menu
MobalyticsUse your favourite features in-game with our Desktop App

Mayhem Augments Tier List for League of Legends, All Ranks - Patch 26.21

Current patch26.21
Last updated5 days ago

The only LoL Mayhem Tier List you need for the newest patch. Always up-to-date, Mobalytics Game Experts handcrafting the best augments for every patch. For ARAM stats check out data-based ARAM Tier List. If you like to play ranked games, check our LoL Tier List

All Tiers
S
A
B
C
D
Rank
Augment
Bonus
Tier
Rarity
Good With
1
Apex InventorApex Inventor
Grants 100 item haste, which is equivalent to 50% cooldown reduction for items.
SOptimal
Gold
2
ArchmageArchmage
Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
SOptimal
Prismatic
3
Bouncing BeesBouncing Bees
After using an ability, your next Attack bounces to nearby enemies, prioritizing enemy champions. Complete the quest by bouncing your Attacks to enemy champions to gain additional bounces and Attack Damage.
SOptimal
Prismatic
4
Celestial BodyCelestial Body
Gain 1500 bonus health, but reduce your damage output by 10%.
SOptimal
Gold
5
Critical HealingCritical Healing
Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.
SOptimal
Gold
6
Dual WieldDual Wield
Your basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10%.
SOptimal
Prismatic
7
Final FormFinal Form
Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).
SOptimal
Prismatic
8
Forged By The MasterForged By The Master
Increase your Item and Augment damage by ?.
SOptimal
Silver
9
From Beginning to EndFrom Beginning to End
Gain the Dark Harvest and First Strike keystone runes
SOptimal
Gold
10
From DowntownFrom Downtown
QUEST: Snipe ? enemy champions with abilities. REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them.
SOptimal
Gold
11
Get JinxedGet Jinxed
Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.
SOptimal
Gold
12
Giant SlayerGiant Slayer
Become tiny, reducing your size by 75% and granting you 20% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
SOptimal
Prismatic
13
Hand of BaronHand of Baron
Gain a modified Hand of Baron, which only grants 25% increased adaptive force and greatly empowers nearby allied minions.
SOptimal
Prismatic
14
Infernal ConduitInfernal Conduit
Your ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.
SOptimal
Prismatic
15
Infinite RecursionInfinite Recursion
Gain 60 ability haste, increased by 3 each time you score a champion takedown.
SOptimal
Prismatic
16
Jeweled GauntletJeweled Gauntlet
Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
SOptimal
Prismatic
17
Lil' Extra HelpLil' Extra Help
Gain ? Attack Range and ? Attack Speed during your ? duration.
SOptimal
Gold
18
Magic MissileMagic Missile
Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.
SOptimal
Gold
19
Mosh MonsterMosh Monster
Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.
SOptimal
Prismatic
20
No Mana, No ProblemNo Mana, No Problem
All mana from your items is converted to Ability Power.
SOptimal
Silver
21
Phenomenal EvilPhenomenal Evil
Gain Veigar's Phenomenal Evil Power. Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power
SOptimal
Gold
22
Pressure CookerPressure Cooker
Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level.
SOptimal
Gold
23
Pursuit of HastePursuit of Haste
QUEST: Hit enemy champions with ? ? times. REWARD: Gain Ability Haste on ? per Quest Level up to ?.
SOptimal
Gold
24
Pursuit of PowerPursuit of Power
QUEST: Hit enemy champions with ? ? times. REWARD: Permanently increase ? damage.
SOptimal
Gold
25
Quest: Icathia's FallQuest: Icathia's Fall
Gain Bami's Cinder. You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate. Quest: Obtain Hollow Radiance and Sunfire Aegis. Reward: Upon completing your Quest, convert the items you obtained for the quest into Void Immolation. Void Immolation counts as 2 Burn effect sources
SOptimal
Prismatic
26
Quest: Steel Your HeartQuest: Steel Your Heart
Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption. Reward: Upon completing your Quest, increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.
SOptimal
Gold
27
Ravenous BindRavenous Bind
Immobilizing or Grounding enemy champions with ? deals extra damage and heals you.
SOptimal
Gold
28
RecursionRecursion
Grants 60 ability haste.
