League of Legends Patch 7.19 Tier List for Climbing Solo Queue

League of Legends Patch 7.19 Tier List for Climbing Solo Queue

Whoops, looks like you’ve found an older tier list. Here’s the lol tier list 8.17

Welcome to the Mobalytics Predictive Tier List for League of Legends!

This list was curated in collaboration with our analyst, Hewitt “prohibit” Benson, and our Challenger Coach, Adam “Morïarty” Isles. Unlike most tier lists, we’re publishing ours preemptively (before the patch goes live), according to the predictions of our in-house experts.

Here are the Patch 7.19 notes for reference.

If you have any questions about our choices or process, ask us on Discord!

The Format and Methodology
Our tier list is ranked by what we believe are the best champions for climbing Solo Queue in Patch 7.19. They will be ranked as Optimal (S-tier), Great (A-tier), or Good (B-tier) by their overall climbing potential and as IntenseHard (a new addition), Moderate, or Simple according to the difficulty of utilizing their moveset to their highest level.

If you’re a skillful player with the time to learn an Optimal champion with Intense Difficulty, we believe you’ll be able to make great strides in climbing. If you’re a lower level player that wants to climb but has less time to learn the intricacies of a complex champion, it may be a better option to choose a Great or Good champion with Simple Difficulty.

To categorize these champions, we considered factors such as buffs and nerfs, overall meta shifts, and item changes. We also looked at champion win rates from Lolalytics and considered our own in-game experiences in high-elo Solo Queue.

A quick disclaimer: If a champion isn’t on our Tier List, it doesn’t necessarily mean that you can’t climb with them. You’ll just have to put in more effort to get similar results as our Optimal, Great, and Good choices for climbing. Remember that this is a PREDICTIVE Tier list – we will be wrong on things, but we’re confident that we’ll be more right than wrong.

Turn and face the strange changes…

Patch 7.19

Key commentary

Rising stock

Xayah

  • The Ardent Censer nerfs will be bringing immobile scaling ADCs down a peg. As a result, self-sufficency will be in increased demand. Xayah brings a complete package of a strong laning phase, good scaling, and self-peel. She’s your go-to Vastayan gal when looking for a safe, well-rounded ADC to consistently perform well with.

Alistar

  • With the downward trend of Enchanters, Alistar is becoming the go-to choice for protecting your ADC. He also adds additional flexibility due to his strong CC, powerful peel, and a potent offensive engage that can help snowball and close out games.

Rakan

  • Rakan is actually one of the few champions that benefits from the Ardent changes, especially when paired with Xayah. Xayah gives Rakan extra attack speed and damage when she uses her Deadly Plumage. When Rakan uses Battle Dance with Ardent Censer, he grants them both extra on-hit damage and attack speed. This gives the two of them incredibly high sustained damage in all-in fight scenarios.

Twitch

  • Twitch is the only hyper-scaling ADC that remains in S-tier. If he’s able to farm and scale, he’ll eventually show up to team fights in stealth and pump out too much damage to stop in a disorganized solo queue environment. If Twitch snowballs, he puts out so much pressure that he’ll deny you resources if you respect him (or steamroll you if you don’t). We expect the rat to still be a steady force unless he gets changed.

Fiora

  • Fiora mains rejoice – Bramble Vest nerfs have arrived! Fiora’s nerfs were reverted last patch, and with Bramble becoming more expensive and losing effectiveness, she’ll have an easier time getting online. And when she gets online, well…it’s party time. Matchups like Pantheon and S-tier champs will keep Fiora in check, so we have her at Great but not busted.

On the decline

Kog’Maw

  • Kow’Maw will still be great for shredding front lines, but with the nerfs to Ardent, Enchanters will be weaker and slightly shift the meta away from Kog’s ideal environment.

Janna

  • Although Janna received some buffs this patch that will allow her to play offensively and set up plays for her team, the changes to Ardent and her shield will be hitting her quite hard. There are now big windows in her early game which engage Supports can use and abuse to snowball a lead against her due to an 8 second increase on her shield CD. We’ll keep an eye out to see if her buffs outweigh her new cons.

Soraka

  • Healers are simple to use and effective, so Soraka still retains her ease of use…however, she’s one of the hardest to be hit by the Ardent changes. We expect her to still be effective but not auto-win easy.

Special mentions

Azir

  • Oh boy, here we go…Azir’s changes essentially mount up to a few things: more early level damage, more sustained damage, less poke, and more self-peel. Although we do think he has potential, he’s definitely one of your lower priority picks on our ADC tier list if you’re looking for results, due to his mechanical difficulty.

Aatrox

  • It’s true that Aatrox has been a meme for a long time. However, he has been doing well recently and with these new buffs, we can see Aatrox really taking off. The new Q changes make the descent on his knock-up uninterruptible which is huge for his engage potential and even escaping in some situations. To top it off, he got a pretty massive range buff for his ultimate (50 extra range which is 28% more range than it used to give). Aatrox already did incredibly well when he got in, but his problem was getting in there in the first place. It should be much easier to fulfill Aatrox’s play pattern with these new changes, allowing him to more consistently snowball and take over games.

