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PoE 2 Build

[0.5.5] Plants Abyssal Lich League Starter (Level 1 to Endgame)

presentationWitch
presentationAbyssal Lich
Starter
End Game
Speed Leveling
0.5.5 FR
HC
SSF
Verified
By DEADRABB1T
Updated on Oct 15, 2026
Oct 15, 2026

Build Overview

Important Info:

This Build will eventually become an Abyssal Lich, which is a "Hidden Ascendancy" that you will be able to get once defeating Kulemak. That will be possible after reaching T14 Maps. Before that, we are just using the regular Lich Ascendancy with the same Nodes.


WATCH MY VIDEO FOR ANY QUESTIONS OR READ THE FAQ ON THE BOTTOM OF THIS GUIDE.


This Build is an Endgame Setup for the Lich Ascendancy utilizing the Power of Plants with our main damage dealing Spells being Entangle and Thrashing Vines with the added Thunderstorm Synergy to produce Overgrown Plant explosions with the help of Accelerated Growth.

This Build is a Physical Spellcaster and also has the option to use other Physical Spells like Bonestorm, Bone Cage or Detonate Dead.

This Build is exceptionally easy and smooth to level through the Campaign with our main Damage Dealer for both Clear and Single Target Entangle being available from Level 1 onwards.

The Abyssal Lich Ascendancy synergizes very well with this Build, with Rupture the Flesh being scaled by our Physical Damage instead of the normal Lich's Chaos Damage.

In Endgame this Build becomes one of the tankiest Builds in the Game with the Abyssal Lich Ascendancy, making use of extremely High Energy Shield Numbers and the Lich's inherent Damage Reduction with Soulless Form, Eternal Life and the additional Damage Bypass from Heavy Buffer and Atziri's Disdain.

I have played this build in both HC and HCSSF as a League Starter where it became virtually unkillable while also being able to easily do all Content in the game with its amazing Clear and great Single Target Damage.

Leveling Video Guide

Oracle Version


This Guide includes a full walkthrough of the Progress throughout the Campaign as well as the current Endgame Version.

To stay up to date on this Build and if you ever have any Questions come visit my Twitch Stream at: twitch.tv/DEADRABB1T

Strengths and Weaknesses

  • Borderline Unkillable
  • High Damage
  • Good Clear
  • Mana Hungry

Build Variants

We start off Act 1 by using Entangle for clearing packs of Monsters and Volcano and Frost Bomb for Single Target Boss Fights until we get Bonestorm.

Equipment

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Equipment Priority
+9

Whether you are using a Wand and Focus or a Staff is up to you, especially in the early Stages of Campaign, the right Wand or Staff with its own Damage Skill can go a long way.

My recommendation here would either be a Bone Wand with its Bone Blast Skill, which scales along with our other Physical Spells or a Voltaic Staff with Lightning Bolt.

The biggest Priority in your choice of Weapon (and Focus) should always be the Affixes. Getting as high level of Spell Physical Skill Levels and Spell Damage as possible is absolutely crucial to make your Campaign Playthrough as smooth as possible.

Getting some Cast Speed on Wand, Focus, Amulet or Rings is also a nice Bonus !

Make sure to either get a Gearpiece with Strength or take a Strength Attribute Node early in Act 1 so you can use both Entangle and Volcano, since these are Strength and Intelligence Hybrid Spells.

Stat Priority on Gear during Act 1:

  • +Physical/All Spell Skills
  • Spell/Physical Damage
  • Maximum Life
  • Cold Resistance
  • High Armour / Energy Shield

Check Vendors as often as you can to look for +Physical Level Gear, Movement Speed for Boots or any other Upgrades you can get (High ES/Armour Gear, Resistances, Maximum Life).

Vendor Regex: "^\+.*ills$|st spe|nt speed"

You can copy this RegEx to paste it into the Vendor Search Bar to highlight Gear that you might want. This RegEx will highlight Items with Life, Movement Speed and Spell Levels.

Skill Gems

Support Gem Requirements:

Str 10

Dex 5

Int 20

1

Unearth

2

Entangle

supportbrutalityplayer
supportrapidcastingplayer
3

Volcano

supportburgeonplayer
supportzenithplayer
4

Frost Bomb

5

Ravenous Swarm

supportcorrosionplayer
6

Bonestorm

supportburgeonplayer
supportbrutalityplayer
Gem Priority
+7

Skill Gem Order:

  • Unearth (Beach)
  • Entangle (LVL 1 Skill Gem from Renly's Quest)
  • Volcano (LVL 1 Skill Gem from Mysterious Campsite in Clearfell)
  • Frost Bomb (LVL 2 Skill Gem from League Mechanic in Red Vale)
  • Ravenous Swarm (Spirit Gem from Freythorn)
  • Bonestorm (LVL 5 Skill Gem from Leitis Quest)

In Act 1 you start off using Entangle to clear with our main Single Target DPS Spell being Volcano up until we get Bonestorm.

Support Gem Order:

  • Burgeon I -> Volcano
  • Brutality I -> Entangle
  • Rapid Casting I -> Entangle
  • Zenith I -> Volcano
  • Corrosion -> Ravenous Swarm

Skill Gem Level Priority:

  • Entangle
  • Volcano
  • Frost Bomb
  • Unearth

Gem Quality Priority:

  • Bonestorm
  • Entangle
  • Thrashing Vines
  • Thunderstorm

IMPORTANT: IF YOU HAVE A WEAPON OR ANY OTHER SOURCE OF "GAIN DAMAGE AS EXTRA ELEMENTAL DAMAGE, USING Brutality I MIGHT DECREASE YOUR OVERALL DAMAGE, IN THAT CASE USE Zenith I INSTEAD.

