENADE ORDNANCE
Crit Knife
Jakobs Grenade is always a good option, especially for bossing,
Waterfall or
Countermeasure with the Lingering + Alchemic rolls, or any other Legendary/Epic grenade with the same. Good for quickly stacking Fortune through
Alchemy.
Slippy can be nice for using
CQC.
Countermeasure and
Firepot with damage-oriented rolls can be decent offensive options since they are gun source can benefit from
From Gloam Till Glow.
SHIELD
Hopscotch
- Main choice. With x2 Turtle Chitinous parts. Very tanky and helps protect
From Gloam Till Glow procs. - Other defensive shields, like
Onion,
Cindershelly and
Pandoran Momento are also alright.
Super Soldier
- The best offensive choice.
Firewerks
- Great option for mobbing.
CLASS MOD
Stat rolls to look for on any Class Mod:
- Gun Crit Chance
- Gun Damage
- Fire Rate
Windrider
+1
Dusty Trail; +1
Dealer's Bluff; +5
From Gloam Till Glow
Try to at least get the +1s.
Dusty Trail is mandatory or you'll have to grab a point from another skill to get it.
Dealer's Bluff is amazing for cooldown returns on
Cleromancy.
And then the rest is as many
From Gloam Till Glow as you can find.
ENHANCEMENT
Stat rolls to look for on any Enhancement:
- Gun Fire Rate | Gun Type Fire Rate
- Excellent
From Gloam Till Glow synergy
- Gun Crit Damage | Gun Type Crit Damage
- Crit boosts are great soup, which is what
From Gloam Till Glow wants the most
- Gun Mag Size | Gun Type Mag Size
- The Mag Size rolls are niche and only really useful for specific guns or if oyu want to play around with 3/3
Bullets to Spare
Quintain | Bounce Pass
Jakobs Enhancement
- Excellent choices overall for mobbing with the Jakobs-licensed weaponry.
Binger | High Roller | Short Circuit
Ripper Enhancement
- Good options for any ripper or ripper-licensed weaponry.
Pumper |
Studfinder | Head Ringer
Torgue Enhancement
- Great for torgue or torgue-licensed guns. These can go very well with either Gyrojets or Stickies.
- The Air Burst effect can be extremely powerful for mobbing and can have high utility for bossing.
Bullet Hose
Vladof Enhancement
- The effect is essentially a Pure Multiplier to single-pellet Vladof Guns
Scion | Accelerator
Daedalus Enhancement
- Great/fun for Daedalus and Daedalus-licensed weapons.