SOptimal
Gold
29
Scopiest WeaponsScopiest Weapons
Gain ( 250 / 150) bonus attack range.
SOptimal
Prismatic
30
Soul EaterSoul Eater
Immobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance).
SOptimal
Gold
31
Stats on Stats on Stats!Stats on Stats on Stats!
Gain 4 Stat Anvils, with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.
SOptimal
Prismatic
32
Stats on Stats!Stats on Stats!
Gain 3 Stat Anvils, with a higher chance of obtaining Gold and Prismatic tier anvils.
SOptimal
Gold
33
Tank EngineTank Engine
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
SOptimal
Gold
34
Third Times the HarmThird Times the Harm
Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.
SOptimal
Prismatic
35
Thread the NeedleThread the Needle
Grants 18% armor penetration and magic penetration.
SOptimal
Gold
36
Upgrade Zhonya'sUpgrade Zhonya's
Upgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, empowering Stasis to allow you to move during its active effect. Additionally, the cooldown of Zhonya's Hourglass' Stasis is reduced to 45 seconds.
SOptimal
Silver
37
VampirismVampirism
You can no longer be healed by allies and your health regeneration is set to 0. Gain 25% omnivamp
SOptimal
Gold
38
Void DashVoid Dash
Dashing with ? spawns a Void Zone that Slows enemy champions and deals magic damage.
SOptimal
Gold
39
VulnerabilityVulnerability
Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage) damage (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
SOptimal
Gold
40
Warlock JuiceboxWarlock Juicebox
Gain ? Omnivamp.
SOptimal
Gold
41
Weapon of DestinyWeapon of Destiny
The first Legendary Item you buy gets stronger stats with every takedown.
SOptimal
Gold
42
Armored ImpactArmored Impact
Using an Ability causes your next Attack to deal additional damage based on your Armor.
AGreat
Gold
43
Biggest Snowball EverBiggest Snowball Ever
Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0.75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark. Non-champions hit by the snowball are stunned for 1.25 seconds.
AGreat
Prismatic
44
Critical RhythmCritical Rhythm
Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance.
AGreat
Gold
45
DeftDeft
Grants 60% bonus attack speed.
AGreat
Silver
46
Dive BomberDive Bomber
Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.
AGreat
Silver
47
DonationDonation
Gain 1750 upon acquiring this augment.
AGreat
Gold
48
Double TapDouble Tap
Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.
AGreat
Gold
49
ErosionErosion
Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.
AGreat
Silver
50
EurekaEureka
Gain ability haste equal to 30% AP.
AGreat
Prismatic
51
Final City TransitFinal City Transit
Upon death, you summon a train over 1 second that launches towards your killer at full speed, travelling in their direction at a global distance and dealing 150 – 750 (based on level) (+ 65% bonus AD) (+ 50% AP) (+ 15% maximum health) physical damage to enemies it passes through. The train is summoned a slight distance away from the front of your killer, based on their facing direction at the time of your death, and launches towards the position they were located at the time of your death.
AGreat
Gold
52
FirebrandFirebrand
Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to「 0.4% of the target's maximum health per second. 」This Burn stacks infinitely and refreshes with each application.
AGreat
Gold
53
FirefoxFirefox
Automatically cast a modified version of Ahri's Fox-Fire, gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2.5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage, reduced to「 10.5 – 48 (based on level) (+ 7.5% bonus AD (+ 7.5% AP) 」for enemies hit by subsequent flames from the same cast (7 second cooldown).
AGreat
Silver
54
First-Aid KitFirst-Aid Kit
Grants 20% heal and shield power.
AGreat
Silver
55
Get ExcitedGet Excited
Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.
AGreat
Gold
56
GoredrinkGoredrink
Gain 15% omnivamp.
AGreat
Silver
57
Group HugGroup Hug
One of your Abilities that heals or shields also heals or shields nearby allies.
AGreat
Prismatic
58
Hands off the TalentHands off the Talent
Your Attacks deal extra damage if fired from max range.
AGreat
Silver
59
Holy SnowballHoly Snowball
After using the Dash spell from Mark, you become invulnerable for 1.5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark.
AGreat
Prismatic
60
Ice ColdIce Cold
Your slowing effects reduce the movement speed of targets by an additional 75.
