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Borderlands 4 Build

CR4SH | No-Reload Gun/HOrd C4SH (LVL 60 UVH6)

presentationC4SH
End Game
presentationCleromancy
Verified
Trending
Updated on Apr 1, 2026
Apr 1, 2026

Build Overview

CR4SH C4SH!

  • Build made in collaboration with GIRTHQUAKE and Iserrot.
    • Many thanks to Iserrot and GIRTHQUAKE for NBL testing, Nepta for FGTG testing and to CaptainFail for clueing us into some very interesting anti-crystal tech.

Never reload. Nothing Beats Lead + Elemental Weapons is a massive damage boost due to Kinetic Ratio Conversions, and From Gloam Till Glow rides on any bonus damage/bonus element instances for massive increases in DPS, meaning you should always have at least 1 point in Hot Hand and Red Moon Rising.

War Wagon + many instances of kinetic damage allow for permanent sustain of magazines.

  • From Gloam Till Glow might cause slowdowns on your game, be wary. On very egregious scenarios, maybe even crashes. Just avoid a weapon if it does that.

Action Skill: Cleromancy

  • Heavenly Sevens + Mighty Nine + Three's Company is excellent for mobbing.
  • Heavenly Sevens + Mighty Nine without a third, increases chances of rolling the DPS-boosting Totems during Windfall for bossing.

Use elemental weapons. Nothing Beats Lead does not work with kinetic weapons.

You need at least +1 in Dusty Trail on your Windrider Class Mod. Otherwise take one point off of From Gloam Till Glow for it.

Strengths And Weaknesses

  • Extremely high gun performance for any activity
  • Totem spam
  • Great survivability
  • No Reloading
  • Brrrt
  • Semi-frequent sliding required to activate important skills
  • War Wagon still drains from reserves, but it's not really a problem
  • Too easy to play if you get bored quick

Build Variants

Never reload. CR4SH.

  • Action Skill: Cleromancy
    • Heavenly Sevens + Mighty Nine + Three's Company is excellent for mobbing.
    • Heavenly Sevens + Mighty Nine without a third, increases chances of rolling the DPS-boosting Totems during Windfall for bossing.

Skill Tree

Points Spent 0 / 59
LMB Allocate
RMB Unallocate
Cleromancy
5/5
4/5
1/5
3/5
1/1
1/1
1/5
1/5
1/5

Do NOT skip the 1/5 in Hot Hand and at least 1/5 in Red Moon Rising. They are both new valid instances for From Gloam Till Glow.

Chaos Walking

Dusty Trail IS A REQUIRED KEY SKILL because we activate From Gloam Till Glow and enable better usage of Dealer's Bluff with it.

  • Just roll 1 point in it on your Windrider class mod. Alternatively, take 1 point off from From Gloam Till Glow until you find a good class mod.

Unleashed is more brrt.

Stand and Bleed for some okay crit chance.

Hot Hand, 1 point just to enable From Gloam Till Glow to ride on it.

Trick Shot makes mobbing even easier.

  • Even though it's powerful you can kind of skip it for more Hot Hand orA Blur of Fingers and Brass if you want more bossing power.

Devil's Tines enables a third Totem, but this can be both a blessing and a curse since we actually want to roll Mighty Nine whenever possible. You can skip this for an extra point in in any skills of the same row if you want.

Lawless is great soup for the majority of our damage.

1 in Truck Full of Nitro and Pale Rider allows grenades and elemental/kinetic action skill to have an extra kinetic instance that can refund us ammo through War Wagon.

War Wagon is yet another 'never reload' skill in Borderlands 4.

Nothing Beats Lead is an insane damage boost. It uses the would-be Kinetic ratios of base damage on elemental guns to convert the damage and increase it by the listed 75%, making it an absolute monster that can provide more damage than proper element matching.

Unshaken is nice soup, especially for From Gloam Till Glow.

From Gloam Till Glow is bonus damage that rides on your base and bonus element sources, like Hot Hand, Red Moon Rising, Mighty Nine and Watts 4 Dinner.

Luck of the Draw

Alchemy is an essential 1-point wonder for Fortune buildup.

Roll the Bones

Pick between Luck Be a Robot or Charm Bracelet. Either is fine, and the latter boosts Red Moon Rising a bit.

Red Moon Rising is another source for From Gloam Till Glow to ride on. You only truly need 1/5 here, so feel free to mess with the other 4 points. I recommend O Fortuna for the Windfall chance.

Bonemeal Ticket lets us sustain HP of Totems pretty well.

Devil's Tines for one more augment.

Luckless enables some good soup from the Jinx debuff.

Can't Stop Winning lets us enter Windfall by critting, making things much smoother.

Turn of Fate is nice lifesteal for some extra insurance.

Accursed Bones enables another way to apply Jinx. The Bonus Element from Mighty Nine, which is actually always active as long as a Tough Totem is spawned, counts as Action Skill damage and lets you apply Jinx through your gunshots.

