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PoE 2 Build

[0.5.5] Grenades Gemling League Starter (Level 1 to Endgame)

presentationMercenary
presentationGemling Legionnaire
Starter
End Game
Speed Leveling
0.5 RotA
Verified
Featured
Updated on Aug 31, 2026
Aug 31, 2026

Build Overview

This Build is a Setup for the Gemling Legionnaire Ascendancy using Grenades all the way from Level 1 onwards and into the Endgame. This Build is especially suited as an incredibly effective League Starter due to its easy progression through the Campaign and very smooth transition into the early Endgame without having to rely on Gear at all.

Main Skills this Build utilizes are Explosive Grenade, Flash Grenade, Gas Grenade, Oil Grenade and Cluster Grenade which gets boosted heavily by Nodes on our Passive Tree like Demolitionist, Grenadier and Repeating Explosives.

The Gemling Legionnaire offers incredible Bonuses to this Build, especially with the Advanced Thaumaturgy Ascendancy Node.

Explosive Grenade gets up to 2 extra Projectiles

Flash Grenade gets Damage as extra Lightning

Oil Grenade gets extra Exposure

and Cluster Grenade gets -40% Detonation Time

On top of Advanced Thaumaturgy, the Gemling also provides us with Gem Studded, giving the Character complete immunity to Crit, 30% less Skill Cost and 40% less Movement Speed Penalty from using Skills while moving. The last Ascendancy Node is taken by Implanted Gems Gems, giving most of our Skills +2 to their Gem Levels.

Overall, this is probably one of the strongest League Starters in the Game, making the Campaign Playthrough as easy as it gets and the transition into the early Endgame super fast and smooth as well.

To stay up to date on this Build and if you ever have any Questions come visit my Twitch Stream at: twitch.tv/DEADRABB1T

Strengths and Weaknesses

  • Damage in both Campaign and Endgame
  • Fast and Tanky
  • Versatile
  • Cheap to Build
  • Visual Clutter

Build Variants

We start off Act 1 immediately by using Explosive Grenade for both Clear and Single Target DPS. Frost Bomb will also be used early on to apply Exposure to any Monsters. We also add Flash Grenade and Gas Grenade as soon as we get them.

Equipment

item
1
item
5
item
3
item
4
item
5
item
2
item
7
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Equipment Priority
+9

Starting in Act 1, your Priority in terms of Gear always starts with your Weapon, make sure to always look for Upgrades to you Crossbow as often as you can.

Small Tip for Act 1: Make sure to click all the Weapon Racks in the Red Vale to get a Tense Crossbow

Other big Priorities in the early Stages of the Campaign here are your Boots, Gloves and Rings. Make sure to check Vendors as often as possible to get Boots with Movement Speed, Gloves with Flat Damage on them or Iron Rings with even more Flat Damage to massively boost your Damage early on.

Stat Priority on Gear during Act 1:

  • Crossbow: High Physical or Elemental Damage (Flat or %) -> +Level of Projectile Skills
  • Gloves: Flat Physical or Elemental Damage -> Maximum Life -> Resistances -> Attack Speed
  • Boots: Movement Speed -> Maximum Life -> Resistances
  • Body Armour / Helmet: Maximum Life -> High Armour -> Resistances
  • Rings: Flat Physical or Elemental Damage -> Maximum Life -> Resistances
  • Amulet: +Level to Projectiles
  • Belt: Maximum Life -> Strength -> Resistances

Heavily Focus on Armour Base Gear for the Camapaign since that is by far the strongest defensively.

Vendor Regex: "!(uiv)" "cross|mov|[egdl] da.* to a"

Skill Gems

Support Gem Requirements:

Str 10

Dex 20

Int 5

1

Explosive Grenade

supportmultishotplayer
supportelementalarmamentplayer
2

Frost Bomb

3

Flash Grenade

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4

Gas Grenade

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5

Herald of Ash

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6

Pounce

Gem Priority
+7

Skill Gem Order:

  • Explosive Grenade (Level 1 Skill Gem from Renly's Quest)
  • Frost Bomb (Level 1 Skill Gem from Mysterious Campsite in Clearfell)
  • Flash Grenade (First Level 3 Skill Gem)
  • Pounce (Second Level 3 Skill Gem)
  • Herald of Ash (Spirit Gem from Freythorn) (You can also use Attrition if you want)
  • Gas Grenade (Level 5 Skill Gem from Leitis Quest)

Support Gem Order:

  • Multishot I -> Explosive Grenade
  • Elemental Armament I -> Explosive Grenade
  • Multishot I -> Flash Grenade
  • Multishot I -> Gas Grenade
  • Elemental Armament I -> Gas Grenade
  • Magnified Area I -> Herald of Ash
  • Swift Affliction I -> Herald of Ash

Skill Gem Level Priority:

  • Explosive Grenade
  • Flash Grenade
  • Gas Grenade

If you have enough Intelligence, you can also Level up Frost Bomb to keep applying exposure until you get Oil Grenade later on.

Pounce is mainly used for faster Movement, but will later on also be utilized to apply a Mark Skill to get more Damage and Mana Leech later on.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

For Attributes, get as much Dexterity and Intelligence as you need to satisfy all your Attribute Requirements for Gear and Skills and put the rest all into Strength.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
+30% increased Global Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

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