AGreat
Silver
61
Infernal SoulInfernal Soul
Grants the Infernal Dragon Soul, or a different Dragon Soul if you aleady have it.
AGreat
Silver
62
It's CriticalIt's Critical
Grants 50% critical strike chance.
AGreat
Gold
63
It's Killing TimeIt's Killing Time
Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
AGreat
Gold
64
Jeweled BraceletJeweled Bracelet
Your Ultimate Ability can now critically strike.
AGreat
Gold
65
Lich BrainLich Brain
Gain Ability Power based on your Bonus Health.
AGreat
Silver
66
Light 'em Up!Light 'em Up!
Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP).
AGreat
Silver
67
Lonely WarriorLonely Warrior
Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.
AGreat
Silver
68
MarksmageMarksmage
Basic attacks deal bonus physical damage equal to 75% AP.
AGreat
Gold
69
Mind to MatterMind to Matter
Grants bonus health equal to 50% maximum mana.
AGreat
Silver
70
Mountain SoulMountain Soul
Grants the Mountain Dragon Soul, or a different Dragon Soul if you aleady have it.
AGreat
Silver
71
Ocean SoulOcean Soul
Grants the Ocean Dragon Soul, which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.
AGreat
Silver
72
OK BoomerangOK Boomerang
Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).
AGreat
Gold
73
Omni SoulOmni Soul
Grants 3 random Dragon Souls.
AGreat
Prismatic
74
Outlaw's GritOutlaw's Grit
Dashing or blinking grants 12 bonus armor and bonus magic resistance, stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.
AGreat
Gold
75
OverflowOverflow
Your abilities' mana costs are doubled, but you also gain 10% (+ 0.5% per 100 maximum mana) increased damage as well as self and outgoing healing and shielding.
AGreat
Gold
76
PerseverancePerseverance
Grants 1000% base health regeneration, increased to 2000% while below 25% maximum health.
AGreat
Gold
77
PinballPinball
Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark.
AGreat
Gold
78
Rabble RousingRabble Rousing
Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health).
AGreat
Gold
79
Sap MagicSap Magic
Every 10 seconds, your next Attack deals additional damage and heals you.
AGreat
Gold
80
Scoped WeaponsScoped Weapons
Gain ( 75 / 50) bonus attack range.
AGreat
Silver
81
Scopier WeaponsScopier Weapons
Gain ( 200 / 100) bonus attack range.
AGreat
Gold
82
Shrink EngineShrink Engine
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed, and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).
AGreat
Gold
83
Slap AroundSlap Around
Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.
AGreat
Silver
84
Snowball UpgradeSnowball Upgrade
Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing「 200 (+ 200% bonus AD) (+ 120% AP) magic damage 」to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP). Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark.
AGreat
Gold
85
SonataSonata
Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown). Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds. Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.
AGreat
Gold
86
Spin To WinSpin To Win
Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.
AGreat
Silver
87
Stats!Stats!
Gain 2 Stat Anvils.
AGreat
Silver
88
Still HereStill Here
Gain Attack Damage, Ability Power, and Lifesteal based on how low your Health is.
AGreat
Gold
89
Swift and SafeSwift and Safe
After dashing or blinking, gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).
AGreat
Silver
90
Tank It Or Leave ItTank It Or Leave It
Gain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).
AGreat
Silver
91
Tap DancerTap Dancer
Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed.
AGreat
Prismatic
92
Tickle MonsterTickle Monster
All Attack Damage from your items is converted to Attack Speed.
AGreat
Gold
93
TotentanzTotentanz
Gain a Summoner Spell that lets you "Dance with Death", granting you immortality for 5 seconds, but if you don't get a takedown during that time, you'll get dragged to the underworld.
AGreat
Prismatic
94
Transmute: ChaosTransmute: Chaos
Gain two completely random augments, excluding the other two offerings in your current assortment.
AGreat
Prismatic
95
Transmute: GoldTransmute: Gold
Gain one random Gold augment, excluding the other two offerings in your current assortment.
AGreat
Silver
96
Upgrade CollectorUpgrade Collector
Upgrades The Collector, empowering Death to have its execution threshold increased by 0.5% each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health, and Taxes to generate a further 25 (total 50) from kills. Additionally, gain 250.
