Do NOT skip the 1/5 in
Hot Hand and at least 1/5 in
Red Moon Rising. They are both new valid instances for
From Gloam Till Glow.
Chaos Walking
Dusty Trail IS A REQUIRED KEY SKILL because we activate
From Gloam Till Glow and enable better usage of
Dealer's Bluff with it.
- Just roll 1 point in it on your Windrider class mod. Alternatively, take 1 point off from
From Gloam Till Glow until you find a good class mod.
Unleashed is more brrt.
Stand and Bleed for some okay crit chance.
Hot Hand, 1 point just to enable
From Gloam Till Glow to ride on it.
Trick Shot makes mobbing even easier.
- Even though it's powerful you can kind of skip it for more
Hot Hand or
A Blur of Fingers and Brass if you want more bossing power.
Devil's Tines enables a third Totem, but this can be both a blessing and a curse since we actually want to roll
Mighty Nine whenever possible. You can skip this for an extra point in in any skills of the same row if you want.
Lawless is great soup for the majority of our damage.
1 in
Truck Full of Nitro and
Pale Rider allows grenades and elemental/kinetic action skill to have an extra kinetic instance that can refund us ammo through
War Wagon.
War Wagon is yet another 'never reload' skill in Borderlands 4.
Nothing Beats Lead is an insane damage boost. It uses the would-be Kinetic ratios of base damage on elemental guns to convert the damage and increase it by the listed 75%, making it an absolute monster that can provide more damage than proper element matching.
Unshaken is nice soup, especially for
From Gloam Till Glow.
From Gloam Till Glow is bonus damage that rides on your base and bonus element sources, like
Hot Hand,
Red Moon Rising,
Mighty Nine and
Watts 4 Dinner.
Luck of the Draw
Alchemy is an essential 1-point wonder for Fortune buildup.
Roll the Bones
Pick between
Luck Be a Robot or
Charm Bracelet. Either is fine, and the latter boosts
Red Moon Rising a bit.
Red Moon Rising is another source for
From Gloam Till Glow to ride on. You only truly need 1/5 here, so feel free to mess with the other 4 points. I recommend
O Fortuna for the Windfall chance.
Bonemeal Ticket lets us sustain HP of Totems pretty well.
Devil's Tines for one more augment.
Luckless enables some good soup from the Jinx debuff.
Can't Stop Winning lets us enter
Windfall by critting, making things much smoother.
Turn of Fate is nice lifesteal for some extra insurance.
Accursed Bones enables another way to apply Jinx. The Bonus Element from
Mighty Nine, which is actually always active as long as a Tough Totem is spawned, counts as Action Skill damage and lets you apply Jinx through your gunshots.