menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE 2 Build

[0.5] Shrine Stacker Melee Chronomancer!

presentationSorceress
presentationChronomancer
End Game
Starter
0.5 RotA
Creator
Updated on Jun 4, 2026
Jun 4, 2026

Build Overview

Update for 0.5 (Jun3)

  • Follow Regen setup
  • Added Eternal Rage, it regenerate enough Rage per second to channel Perfect Strike and release it when Rage is back to 30 with Rageforged II. And for Hammer of the Gods too
  • Amulet need to have atleast 30 Spirit to use Herald of Ash
  • With new Quicksand Hourglass that now grant Skill Speed instead of Cast Speed, Sunder has too much attack speed with Cadence that it reach over 6 uses in 4 seconds disabling it, so change it to Supercritical. Try Life Leech III on whatever clearing skill you use
  • Use normal support in place of special supports like Rigwald's Ferocity because its not worth spending 50 Div on single support :D
  • Get double corrupted Wanderlust with 2 sockets and Resist corrupted enchant until you can afford Legacy of Wanderlust as well as insanely good ES Boots that you will not ever replace

About Leech in 0.5

  • Build use Soul Tether to get ES Leech, so normally when you hit something when your Life isn't full, Leech will start, fill your Life and then apply remaining recovery to ES.
  • But if you hit something with full Life, Leech will not apply to ES because your Life is full
  • To fix that, build used old Fast Metabolism that caused Leech not be removed on Full Life, so you could get ES Leech from Soul Tether even on Full Life
  • But now that Leech is limited to 1 stack, if your skill cost Life, you will not need Fast Metabolism, because before each use of skill you will spend Life on it and then get that Leech stack that will apply to ES
  • Aside of that Fast Metabolism no longer grant "Leech is not removed on Full Life" and now Vaal Pact does it, but it's out of reach for this build, unless Flesh Crucible is used
  • So either we take Vaal Pact that will cost 1 more point than Fast Metabolism used to, or it will be fine without Vaal Pact and build saves 10 points!

If you want to try Herald of Ice:

  • Swap Blackflame to Polcirkeln
  • Swap Overwhelming Presence to Herald of Ice with Cold Attunement, Magnified Area II, Cold Mastery, Elemental Armament II
  • Swap Ancestral Call II or Close Combat II to Cold Attunement on Mace Strike
  • Can swap Supercritical to Cold Attunement on Sunder or whatever skill you use
  • Preferably to get Heart of the Well with Extra Cold + Extra Chaos Damage
  • You want to keep Herald of Ash because Herald of Ice is not consistent when let's say map has %Increased Ailment Threshold, %Increased Resistances for Mobs, or you don't have Crit Shrine
  • Clearing become better, but Ignite Damage from Perfect Strike is very noticeably smaller

Benefits of using Chronomancer compare to Lich or Pathfinder

  • Flexible Gloves Slot because Chronomancer has 20% Slower Expire Rate on Ascendancy Tree, so it's not needed to push Temporal Chains Curse Magnitude as high as on Lich or Pathfinder
  • Temporal Rift with new Phased Form ascendancy for 30% Less Damage Taken
  • Quicksand Hourglass now has 0-60% Skill Speed, making it fastest version out of all 3

How build works

  • Core items are two The Hammer of Faith, that grant random Shrine Buff for 20 Seconds every 10 Seconds
  • It's strong Effect, but has downsides:
    - When you swap out to second weapon set, all Shrine Buffs disappear
    - It ignore your current Shrine buffs, so it can give same Shrine Buff you already have
    - This makes really hard to have high uptime on good Shrine Buffs
  • To make it last longer you can either get Slower Expire Rate of Buffs, and self inflict Temporal Chains which grant "Other Effects Expire 25% Slower"
  • Slower Expire Rate is capped at 75%, which means any Buffs last 4 times as long
  • So build uses both of these things, and it's reason why it's Chronomancer
  • Chronomancer has 20% Slower Buff Expire Rate from 2 small passives in her ascendancy tree
  • Whole passive tree has another two passives with 10% Slower Buff Expire Rate, while we only need one of them
  • Then we self inflict Temporal Chains
  • Cospri's Will makes Curses you inflict have Infinite Duration, which means you only need to castTemporal Chains once per area as long as you didn't swap accidentally
  • And to inflict Temporal Chains on yourself, build use newly added Atziri's Allure Support which simply reflect Curses you inflict back to you
  • To counter huge Slow Effect from Temporal Chains we use Wanderlust which makes you ignore Slow from Temporal Chains while keeping full effect of "Slower Expire Rate" part.
  • Build get enough Curse Magnitude to reach cap of 75% Slower Expire Rate of Buffs, meaning that now Shrine Buffs from The Hammer of Faith last 80 Seconds