AGreat
Silver
97
Upgrade ImmolateUpgrade Immolate
Upgrades Bami's Cinder, Hollow Radiance, Sunfire Aegis, and Void Immolation, empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250.
AGreat
Silver
98
Upgrade Infinity EdgeUpgrade Infinity Edge
Upgrades Infinity Edge, empowering it to gain Sword of the Divine's Excoriate. Additionally, gain 500 and 25% critical strike chance. Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.
AGreat
Gold
99
Upgrade SheenUpgrade Sheen
Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Additionally, gain 250.
AGreat
Gold
100
Back to BasicsBack to Basics
Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.
BGood
Prismatic
101
Big BrainBig Brain
Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.
BGood
Gold
102
Blade WaltzBlade Waltz
Replace a summoner spell with Blade Waltz. Blade Waltz: Blink to the target enemy champion. After 0.25 seconds, you then blink to the nearest other enemy champion every 0.25 seconds over the next 1.75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP). While Blade Waltz is active, you are untargetable and unable to act. This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.
BGood
Prismatic
103
BONK!BONK!
Attacks and Abilities empowered by ? deal additional damage to the target and nearby enemies.
BGood
Gold
104
Bread And ButterBread And Butter
Your champion's first basic ability (Q) gains 100 ability haste.
BGood
Gold
105
Bread And CheeseBread And Cheese
Your champion's third basic ability (E) gains 100 ability haste.
BGood
Gold
106
Bread And JamBread And Jam
Your champion's second basic ability (W) gains 100 ability haste.
BGood
Gold
107
Can't Touch ThisCan't Touch This
Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).
BGood
Prismatic
108
Circle of DeathCircle of Death
Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.
BGood
Prismatic
109
Courage of the ColossusCourage of the Colossus
Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.
BGood
Prismatic
110
CrueltyCruelty
Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance).
BGood
Prismatic
111
DashingDashing
Abilities with dashes or blinks gain 175 ability haste.
BGood
Prismatic
112
Don't BlinkDon't Blink
Deal 1% increased damage per 10 movement speed you have more than the target.
BGood
Silver
113
Enchanting ButterfliesEnchanting Butterflies
Healing and Shielding allies summons butterflies. Once you have enough butterflies, they'll fly at enemies you damage, dealing additional damage.
BGood
Gold
114
EscAPADeEscAPADe
Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1.66 ability power. Additionally, increase your total attack damage by 15%.
BGood
Silver
115
Ethereal WeaponEthereal Weapon
Your abilities apply on-hit effects (1 second cooldown per target).
BGood
Gold
116
Gift of the DrownedGift of the Drowned
All Bonus Health from your items is converted to Lethality.
BGood
Silver
117
GoliathGoliath
Grants 35% bonus health, 15% adaptive force, and 50% increased size.
BGood
Prismatic
118
Heavy HitterHeavy Hitter
Basic attacks deal bonus physical damage equal to 3.5% of your maximum health.
BGood
Silver
119
ImpassableImpassable
Gain the Aftershock and Glacial Augment keystone runes.
BGood
Gold
120
It's Go TimeIt's Go Time
Activating ? grants you Movement Speed for its duration.
BGood
Silver
121
King MeKing Me
Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn, you become Kinged, causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000. King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.
BGood
Prismatic
122
Master of DualityMaster of Duality
Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage, lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.
BGood
Prismatic
123
NightstalkingNightstalking
Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1.5 seconds. Attacking or casting abilites ends the stealth immediately.
BGood
Gold
124
OverloadedOverloaded
Using another Ability resets the cooldown of ?.
BGood
Prismatic
125
Prom QueenProm Queen
Automatically cast a modified version of Rakan's The Quickness, empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed, and enemies you collide with are knocked down and become charmed for 1.5 seconds (35 second cooldown). A sparkly tiara will descend upon you 2.5 seconds before the effect activates.
BGood
Prismatic
126
Protein ShakeProtein Shake
Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.
BGood
Prismatic
127
Quantum ComputingQuantum Computing
Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0.75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 75% bonus AD) (+ 45% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2.5% per 100 bonus AD) (+ 1.6% per 100 AP) (+ 0.1% per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.
