Pathfinder variation of this setup
Lich variation of this setup
Clearing with Mace Strike, Stampede and Molten Blast - Video!
So you can compare Sunder that you saw in Guide Video with Molten Blast or Stampede.
Benefits of using Chronomancer compare to Lich or Pathfinder
- Flexible Gloves Slot because Chronomancer has 20% Slower Expire Rate on Ascendancy Tree, so it's not needed to push
Temporal Chains Curse Magnitude as high as on Lich or Pathfinder
Apex of the Moment helps with survivability
Time Freeze sometimes can be used to stop Bosses
Now and Again sometimes can trigger for
Infernal Cry,
Sniper's Mark or
Hammer of the Gods
Updates (Jan 7)
- Added separate pages for Lich and Pathfinder, each explains differences and benefits of using each Ascendancy over others.
How build works
- Core items are two
The Hammer of Faith, that grant random Shrine Buff for 20 Seconds every 10 Seconds. - It's strong Effect, but has downsides:
- When you swap out to second weapon set, all Shrine Buffs disappear.
- It ignore your current Shrine buffs, so it can give same Shrine Buff you already have.
- This makes really hard to have high uptime on good Shrine Buffs. - To make it last longer you can either get Slower Expire Rate of Buffs, and self inflict
Temporal Chains which grant "Other Effects Expire 25% Slower". - Slower Expire Rate is capped at 75%, which means any Buffs last 4 times as long.
- So build uses both of these things, and it's reason why it's Chronomancer.
- Chronomancer has 20% Slower Buff Expire Rate from 2 small passives in her ascendancy tree.
- Whole passive tree has another two passives with 10% Slower Buff Expire Rate, while we only need one of them.
- Then we self inflict
Temporal Chains.
Cospri's Will makes Curses you inflict have Infinite Duration, which means you only need to cast
Temporal Chains once per area as long as you didn't swap accidentally.- And to inflict
Temporal Chains on yourself, build use newly added Atziri's Allure Support which simply reflect Curses you inflict back to you. - To counter huge Slow Effect from
Temporal Chains we use
Wanderlust which makes you ignore Slow from
Temporal Chains while keeping full effect of "Slower Expire Rate" part. - Build get enough Curse Magnitude to reach cap of 75% Slower Expire Rate of Buffs, meaning that now Shrine Buffs from
The Hammer of Faith last 80 Seconds.
Other stuff
- Since build use
Giant's Blood, we get half as much Life from Strength, while still need to get decent amount of Strength to equip
The Hammer of Faith. - So instead of running around with ~2k Life, there's very good solution - Black Scythe Training Keystone passives which you get from
Heroic Tragedy (Vorana). - We already not getting much Life form Strength, so instead we get a lot of %Increased Energy Shield from Black Scythe Training - 1% ES per 2 Strength.
- Since build need a lot of Strength for Maces, and Int for Energy Shield Armor, perfect solution is
Astramentis, which simply grant more than +100 to All Attributes instantly fixing any Attribute Requirements. - Then to make mapping much smoother, and have overall good survivability we use
Soul Tether that allow to Leech Energy Shield when Life is full, that's why
Fast Metabolism is allocated. - Normal
Soul Tether won't work, you need one that doesn't have "Lose 5% ES per second", and to do that you use Vaal Cultivation Orb, which replace 1-2 Random Modifiers on this Belt with new Modifiers. So ideally you have to hit "Lose 5% ES" mod and keep ES Leech, as well as not getting "Lose #% Life" mod that can possibly appear when you use Vaal Cultivation Orb. - If Slower Expire Rate wasn't capped at 75%, this build can reach 100% Slower Expire Rate, then any temporary buffs would be permanent - Shrines, Charms, any buffs from Skills and Supports, but unfortunately there's cap.
Shrine buffs you usually get for 80 seconds
- Acceleration Shrine: 40% Movespeed and 60% Skill Speed
- Diamond Shrine: All Hits are Critical Hits
- Replenishing Shrine: 10% Life/Mana Regen
- Resistance Shrine: +50% Ele Resists and +10% Max Ele Resists
- Massive Shrine: 50% Increased Life and 100% Increased Global Defenses (ES, Armor, Evasion)
- Divine Shrine: Cannot be Damaged
- Seeking Shrine: +100% Item Rarity
- Enlightening Shrine: +100% Experience Gain
Other things that work with 75% Slower Expire Rate
You can use this build as core for your own build with 75% Slower Expire Rate, it's not limited only to using
The Hammer of Faith while it's one of best uses for that.
Headhunter stacks will last ~1min 48 sec, because Mods you get not count as Buffs
Death Rush will last 16 Seconds.- Any Charm Effects last 4 times longer.
- Any Temporary Effects from Supports, for example:
- Bhatair's Vengeance will last 80 Seconds.
- Kurgal's Leash will last 1 minute.
- Arcane Surge will last 40 Seconds.
-
Walking Calamity should last 40 Seconds since it's buff, before any Skill Duration, which seems kinda OP, might do build with it.
-
Lunar Blessing lasts 25 Seconds before any Skill Duration passives.
- Einhar's Beastrite will last 9 minutes, but there's issues with this support (read below)
Issues
- Einhar's Beastrite also scale with with Slower Expiry Rate, but only from
Temporal Chains, it will last 9 Minutes.
But problem is that whenever you kill anything with Skill you use with that support, buffs you have will disappear, don't know if its bug or not, but to use this support you basically have to sacrifice 1 skill slot because its something you will use once or maybe couple times if you find rare with decent mods. - Maps with
Temporal Chains mod are really bad, they overwrite your infinite
Temporal Chains so you have to swap and lose shrine buffs to get your of Temp Chains back. - Self Chill will not work because build require Slow Immunity/Unaffected by Slows to cancel Slow from
Temporal Chains, so self inflicted Chill will have 0% Magnitude.


















