Quest Rewards

  • Venom Draught: Stun Threshold
  • Halls of the Dead: 5% Fire/Lightning/Cold Resists
  • Qimah: 15% ES, 3% Movespeed, +5% All Ele Resists

Other stuff

  • Since build use Giant's Blood, we get half as much Life from Strength, while still need to get decent amount of Strength to equip The Hammer of Faith
  • So instead of running around with ~2k Life, there's very good solution - Black Scythe Training Keystone passives which you get from Heroic Tragedy (Vorana)
  • We already not getting much Life form Strength, so instead we get a lot of %Increased Energy Shield from Black Scythe Training - 1% ES per 2 Strength
  • Since build need a lot of Strength for Maces, and Int for Energy Shield Armor, perfect solution is Astramentis, which simply grant more than +100 to All Attributes instantly fixing any Attribute Requirements
  • Then to make mapping much smoother, and have overall good survivability we use Soul Tether that allow to Leech Energy Shield when Life is full, that's why Fast Metabolism is allocated
  • Normal Soul Tether won't work, you need one that doesn't have "Lose 5% ES per second", and to do that you use Vaal Cultivation Orb, which replace 1-2 Random Modifiers on this Belt with new Modifiers. So ideally you have to hit "Lose 5% ES" mod and keep ES Leech, as well as not getting "Lose #% Life" mod that can possibly appear when you use Vaal Cultivation Orb
  • If Slower Expire Rate wasn't capped at 75%, this build can reach 100% Slower Expire Rate, then any temporary buffs would be permanent - Shrines, Charms, any buffs from Skills and Supports, but unfortunately there's cap

Shrine buffs you get for 80 seconds

  • Acceleration Shrine: 40% Movespeed and 60% Skill Speed
  • Diamond Shrine: All Hits are Critical Hits
  • Replenishing Shrine: 10% Life/Mana Regen
  • Resistance Shrine: +50% Ele Resists and +10% Max Ele Resists
  • Massive Shrine: 50% Increased Life and 100% Increased Global Defenses (ES, Armor, Evasion)
  • Divine Shrine: Cannot be Damaged
  • Seeking Shrine: +100% Item Rarity
  • Enlightening Shrine: +100% Experience Gain

Other things that work with 75% Slower Expire Rate

You can use this build as core for your own build with 75% Slower Expire Rate, it's not limited only to using The Hammer of Faith while it's one of best uses for that.

  • Headhunter stacks will last ~1min 48 sec, because Mods you get not count as Buffs
  • Death Rush will last 16 Seconds.
  • Any Charm Effects.
  • Any Temporary Effects from Supports, for example:
    - Kurgal's Leash will last 1 minute.
    - Arcane Surge will last 40 Seconds.
    - Walking Calamity should last 40 Seconds since it's buff, before any Skill Duration, which seems kinda OP, might do build with it.
    - Lunar Blessing lasts 25 Seconds before any Skill Duration passives.
    - Einhar's Beastrite will last 9 minutes, but there's issues with this support (read below)

Issues

  • Einhar's Beastrite also scale with with Slower Expiry Rate, but only from Temporal Chains, it will last 9 Minutes.
    But problem is that whenever you kill anything with Skill you use with that support, buffs you have will disappear, don't know if its bug or not, but to use this support you basically have to sacrifice 1 skill slot because its something you will use once or maybe couple times if you find rare with decent mods.
  • Maps with Temporal Chains mod are really bad, they overwrite your infinite Temporal Chains so you have to swap and lose shrine buffs to get your of Temp Chains back.

