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PoE 2 Build

0.5 - Eventide Shatter Chain Martial Artist

presentationMonk
presentationMartial Artist
Starter
0.5 RotA
Lolcohol
Verified
Updated on Jun 6, 2026
Jun 6, 2026

Build Overview

06 June - Build Video is Out! The rest of this build guide is progress, but check the "How it Works" section for important info. I will flesh out this written guide early next week, but the video covers everything

Focus on the "Latest" version of the Build Variants - the other versions are build snapshots I took of the build as I progressed to track the evolution of the build as I experimented with it.

For Leveling, I recommend FGKorbyn's Monk or Scorpius' Monk setups

My PoE Ninja for this build if you'd like to track my progress

Strengths and Weaknesses

  • Incredible Boss Damage
  • Excellent Clear with Shatter Chains
  • Extremely Fun and Satisfying
  • Cheap and Easy to Gear
  • Requires Few Buttons to Play
  • Can be squishy early on before acquiring better gear
  • Not as hand-holding for leveling

Build Variants

Check How it Works below for full information.

Equipment

item
2
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5
item
4
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7
item
1
item
6
item
2
item
3
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8
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9
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Equipment Priority
+10

Amulet Eventide Petals

The most important piece of the build and luckily it seems very common and cheap for a Level 19 version which is perfect to start. The mod that really matters here is the Level of Midnight Zenith and secondly Crit Chance. You can also upgrade these with the Runeforging Bench to occasionally get a +1-2 to Level of Cold Skills Implicit (more info soon).

Don't forget that you can use a Jeweller's Orb on the Amulet itself to add additional Sockets to Midnight Zenith, and that a Perfect Flux can be used to increase the Level to 20 (always compare prices of a Level 20 vs a lower Level and Perfect Flux first)

Quarterstaff

Sinister Quarterstaff is ideal because of its high base Critical Hit Chance

Prefixes

  • Flat Cold Damage (Adds # to # Cold Damage)
  • #% increased Cold Damage (Desecrated Modifier that applies to the Ice Crystals from Midnight Zenith)
  • Gain #% of Damage as Extra Cold Damage (Essence Modifier)
  • Flat Lightning Damage (helps to Shock enemies to proc our Living Lightning and Herald of Thunder)

Suffixes

  • +#% to Critical Hit Chance (most important)
  • +#% to Critical Hit Bonus, Attack Speed, +# Level of Melee Skills are all great too for making our non-Ice Crystal Attacks Stronger

Gloves

There are tons of options here with Way of the Stonefist, but the most important ones that I highly recommend are

  • +#% increased Critical Bonus becomes +#% to Critical Hit Chance
  • +1-2 to All Melee Skills becomes becomes +1 to All Melee Skills (with +2) and +10-12% to Quality of All Skills (with +1 and +2)
  • #% increased Energy Shield becomes +#% more Global Evasion Rating and Energy Shield
  • +# to Maximum Energy Shield becomes +# to Maximum Energy Shield and Evasion Rating per character level

Other great modifiers

  • Chance to Gain Arcane Surge on Critical Hit (Desecrated Modifier on Intelligence Gloves) becomes +#% chance to gain Power Charge on Critical Hit
  • Flat Damage to Attacks (eg. Adds 10 to 20 Cold Damage) becomes Gain #% of Damage as Extra Damage for Attacks
  • Resistances gain Maximum Resistance as well
  • +# to Intelligence becomes +# to all Attributes

Make sure to add Ward to your Gloves for +# Ward per Character Level

Rings

  • #% increased Cold Damage
  • Flat Added Cold and/or Lightning to Attacks
  • Maximum Life
  • Resistances

Body Armour

Note: Do not add Ward to your Body Armour as it will destroy its defences

  • As high Evasion Rating and Energy Shield as possible
  • +# to Spirit if you'd like to add an additional Buff
  • Resistances
  • Deflection
  • Stun Threshold is nice too

Boots

  • +#% increased Movement Speed
  • Evasion Rating and Energy Shield
  • Maximum Life
  • Resistances

Helmet

  • Maximum Life
  • Evasion Rating and Energy Shield
  • Resistances
  • +#% increased Critical Hit Chance

