Looking for the most recent Tier List? Here’s 7.21!
Welcome to the Mobalytics Predictive Tier List for League of Legends!
This list was curated in collaboration with our analyst, Hewitt “prohibit” Benson, and our Challenger Coach, Adam “Moriarty” Isles. Unlike most tier lists, we’re publishing ours preemptively (before the patch goes live), according to the predictions of our in-house experts.
Here are the Patch 7.16 notes for reference.
The Format and Methodology
Our tier list is ranked by what we believe are the best champions for climbing Solo Queue in Patch 7.16. They will be ranked as Optimal (S-tier), Great (A-tier), or Good (B-tier) by their overall climbing potential and as Intense, Hard (a new addition), Moderate, or Simple according to the difficulty of utilizing their moveset’s mechanics to the highest level.
If you’re a skillful player with the time to learn an Optimal champion with Intense mechanics, we believe you’ll be able to make great strides in climbing. If you’re a lower level player that wants to climb but has less time to learn the intricacies of a complex champion, it may be a better option to choose a Great or Good champion with Simple mechanics.
To categorize these champions, we considered factors such as buffs and nerfs, overall meta shifts, and item changes. We also looked at champion win rates from Lolalytics and considered our own in-game experiences in high-elo Solo Queue.
A quick disclaimer: If a champion isn’t on our Tier List, it doesn’t necessarily mean that you can’t climb with them. You’ll just have to put in more effort to get similar results as our Optimal, Great, and Good choices for climbing.
- Sona has seen a crescendo in popularity. She scales harder than other Supports so playing against the popular Coin meta champions who tend to play passively allows her to scale easily into the late game.
- With the increase of hyper carries in bot lane and control mages in mid lane, Rammus has more ideal targets for ganking. His synergy with Thornmail and ability to snowball a game with quick engages and dives makes him one of the most powerful tank Junglers at the moment.
- Jarvan IV comes flying into our list as a Great pick after much review. He has strong laning and amazing gank assist in the early game and he can effectively transition into a tankier-style build for team fight initiation during the late game.
- Mundo has become a Great Jungler option for countering the tank Jungler meta (his Cleavers do current health damage). The additional buff to his tankiness against magic damage will make him formidable into heavy AP comps.
- Who knew that repeatable long-ranged AoE true damage and CC is good against tanks and immobile carries? Vel’koz has been on the upswing in terms of performance because the recent meta and common matchups suit him wonderfully. Do some research on your favorite three-tenacled eye so you can hop into ranked and shoot your plasma all over your enemies.
- Sej is rising as one of the Optimal Junglers for climbing. Her ability to dish out tons of CC once she hits level 6 makes her a nightmare for any backline. She can snowball a game when she’s ahead and is great for either starting fights, or catching someone out of position.
- After her buffs, many Shyvana mains have found success building Cinderhulk into Frozen Mallet as a new core build. She competes well with tank Junglers by being able to stroll in and steal camps or put out more damage in skirmishes.
On the decline
- Kha’zix remains a terror on the Rift, but with the shift of Supports such as Janna and Taric, his early assassinations will take a hit. Expect Kha players to switch to a more team fight oriented style of play – we have him falling to a Great pick from Optimal this patch.
- Jhin is an all-around strong laner who can snowball hard and decimate squishies. However, due to his problems dealing with tanky frontlines (in combination with healing/shielding from Coin Supports), we’re downgrading him from Optimal to Great.
- Thresh still has the hook and line but the Flay isn’t doing as hot. Ever since his bug fix, Thresh has a harder time securing kills and keeping people locked down (which is 99% of what Thresh does). We have him falling to Great from Optimal.
- It turns out that hooking huge tanks isn’t as effective as hooking squishies! Blitzcrank still has good lane matchups in this meta but he’ll have a harder time closing out games than past patches since he has less prime targets to land his grab on for picks.
- With the decrease of his Sapling damage and the increase in cost to Cinderhulk, Mao’s early game has been hit especially hard. He’ll have a harder time clearing the jungle quickly early and won’t be able to rush Mobi boots as easily. He should falter slightly due to his reduced ganking and diving potential this patch.