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PoE 2 Build

[0.5.5] Ky's 1 Button Arc Totems Gemling Legionnaire [ LeagueStart to Endgame]

presentationMercenary
presentationGemling Legionnaire
End Game
Speed Leveling
Starter
0.5.5 FR
Creator
By Ky
Updated on Sep 7, 2026
Sep 7, 2026

Build Overview

This is the start of my guide for Arc Spell Totem Gemling Legionnaire. The idea is to double-dip on the quality bonuses provided from Gemling Legionnaire to skill gems since both Arc and Spell Totem have INSANE bonuses granting 6% more damage per remaining chain ( about 30 chains currently or 180% more damage) and 120% cast speed with 6 totems up.

For all stages of the guide try to have your Spell Totem around level 23, this is the minimum level for +3 totem limit while costing the least amount of mana. You can give a couple additional levels for additional totem tankiness but keep this in mind.

Setups are available for all budget levels, this build does NOT require a high budget in any way to completely crush all content in the game.

LIVE RIGHT NOW - Twitch

0.5.5 Starter Video - Youtube

Strengths and Weaknesses

  • Auto-Targeting Offscreen Clear
  • 30 Chains
  • No Casting Slowdown
  • 1-Button & Low Input
  • Needs around 5k mana and a Kurgal's Gaze before feeling tanky

Build Variants

Starter Video - Youtube

Stream - Twitch

Unfortunately you cannot level as Arc Spell Totem as it requires a lot of passive points to make it to the Ancestral Bond keystone which this build requires to function.

Instead we play as a Grenade Mercenary with the intent to swap to arc totems around level 65-70ish. There is unfortunately no way around this. You can play any leveling build you would like, but I have the setup I will be using laid out here.

Here you will use Explosive Grenade Flash Grenade Gas Grenade Oil Grenade Cluster Grenade, to speedrun through campaign.

Leveling POB: https://pobb.in/DttTF88yOjkA

How to Play:

Act 1

Spend your first support gem on Multishot I for your Explosive Grenade followed by Multishot I for Flash Grenade. You should fire your Explosive Grenade far ahead of yourself and aim for the mobs to run into them as you are running away. This can take some getting used to.

For general clear you will be using primarily Explosive Grenade, cast it the moment you see a pack far ahead of you. This will be a long delay for now but it gets shorter and shorter as we progress. Flash Grenade can be used for a more instant but less potent burst of damage. This also causes huge stun-buildup so you should use it on cd for bosses to build stun bar.

Try to cut a level 5 skill gem before the final boss for Gas Grenade. Your priority should loosely be Frost Bomb ( for exposure as needed ) > Explosive Grenade > Gas Grenade > Flash Grenade ( for stun buildup. ) As long as the mob is ingited Gas Grenade will pop instantly.

Focus on +# to # added X damage on your crossbow and both rings. It is INCREDIBLY important to keep this value as high as possible as it is the baseline for all your skills damage. Check Vendors constantly to keep your weapon and rings up to date.

For Armour Pieces look to use Either Armour or Armour/Evasion Hyrbid Pieces with:
. +# to Maximum Life
. +#% Increased Cold/Fire/Lightning Resistnace
. High Total Aarmour/Evasion Rating Value

Equipment

item
1
item
2
item
4
item
6
item
5
item
2
item
7
item
8
item
9
item
item
item
Equipment Priority
+9

Here is a vendor regex you can use to search for boots with movespeed, possible weapon, ring, and amulet upgrades: "\d+% i.+mov|ph.*da|\d [cfl].+da|^\+.*ile skills$|o sp|\d.+m life"

Skill Gems

Support Gem Requirements:

Str 10

Dex 15

Int 0

1

Explosive Grenade

Level 20

supportmultishotplayer
supportelementalarmamentplayer
2

Gas Grenade

Level 20

supportmultishotplayer
supportelementalarmamentplayer
3

Flash Grenade

Level 20

supportmultishotplayer
4

Permafrost Bolts

5

Herald of Ash

Level 20

6

Pounce

Level 20

7

Frost Bomb

Level 6

8

Crossbow Shot

Gem Priority
+5

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tribal Medicine
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5 to Intelligence
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

How it Plays

FAQ

Its VERY important for single target that you have your weapon set passives set correctly in both your passive tree and gem assignments. Also MAKE SURE your last cast is either a totem or mana tempest so that you are resting in set 1 ( archmage ).

When do I swap?

Swap when you have a gear set prepared to put you around 3.5k mana and you are AT MINIMUM level 70. BOTH OF THESE TOGETHER ARE REQUIRED not 1 or the other. Mana regen on rings and spirit on both your chest and amulet are very important aswell.

Upgrade order?

Buy Low Basic Stater Set of Gears -> !gring, !wand -> Buy/Semi-Craft a Cheap Medium Budget Amulet / Scepter / Helm / Chest / Boots / Gloves !gamulet -> !gbody -> !ghelm -> !ggloves -> !fork -> Mageblood -> !ggbody -> !gsceptre

Comments

20
B
BoldFlame•5min ago

So I noticed your guide says how important it is to set weapon sets, but for the "absolute min arc" you dont actually say how to set them up?!?!?! what goes on weap set 1 and what goes on 2?

0
M
Marcika2004•19h ago

Just a quick note... Its much more easier and faster, if u clear with your flash grenade skill... (only between the acts)

1
F
FierceDragon•19h ago

Great build man :) Struggeling a bit with ST so far with arc totems but it'll probably get there

0
Ky
Ky
Author
•3h ago

!arcst for some single target fixes

0
D
duskhorizon•20h ago

Hey, what i should choose for Tribal Medicine?

3
S
SilentBlade•1d ago

what shoul i skill at the atlas tree


0
I
IronShield•1d ago

Hello, great guide. Whats the quality skills prio?

0
F
FierceDragon•1d ago

has anybody done the swap in SSF yet?

0
T
tom•1d ago

Oil Granade linked to set 2. But...: what to put in set 2?

0
Ky
Ky
Author
•1d ago

Lock your set 1 weapon to your second weapon set by right clicking the number above your weapon in your inventory!

0
P
potatojohn•18h ago

Look at the I / II of your inventory, keep your crossbow in weapon set I. Then hover your mouse over the I and a Lock icon will appear. Right click to lock to both weapon sets

0
P
PrettyCrown•2d ago

Hi , how did you generate power charge for cast totem ?

1
Ky
Ky
Author
•1d ago

"Ancestral Bond" is a keystone that removes this condition and instead causes our totems to reserve spirit per each one summoned.

1

Video Guide

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