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PoE 2 Build

[0.5] Gas Grenade Pathfinder

presentationRanger
presentationPathfinder
Starter
End Game
0.5.5 FR
Verified
Featured
Updated on Sep 14, 2026
Sep 14, 2026

Build Overview

Overview:

Gas Grenade create Poison Clouds which are ground surfaces that constantly apply Poison to Monsters within and grow in area over time. When combined with Herald of Plague, this build is easily able to clear large packs of Monsters, whilst the Pathfinder's Overwhelming Toxicity doubles the amount of Poison stacks, helping to solve single target Damage.

Main Combo

Drop Gas Grenades and immediately explode them using Explosive Shot to apply proliferating Poison to Monsters. Against tanky targets, use Despair followed by Entangle, then stack Gas Grenade Poison Clouds on the mob.

Be aware that the Ratha's Assault Support Gem linked to Explosive Shot will prevent the Skill from being reloaded normally - you need to dodge roll to reload 4 bolts per roll.

Note: Explosive Shot is OPTIONAL. If you prefer to play a one-button build and don't mind the delayed damage from grenades detonating from their fuse timers, you can play without it. Ensure you take Volatile Grenades on the Passive Skill Tree in that case.

Supporting Skills & Defences

Herald of Plague is used to provide Poison proliferation, allowing for smoother map clear - you can play without it, but I recommend using it as it prevents some backtracking for loot or getting bodyblocked in narrow areas. Despair will lower Monster Chaos Resistance, making them take more Chaos Damage from Poison, whilst Withering Presence applies Wither to nearby Monsters making them take increased Chaos Damage. Entangle is used to apply both Critical Weakness and Withered for single target Damage with the weapon swap setup.

This build invests into both Evasion and Energy Shield, making use of Wind Dancer and Ghost Dance for a fairly stock-standard defensive setup for a build on the right-hand side of the Passive Skill Tree. To help solve recovery alongside the regeneration from Ghost Dance, we're using Enduring Elixirs and Shavronne's Satchel for on-demand Life and Energy Shield recovery.

Levelling:

This build uses a typical grenade spamming setup for levelling, making use of Explosive Grenade, Gas Grenade, Flash Grenade and even Oil Grenade later on. The switch to poison-based Gas Grenade begins at the end of Act 4.

Make sure to review important written information for each levelling step under each section: Equipment, Skill Gems and Passive Tree.

Campaign Quest Bonus Choices

  • Act 2 Ancient Vows Quest: 30% increased Charm Charges gained
  • Act 3 Corpse-snake Venom: 25% increased Stun Threshold
  • Act 4 Blank Tattoos: +5 Dexterity, +5 Strength, +5 Intelligence
  • Act 4 Goddess of Justice: 30% increased Life Recovery from Flasks
  • Act 4 Shark Fin: 30% increased Armour, Evasion, and Energy Shield
  • Interlude Seven Pillars: +5% to Elemental Resistances or +5 to all Attributes (replace with 3% increased Movement Speed when Resistances/Attributes are solved in late game)

Videos:

0.5.5:

0.3:

See FAQ below for more information.

Strengths and Weaknesses

  • Good clearing with Herald of Plague
  • Good damage after ramping
  • Good defences with gear
  • Delayed Damage (Grenade Fuse, if not using Explosive Shot)
  • Not the fastest mapper

Build Variants

Equipment

item
11
item
9
item
4
item
2
item
7
item
8
item
1
item
10
item
3
item
item
item
item
item
Equipment Priority
+11

Note: Attributes and Resistances shown on the gear above are examples, they don't need to be exact. Focus on capping your Elemental Resistances first, then Chaos Resistance.

Gear information:

  • Siege Crossbow with a combination of high tier flat added Elemental Damage, increased Elemental Damage with Attacks OR increased Grenade Damage, added Projectile/Attack Gem Levels and flat added Critical Hit Chance modifiers
  • Plaguefinger (look for Corruption +1 Socket)
  • Pure Energy Shield Helmet with high total Energy Shield
  • Boots with good Movement Speed
  • Rings with as much flat damage as you can get
  • Amulet with Attributes for gearing requirements, +Projectile gems levels, Anoint Overwhelming Strike
  • The Wicked Quill and Effigy of Cruelty (3 Stacks of Crit Weakness) for your offhand weapon set
  • Other gear & sockets: prioritize EVA/ES bases with Defence Prefixes and focus on capping Resistances
  • Jewels: look for Sapphires with a combination of 'increased Magnitude of Ailments you inflict', 'increased maximum Energy Shield', 'increased Critical Hit Chance', 'increased Critical Damage Bonus', 'Damaging Ailments deal damage faster' etc.
  • Prism of Belief with Gas Grenade levels and Heart of the Well with Gain as Extra Damage are good Damage scalers for Jewels
  • As much 'increased Rarity of items found' as possible on any slot where you can fit it in (don't exceed 150%)

Ultra Endgame Upgrades

  • Prism of Belief Gas Grenade +3 levels
  • Exceptional Plaguefinger corrupted for 3 sockets

Skill Gems

Support Gem Requirements:

Str 35

Dex 40

Int 55

1

Gas Grenade

supportarakaalislustplayer
supportdeadlypoisonplayertwo
supportelementalfocusplayer
supportpersistentgroundplayerthree
supportencroachinggroundplayer
2

Explosive Shot

supportcombatreloadplayer
supportstreamlinedroundsplayer
supportmagnifiedareaplayertwo
supportefficiencyplayertwo
3

Ghost Dance

supportcooldownrecoveryplayertwo
4

Wind Dancer

supportblindplayertwo
supportmaimplayer
supportmagnifiedareaplayertwo
supportslowpotencyplayer
5

