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PoE 2 Build

[0.5.5] Grenades Gemling League Starter (Level 1 to Endgame)

presentationMercenary
presentationGemling Legionnaire
Starter
End Game
Speed Leveling
0.5.5 FR
Beginner
Verified
By DEADRABB1T
Updated on Oct 15, 2026
Oct 15, 2026

Build Overview

Build Video with Explanations

This Build is a Setup for the Gemling Legionnaire Ascendancy using Grenades all the way from Level 1 onwards and into the Endgame. This Build is especially suited as an incredibly effective League Starter due to its easy progression through the Campaign and very smooth transition into the early Endgame without having to rely on Gear at all.

Main Skills this Build utilizes are Explosive Grenade, Flash Grenade, Gas Grenade, Oil Grenade and Cluster Grenade which gets boosted heavily by Nodes on our Passive Tree like Demolitionist, Grenadier and Repeating Explosives.

The Gemling Legionnaire offers incredible Bonuses to this Build, especially with the Advanced Thaumaturgy Ascendancy Node.

Explosive Grenade gets up to 2 extra Projectiles

Flash Grenade gets Damage as extra Lightning

Oil Grenade gets extra Exposure

and Cluster Grenade gets -40% Detonation Time

On top of Advanced Thaumaturgy, the Gemling also provides us with Gem Studded, giving the Character complete immunity to Crit, 30% less Skill Cost and 40% less Movement Speed Penalty from using Skills while moving. The last Ascendancy Node is taken by Implanted Gems Gems, giving most of our Skills +2 to their Gem Levels.

Overall, this is probably one of the strongest League Starters in the Game, making the Campaign Playthrough as easy as it gets and the transition into the early Endgame super fast and smooth as well.

To stay up to date on this Build and if you ever have any Questions come visit my Twitch Stream at: twitch.tv/DEADRABB1T

Strengths and Weaknesses

  • Damage in both Campaign and Endgame
  • Fast and Tanky
  • Versatile
  • Cheap to Build
  • Visual Clutter

Build Variants

We start off Act 1 immediately by using Explosive Grenade for both Clear and Single Target DPS. Frost Bomb will also be used early on to apply Exposure to any Monsters. We also add Flash Grenade and Gas Grenade as soon as we get them.

Equipment

item
9
item
4
item
2
item
3
item
4
item
1
item
6
item
7
item
item
item
Equipment Priority
+9

Starting in Act 1, your Priority in terms of Gear always starts with your Weapon, make sure to always look for Upgrades to you Crossbow as often as you can.

Small Tip for Act 1: Make sure to click all the Weapon Racks in the Red Vale to get a Tense Crossbow

Other big Priorities in the early Stages of the Campaign here are your Boots, Gloves and Rings. Make sure to check Vendors as often as possible to get Boots with Movement Speed, Gloves with Flat Damage on them or Iron Rings with even more Flat Damage to massively boost your Damage early on.

Stat Priority on Gear during Act 1:

  • Crossbow: High Physical or Elemental Damage (Flat or %) -> +Level of Projectile Skills
  • Gloves: Flat Physical or Elemental Damage -> Maximum Life -> Resistances -> Attack Speed
  • Boots: Movement Speed -> Maximum Life -> Resistances
  • Body Armour / Helmet: Maximum Life -> High Armour -> Resistances
  • Rings: Flat Physical or Elemental Damage -> Maximum Life -> Resistances
  • Amulet: +Level to Projectiles
  • Belt: Maximum Life -> Strength -> Resistances

Heavily Focus on Armour Base Gear for the Camapaign since that is by far the strongest defensively.

