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PoE 2 Build

[0.5] Giga Bonk Martial Artist - Flicker / Falling Thunder Monk - League Starter to Endgame

Updated on Jul 11, 2026
Jul 11, 2026

Build Overview

Here's my guide for my Giga Bonk League Starter and Endgame Build for Patch 0.5! This is a Work in Progress so expect rapid changes early on! I've included Leveling Variants and Budget Variants, just scroll through the Variants!

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🚨Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree and Gems as I'm changing it to test new things!🚨

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🚨I've included a League Starter Leveling Guide, Early Mapping Guide, and Endgame Guide to cover your run on Monk from Start to Finish. Click the appropriate Tab for Gear and the Passive Tree🚨

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New Power Charge Tech Here

In the Endgame, we'll use Shattering Palm + Living Lightning II + Culmination II + Ailith's Chimes to generate Power Charges on Hit for FREE! We'll hit a target with Shattering Palm, this will trigger Living Lightning II minions which will expend built Combo when hitting targets thanks to the Martial Master node. This combo is then consumed by Ailith's Chimes for Power Charges. Simply enter map, press Shattering Palm a couple times and you have Charges!

We'll use these Power Charges with Falling Thunder + Nova Projectiles II for 360° Clear! This will be our main Bossing and Mapping Skill. Bonk with Falling Thunder, then recharge your Charges with 1 press of Shattering Palm on enemies, then bonk again!

The new Way of the Stonefist Ascendancy Node will allow our Gloves to be transformed into new and stronger versions of themselves! This will provide things like Explode Corpses for Damage, Onslaught on Hit, + to Crit Chance, and More!

We'll also use Martial Adept + Martial Master to build up Combo from ALL our hits and twice as fast. For every 1 Combo we consume, we reduce our Energy Shield Recharge Rate by 0.2 seconds, so 10 combo consumed = -2 seconds before ES Recharge starts. We spam Combo skill so CONSTANT ES recharge!

Our Defenses were Buffed in 0.5 with Deflection and Evasion getting some MASSIVE improvements. We'll be around 6K Energy Shield, 77% Evasion, and 95% Deflect on top of Chaos Immunity with Chaos Inoculation and Instant ES recovery with Shavronne's Satchel + Ultimate Life Flask with Instant Recovery. We'll also have a Companion with Spirit Vessel from the Forgotten Warden Body Armor. This Companion will eat 10% of Damage taken and 15% of Deflected Hit Damage for a massive Damage Reduction!

Filter's I use (Shoutout Mr9Lives) - Here

Act 1 Regex - "i.+mov|^ad.*ph.*da|^\d.*ph.*da|^\+.*ills$|lacquered|studded|co.+res"

Act 2 Regex - "li.+res|^\+.*ills$|i.+mov|nymph's|o-wisp's|sylph's|\d [cfl].+da"

Act 3 Regex - "i.+mov|resi|^\+.*ills$|\d [cfl].+da|nymph's|sylph's|cherub's"

Act 4 Regex - "i.+mov|resi|^\+.*ills$|\d [cfl].+da|^\d.*ph.*da|^ad.*ph.*da|nymph's|sylph's|cherub's"

Strengths and Weaknesses

  • Nuke Bosses
  • Insane Clear Speed
  • Curse and Crit Immune
  • Super Tanky (Deflection OP)
  • Very Fast
  • Tougher League Start
  • Riskier Playstyle (Skill Diff, just lock in)
  • Kinda Squishy until CI

Build Variants

Please Read, Monk is not a braindead 1 Button Build for the most part. Lack of reading will make this a painful experience.....

New Power Charge Tech Here

This will be the Giga Investment version of the build that we'll build towards. Lots of very expensive items here but not needed, just would be nice to have.

We'll use the Legacy of Erian's Cobble to give us 3 Life Regen and some other nice bonuses; this will allow us to use Berserk without killing us. Combine this with an Eternal Rage Absent Amulet and you'll have a constant 53% More Damage. This is easier to balance than Trinity, feel free to go that route if you can balance all 3 Elements.

I'll also make all the 5 Mod Sapphire with Ailment / Stun Threshold, Energy Shield, Increased Suffix Effect, and Crit Bonus to ensure we'll never get Stunned / Ignited / Frozen / Etc..... This also allows us to drop Abasement for some Extra Skill Points.