Herald of Plague

6

Withering Presence

prolongeddurationsupportplayertwo
supportchaosmasteryplayer
7

Despair

supportcurseeffectplayer
prolongeddurationsupportplayertwo
supportefficiencyplayertwo
supportcursedgroundplayer
supportexpandplayer
8

Entangle

supportkaomsmadnessplayer
supportrapidcastingplayertwo
supportpinpointcriticalplayer
prolongeddurationsupportplayertwo
supportblazingcriticalplayer
Gem Priority
+25

Weapon Sets:

  • Despair and Entangle linked to your 2nd weapon set (The Wicked Quill and Effigy of Cruelty)

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

After 3rd Ascension:

Focus on filling out defensive nodes immediately following the 3rd Ascension tree. Take Immaterial and Shimmering first, then path to Mindful Awareness. If you have a high Energy Shield helmet you can take Subterfuge Mask mask before these nodes, otherwise take it after.

Once you've filled out the defensive nodes, you want to begin to focus on splashing into Critical Hit scaling. Take the Struck Through wheel first, then Moment of Truth and True Strike. If you have Mana issues at any time, make sure you prioritize getting Conservative Casting.

Jewels:

  • Look for Sapphires with a combination of 'increased Magnitude of Ailments you inflict', 'increased maximum Energy Shield', 'increased Critical Hit Chance', 'increased Critical Damage
  • Consider Prism of Belief with Gas Grenade levels (+2 is a huge upgrade)
  • Heart of the Well Damage as Extra Elemental modifiers

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5 to Dexterity
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5 to Intelligence
Halls of the Dead — Ngamahu's Test
+5 to Strength
Halls of the Dead — Tribal Medicine
+30% increased Global Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

FAQ

Q: Why Gas Grenade over Gas Arrow?

A: Gas Grenade has significantly higher effective damage for inflicted poisons (almost 3x).

Q: My chance to hit is low, why no accuracy scaling?

A: Gas Grenade's Poison Cloud bypasses the chance to hit calculation, it does not need Accuracy.

Q: Why no Escalating Poisons Support for extra poison stacks?

A: The support makes it harder to maintain maximum Poison stacks, and scaling damage for the existing stacks is more comfortable. We do utilise the support in our Toxic Domain link for single target.

Q: Does Crit actually work on Gas Grenade's Poison Cloud?

A: Yes, as of 0.3 it does.

Changelog

  • 28/08/25 - First draft
  • 29/08/25 - Build posted
  • 30/08/25 - Updated for new tree & support gems
  • 31/08/25 - Updated endgame tree pathing(no longer taking Spectral Ward), updated gems
  • 01/09/25 - Added new 3rd Ascension section, updated endgame gear, added Toxic Domain
  • 02/09/25 - Added new Endgame Crit variant, updated gems (Arakaali's Lust)
  • 07/09/25 - Updated for final changes & tweaks to gems, gear etc.
  • 12/09/25 - Updated sections to consolidate Endgame crit and non-crit versions into a single version with crit splash (my current setup)
  • 07/12/25 - Updated for 0.4 changes (see top of guide)
  • 26/02/26 - Guide cleanup for end of 0.4
  • 29/04/26 - Prep for 0.5
  • 02/09/26 - Prep for 0.5.5 starter
  • 11/09/26 - Final 0.5.5 updates. Added Entangle setup to replace Dark Effigy and Toxic Domain. Added Shavronne's Satchel and Enduring Elixirs setup to solve some recovery issues.

Comments

17
D
DeadlyMask•5h ago

what stats should I look for in jewels?

0
D
Dreamcore
Author
•1h ago

Listed under Equipment section in gear information (Endgame)

0
B
BrightShield•10h ago

hi thank for the build, can i ask how to craft crossbow for endgame?

0
D
Dreamcore
Author
•26min ago

Depends on trade or ssf:

In trade you should buy a magic siege crossbow with high tier flat damage (fire, cold or lightning, t2+) and projectile levels, then

  1. Greater essence of seeking for flat crit
  2. Omen of sinestral necromancy + Omen of the liege then use preserved jawbone to add a desecrated prefix
  3. Use omen of abyssal echoes and reveal the modifier (you're looking for one of these: grenade damage + duration, t1/2 flat elemental, t1/2 elemental damage with attacks) If you don't get anything in two rolls, you need to omen of light anul and go again
  4. Omen of greater exaltation and use perfect exalted orb
  5. You can attempt to replace lower level unwanted modifiers with omen of whittling

In ssf you'd do the same but you'll start with a normal base and use perfect trans/augment with many bases and/or anul orbs until you begin with good modifiers

0
C
CoolShield•2d ago

Now you don't need to carry a second set of weapons to cast if instead dark effigy you use entangle and toxic domain?


Could you please tell me if your guide will continue to be updated and expanded? I only just started playing using your guide yesterday.

0
D
Dreamcore
Author
•2d ago

You still use the same weapon swap set for entangle as you did before with dark effigy, it's just a better skill overall for applying critical weakness. I dropped toxic domain entirely because it doesn't contribute much. Guide will continue to be updated!

0
View 2 replies
S
SilentFlame•2d ago

Morior Invictus is pretty good for this build

0
S
SilentFlame•3d ago

i personally prefer Firestorm instead of a Dark Effigy, also firestorm can be linked with inexorable crit 2

0
S
SilentFlame•3d ago

and Blazing critical

0
D
Dreamcore
Author
•2d ago

Going to update the guide later, but I've been using Entangle which is significantly better, instantly hits Critical Weakness cap and maintains it easily

0
D
DemonCelt•7d ago

Using Herald of Plague Bow Ability? Need 2nd set?

0
D
Dreamcore
Author
•6d ago

Herald of Plague just requires a martial weapon, works with Crossbow

0

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