Equipment

Weapons
Repkit & Ordnance
Utilities

WEAPONS

Any weapons that fit a high fire rate + as many damage instances at once profile will do work here. These weapons MUST be elemental for Nothing Beats Lead.

  • Stray is the mobbing king. Easy, turn-off-your-brain gameplay. Jakobs + SMG Mode.
  • Convergence has top damage for bossing. Jakobs + SMG Mode for extra reserves.
  • Darkbeast is a great choice in general. Jakobs, Ripper or both at once, up to you.
  • Flash Cyclone with Jakobs is excellent at mobbing.
  • Broken Wings with Torgue Impact + Shotgun mode is excellent.
  • Scoot'n'Shoot is with Ripper is a great option on either Impact or Sticky modes.
  • Katagawa's Revenge can cause so many problems with From Gloam Till Glow that you may crash your game! CR4SH C4SH!

You can always fall back to using sticky weapons too.

More weapons:

HEAVY ORDNANCE

The same weapon rules apply to Heavy Ordnance, try to use elemental ones for Nothing Beats Lead since that will also net oyu more triggers of From Gloam Till Glow.

Heavy Ordnance are clunky to use. Just remember that. The game will make sure you do.

REPKIT

War Paint or Order Repkit.

Look for these effects, or combinations of them if applicable:

  • Fire Rate (Spasmodic)
  • Enrage (Experimental)

GRENADE ORDNANCE

Crit Knife Jakobs Grenade is always a good option, especially for bossing,

Waterfall with the Lingering + Alchemic rolls, or any other Epic grenade with the same. Good for quickly stacking Fortune.

Countermeasure and Firepot can be decent damage options since they have gun source on them and can trigger our skills.

Artillery Ricochet modifiers on any suitable grenade can be fun to mess with.

SHIELD

Watts 4 Dinner

  • Siphon parts. The bonus shock is yet another damage instance for From Gloam Till Glow to ride on.

Firewerks

  • Great option for mobbing.

CLASS MOD

Stat rolls to look for on any Class Mod:

  • Gun Crit Chance
  • Gun Damage
  • Fire Rate

Windrider

+1 Dusty Trail; +1 Dealer's Bluff; +5 From Gloam Till Glow

Try to at least get the +1s. Dusty Trail is mandatory or you'll have to grab a point from another skill to get it. Dealer's Bluff is amazing for cooldown returns on Cleromancy.

And then the rest is as many From Gloam Till Glow as you can find.

ENHANCEMENT

Stat rolls to look for on any Enhancement:

  • Gun Damage
  • Gun Type Damage
  • Gun Fire Rate
  • Gun Type Fire Rate
  • Gun Mag Size
  • Gun Type Mag Size

Quintain | Bounce Pass Jakobs Enhancement

  • Excellent choices overall for mobbing with the Jakobs-licensed weaponry.

Binger | High Roller | Short Circuit Ripper Enhancement

  • Good options for any ripper or ripper-licensed weaponry.

Mixologist Maliwan Enhancement

  • If you want to crash your game, this with shock mode Katagawa's Revenge is perfect. And I mean that.

Firmware

Repkit & Ordnance
Repkit FirmwareDeadeye
Ordnance FirmwareDeadeye
Utilities
Class Mod FirmwareHigh Caliber
Shield FirmwareDeadeye
Enhancement FirmwareHigh Caliber

3/3 Deadeye | 2/3 High Caliber

  • Comfy default setup that works for any gun.

3/3 Daed-dy O | 2/3 High Caliber

  • If you have a mode/underbarrel swap on your weapon, this can be the biggest DPS boost if you play around the mechanics.

3/3 High Caliber | 2/3 Deadeye

  • If the projectile has splash and works with the piercing effect, then you can use High Caliber for doubled hits. One example is Broken Wings.

Specialization

Specialization 1The Best Defense
Specialization 2CQC
Specialization 3Riddle You This
Specialization 4Bullet Train

The Best Defense is nice soup for From Gloam Till Glow and all our damage.

CQC can be triggered by the bonus element from Mighty Nine.

Riddle You This is just free gun damage.

Bullet Train is some nice added QOL due to the amount of sliding and sprinting.

Gameplay

  1. Throw your Status Effect Grenade for Alchemy (ignore if not using one)
  2. Start shooting and hit crits until you enter Windfall. Use some Totems too if you want, but ideally don't spend all charges before you enter Windfall.
  3. Once in Windfall, spend your Totem charges for better chances of spawning the equipped augment Totems since during it you can only roll unique dies.

Fit in some slides to trigger Dusty Trail whenever you can, which will activate From Gloam Till Glow, and also consume some Fortune stacks. Consuming Fortune also means you can keep on using Dealer's Bluff for excellent cooldown returns.

The bossing loop is pretty much the same. I recommend trying unequipping Three's Company if you want to minmax your bossing, since it lets you have better chances at being a good gambler that gambles correctly and roll Mighty Nine for CQC.

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