Build related and useful links

Strengths and Weaknesses

  • Fun and unusual build
  • When doing bosses you can get Immortality Shrine that make you take no damage for 80 Seconds xD
  • Crit Shrine allow to invest into Crit Damage with no investment to Crit Chance
  • Decently fast with Acceleration Shrine
  • With better gear can reach close to 10k ES
  • Similar Damage compare to regular Mace Builds with extremely good gear
  • Fairly safe for leveling and doing Abyss
  • Most Shrine Buffs have practically 100% uptime, but sometimes Crit Shrine just not proc for a while
  • Preferably avoid map with Temporal Chains mod, because it override our own infinite duration Curse

Build Variants

Notes

I tested leveling with mace from level 1 on league start, and it wasn't good because you basically have to start with single skill you get from quest reward and hope you get good mace from vendor

Entirety of Act1 is better to play with whatever game recommend on Sorceress, and by the time you finish Act1 and do first boss in Act2, you will reach Warrior area at roughly level 18 when you can change to Mace

Recommend saving atleast 3 Uncut Supports, one Level 5 Uncut Skill, and few Level 3-4 Uncut skills

Today i tested leveling i explain below by finishing Acts 1-2, after that it only get easier, so i had no point doing whole run

Skills:

So first you will use Fireball with Ice Nova, later add Frost Bomb to get Cold Infusions

With first Level 3 Uncut Skill take Frost Darts, with first Level 5 - Snap to use on frozen enemies to get more Cold Infusions

Clearing is mostly Ice Nova + Snap, if needed Frost Bomb for more Cold Infusions

Single target is Frost Darts with Cold infusion from Frost Bomb

For supports, Magnified Area I for Ice Nova and Frost Bomb, Multishot I for Frost Darts, should be enough to do Act 1

Gear:

Use whatever you can find, prioritize Cold Resist and Gelid Staff or any Staff with Spell/Cold Damage before Act 1 final boss

Start checking vendor for 2H Mace at around level 11, which is soon before end of Act 1 forForge Maul or Studded Greatclub, either %Phys Damage or decent Elemental Damage

Respec to Mace:

Tree:

Do first boss of Act 2 with caster setup, then you can swap to Mace

To swap for Mace, you first unallocate 2 further most Attribute Points and allocate 2 Attribute Points next to start, and then unallocate Raw Power and small Spell Damage passives to allocate Brutal and Smash

After that just do regular Mace tree by taking Blood Rush, Singular Purpose, Crushing Verdict, Split the Earth, etc

Skills:

With saved Uncut Skills, grab Perfect Strike, Boneshatter, Rolling Slam, Infernal Cry

With first Level 2 Uncut Support take Brink I for Mace Strike to prevent it from heavy stunning and make it a lot more consistent and smooth to use Boneshatter

For Rolling Slam use Fist of War I and Fire Attunement

For Perfect Strike use Rapid Attacks I and Elemental Armament I

For Boneshatter use Magnified Area I and Impact Shockwave

Then whatever recommended supports

Then try Sunder, Forge Hammer, Stampede and Hammer of the Gods, whatever you prefer

Equipment

Equipment Priority
+0

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

How it Plays

Start map with using Temporal Chains on first pack of mobs once

Then clear with Mace Strike if it's single packs, or Sunder if you see large packs from distance.

On bosses use Infernal Cry, Sniper's Mark and War Banner for Hammer of the Gods, continue with Perfect Strike

If Energy Shield drops, do couple attacks with Mace Strike

How it Works

May 22, 2026: Early update for 0.5

Changelog

Jan 4, 2026: Build Added
Jan 4, 2026: Changed Molten Blast to Sunder, while you free to use any Mace skills pretty much.
Jan 6, 2026: Added Molten Blast and Stampede as alternative to Sunder.
Jan 6, 2026: Improved supports on Hammer of the Gods, added corrections to Headhunter and Einhar's Beastrite
Jan 7, 2026: Added separated pages for Lich and Pathfinder

Video Guide

Build Planner Export

Export this build variant directly to your game.

Path of Building Code

Table of Contents

Featured Builds

[0.5] Budget Pole Dancer - With Levelling Steps
Updated on Jun 5, 2026
[0.5] BALROG - (0* button) Fire Bear Smith of Kitava
Updated on Jun 5, 2026
QUADRUPLE DMG STACKER - Martial Artist 0.5 by Spud
Updated on Jun 5, 2026
10+ million dps Glacial Monk - Glacial Lance + Cascade Build + Shattering Palm
Updated on Jun 5, 2026
[0.5] Ulf's SPIN To WIN Martial Artist
Updated on Jun 5, 2026

Become a Creator

Want to earn rewards by sharing your builds with your community?