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PoE 2 Build

Lundburgerr's 0.5 Shield Wall Smith Leaguestarter

presentationWarrior
presentationSmith of Kitava
Starter
Speed Leveling
0.5 RotA
Mirror Tier
Verified
Trending
Updated on Jun 14, 2026
Jun 14, 2026

Build Overview

Contrary to popular belief, Shield Wall didn't actually get nerfed that much this league and is still going to be one of the strongest league starts, and arguably the best league start because of how extremely simple it is to gear in maps. In 0.2, 0.3 and 0.4, there have been a Smith of Kitava at the very top of the XP ladder the first few days (In 0.2 it was me :)).

The base damage nerfed on shield wall and fortifying cry was simply to compensate for the base armour buff on Shields. We will however do around 30% less damage at worst case against single target in endgame due to the Fortifying Cry changes which prevents it from shotgunning.

But Shield Wall was already exceptionally strong in 0.4 and the strongest build during the first weekend of the league. It was obliterating bosses already so a 30% nerf for single target might be warranted.


PASSIVE TREE CHANGES IN 0.5

For the be most part, just use the same tree as listed here for the 0.4 tree. If you want to try something new, grab vaal pact and the leech nodes that gives attack speed while leeching, these could be very strong. Note that instant life flasks should still work with Vaal pact (not tested), so an Olroth flask is very good if you go vaal pact.


REGEX:

to.att|speed|melee|leech|tower|Leech

Strengths and Weaknesses

  • Easy to cap resistances in campaign and end game due to Smith of Kitava Ascendency
  • Very tanky in campaign after you ascend the first time
  • Screen wide clear with the endgame setup
  • Can immediately start stacking rarity on gear when you reach maps because of how easy it is to max your resistances
  • Can do all content and bosses very early on league start
  • Main skills not accessible until lvl 22
  • Damage and clear does not scale as hard when you get giga juiced gear compared to other builds. Might want to consider a second build to swap into once you farmed initial currency. Typically after one week depending on how much you play

Build Variants

Shield Wall is not unlocked until lvl 22 unfortunately, so before that we will use Rolling slam + Boneshatter to clear and Perfect Strike after lvl 14 for Single target. Aim to get to lvl 14 right before fighting Count Geonor. Make sure you Talked to Leitis after killing the Executioner, she will then give you a guaranteed lvl 5 skill gem in town that you can use to cut Perfect Strike.

Rolling Slam + Boneshatter is a strong combo, but can take a little bit of practice to master.
Rolling slam has two slams built in, but you want to only do the first slam, then cancel the second slam by using Boneshatter before it. You can also control the rolling slam mid-attack by moving your mouse, which is sometimes useful, especially when rolling into a dangerous pack. You can then rolling slam into them from an angle to avoid getting hit by a bunch of attacks.

You can use a talisman on your swap if you want, but it's not super necessary, it will enable the usage of Pounce which helps you traverse the zones quicker. But this is more of a speedrunning tactic.

Equipment

item
1
item
1
Equipment Priority
+1

Skill Gems

Support Gem Requirements:

Str 20

Dex 10

Int 20

1

Boneshatter

impactshockwavesupportplayer
supportmagnifiedareaplayer
2

Mace Strike

supportconcentratedareaplayer
supportaddedfiredamageplayer
3

Rolling Slam

Level 1

supportrapidattacksplayer
supportbrinkplayer
4

Frost Bomb

5

Infernal Cry

supporttirelessplayer
6

Perfect Strike

supportwindowofopportunityplayer
supportconcentratedareaplayer
7

Herald of Ash

supportmagnifiedareaplayer
Gem Priority
+10

Keep your Rolling Slam at lvl 1! If you're forced to upgrade your Rolling Slam, make sure to keep the lvl 1 copy and don't upgrade it. If you need more stun buildup to prime enemies for stun for Boneshatter, you can always cut Brink I in act 1 in next league.

Support gem priority

1. Impact Shockwave (Boneshatter)
2. Concentrated Area (Mace Strike)
3. Fire Attunement (Mace Strike)
4. Magnified Area I (Boneshatter)
5. Tireless (Infernal Cry)
6. Window of Opportunity I (Perfect Strike)
7. Magnified Area I (Herald of Ash)
8. Rapid Attacks I (Rolling Slam)

Optional. Brink I (Rolling Slam)
If you have too high damage or stun build up, Rolling Slam might stun the enemies immediately which you don't want. You just want to have enough stun buildup so that you can proc the shockwave on Boneshatter. Enemies will have a white glowing orb on them when they have just the right amount of Stun buildup.

When you get Perfect Strike move Concentrated Area from Mace Strike to Perfect Strike. If you have issues timing and hitting with your Perfect Strike on bosses, you can slot in either Fire Attunement or Rapid Attacks I (Or both) instead of Window of Opportunity I or Concentrated Area.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

How it Plays


When clearing:
Drop Shield Wall and either use a warcry or Shield Charge. Once you get to endgame, the more you can use Shield Charge, the faster your map clear is.

Against bosses:
1. Freezing mark (can be skipped after you get armour break from other sources)
2. Place Totem
3. Infernal Cry + Fortifying Cry (When you get it)
4. Spam Shield Wall
5. Sunder after armour is broken (When you get Sunder)
6. Repeat

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