Passive Tree

main:
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123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
+30% increased Global Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Campaign Quest Rewards:

  • Act 2: Increased Charm Charges Gained
  • Act3: Stun Threshold
  • Act4: Resistances

Both the Act 4 and Interludes Rewards can be changed at any Time.
Take Life Flask Recovery at first and then change to Mana in the Endgame.

In the Interludes you can take Resistances at first and swap to Movement Speed later on.

Most Important League Mechanic Rewards during Campaign:

  • Act 1: Cemetery of the Forsaken - Regal Orb
  • Act 1: Tomb of the Consort - Amulet
  • Act 1: Manor Ramparts - LVL 5 Skill Gem
  • Act 1: Ogham Manor - Alchemy Orb
  • Act 2: Buried Shrines - Lesser Jeweller's Orb
  • Act 2: Valley of the Titans - Random Unique
  • Act 4: Ngakanu - Greater Jeweller's Orb

How it Works

FREQUENTLY ASKED QUESTIONS:

ACT 4 TRIBAL MEDICINE SHARK FIN QUEST: ES

USE ALL SPELLS EXCEPT THUNDERSTORM ON WP SET 1

WHEN DO I CHANGE TO THIS TREE? T10 - T15 MAPS

ATLAS TREE START WITH SHRINES

HOW DO WE INFLICT BLIND? With Accelerated Growth II on Entangle

HOW ENTANGLES RED? MTX FROM STORE (NOT AVAILABLE CURRENTLY IN THE SHOP)

ASCENDANCY POINT ORDER: Soulless Form,Rupture the Soul, Eternal Life, Crystalline Phylactery

WHY DO WE TAKE Sacrificial Blood? BECAUSE THERE IS A NODE BEFORE IT THAT MAKES SPELLS COST LIFE

WHY DO WE TAKE Empowering Remains? BECAUSE Living Lightning COUNTS AS MINIONS.

ONCE YOU GET Eternal Life YOU HAVE TO REMOVE ALL Sacrificial Blood NODES.

WHAT ATTRIBUTES TO TAKE ? AS MUCH INT AND STR AS YOU NEED TO USE ALL YOUR SKILLS

WHAT ARE THE RED AND GREEN LINES IN THE PASSIVE TREE? RED LINES ARE WEAPON SET 1 POINTS AND GREEN ARE WEAPON SET 2. (WE USE ONLY THUNDERSTORM ON WP SET 2)

JEWEL STAT PRIORITY: MAXIMUM ENERGY SHIELD, SPELL DAMAGE, CRIT CHANCE, CRIT BONUS, FASTER START TO ES

Comments

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PrettyGolem•2d ago

Hey guys, when I bought Atziri's splendour and put it on then I lost almost 5k ES but gain armour...would you recommend to get Atziri's splendour with high ES and low Armour?

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ShinyRobot•2d ago

Did you bought splendour with 800 ES and still lost 5k es?

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WorthyFlower•14d ago

How does eternal life make sense when you get Atziri's splendour that make corrupted gems have life cost?

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ShinyRobot•13d ago

You remove life cost with cultivation.

Good armors start from 600 div on matket

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ShinyRobot•15d ago

1) You can proc Nature's Archon from weapon 2 set. Thus you can have +1 mod on main staff. Which is huge boost to damage.

And as the main staff you may use something different from chiming this way. For example roaring staff which sometimes allows you to cast +2 entangles at once, giving a huge boost.

Or even use wand+shield WITH nature's archon

2) Having second CastOnCritical in amulet is a must-have if we're talking minmaxing.

As for CoC skills, imo comet is trash. As it scales poorly with current setup. But i'm surprised you didn't mentioned Corpse Explosion. Because it's insane and must-have. Lvl 17 gem or even lower is quite enough as it hits in percents of dead mob. Lower gem has no problem with mana, but if your mana regen is big enough — you can always raise it for some xtra damage. Or swap the gem if farming solo-target like bosses.

But at farming big packs like expedition I don't think there's a better option other than Corpse Explosion. As for second CoC spikes or vines

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ShinyRobot•15d ago

3) As for mana bottle I would recommend Uhtred Chalice if you're not lazy to slam '2'. And use 'Uthred rite' on your sigil of power to infinitely recharge your bottle. It partially helps with mana problem.

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Sam D Britten•15d ago

What is the minion died recently node for? Living lightning doesnt count does it?

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WorthyRobot•12d ago

I think the vines exploding counts

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mycho_•2d ago

Living lighting DOES count

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CoolMask•16d ago

Is there a specific annoint for the amulet that would work well with this build?

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Lumdidum•16d ago

Barbaric strength is a solid super cheap choice

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ShinyShadow•23d ago

once i got sacrificial regalia i cant use my skills that are corrupted because of node eternal life. what do i do

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FierceRobot•23d ago

You need one that has been cultivated and rolled off the life costs on corrupted gems

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StoneStorm•24d ago

What is your Energy Shield value in the uber endgame? I put this build together after playing a low-life setup. My Energy Shield dropped by 30%.


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StoneStorm•24d ago

You're using the Blindside support gem, but I can't find what the Blindness actually gives you. It looks like Blindside isn't working.

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Jay•24d ago

Accelerated growth on entangle is causing blindness for the blindside procs

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