Mayhem Champions Tier List for League of Legends, All Ranks - Patch 26.15
| Current patch | 26.15 |
| Last updated | 6 days ago |
The only LoL Mayhem Tier List you need for the newest patch. Always up-to-date, Mobalytics Game Experts handcrafting the best augments for every patch. For ARAM stats check out data-based ARAM Tier List. If you like to play ranked games, check our LoL Tier List
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Rank | Augment | Bonus | Tier | Rarity | Good With | ||
|---|---|---|---|---|---|---|---|
1 | Apex Inventor | Grants 100 item haste, which is equivalent to 50% cooldown reduction for items. | Gold | ||||
2 | Archmage | Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | Prismatic | ||||
3 | Celestial Body | Gain 1500 bonus health, but reduce your damage output by 10%. | Gold | ||||
4 | Combusting Interest | Burns and damage over time applied to champions generates gold. | Gold | ||||
5 | Critical Healing | Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. | Gold | ||||
6 | Dropkick | Your basic attacks and abilities execute enemy champions below 5% (+ 3.5% per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health). | Prismatic | ||||
7 | Dual Wield | Your basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10%. | Prismatic | ||||
8 | Fan the Hammer | Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage, for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + 30%) damage and applies on-hit effects at 20% effectiveness. | Prismatic | ||||
9 | Final Form | Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown). | Prismatic | ||||
10 | Forged By The Master | Increase your Item and Augment damage by ?. | Silver | ||||
11 | From Beginning to End | Gain the Dark Harvest and First Strike keystone runes | Gold | ||||
12 | From Downtown | QUEST: Snipe ? enemy champions with abilities. REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them. | Gold | ||||
13 | Giant Slayer | Become tiny, reducing your size by 75% and granting you 20% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you. | Prismatic | ||||
14 | Hand of Baron | Gain a modified Hand of Baron, which only grants 25% increased adaptive force and greatly empowers nearby allied minions. | Prismatic | ||||
15 | High Roller | Nearby enemies have a chance to drop Stat Anvils on death. | Prismatic | ||||
16 | Infernal Conduit | Your ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target. | Prismatic | ||||
17 | Infinite Recursion | Gain 60 ability haste, increased by 3 each time you score a champion takedown. | Prismatic | ||||
18 | Jeweled Gauntlet | Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). | Prismatic | ||||
19 | Lil' Extra Help | Gain ? Attack Range and ? Attack Speed during your ? duration. | Gold | ||||
20 | Magic Missile | Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast. | Gold | ||||
21 | Phenomenal Evil | Gain Veigar's Phenomenal Evil Power. Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power | Gold | ||||
22 | Pressure Cooker | Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | Gold | ||||
23 | Pursuit of Haste | QUEST: Hit enemy champions with ? ? times. REWARD: Gain Ability Haste on ? per Quest Level up to ?. | Gold | ||||
24 | Pursuit of Power | QUEST: Hit enemy champions with ? ? times. REWARD: Permanently increase ? damage. | Gold | ||||
25 | Quest: Icathia's Fall | Gain Bami's Cinder. You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate. Quest: Obtain Hollow Radiance and Sunfire Aegis. Reward: Upon completing your Quest, convert the items you obtained for the quest into Void Immolation. Void Immolation counts as 2 Burn effect sources | Prismatic | ||||
26 | Quest: Steel Your Heart | Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption. Reward: Upon completing your Quest, increase the bonus health gained from Heartsteel's Colossal Consumption by 200%. | Gold | ||||
27 | Ravenous Bind | Immobilizing or Grounding enemy champions with ? deals extra damage and heals you. | Gold | ||||
28 | Recursion | Grants 60 ability haste. | Gold | ||||
29 | Scopiest Weapons | Gain ( 250 / 150) bonus attack range. | Prismatic | ||||
30 | Soul Eater | Immobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance). | Gold | ||||
31 | Stats on Stats on Stats! | Gain 4 Stat Anvils, with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot. | Prismatic | ||||
32 | Stats on Stats! | Gain 3 Stat Anvils, with a higher chance of obtaining Gold and Prismatic tier anvils. | Gold | ||||
33 | Tank Engine | Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death. | Gold | ||||
34 | Thread the Needle | Grants 18% armor penetration and magic penetration. | Gold | ||||
35 | Upgrade Zhonya's | Upgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, empowering Stasis to allow you to move during its active effect. Additionally, the cooldown of Zhonya's Hourglass' Stasis is reduced to 45 seconds. | Silver | ||||
36 | Vampirism | You can no longer be healed by allies and your health regeneration is set to 0. Gain 25% omnivamp | Gold | ||||
37 | Void Dash | Dashing with ? spawns a Void Zone that Slows enemy champions and deals magic damage. | Gold | ||||
38 | Vulnerability | Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage) damage (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). | Gold | ||||
39 | Warlock Juicebox | Gain ? Omnivamp. | Gold | ||||
40 | Biggest Snowball Ever | Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0.75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste.