As always, we welcome all discussion and feedback. If you have any questions about picks that we didn’t expand on or would like to let us know how you feel about Patch 7.19 and our predictions in general, join us in our Discord!

  • Archton

    Why is Azir on the ADC list instead of the Mid list? Also, the champion mechanical difficulties are inaccurate. To name a few examples, Talon should not be ‘Hard’, he should be borderlines Average-Easy (going from the rest of the list). Aurelian Sol should also definitely be ‘Hard’. Jayce should be “Hard’, not intense, and Ezreal should definitely not be ‘Intense’…. it should be average imo. So many inaccuracies, and no explanation for why Aurelian Sol, for example, is good this patch.

    • Rotzkotz

      Y dont understand the Azir nor the aurelion standing either. I had great succses wirh Asol a few patches ago (holding a 75% winrate over 70 games in high plat) but since all of this ardent censor supp and adc meta I cant win any matches with him cause I can never burn through all the shields and healing and just get kited around. Had to abandon my old main to get up to diamond.

      • Moriarty

        Ardent sensor meta made it more difficult for most mid laners to impact the game in terms of damage but this does not impact Sols ability to win a game as much as other mid laners. A Sol though he can’t outdmg censor Kog etc can simply roam to kill the enemy bot lane and put his bot lane adc + censor support combo ahead netting him alot more wins compared to mid laners who cannot impact bot lane atm.

    • Moriarty

      Azir was put as an adc as a bit of a prediction due to his mid matchups being difficult atm. This is something we plan to track though and see how it pans out he could very well be added to the mid one. As for the Champion mechanical difficulties the criteria we rank them by is a bit different, we will be releasing a video on it in the near future but i’ll give a rundown on it here as well instead of addressing each champion. The mechanical difficulties section is exactly as described just mechanics, how hard it is to execute the kit in terms of landing abilities and how straight forward those abilities are to use in conjunction with each other. We exclude things like skill floor and more importantly learning curve. I’ll give an example, Twisted Fate is considered one of the more difficult champions to master in league due to the many uses of his ult, picking the correct card at the right time under pressure and his positional difficulties to name a few things but he is ranked as simple. This is done because the ult can’t be missed unless you miss click it in the wrong place, once the correct card is locked it can’t miss either since it’s targeted and though his q is a skillshot his bread a butter combo gold card > wildcard makes it pretty much land every time, he has no complicated combos he can do or have any real decisions about how he uses his abilities, they are always used for the same purposes every game. Overall this makes the kit simple to use and so despite being a hard champion to learn Mechanically he is simple. Hopefully this helps explain our overall philosophy on the matter

      • Archton

        I main Azir and I have been playing him for both before and after the rework. Yes, he has many difficult mid matchups, as he always had – but that definitely does not stop him from being the hypercarry he is in the mid lane. Azir is just plain bad when put in the bottom lane – ask any pro player. When played correctly, Azir can go even/win most matchups and scale to eventually stomp anyone in his path (with the new W his teamfighting in clustered areas is disgusting). Honestly though, there really isn’t anything to justify a ‘prediction’ for Azir in the bot lane over the mid lane, especially with the less overall range after the rework. A team that lacks a traditional AD carry will lose alot of power, just as how a team without a tank will too. I am not entirely convinced about your philosophy on the mechanical difficulties, but I will wait for that video to have another look.

    • Mahoumaiwa

      Ez is not average.

  • Antonn Chasse

    For the mechanics portion of the tier list, how exactly did you process the information? I find it hard to believe that Xayah and Rammus have the same mechanical requirements in many, if not all, scenarios. Is it based on the role that the mechanics are listed? Or is there some other criteria that lowers the overall mechanical score for xayah (and a couple other adcs) that other champs/roles don’t have?

    • Moriarty

      For the mechanics portion of the tier list we do it differently compared to most other lists, we do not include champion learning curve at all. We only rank them on mechanical ceiling as well as how straight forward a kit is in how it can be used. For example leblanc’s kit can be used in an incredibly large amount of ways due to the amount of combos she can create and she has some skillshots to land. A champion like Twisted Fate is hard to master and the learning curve is quite steep, but we ranked him average for mechanics because the kit itself is simple to use and understand, he just stuns then wild cards taking out the need to really have to land his 1 skillshot. The ranking is more about difficulty in executing the kit while ignoring positional and game knowledge requirements.

      • Antonn Chasse

        Okay, I understand it now. Thanks for the info! It seems to fit better under that criteria now that you have explained it.

  • memk

    no ekko?

    • Tendo Kajubi

      my thoughts exactly

  • Mahoumaiwa

    Whoever wrote the support section is braindead lol

    If you honestly think the censer nerf is bringing down sups who were on top already bf censer. Honestly, rakan/ali being on top only applies to the top elo’s/pro play, but in that case braum shoudnt be last.

    I honestly have no idea who this list is meant for (talon t3 top etc, despite destroying bronze/low dia

  • Devin Janke

    I really like the layout for this but why do you have Azir as an adc?

  • Илиян Дрянов

    I agree