We'll use the Rite of Passage and Mageblood for a massive Mapping Power Spike once we can afford them. We'll also use Rakiata's Flow to save us some Elemental Penetration nodes and gear affixes. Raven-Touched Shard will allow us an additional Anoint, I went with Thaumaturgic Generator + Zarokh's Gift for my 2 anoints.

This variant will use Shattering Palm + Living Lightning II + Culmination II + Ailith's Chimes to generate Power Charges on Hit for FREE! We'll hit a target with Shattering Palm, this will trigger Living Lightning II minions which will expend built Combo when hitting targets thanks to the Martial Master node. This combo is then consumed by Ailith's Chimes for Power Charges. Simply enter map, press Shattering Palm a couple times and you have Charges!

Equipment

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Tattooed Runes
Jewels
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Equipment Priority
+8

Quarterstaff:

DO NOT BUY THE Dreaming Quarterstaff !!!!!! This is a 0% Critical Hit Chance Base and will destroy your DPS!!!!

Prioritize these Affixes:

- Adds # to # Damage to Attacks (Cold > Lightning > Fire)

- % Increased Elemental Damage with Attacks

- + to Level of Melee / Attacks

- +% to Crit Chance

- % to Critical Damage Bonus / % Increased Attack Speed

Prioritize Highest Elemental DPS, Critical Hit Chance (Sinister Quarterstaff), + Level of All Melee / Attack Skills, and Critical Damage Bonus. Socket with Farrul's Rune of the Hunt and Xopec's Soul Core of Power. No need for Breath of Aldur since we'll have more than enough Cold Damage at this point.

Body Armor:

We'll be swapping to the Forgotten Warden as this provides as much EV/ES as a really good Rare Body Armor all while costing less than 1 Divine. The Companion from the Skill on the Body will take 10-15% of Deflected hits damage so a nice 15% Damage Reduction alongside the support gems in the companion for more Defense Tech.

Our Deflection Rating will also increase when we lose ES so we should be insanely tanky with this Body Armor. I've socketed 1 Idol of Eramir for Charge Consumption Efficiency, 1 Rune of Foundations for EV/ES, and 1 Rabbit Idol for Rarity if you have 3rd Socket.

Use a Perfect Jeweler's Orb on Spirit Vessel for the 5th socket unless its corrupted (No 5th Socket then).

Gloves:

This is one of the most important pieces of our build now thanks to Way of the Stonefist.

Added Damage -> Gain Extra Damage as ____ - Increased Crit Bonus -> + to Base Crit Chance (Massive Increase) - +2 Level of Melee -> +1 Level of Melee & 10% to All Skill Quality

Prioritize these Affixes:

- + / % Increased Defense -> Stonefist Conversion -> % More EV/ES or + EV/ES per Level

- % Magnitude of Poison / Bleed -> Stonefist Conversion -> % Chance to Explode Corpses

- % Increased Critical Damage Bonus -> Stonefist Conversion -> +% to Crit Chance

- % Increased Attack Speed -> Stonefist Conversion -> % Chance for Onslaught on Hit

- + Level of Melee -> Stonefist Conversion -> + Level of Melee and % Increased Skill Quality

For Giga Investment , go for Single/Double Chance to Explode Corpses (From Magnitude of Bleed/Poison Mod). This is INSANE clear speed and QoL. Still get + 2 Melee and Crit Bonus, otherwise flexible options. I do recommend 1 Defensive Mod (+ / % Defenses convert to % More EV/ES or + EV/ES per Level).

Helmet:

Pure Energy Shield Helmet is best once you have a Jade Flask Mageblood.

Prioritize these Affixes:

- + / % Increased Energy Shield

- % Increased Critical Hit Chance

- +% Res / Attributes / Rarity

Get the highest ES Helmet as possible. Raven-Touched Shard is not required but provides an extra Jewel Slot with Zarokh's Gift.

Boots:

Prioritize these Affixes:

- Skills have 10-15% chance to not remove Charges but still count as Consuming them

- 30-35% Increased Movement Speed

- + / % Increased Evasion and Energy Shield

- % Gain Deflection Rating

- +% Res / Attributes / Rarity

Its beneficial to get the Uhtred's Sidereus Chronomancy Mod for Chance to Not Remove Charges as this'll make uptime for all of our Charge Consuming Skills more consistent. Not required, but makes a big QoL difference.