If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark. Non-champions hit by the snowball are stunned for 1.25 seconds. | Prismatic | ||||
41 | Critical Missile | Critical strikes against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance. | Gold | ||||
42 | Critical Rhythm | Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance. | Gold | ||||
43 | Deft | Grants 60% bonus attack speed. | Silver | ||||
44 | Dive Bomber | Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units. | Silver | ||||
45 | Donation | Gain 1750 upon acquiring this augment. | Gold | ||||
46 | Double Tap | Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance. | Gold | ||||
47 | Erosion | Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction. | Silver | ||||
48 | Eureka | Gain ability haste equal to 30% AP. | Prismatic | ||||
49 | Final City Transit | Upon death, you summon a train over 1 second that launches towards your killer at full speed, travelling in their direction at a global distance and dealing 150 – 750 (based on level) (+ 65% bonus AD) (+ 50% AP) (+ 15% maximum health) physical damage to enemies it passes through.
The train is summoned a slight distance away from the front of your killer, based on their facing direction at the time of your death, and launches towards the position they were located at the time of your death. | Gold | ||||
50 | Firebrand | Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to「 0.4% of the target's maximum health per second. 」This Burn stacks infinitely and refreshes with each application. | Gold | ||||
51 | Firefox | Automatically cast a modified version of Ahri's Fox-Fire, gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2.5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage, reduced to「 10.5 – 48 (based on level) (+ 7.5% bonus AD (+ 7.5% AP) 」for enemies hit by subsequent flames from the same cast (7 second cooldown). | Silver | ||||
52 | First-Aid Kit | Grants 20% heal and shield power. | Silver | ||||
53 | Get Excited | Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds. | Gold | ||||
54 | Goredrink | Gain 15% omnivamp. | Silver | ||||
55 | Holy Snowball | After using the Dash spell from Mark, you become invulnerable for 1.5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste.
If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark. | Prismatic | ||||
56 | Ice Cold | Your slowing effects reduce the movement speed of targets by an additional 75. | Silver | ||||
57 | Infernal Soul | Grants the Infernal Dragon Soul, or a different Dragon Soul if you aleady have it. | Silver | ||||
58 | It's Critical | Grants 50% critical strike chance. | Gold | ||||
59 | It's Killing Time | Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them. | Gold | ||||
60 | Light 'em Up! | Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP). | Silver | ||||
61 | Marksmage | Basic attacks deal bonus physical damage equal to 75% AP. | Gold | ||||
62 | Mind to Matter | Grants bonus health equal to 50% maximum mana. | Silver | ||||
63 | Mountain Soul | Grants the Mountain Dragon Soul, or a different Dragon Soul if you aleady have it. | Silver | ||||
64 | Ocean Soul | Grants the Ocean Dragon Soul, which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it. | Silver | ||||
65 | OK Boomerang | Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown). | Gold | ||||
66 | Omni Soul | Grants 3 random Dragon Souls. | Prismatic | ||||
67 | Outlaw's Grit | Dashing or blinking grants 12 bonus armor and bonus magic resistance, stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment. | Gold | ||||
68 | Overflow | Your abilities' mana costs are doubled, but you also gain 10% (+ 0.5% per 100 maximum mana) increased damage as well as self and outgoing healing and shielding. | Gold | ||||
69 | Perseverance | Grants 1000% base health regeneration, increased to 2000% while below 25% maximum health. | Gold | ||||
70 | Pinball | Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste.
