Whoops, looks like you’ve found an older tier list. Here’s the new tier list 8.10.
Welcome to the Mobalytics Predictive Tier List for League of Legends for Patch 8.2!
This list was curated in collaboration with our analyst, Hewitt “prohibit” Benson, our Challenger Coach, Adam “Morïarty” Isles, and our newest team member, Kellen “Exil” Pontius. Unlike most tier lists, we publish ours before, or as a patch goes live, according to the predictions of our in-house experts.
Here are the Patch 8.2 notes for reference.
The Format and Methodology [updated as of 8.2]
One quick note is that our difficulty rating has been slightly reworked after much feedback. Previously, difficulty ratings were solely based on champion mechanical cap or ceiling. This is why cases like Lux and Aurelion Sol were in the same boat in terms of our old difficulty. Aurelion Sol involves more game knowledge and understanding and is by definition a hard champion, but Lux is also a champion with 4 skill shots, so we took that into consideration.
We appreciate your feedback, and we have now changed it from focusing on mechanical difficulty to “Learning Curve”. This will be much more designed around the philosophy of how hard a champion is to play assuming you are brand new to them, or the role itself. Just remember that difficulty and skill are always subjective!
A quick disclaimer: If a champion isn’t on our Tier List, it doesn’t necessarily mean that you can’t climb with them. You’ll just have to put in more effort to get similar results as our Optimal, Great, and Good choices for climbing.
See ya Sightstone! Hello Minion Aggro…
Nunu (Simple mechanics) = Added to Great(A-tier)
Nasus (Simple) = Moving down from Optimal (S-tier) to Great (A-tier)
- With an insanely high win rate, play rate, and a healthy Top meta for him, Nasus is thriving. The changes to targeted spells this patch means that ranged matchups like Teemo, which traditionally gave him a tough time, will be much less punishing. The Curator of the Sands enters Optimal as an awesome duelist, skirmisher, and sieger.
- Sejuani’s new Fleet Footwork build allows her to easily set up ganks, clear the jungle, and even duel. She no longer has early game problems and can reliably scale into a team fight monster more consistently.
- THE RAT IS BACK – well maybe he was just hiding the whole time. With champions like Vayne getting the nerf bat, Twitch will be able to avoid one of his worst matchups and be able to rise once again as a go-to hyperscaling ADC.
- Azir is currently emperor of the Mid lane with his unrivaled lane phase. When mid game arrives, he has incredible playmaking ability – in the late game, he has 1v5 damage potential in team fights. Keep in mind that he is difficult to master, but doing so will give you a champ that is strong all game.
- Your favorite neighborhood crazy gun girl may be making a return – she has received a lot of nice buffs this patch that will allow her to come online much faster. Vayne (who is losing steam), was one of Jinx’s tough matchups, so expect her to rise as a result.
- Multiple viable play styles and builds makes Varus one of the most versatile ADCs. Whether you go crit, on-hit, or even poke, having the utility of his ultimate and the Grevious Wounds from his E make him a solid rising choice.
- Brand’s buff to his passive damage a few patches ago has really helped him now that Deathfire Touch is gone. However, with the Support item changes, we think he will really hit his stride. Since Frostfang automatically upgrades into Sightstone, you can save 800g and use it to get something better like a quicker Haunting Guise.
- Sona, like Brand, is another Support who is greatly benefiting from the extra 800g. In combination with the mana buffs, she can now scale and reach her critical mass a lot quicker than she previously did.
On the decline
- With the removal of the Frost Queen’s build, both Evelynn and Nidalee are taking a hit in dominance. Eve will especially be affected in combination with the major loss of damage from her E.
- The nerfs to Malzahar’s Q and his ultimate will decrease his playmaking potential so he’s stepping down from Optimal. He’ll also be negatively affected by the new minion aggro changes since it will hinder his ability to poke with his E during laning phase.
- Vayne was hit hard by the combination of direct nerfs to her kit, as well as the changes to Relic Shield – she simply won’t be able to survive as well through the laning phase. Although Fleet Footwork and Overheal are still strong, we predict that she won’t be God-tier anymore and much less viable for climbing.
- Soraka wasn’t as good as we projected her to be. Shielding Supports and tanks ended up reigning supreme while sustain Supports lagged slightly behind them. Healers may become more viable now that Targons is less desirable on carries, but they won’t be strong enough to be Optimal. The playmaking/protection potential of champs like Taric and Alistar will give them the edge.
- Gnar and Ryze are both very popular picks in competitive play, yet they don’t make it on our solo queue list – why? They’re very effective in pro but they struggle to find true success among the average solo queue player and even in higher ranks. Ryze is especially hard to play and Gnar requires good Teleports and coordination with your team. As always with our list, we aren’t saying that these champs are bad, in fact, they are quite strong but our experts wouldn’t recommend them to climb for the standard solo queue player.
- Jungle Camille is becoming very popular in Korean solo queue due to her early snowball and early ganking pressure. She is on the rise in high ELO NA solo queue as her E + ultimate combo allows her to gank or dive easily whenever they are up.
- Pantheon was a Great Top laner on our last list, but the changes to single target spells makes his laning phase and Q spam much less abusable. His days of feeling like he “has no counter” in lane may be gone.