Belt:

This slot is up to you, but I recommend the Shavronne's Satchel up until you can afford Mageblood or Headhunter. With an Instant Recovery Flask, you can heal your ES with Shavronne's Satchel which is great.

I went with Mageblood since I got one from Ritual. I went with Diamond, Quicksilver, Silver, and Jade to provide 30% MS, +2000 EV, 75% Increased Crit, and 30% Skill Speed.

Amulet:

Eternal Rage Absent Amulet is great for us to sustain Rage 24/7. This + Berserk will be 53% More Damage without having to balance Trinity.

Prioritize these Affixes:

- % Increased Evasion Rating / Energy Shield / Global Defenses

- + Level of All Melee Skills

- + to Spirit

- % Increased Crit Chance / Bonus

- +% Res / Attributes / Rarity

Anoint Thaumaturgic Generator / Zarokh's Gift if you're rich for extra passive Frenzy, Endurance, and Power Charges to fuel Charge Regulationor +1 Jewel Slot. Otherwise take a budget anoint like Critical Exploit, Serrated Edges, Vulgar Methods, etc.....

Rings:

Prioritize these Affixes:

- Adds Damage to Attacks (Any but Phys > Cold > Lightning > Fire)

- +% Res / Attributes / Rarity

Get whatever damage you can, then cover those Resistances / Attributes / Rarity. Kalandra's Touch is worth it once you have a really good Ring.

Jewels:

I use the Heart of the Well which can give Gain Extra Damage as Chaos for HUGE Damage. Expect to spend BIG for a two line Gain Extra Damage but it makes and insane boost. Increased Mana Cost Efficiency is also a GREAT line to reduce Mana Cost of Skills!

I like to use a 5 Mod Time-Lost Sapphire with Critical Hit Chance / Bonus, Energy Shield, Elemental Damage, Increased Effect of Notables, and place it next to Stupefy to allow all the Nodes around that area to grant us extra bonuses. Not required by would take this at some point since there's so many Notables we take around this Jewel Socket.

Voices Sapphire will grant us additional Rare Jewel Sockets for more 5 Mod Sapphire. This is how we'll stack a ton of ES / Ailment Threshold / Stun Threshold / Crit Chance / Crit Bonus / etc....

Megalomaniac with an Offensive and Defensive Notable, use your brain on what's good. If I recommend one it'll skyrocket.

I like Defensive Nodes such as Subterfuge Mask, Pocket Sand, The Wild Cat, Afterimage, Inner Faith, Patient Barrier, Chakra of Breathing, and Storm Driven.

I like Offensive Nodes such as Harness the Elements, Stormbreaker, Overwhelming Strike, Sundering, Deadly Flourish, Reaching Strike, and Rapid Strike.

These are just a few but I wanted to give examples as you don't have to have the same Notables as me. There are better options out there!

Skill Gems

Support Gem Requirements:

Str 45

Dex 95

Int 65

1

Falling Thunder

Level 20

supportnovaprojectilesplayer
supportricochetplayertwo
supportculminationplayertwo
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2

Shattering Palm

Level 20

supportculminationplayertwo
supportailithlineageplayer
supportlivinglightningplayertwo
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3

Charged Staff

Level 20

prolongeddurationsupportplayertwo
supportcullingstrikeplayertwo
supportperpetualchargeplayer
supportblindplayertwo
supportblazingcriticalplayer
4

Flicker Strike

Level 20

supportblindsideplayer
supportclosecombatplayertwo
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5

Mantra of Destruction

Level 20

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supportchaosmasteryplayer
prolongeddurationsupportplayertwo
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6

Herald of Ice

Level 20

supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportelementalfocusplayer
supportfarcombatplayertwo
supportblindplayertwo
7

Wind Dancer

Level 20

supportmagnifiedareaplayertwo
supportmaimplayer
supportblindplayertwo
supportelementalarmamentplayertwo
supportfreezeplayer
8

Charge Regulation

Level 20

supportuhtredexodusplayer
9

Spirit Vessel

supportloyaltyplayer
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supportmeatshieldplayertwo
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supportcathasbrilliance
10

Berserk

Level 18

supportdiallasdesireplayer
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Gem Priority
+43

Mapping -

New Power Charge Tech Here

We'll use Shattering Palm + Living Lightning II + Culmination II + Ailith's Chimes to generate Power Charges on Hit for FREE! We'll hit a target with Shattering Palm, this will trigger Living Lightning II minions which will expend built Combo when hitting targets thanks to the Martial Master node. This combo is then consumed by Ailith's Chimes for Power Charges. Simply enter map, press Shattering Palm a couple times and you have Charges!