If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark. | Gold | ||||
71 | Rabble Rousing | Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health). | Gold | ||||
72 | Scoped Weapons | Gain ( 75 / 50) bonus attack range. | Silver | ||||
73 | Scopier Weapons | Gain ( 200 / 100) bonus attack range. | Gold | ||||
74 | Shrink Engine | Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed, and reduce your size by 4%. Lose 65% of stacks on death.
Size reduction is capped at 80% (20 stacks). | Gold | ||||
75 | Slap Around | Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death. | Silver | ||||
76 | Snowball Upgrade | Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing「 200 (+ 200% bonus AD) (+ 120% AP) magic damage 」to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP). Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste.
If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark. | Gold | ||||
77 | Sonata | Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown).
Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds.
Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds. | Gold | ||||
78 | Spin To Win | Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste. | Silver | ||||
79 | Stats! | Gain 2 Stat Anvils. | Silver | ||||
80 | Swift and Safe | After dashing or blinking, gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown). | Silver | ||||
81 | Tank It Or Leave It | Gain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance.
Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance). | Silver | ||||
82 | Tap Dancer | Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed. | Prismatic | ||||
83 | Transmute: Chaos | Gain two completely random augments, excluding the other two offerings in your current assortment. | Prismatic | ||||
84 | Transmute: Gold | Gain one random Gold augment, excluding the other two offerings in your current assortment. | Silver | ||||
85 | Upgrade Collector | Upgrades The Collector, empowering Death to have its execution threshold increased by 0.5% each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health, and Taxes to generate a further 25 (total 50) from kills. Additionally, gain 250. | Silver | ||||
86 | Upgrade Immolate | Upgrades Bami's Cinder, Hollow Radiance, Sunfire Aegis, and Void Immolation, empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250. | Silver | ||||
87 | Upgrade Infinity Edge | Upgrades Infinity Edge, empowering it to gain Sword of the Divine's Excoriate. Additionally, gain 500 and 25% critical strike chance.
Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds. | Gold | ||||
88 | Upgrade Sheen | Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Additionally, gain 250. | Gold | ||||
89 | Back to Basics | Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed. | Prismatic | ||||
90 | Big Brain | Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn. | Gold | ||||
91 | Blade Waltz | Replace a summoner spell with Blade Waltz.
Blade Waltz: Blink to the target enemy champion. After 0.25 seconds, you then blink to the nearest other enemy champion every 0.25 seconds over the next 1.75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP).
While Blade Waltz is active, you are untargetable and unable to act. This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range. | Prismatic | ||||
92 | BONK! | Attacks and Abilities empowered by ? deal additional damage to the target and nearby enemies. | Gold | ||||
93 | Bread And Butter | Your champion's first basic ability (Q) gains 100 ability haste. | Gold | ||||
94 | Bread And Cheese | Your champion's third basic ability (E) gains 100 ability haste. | Gold | ||||
95 | Bread And Jam | Your champion's second basic ability (W) gains 100 ability haste. | Gold | ||||
96 | Can't Touch This | Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown). | Prismatic | ||||
97 | Circle of Death | Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units. | Prismatic | ||||
98 | Courage of the Colossus | Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields. | Prismatic | ||||
99 | Crit 'n Cast | Gain ability haste equal to 40% of your critical strike chance. | Silver | ||||
100 | Cruelty | Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance). | Prismatic | ||||
101 | Dashing | Abilities with dashes or blinks gain 175 ability haste. | Prismatic | ||||
102 | Don't Blink | Deal 1% increased damage per 10 movement speed you have more than the target. | Silver | ||||
103 | EscAPADe | Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1.66 ability power. Additionally, increase your total attack damage by 15%. | Silver | ||||
104 | Ethereal Weapon | Your abilities apply on-hit effects (1 second cooldown per target). | Gold | ||||
105 | Goliath | Grants 35% bonus health, 15% adaptive force, and 50% increased size. | Prismatic | ||||
106 | Heavy Hitter | Basic attacks deal bonus physical damage equal to 3.5% of your maximum health. | Silver | ||||
107 | Impassable | Gain the Aftershock and Glacial Augment keystone runes. | Gold | ||||
108 | It's Go Time | Activating ? grants you Movement Speed for its duration. | Silver | ||||
109 | King Me | Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn, you become Kinged, causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000.