Belt

Shavronne's Satchel is great for some Energy Shield Recovery from our Life Flask

Charms

Stone Charm is super important to avoid Stuns

Thawing Charm to avoid Freezes

Dousing Charm or Silver Charm are also great options

Jewels

Time-Lost Sapphire with Critical Hit Chance or Bonus and Cold Damage

Jewels with #% increased Energy Shield, Critical Hit Bonus, Cold Penetration are all great

Skill Gems

Support Gem Requirements:

Str 50

Dex 110

Int 100

1

Shattering Palm

Level 19

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2

Midnight Zenith

Level 21

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3

Hollow Focus

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4

Hollow Resonance

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5

Herald of Ice

Level 19

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6

Whirling Assault

Level 19

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7

Herald of Thunder

Level 18

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8

Ghost Dance

Level 19

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9

Wind Dancer

Level 18

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10

Rend

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11

Tempest Bell

Level 19

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12

Killing Palm

Level 19

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13

Hand of Chayula

Level 19

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Gem Priority
+53

Charge Generation Tech

In order to link Ailith's Chimes and Culmination with Hollow Focus, first put in Living Lightning II, then Culmination II, then Ailith's Chimes

Boosting Crit Chance

You can use Pinpoint Critical on Shattering Palm instead of Cold Exposure if your Crit Chance is below 85%

Curse

If you don't have enough Intelligence to use a Level 18 Elemental Weakness, you can instead opt to use Pounce with Freezing Mark instead

Blind

We link Blind II on Herald of Thunder and Hollow Focus both to improve our defences but also to gain more Crit Chance and Bonus with Blindside Support

Testing

I am also testing Crystalline Shards in place of Freeze on Midnight Zenith and using Freeze on Tempest Bell instead.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Do not allocate Throatseeker if your Critical Hit Chance isn't high (above 85-90% on Shattering Palm)

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
12% increased Cooldown Recovery Rate
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

  • Push Shattering Palm
  • Explode Screen
  • Dopamine

How it Works section explains the bulid in detail

How it Works

Eventide Petals

The entire build revolves around the Eventide Petals Amulet and the Midnight Zenith Skill that it grants. Understanding this as well as the function of Ice Crystals will inform the damage scaling of the entire build.

With Midnight Zenith from the Amulet, as we get kills from Critical Hits on Monsters, or Crits against Rare and Unique enemies, we generate Arctic Petals. Once we reach 10 Arctic Petals, 5 Ice Crystals will be created, up to a Maximum of 10 and these Ice Crystals can be destroyed to deal damage in an area around the monsters.

There is another interesting interaction with Ice Crystals: other Skills that consume Freeze will instantly shatter Ice Crystals causing them to deal more Damage in a larger Area.

This informs the first layer of Damage Scaling of the build

  1. We need to be dealing Critical Hits as often as possible with other Skills
  2. We need to find a way to automatically consume Freeze to explode our Crystals
  3. Crystal Life doesn't matter because we aren't destroying them with hits, we are shattering them by consuming Freeze. For this reason, the final modifier on Eventide Petals doesn't matter

This means that there are two aspects of this build that need to be accounted for: Generating Crits and Scaling Ice Crystal Damage

Critical Hit Chance and Damage Scaling

  1. Critical Hit Chance and Bonus on the Passive Skill Tree
  2. Our Quarterstaff Critical Hit Chance is very important, making a modifier like "+3.5% to Critical Hit Chance" very important, and using a Sinister Quarterstaff with a base 12% Crit Chance is ideal
  3. With Way of the Stonefist, the modifier +#% increased Critical Damage Bonus is converted into base Crit, which is then multiplied by all #% increases to Critical Hit Chance we get elsewhere
  4. Shattering Palm is a great Skill that not only adds to the explosive feeling of the build, but adding Quality to it grants it More Critical Hit Chance, allowing it to Crit very easily. With Way of the Stonefist, the modifier "+# level of All Melee Skills" is converted to +#% to Quality of All Gems, further improving this and our other Skills
  5. Support Gems such as Pinpoint Critical can be used on supplementary Skills such as Herald of Ice and Herald of Thunder to massively boost their Critical Hit Chance and get it up to 100% quite easily.
  6. The Bells generated from Hollow Focus causes Ethereal Bells to generate around us. All hits against these Bells will be counted as Critical Hits
  7. With Hollow Resonance, a magical Bell will be attached to our back that will ring out with a Shockwave every time we deal a Critical Hit

Ice Crystal Damage Scaling

  1. Ice Crystals WILL NOT benefit from the damage on our Quarterstaff, or from any "Adds # to # damage to Attacks". It also will not benefit from "#% increased Critical Damage Bonus for Attacks"
  2. Ice Crystal Damage does not benefit from the amount of Life they have - this only matters for players using Verglas Support (higher Life wanted), or if you aren't triggering the Shatter by consuming Freeze (lower Life wanted).