Once you have Charges, use Falling Thunder or Flicker Strike then refill charges with Shattering Palm. Feel free to use Mantra of Destruction to boost your Damage whenever needed as well. Remember, once we consume 20 total combo, our ES recharge will start INSTANTLY so spam these combo skills.

Herald of Ice will go off when we kill Frozen targets, this mainly activates from Flicker Strike and / or Falling Thunder.

The Spirit Vessel Companion will eat 15% of Deflected hit damage alongside 10% of Damage thanks to Romira's Requital. I'll use Amanamu's Tithe so when he dies we can get an Abyss Mod and Catha's Brilliance so he'll blind enemies in his presence.

Bossing -

Bossing has a lot of options, I'll be using Falling Thunder with the new Breachlord's Amalgam Lineage for 2x Damage. Simply walk into the Arena, get Power Charges from the Living Lightning II Tech, buff yourself with Charged Staff, get some more Charges, press Mantra of Destruction and then BONK with Falling Thunder. If whatever you hit lived, hit another Shattering Palm and go again.

Feel free to swap Breachlord's Amalgam in when only Pinnacle Bossing / As Needed as the Cooldown is jank to manage when mapping!

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Passive Tree Breakdown -

We focus on Nodes to Stack Maximum Power Charges like Overflowing Power and The Power Within. You'll need to get our Critical Hit Chance as high as possible with Nodes like Moment of Truth, True Strike, Struck Through, etc...

Stack ES, EV, and Deflection using Enhanced Reflexes, High Alert, and Mindful Awareness so we have a sufficient Hit Pool when mapping. Build Blind usingDistracted Target to increase our DPS and help cap our Critical Hit Chance out. This will also increase our Evasion Rating and Accuracy against Blinded Targets.

Chaos Inoculation will make us Immune to Chaos Damage and allow us to go with Shavronne's Satchel with an Instant Recovery Flask for ES Sustain early on.

Conservative Casting will help mitigate the Mana Leech nerf, Abasement and Shimmering Mirage will prevent you from being Stunned or affected by Ailments all the time until you can make the 5 Mod Sapphire with Stun / Ailment Threshold.

Ascendancy Points -

Take Way of the Stonefist for GIGA OP Gloves, Martial Adept for Instant ES Recharge and x2 Combo, Martial Master to allow ALL attacks to build combo for 24/7 uptime on Culmination II / Ailith's Chimes / Chakra of Impact, and Runic Meridians for 5 extra Rune sockets.

Atlas Tree

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

See YT Videos!

How it Works

See YT Videos!

Changelog

7/9/26 - Added Mirror Tier Investment Variant. This is a high skill and investment version of the build that is centered around farming the juiciest Expedition in the game. Can swap the Berserk tech for Legacy of Wanderlust if slow is too annoying.

6/27/26 - Added Tatto's since Mobalytics added support for it

6/23/26 - Updated ALL Endgame variants providing more clarity on what mods to prioritize. Updated to match Final Update changes with a video to come within a day or two.

6/20/26 - Updated descriptions, added Shark Fin Reward. Update video coming soon!

6/7/26 - Added link to new video, added new Body Armor Forgotten Warden (Cheap and OP). Updated descriptions further and corrected some typos.

6/7/26 - Added new Power Charge Tech which replaces Whirling Assault with Shattering Palm. Check the Tech out! Updated all Endgame variants to match. Added new info for Giga Invest variant revolving around Mageblood. Lots of other minor changes.

6/2/26 - Added new video going over New Power Charge Tech and the new Breachlord's Amalgam Lineage Gem. Updated Variants

6/2/26 - Did major updates to all variants to match the changes we've made due too the testing in 0.5. PoB file removed until I give it a full update, new YT video coming in a day or two to go over newest changes.

Video Guide

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