King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found. | Prismatic | ||||
110 | Master of Duality | Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage, lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely. | Prismatic | ||||
111 | Nightstalking | Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1.5 seconds. Attacking or casting abilites ends the stealth immediately. | Gold | ||||
112 | Overloaded | Using another Ability resets the cooldown of ?. | Prismatic | ||||
113 | Prom Queen | Automatically cast a modified version of Rakan's The Quickness, empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed, and enemies you collide with are knocked down and become charmed for 1.5 seconds (35 second cooldown).
A sparkly tiara will descend upon you 2.5 seconds before the effect activates. | Prismatic | ||||
114 | Protein Shake | Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power. | Prismatic | ||||
115 | Quantum Computing | Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0.75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2.5% per 100 bonus AD) (+ 1.6% per 100 AP) (+ 0.1% per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge. | Prismatic | ||||
116 | Quest: Wooglet's Witchcap | Gain a Needlessly Large Rod.
Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass.
Reward: Upon completing your Quest, convert the items you obtained for the quest into Wooglet's Witchcap. | Prismatic | ||||
117 | Shrink Ray | Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration. | Gold | ||||
118 | Skilled Sniper | Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities. | Gold | ||||
119 | Slow and Steady | Your base attack speed is set to a static amount of 0.625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage. | Gold | ||||
120 | Soul Siphon | Heal for 12% of the post-mitigation damage dealt by your critical strikes. Additionally, gain 25% critical strike chance. | Gold | ||||
121 | Spirit Bomb | Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | Prismatic | ||||
122 | Symphony of War | Gain the Conqueror and Lethal Tempo keystone runes. | Prismatic | ||||
123 | Transmute: Prismatic | Gain one random Prismatic augment, excluding the other two offerings in your current assortment. | Gold | ||||
124 | Triggered Inferno | Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 4.25% / 4.5% / 4.75% / 5% (based on level) bonus movement speed, up to a maximum of 25.5% / 27% / 28.5% / 30% (based on level).
Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.277 seconds, during which you rapidly shoot at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 20 – 40 (based on level) (+ 40% AD) (+ 25% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck for「 double damage 」(15 second cooldown). This effect ends prematurely if you become affected by cast-inhibiting crowd control.
Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect. | Prismatic | ||||
125 | Trusty Weapon | Striking enemy champions with ? forges a bond of Friendship. ? gains temporarily increased damage based on your level of Friendship. | Silver | ||||
126 | Twin Fire | Damaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance. | Silver | ||||
127 | Typhoon | Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects. | Silver | ||||
128 | Ultimate Awakening | Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste. | Prismatic | ||||
129 | Ultimate Revolution | Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death). | Prismatic | ||||
130 | Wee Woo Wee Woo | When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | Gold | ||||
131 | Witchful Thinking | Grants 20 – 80 (based on level) ability power. | Silver | ||||
132 | Adamant | Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance). | Silver | ||||
133 | ADAPt | Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%. | Silver | ||||
134 | Adaptive Ward | Striking an enemy champion with ? grants you ? Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack. | Silver | ||||
135 | All For You | Your heals and shields on allied champions are increased in effectiveness by 30%. | Gold | ||||
136 | Blunt Force | Increases attack damage by 20%. | Silver | ||||
137 | Dawnbringer's Resolve | Upon dropping below 50% maximum health, you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death). | Gold | ||||
138 | Divine Intervention | Automatically cast Taric's Cosmic Radiance, calling down a protective star upon you that descends over 2.5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2.5 seconds (35 second cooldown). | Gold | ||||
139 | Empyrean Promise | Replace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power. Active - Vigilance: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range). | Prismatic | ||||
140 | En Passant | Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | Prismatic | ||||
141 | Fey Magic | Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60, and disarms them for the same duration (15 second cooldown per target). | Prismatic | ||||
142 | Flash 2 | Replace a summoner spell with Flash. Additionally, gain 70 summoner spell haste. | Silver | ||||
143 | Flashbang | Using Flash creates an explosion around the blink location that deals 70 – 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and slows them by 35% for 1.25 seconds. Additionally, the cooldown of your Flash resets upon your death.