Ice Crystal Damage will benefit from

  1. Generic #% increased Cold Damage, found on Rings and as a Desecrated Modifier on Quarterstaves
  2. Generic #% Damage gained as Extra (not specifically to Attacks)
  3. Generic #% increased Critical Hit Chance and Bonus
  4. Being Consumed by Skills that Consume Freezes
  5. Gem Levels on Midnight Zenith

Consuming Ice Crystals

By Consuming Freeze, Ice Crystals will instantly Shatter and deal more Damage in a larger Area. If we weren't to do this, we'd run into the Limit of 10 Ice Crystals and older instances would disappear, and we'd also need to damage them enough in order to shatter them.

Instead what we can do is use a Support like Biting Frost II on our Herald of Ice and Herald of Thunder to consume Freezes, Shattering the Ice Crystals, but also "making space" for more to be created and shattered before the limit of 10 is reached. Some players might opt for Thunderfist which with Way of the Stonefist adds the Skill Gelid Palm which destroys Ice Crystals, but this means losing our precious Glove slot

Other Damage Scaling

Our other Damage matters too - we need to deal enough damage with Shattering Palm to shatter the Shards it creates on enemies and need to ensure that it is always dealing Crits to general Arctic Petals to general Ice Crystals. For this reason we still care about modifiers such as "Adds # to # Damage to Attacks" on Rings, and flat Damage on our Quarterstaff.

We can also use Tempest Bell which can be hit by our other Skills to ring out with a damage Shockwave. For bosses, we want as many Bells up as possible and Ancestral Call II often only drops 1. Instead we can use Delayed Gratification to increase the combo cost but allow us to drop one, then two more Bells instantly. We can rapidly generate Combo for this Skill with Whirling Assault and Practiced Combo as well as Rune of Culmination in our Gloves

How it All Comes Together

We hit with Shattering Palm - this Crits, generating Petals and covering enemies in shards of Ice. The Crit from Shattering Palm also causes the Bell on our back from Hollow Resonance to Ring out which can Crit too, generating more Petals which form Ice Crystals. All of the Cold Damage we're dealing means that killed enemies will Shatter from Herald of Ice, which consumes Freeze with Biting Frost II, shattering our Ice Crystals while simultaneously Critting, which causes our back Bell and Hollow Resonance Bells to Crit, generating more Petals which generates more Ice Crystals which are shattered when Herald of Ice consumes Freeze which... you get the idea - that's the loop. Tons of Crits, tons of Petals, tons of ice Crystals, infinite shatter chains (while monsters are there to receive them!)

Clear Skill Rotation

  1. Push Shattering Palm
  2. Enjoy

(Sometimes you might want to drop a Tempest Bell for a super tanky Rare or for extra burst)

Boss Damage Rotation

  1. Attack one of the Hollow Form bells with Killing Palm to generate a Power Charge, then attack with Rend to gain 50% of damage as extra Lightning. This can be done before the boss spawns in fully
  2. Open with Whirling Assault to generate the 10 Combo Required to drop our Bells
  3. Use Hand of Chayula to apply Elemental Weakness and Freezing Mark to the Boss
  4. Drop Tempest Bell
  5. Attack with Shattering Palm repeatedly

Often you might not need to use Rend or Hand of Chayula, or sometimes not even your Tempest Bell to take down a Map Boss, making this rotation pretty easy.

Freeze on Bosses

Because of Heavy Frost on our Passive Tree, we don't want our Freezes to be consumed from Bosses. Luckily, Herald of Ice and Thunder only proc on kill and therefore Biting Frost II won't proc. However, we can still get the shatter loop here: the Shockwaves from our Bell will instantly shatter the Ice Crystals and also Crit along with our Shattering Palm, Hollow Resonance and Hollow Focus to generate more Arctic Petals which generate more Ice Crystals in a loop that melts the boss.

Video Guide

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