BGood
Prismatic
128
Quest: Wooglet's WitchcapQuest: Wooglet's Witchcap
Gain a Needlessly Large Rod. Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass. Reward: Upon completing your Quest, convert the items you obtained for the quest into Wooglet's Witchcap.
BGood
Prismatic
129
SalvationSalvation
Falling to low Health pushes back enemies and heals allies.
BGood
Gold
130
Shrink RayShrink Ray
Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.
BGood
Gold
131
Skilled SniperSkilled Sniper
Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.
BGood
Gold
132
Slow and SteadySlow and Steady
Your base attack speed is set to a static amount of 0.625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage.
BGood
Gold
133
Soul SiphonSoul Siphon
Heal for 12% of the post-mitigation damage dealt by your critical strikes. Additionally, gain 25% critical strike chance.
BGood
Gold
134
Spirit BombSpirit Bomb
Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
BGood
Prismatic
135
Symphony of WarSymphony of War
Gain the Conqueror and Lethal Tempo keystone runes.
BGood
Prismatic
136
The Boom and the BassThe Boom and the Bass
After casting an Ability, your next attack deals bonus damage and grants you a burst of Move Speed.
BGood
Gold
137
Transmute: PrismaticTransmute: Prismatic
Gain one random Prismatic augment, excluding the other two offerings in your current assortment.
BGood
Gold
138
Triggered InfernoTriggered Inferno
Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 4.25% / 4.5% / 4.75% / 5% (based on level) bonus movement speed, up to a maximum of 25.5% / 27% / 28.5% / 30% (based on level). Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.277 seconds, during which you rapidly shoot at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 20 – 40 (based on level) (+ 40% AD) (+ 25% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck for「 double damage 」(15 second cooldown). This effect ends prematurely if you become affected by cast-inhibiting crowd control. Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect.
BGood
Prismatic
139
Trusty WeaponTrusty Weapon
Striking enemy champions with ? forges a bond of Friendship. ? gains temporarily increased damage based on your level of Friendship.
BGood
Silver
140
Twin FireTwin Fire
Damaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance.
BGood
Silver
141
TyphoonTyphoon
Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
BGood
Silver
142
Ultimate AwakeningUltimate Awakening
Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.
BGood
Prismatic
143
Ultimate RecursionUltimate Recursion
Gain 50 Ultimate Ability Haste.
BGood
Silver
144
Ultimate RevolutionUltimate Revolution
Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).
BGood
Prismatic
145
Wee Woo Wee WooWee Woo Wee Woo
When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
BGood
Gold
146
Witchful ThinkingWitchful Thinking
Grants 20 – 80 (based on level) ability power.
BGood
Silver
147
AdamantAdamant
Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance).
CSituational
Silver
148
ADAPtADAPt
Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.
CSituational
Silver
149
Adaptive WardAdaptive Ward
Striking an enemy champion with ? grants you ? Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
CSituational
Silver
150
All For YouAll For You
Your heals and shields on allied champions are increased in effectiveness by 30%.
CSituational
Gold
151
BEES!!!BEES!!!
Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.
CSituational
Gold
152
Big ShotBig Shot
A large percent of your Attack Speed is converted to Critical Strike Damage.
CSituational
Prismatic
153
Blunt ForceBlunt Force
Increases attack damage by 20%.
CSituational
Silver
154
CRIMSON COBALTCRIMSON COBALT
One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.
CSituational
Gold
155
Dawnbringer's ResolveDawnbringer's Resolve
Upon dropping below 50% maximum health, you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).
CSituational
Gold
156
Divine InterventionDivine Intervention
Automatically cast Taric's Cosmic Radiance, calling down a protective star upon you that descends over 2.5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2.5 seconds (35 second cooldown).
CSituational
Gold
157
Empyrean PromiseEmpyrean Promise
Replace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power. Active - Vigilance: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).
CSituational
Prismatic
158
En PassantEn Passant
Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.
CSituational
Prismatic
159
Fey MagicFey Magic
Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60, and disarms them for the same duration (15 second cooldown per target).
CSituational
Prismatic
160
Flash 2Flash 2
Replace a summoner spell with Flash. Additionally, gain 70 summoner spell haste.