If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash. | Silver | ||||
144 | Glass Cannon | You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation. | Prismatic | ||||
145 | Goldrend | Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage, and grant you 30 and 25% bonus movement speed for 1.5 seconds (30 second cooldown per champion). | Prismatic | ||||
146 | Growth Spurt | Replace a summoner spell with Growth Spurt.
Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size. | Gold | ||||
147 | Hextech Soul | Grants the Hextech Dragon Soul, or a different Dragon Soul if you aleady have it. | Silver | ||||
148 | Hide on Bush | After entering Brush, deal 20% more damage for 2 seconds. Remain in the Brush to refresh the effect. | Gold | ||||
149 | Kill Secured | Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health. | Silver | ||||
150 | Leg Day | Gain 50 bonus movement speed and 40% slow resist. | Silver | ||||
151 | Mercy's Strike | After using ?, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage. | Gold | ||||
152 | Multishot | QUEST: Hit enemy Champions with ? ? times. REWARD: Fire additional missiles per Quest Level. | Prismatic | ||||
153 | Mystic Punch | Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds. | Prismatic | ||||
154 | Ominous Pact | Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health, up to 75 – 150 (based on level) at 70% missing health, 0% – 50% (based on missing health) bonus movement speed, and 0% – 20% (based on missing health) omnivamp. | Prismatic | ||||
155 | Pandora's Box | Your current augments transform into an equal number of completely random Prismatic ones. | Prismatic | ||||
156 | Pat On The Back | Allies encourage you when you walk past, granting you a Shield and Movement Speed. | Gold | ||||
157 | Sonic Boom | Granting a buff, heal, or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown). | Silver | ||||
158 | Spiritual Purification | Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1.5 seconds that slows enemies within by 60%. | Gold | ||||
159 | Titan's Resolve | Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | Prismatic | ||||
160 | Ultimate Unstoppable | Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown). | Silver | ||||
161 | Upgrade Sword of Blossoming Dawn | Upgrades Sword of Blossoming Dawn, empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed. | Prismatic | — | |||
162 | Windspeaker's Blessing | Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds. | Prismatic | ||||
163 | With Haste | Grants bonus movement speed equal to 70% ability haste. | Gold | ||||
164 | Yowch, My Coins! | On takedown, enemy champions drop coins nearby, which you and your allies can collect. Each is worth 10 gold. | Gold | ||||
165 | Zealot | Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance. | Silver | ||||
166 | Bolstered | Shields granted from ? are stronger and scaling with target's missing Health. | Silver | ||||
167 | Chain Reaction | If a target Knocked Back by ? hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage. | Prismatic | ||||
168 | Clown College | Gain Shaco's Backstab, Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive.
Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to「 155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damage 」if Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds. | Prismatic | ||||
169 | Devil on Your Shoulder | Forge a pact with Little Devil Teemo, who drains 0.5% of your current health every second, increased to 5% if there are enemy champions within 1000 units. In return, you deal 15% bonus true damage and your basic attacks and abilities summon a Life Remnant nearby for 5 seconds (0.75-second spawn cooldown). You can absorb a Life Remnant by moving over it, healing you for 50 – 150 (based on level) (+ 50% bonus AD) (+ 25% AP) and granting you 15% bonus movement speed. | Prismatic | ||||
170 | Dimension Shift | Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension. | Prismatic | ||||
171 | Don't Change the Channel | Gain a Shield for every second you spend Channeling. | Silver | ||||
172 | Double Strike | ? applies On-Hit effects an additional time. | Silver | ||||
173 | Draw Your Sword | Become melee, modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage, 25% bonus attack speed, 30% bonus health, 25% bonus movement speed, and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions. | Prismatic | ||||
174 | DropBear | On death, a giant Tibbers with all your augments falls from the sky and damages nearby enemies. | Prismatic | ||||
175 | Droppybara | Replace a summoner spell with Droppybara. Droppybara: Call upon a massive capybara to land down at the target location after 2.5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game. | Prismatic | ||||
176 | Earthwake | Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0.75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions. Enemies can be affected only once every second from all cast instances, and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game. | Prismatic | ||||
177 | Echo Cast | Casting your ? sends a clone toward your mouse position and recasts it. | Prismatic | ||||
178 | Empowered By The Faithful | Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion, stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed. | Prismatic | ||||
179 | Endless Decimation | While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | Gold | ||||
180 | Escape Plan | Upon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds. | Silver | ||||
181 | Flashy | Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash. | Gold | ||||
182 | Hellbent | Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | Prismatic | ||||
183 | Homeguard | Gain 100% bonus movement speed. This bonus is lost for 6 seconds after taking damage from champions. | Silver | ||||
184 | Juiced | Basic attacks on-hit against enemy champions consume 2.5% of your maximum mana to deal bonus magic damage equal to 4.5% of your maximum mana. This damage can critically strike for (100% + 30%) bonus damage. | Silver | ||||
185 | Mad Scientist | Upon acquiring this augment and each time you respawn, gain either 30% adaptive force, 20% bonus health, and 40% increased size or 70 ability haste, 40% bonus movement speed, and 40% reduced size. | Prismatic | ||||
186 | Mighty Shield | Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown). | Silver | ||||
187 | Minionmancer | Your pets deal 40% increased damage as well as gain 40% bonus health and size. | Gold | ||||
188 | Nature is Healing | Standing in Brush regenerates ? max Health per second. | Gold | ||||
189 | Our Healing | Whenever someone heals around you, you heal 15% of their own healing. Doubled from Enemy healing. | Gold | ||||
190 | Overextender | Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage. | Gold | ||||
191 | Pin Cushion | Attacks during ? apply Marks that explode at the end of its duration, dealing damage and granting Move Speed. | Prismatic | ||||
192 | Poltergeist | Replace a summoner spell with Poltergeist. Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed. | Silver | ||||
193 | Porcupine | Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | Gold | ||||
194 | Poro Stampede | QUEST: Gather Poro Snax and feed ? Poros. REWARD: Gain the Poro Charge Summoner Spell, which launches waves of Poros at the enemy team. Additional waves unlock per Quest Level. "Oho! Look how charming they are!" — Poro Herder | Prismatic | ||||
195 | Purist - Caster | Convert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%. | Silver | ||||
196 | Quest: Sneakerhead | You have now been assigned with a number of quests to complete that each involve performing specific tasks while equipped with a particular Boots item, which is granted to you for free during its respective quest. Finish the following quests, which are assigned to you in a random order:
Quest - Berserker's Greaves: Basic attack 25 times.
Quest - Boots of Swiftness: Run 300 steps.
Quest - Ionian Boots of Lucidity: Cast 20 abilities.
Quest - Mercury's Treads: Become afflicted by crowd control 5 times.
Quest - Plated Steelcaps: Reduce a total of 200 damage with Plating.
Quest - Sorcerer's Shoes: Deal a total of 1500 damage with abilities.
Reward: Upon completing all of the above quests, you receive Jarvan I's.
