Do NOT skip (unless you get severe performance issues):
- 1/5 in
Hot Hand or 1/5 in
Red Moon Rising (only need one of these two) - 1/5
Nothing Beats Lead
Mighty Nine- These are new valid instances for
From Gloam Till Glow. 5/5 is up to you and depends on what you'd rather focus on. - If you get too many performance issues, try removing some of these skills, though try to keep
Nothing Beats Lead at least.
Chaos Walking
Dusty Trail IS A REQUIRED KEY SKILL because we activate
From Gloam Till Glow and enable better usage of
Dealer's Bluff with it.
- Just roll 1 point in it on your
Windrider class mod. Alternatively, take 1 point off from
Turn of Fate/preference until you find a good class mod.
Unleashed is more brrt.
Stand and Bleed for some okay crit chance that will let us benefit from
Can't Stop Winning.
Hot Hand is another source for
From Gloam Till Glow to ride on. You only truly need 1/5 here, so feel free to mess with the other 4 points. You could also use 1/5
Red Moon Rising instead, they perform the same function on the build.
A Blur of Fingers and Brass is a nice fire rate boost. You could go
Trick Shot instead if you prefer.
Devil's Tines enables a third Totem, but this can be both a blessing and a curse since we actually want to roll
Mighty Nine and
Heavenly Sevens whenever possible, which becomes harder when we have another unique roll.
- You can skip
Devil's Tines for an extra point in any skills of the same row.
Lawless is great soup for the majority of our damage.
1 in
Truck Full of Nitro and
Pale Rider allows grenades/ordnances and elemental/kinetic action skills to have an extra kinetic instance that can refund us ammo through
War Wagon.
War Wagon is yet another 'never reload' skill in Borderlands 4.
Nothing Beats Lead is an insane damage boost due to creating two additional instances for
From Gloam Till Glow. It uses the would-be Kinetic ratios of base damage on elemental guns to convert the damage and increase it by the listed %.
Unshaken is nice soup, especially for
From Gloam Till Glow.
From Gloam Till Glow is bonus damage that rides on your base and bonus element sources, like
Hot Hand,
Red Moon Rising,
Mighty Nine and
Watts 4 Dinner.
Luck of the Draw
Alchemy is an essential 1-point wonder for Fortune buildup.
Roll the Bones
Pick between
Luck Be a Robot,
Sweet Roll or
Charm Bracelet. Entirely your preference.
Bonemeal Ticket lets us sustain HP of Totems pretty well.
Devil's Tines for one more augment.
Luckless enables some good soup from the Jinx debuff.
Can't Stop Winning lets us enter
Windfall by critting, making things much smoother.
Turn of Fate is nice lifesteal for some extra insurance.
Accursed Bones enables another way to apply Jinx. The Bonus Element from
Mighty Nine, which is actually always active as long as a Tough Totem is spawned, counts as Action Skill damage and lets you apply Jinx through your gunshots.