CSituational
Silver
161
FlashbangFlashbang
Using Flash creates an explosion around the blink location that deals 70 – 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and slows them by 35% for 1.25 seconds. Additionally, the cooldown of your Flash resets upon your death. If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash.
CSituational
Silver
162
Flow of SpiritFlow of Spirit
Using a specific ability grants you stacking Attack Speed.
CSituational
Silver
163
Glass CannonGlass Cannon
You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.
CSituational
Prismatic
164
GoldrendGoldrend
Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage, and grant you 30 and 25% bonus movement speed for 1.5 seconds (30 second cooldown per champion).
CSituational
Prismatic
165
Growth SpurtGrowth Spurt
Replace a summoner spell with Growth Spurt. Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.
CSituational
Gold
166
Heavy Is The CrownHeavy Is The Crown
Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.
CSituational
Gold
167
Hextech SoulHextech Soul
Grants the Hextech Dragon Soul, or a different Dragon Soul if you aleady have it.
CSituational
Silver
168
Kill SecuredKill Secured
Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health.
CSituational
Silver
169
Leg DayLeg Day
Gain 50 bonus movement speed and 40% slow resist.
CSituational
Silver
170
Mercy's StrikeMercy's Strike
After using ?, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
CSituational
Gold
171
MultishotMultishot
QUEST: Hit enemy Champions with ? ? times. REWARD: Fire additional missiles per Quest Level.
CSituational
Prismatic
172
Mystic PunchMystic Punch
Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.
CSituational
Prismatic
173
Ominous PactOminous Pact
Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health, up to 75 – 150 (based on level) at 70% missing health, 0% – 50% (based on missing health) bonus movement speed, and 0% – 20% (based on missing health) omnivamp.
CSituational
Prismatic
174
Pandora's BoxPandora's Box
Your current augments transform into an equal number of completely random Prismatic ones.
CSituational
Prismatic
175
Pat On The BackPat On The Back
Allies encourage you when you walk past, granting you a Shield and Movement Speed.
CSituational
Gold
176
Sonic BoomSonic Boom
Granting a buff, heal, or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).
CSituational
Silver
177
Take'em Down Down DownTake'em Down Down Down
Damage an enemy champion five times with Attacks and Abilities to gain a burst of healing and extra damage.
CSituational
Gold
178
Titan's ResolveTitan's Resolve
Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.
CSituational
Prismatic
179
Ultimate UnstoppableUltimate Unstoppable
Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).
CSituational
Silver
180
Upgrade StormsurgeUpgrade Stormsurge
When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.
CSituational
Gold
181
Upgrade Sword of Blossoming DawnUpgrade Sword of Blossoming Dawn
Upgrades Sword of Blossoming Dawn, empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed.
CSituational
Prismatic
182
Windspeaker's BlessingWindspeaker's Blessing
Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.
CSituational
Prismatic
183
With HasteWith Haste
Grants bonus movement speed equal to 70% ability haste.
CSituational
Gold
184
Yowch, My Coins!Yowch, My Coins!
On takedown, enemy champions drop coins nearby, which you and your allies can collect. Each is worth 10 gold.
CSituational
Gold
185
ZealotZealot
Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.
CSituational
Silver
186
Arcane AxiomArcane Axiom
Takedowns refund a portion of your Ultimate Cooldown.
DNot Good
Gold
187
Blue BarrierBlue Barrier
Gain a Shield whenever you cast an Ability based on the mana cost.
DNot Good
Silver
188
BolsteredBolstered
Shields granted from ? are stronger and scaling with target's missing Health.
DNot Good
Silver
189
Brass BlastBrass Blast
Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.
DNot Good
Gold
190
Chain ReactionChain Reaction
If a target Knocked Back by ? hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
DNot Good
Prismatic
191
Clown CollegeClown College
Gain Shaco's Backstab, Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive. Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind. Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to「 155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damage 」if Backstab was applied (45 second cooldown). Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
DNot Good
Prismatic
192
Devil on Your ShoulderDevil on Your Shoulder
Forge a pact with Little Devil Teemo, who drains 0.5% of your current health every second, increased to 5% if there are enemy champions within 1000 units. In return, you deal 15% bonus true damage and your basic attacks and abilities summon a Life Remnant nearby for 5 seconds (0.75-second spawn cooldown). You can absorb a Life Remnant by moving over it, healing you for 50 – 150 (based on level) (+ 50% bonus AD) (+ 25% AP) and granting you 15% bonus movement speed.