Vendor Regex: "!(uiv)" "cross|mov|[egdl] da.* to a"

Skill Gems

Support Gem Requirements:

Str 10

Dex 20

Int 5

1

Explosive Grenade

supportmultishotplayer
supportelementalarmamentplayer
2

Frost Bomb

3

Flash Grenade

supportmultishotplayer
4

Gas Grenade

supportmultishotplayer
supportelementalarmamentplayer
5

Herald of Ash

supportmagnifiedareaplayer
supportswiftafflictionplayer
6

Pounce

Gem Priority
+7

Skill Gem Order:

  • Explosive Grenade (Level 1 Skill Gem from Renly's Quest)
  • Frost Bomb (Level 1 Skill Gem from Mysterious Campsite in Clearfell)
  • Flash Grenade (First Level 3 Skill Gem)
  • Pounce (Second Level 3 Skill Gem)
  • Herald of Ash (Spirit Gem from Freythorn) (You can also use Attrition if you want)
  • Gas Grenade (Level 5 Skill Gem from Leitis Quest)

Support Gem Order:

  • Multishot I -> Explosive Grenade
  • Elemental Armament I -> Explosive Grenade
  • Multishot I -> Flash Grenade
  • Multishot I -> Gas Grenade
  • Elemental Armament I -> Gas Grenade
  • Magnified Area I -> Herald of Ash
  • Swift Affliction I -> Herald of Ash

Skill Gem Level Priority:

  • Explosive Grenade
  • Flash Grenade
  • Gas Grenade

If you have enough Intelligence, you can also Level up Frost Bomb to keep applying exposure until you get Oil Grenade later on.

Pounce is mainly used for faster Movement, but will later on also be utilized to apply a Mark Skill to get more Damage and Mana Leech later on.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

For Attributes, get as much Dexterity and Intelligence as you need to satisfy all your Attribute Requirements for Gear and Skills and put the rest all into Strength.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Comments

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shredder•1d ago

And lastly, whats the total DPS your weapon showed (like while in the market) to know what a good general ball park guess on what kind of bow dps i should be lookin for in uber end game, thanks!

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WickerMan22•18h ago

The one he had per his time machine Poe Ninja profile was only 724 DPS, physical only. That's somewhat low for really juicy end game content (GE). Mine is 1038 (744 physical, 294 lightning). Uber is even higher, but I can fairly easily manage the hardest content in the game.

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shredder•1d ago

Does the extra 2-3% crit chance on crossbow matter? only crossbows i can find with crit hit chance are like 500 total dps unless they arent full physical (some are half phys half fire for totals of 900-1100 dps)

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dwk55•8d ago

in the video description you have 3 red skills that are there to support a buff, but how do you have so many skill slots? im running same skilsl and only have 1 extra which i use for explosive shot to clear trash quicker


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WickerMan22•18h ago

I would recommend watching his YouTube video where it explains things better. There's what seems like an exploit with the unset rings where you can equip them, add the extra skills, then put your other rings back on. Those skills won't activate but they work for the buff.

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RustyCrown•11d ago

Tecnically, i need another 120 spirit total Spirit to run time of need, where is he getting the 120? Level 78 with only 100 Spirit and everything done

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WickerMan22•9d ago

You get a sprirt reservation bonus from one of the ascendancy nodes. I think Advanced Thaumaturgy. That gives you the extra 30 spirit

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Zahariel•14d ago

Why build not loading? why descriptions not loading?

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CoolCrown•21d ago

for the uber endgame, what spirit would be best for the Rite of Passage Charm?

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SilentStorm•19d ago

wolf

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DANI77•21d ago

I'm having problems with Mana; it frequently crashes.


Possible solutions? Thanks.

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Sago•21d ago

roll to cast mirage, he'll continue doing DPS as your mana comes back online

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WickerMan22•21d ago

I still feel like I need mana leech on either gloves or weapon and a source of Regen like on a ring.

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James•23d ago

Couple questions. Do you have to maintain the same number of each colour of support gem to get all 3 benefits from Gem Studded ? Also why use Armour Break III ? Are you using endurance charges for something or is it just for the extra armour break?

Thanks for the build, I just absolutely bodied Trialmaster

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Milo•18d ago

I had the same question - where could I apply these endurance charges? Some warcry maybe? Charge Regulation would be nice but need more spirit.

Also I had to add a bunch of color support gems to the basic attack to get them working and still use the recommended ones.

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Spankyy806 •25d ago

Hey bro do you got a filter for this on end game?

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Artwr•25d ago

Heart of the well options?

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Enigmaatik•25d ago

2% increased Movement Speed

Gain 12% of Damage as Extra Fire Damage

Gain 12% of Damage as Extra Lightning Damage

7% increased Critical Hit Chance

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