You cannot purchase any Boots items while equipped with this augment. If you already have a Boots item, it is replaced by the Boots granted by this effect. Boots items gained from this effect cannot be sold.
This augment is currently disabled. | Prismatic | ||||
197 | Quest: Urf's Champion | Quest: Score 18 champion takedowns. Reward: Upon completing your Quest, you receive The Golden Spatula. If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available. | Prismatic | ||||
198 | Quickstep | When you use ?, dash towards your cursor. | Gold | ||||
199 | Reload | Basic Attacks On-Hit during ? reduce its cooldown. | Gold | ||||
200 | Rite of Ascension | On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | Prismatic | ||||
201 | Searing Dawn | Gain Leona's Sunlight. Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0.75-second cooldown per target). | Gold | ||||
202 | Shadow Runner | After dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds. | Silver | ||||
203 | Shark Bait | A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | Gold | ||||
204 | Shark Tempest | Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | Gold | ||||
205 | Siphon | Damaging enemy champions with ? heals you. | Silver | ||||
206 | Snap Back | Recast ? to explode and return to your original position. | Gold | ||||
207 | Snowblast | Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | Gold | ||||
208 | Snowday | Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | Silver | ||||
209 | Spell Split | Your ? missile splits into two on hit, at max Range, or when Recast. | Prismatic | ||||
210 | Spin Me Right Round | Replace a summoner spell with Akshan's Heroic Swing. Heroic Swing - Active: You can activate Heroic Swing three times before the ability goes on cooldown, and you can use the third cast only after 0.5 seconds of the second cast. An attack or movement command may be inputted to use the second and third casts. First Cast: Fire a hook in the target direction that embeds in the first terrain hit for 2 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or you become immobilized, grounded, or polymorphed within the duration, Heroic Swing is cancelled and placed on full cooldown. Second Cast: Swing around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to your facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, fire at the nearest visible enemy within 500 units every 0.231 seconds to deal them 15 – 75 (based on level) (+ 15% AD) × (1 + 0.3 per 100% bonus attack speed) physical damage and apply on-hit effects for each shot, with on-hit damage reduced to 25% effectiveness. The dash will be interrupted if you are affected by any immobilizing or polymorphing crowd control during the dash. Third Cast: End the swing by jumping to the target location and fire one last shot at a nearby visible enemy. Scoring an enemy champion takedown reduces Heroic Swing's current cooldown to 0.5 seconds. This augment is currently disabled. | Silver | ||||
211 | Squishy Slappy Grab | Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | Prismatic | ||||
212 | Stay Resolute | When ? damages enemy champions, gain ? Armor and Magic Resistance. | Silver | ||||
213 | Stuck in Here With Me | Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed | Prismatic | ||||
214 | Support Main | QUEST: Heal allied champions for ? Health. REWARD: Any healing you provide now also Heals Over Time after the initial heal. | Silver | ||||
215 | Surge Field | On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | Prismatic | ||||
216 | Terrain'd | Your ? deals damage in an area around it. | Gold | ||||
217 | Terror | Whenever you cast ?, Fear enemies around you. | Gold | ||||
218 | Tooth Fairy | Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | Gold | ||||
219 | Tripleshot | Your ? targets 2 additional enemies in front of you. | Prismatic | ||||
220 | Ult Bot | Your Ability Haste only applies to your Ultimate, but is 50% more effective. Gain 100 Ability Haste. | Prismatic | ||||
221 | Veil of Warding | Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken). | Silver | ||||




























































































































































































