DNot Good
Prismatic
193
Don't Change the ChannelDon't Change the Channel
Gain a Shield for every second you spend Channeling.
DNot Good
Silver
194
Double StrikeDouble Strike
? applies On-Hit effects an additional time.
DNot Good
Silver
195
Double TimeDouble Time
Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.
DNot Good
Gold
196
Draw Your SwordDraw Your Sword
Become melee, modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage, 25% bonus attack speed, 30% bonus health, 25% bonus movement speed, and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.
DNot Good
Prismatic
197
DroppybaraDroppybara
Replace a summoner spell with Droppybara. Droppybara: Call upon a massive capybara to land down at the target location after 2.5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions. This augment is only offered to up to 1 player on each team for a given game.
DNot Good
Prismatic
198
EarthwakeEarthwake
Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0.75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions. Enemies can be affected only once every second from all cast instances, and the effect is not triggered if you move beyond 2000 units with the dash or blink. This augment is only offered to up to 2 players on each team for a given game.
DNot Good
Prismatic
199
Echo CastEcho Cast
Casting your ? sends a clone toward your mouse position and recasts it.
DNot Good
Prismatic
200
Empowered By The FaithfulEmpowered By The Faithful
Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion, stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed.
DNot Good
Prismatic
201
Endless DecimationEndless Decimation
While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
DNot Good
Gold
202
Escape PlanEscape Plan
Upon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.
DNot Good
Silver
203
FlashyFlashy
Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash.
DNot Good
Gold
204
FruitifyFruitify
Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.
DNot Good
Silver
205
HellbentHellbent
Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.
DNot Good
Prismatic
206
HomeguardHomeguard
Gain 100% bonus movement speed. This bonus is lost for 6 seconds after taking damage from champions.
DNot Good
Silver
207
JuicedJuiced
Basic attacks on-hit against enemy champions consume 2.5% of your maximum mana to deal bonus magic damage equal to 4.5% of your maximum mana. This damage can critically strike for (100% + 30%) bonus damage.
DNot Good
Silver
208
Mad ScientistMad Scientist
Upon acquiring this augment and each time you respawn, gain either 30% adaptive force, 20% bonus health, and 40% increased size or 70 ability haste, 40% bonus movement speed, and 40% reduced size.
DNot Good
Prismatic
209
Mighty ShieldMighty Shield
Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).
DNot Good
Silver
210
MinionmancerMinionmancer
Your pets deal 40% increased damage as well as gain 40% bonus health and size.
DNot Good
Gold
211
Nature is HealingNature is Healing
Standing in Brush regenerates ? max Health per second.
DNot Good
Gold
212
One Hit WonderOne Hit Wonder
One of your Abilities deals increased damage based on your Ability Haste, but no longer benefits from Ability Haste.
DNot Good
Gold
213
OverextenderOverextender
Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage.
DNot Good
Gold
214
Pin CushionPin Cushion
Attacks during ? apply Marks that explode at the end of its duration, dealing damage and granting Move Speed.
DNot Good
Prismatic
215
PoltergeistPoltergeist
Replace a summoner spell with Poltergeist. Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed.
DNot Good
Silver
216
PorcupinePorcupine
Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
DNot Good
Gold
217
Purist - CasterPurist - Caster
Convert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.
DNot Good
Silver
218
Quest: SneakerheadQuest: Sneakerhead
You have now been assigned with a number of quests to complete that each involve performing specific tasks while equipped with a particular Boots item, which is granted to you for free during its respective quest. Finish the following quests, which are assigned to you in a random order: Quest - Berserker's Greaves: Basic attack 25 times. Quest - Boots of Swiftness: Run 300 steps. Quest - Ionian Boots of Lucidity: Cast 20 abilities. Quest - Mercury's Treads: Become afflicted by crowd control 5 times. Quest - Plated Steelcaps: Reduce a total of 200 damage with Plating. Quest - Sorcerer's Shoes: Deal a total of 1500 damage with abilities. Reward: Upon completing all of the above quests, you receive Jarvan I's. You cannot purchase any Boots items while equipped with this augment. If you already have a Boots item, it is replaced by the Boots granted by this effect. Boots items gained from this effect cannot be sold. This augment is currently disabled.
DNot Good
Prismatic
219
Quest: Urf's ChampionQuest: Urf's Champion
Quest: Score 18 champion takedowns. Reward: Upon completing your Quest, you receive The Golden Spatula. If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.
DNot Good
Prismatic
220
QuickstepQuickstep
When you use ?, dash towards your cursor.
DNot Good
Gold
221
RecoilRecoil
One of your abilities will launch you backwards when you fire it.
DNot Good
Gold
222
ReloadReload
Basic Attacks On-Hit during ? reduce its cooldown.
DNot Good
Gold
223
RISERISE
If one of your Abilities kills an enemy champion, you may Recast it. Each Recast deals additional damage.
DNot Good
Prismatic
224
Rite of AscensionRite of Ascension
On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
DNot Good
Prismatic
225
Searing DawnSearing Dawn
Gain Leona's Sunlight. Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0.75-second cooldown per target).
DNot Good
Gold
226
Shadow RunnerShadow Runner
After dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.
DNot Good
Silver
227
Shark BaitShark Bait
A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.
DNot Good
Gold
228
Shark TempestShark Tempest
Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!
DNot Good
Gold
229
SiphonSiphon
Damaging enemy champions with ? heals you.
DNot Good
Silver
230
Snap BackSnap Back
Recast ? to explode and return to your original position.
DNot Good
Gold
231
SnowblastSnowblast
Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.
DNot Good
Gold
232
SnowdaySnowday
Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
DNot Good
Silver
233
Sound BarrierSound Barrier
Your shields grant Move Speed.
DNot Good
Silver
234
Spell SplitSpell Split
Your ? missile splits into two on hit, at max Range, or when Recast.
DNot Good
Prismatic
235
Spin Me Right RoundSpin Me Right Round
Replace a summoner spell with Akshan's Heroic Swing. Heroic Swing - Active: You can activate Heroic Swing three times before the ability goes on cooldown, and you can use the third cast only after 0.5 seconds of the second cast. An attack or movement command may be inputted to use the second and third casts. First Cast: Fire a hook in the target direction that embeds in the first terrain hit for 2 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or you become immobilized, grounded, or polymorphed within the duration, Heroic Swing is cancelled and placed on full cooldown. Second Cast: Swing around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to your facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, fire at the nearest visible enemy within 500 units every 0.231 seconds to deal them 15 – 75 (based on level) (+ 15% AD) × (1 + 0.3 per 100% bonus attack speed) physical damage and apply on-hit effects for each shot, with on-hit damage reduced to 25% effectiveness. The dash will be interrupted if you are affected by any immobilizing or polymorphing crowd control during the dash. Third Cast: End the swing by jumping to the target location and fire one last shot at a nearby visible enemy. Scoring an enemy champion takedown reduces Heroic Swing's current cooldown to 0.5 seconds. This augment is currently disabled.
DNot Good
Silver
236
Squishy Slappy GrabSquishy Slappy Grab
Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
DNot Good
Prismatic
237
Stay ResoluteStay Resolute
When ? damages enemy champions, gain ? Armor and Magic Resistance.
DNot Good
Silver
238
Stuck in Here With MeStuck in Here With Me
Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed
DNot Good
Prismatic
239
Support MainSupport Main
QUEST: Heal allied champions for ? Health. REWARD: Any healing you provide now also Heals Over Time after the initial heal.
DNot Good
Silver
240
Surge FieldSurge Field
On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage.
DNot Good
Prismatic
241
Terrain'dTerrain'd
Your ? deals damage in an area around it.
DNot Good
Gold
242
TerrorTerror
Whenever you cast ?, Fear enemies around you.
DNot Good
Gold
243
Tooth FairyTooth Fairy
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
DNot Good
Gold
244
TripleshotTripleshot
Your ? targets 2 additional enemies in front of you.
DNot Good
Prismatic
245
Veil of WardingVeil of Warding
Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).
DNot Good
Silver