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PoE 2 Build

[0.5.5] Spin to Win ONE-Shot Bosses

Updated on Sep 24, 2026
Sep 24, 2026

Build Overview

Whirling Assault & Ice Strike Endgame Variants + Multiple Leveling Variants.

⭐ Click Favorite above to save this guide for all updates & changes. ⭐
If you have any questions, join me live on Twitch and ask away!

Click here to see all the Mod Conversions from Way of the Stonefist Node on our Gloves

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In this guide I'll feature 2 Endgame Builds.

  • Whirling Assault + Falling Thunder

This build focuses on a Spin to Win gameplay with Whirling Assault being our main ability while getting as many Combo points as possible to then convert them into Power Charges so we can clear the whole screen & 1-shot bosses with Falling Thunder.
There are many techs that you can use and ill list them all in their respective sections below.

  • Ice Strike + Shattering Palm

This build focuses on freezing and shattering everything with Shattering Palm trying to speed through the maps as fast as we can, while keeping abilities like Ice Strike and potentially Falling Thunder for bosses or even map clears.

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In the endgame we prefer going for a good Quarterstaff weapon which will give us an insane boost of damage.
For anyone interested in Hollow Palm Technique, here's some info:

Hollow Palm Technique Explanation:

Hollow Palm Technique scales in 3 ways:

  • Skill Level: The higher your skill level is the better HPT scales. Therefore the higher you are the better
  • Evasion on Gear: The more EV we have the more Attack Speed we get with HPT.
  • Energy Shield on Gear: The more ES we have the more Crit we get with HPT.

HPT is simply a node on our tree, its not a Build on it's own. Whether you go for it or not, depends on whether you have the right gear to support it. Finding a really good Quarterstaff will often times out-dps Hollow Palm Technique.

Good Quarterstaff Mods:

  • Flat Damage (Phys,Light,Cold,Fire)
  • Increased Damage (Phys, Ele)
  • +Level of Skills (Melee, Attack)
  • Crit Hit
  • Crit Dmg Bonus
  • Attack Speed

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I HAVE CREATED A SEPARATE GUIDE FOR THE LATE ENDGAME ICE STRIKE BUILD SO ITS EASIER TO IMPORT. THE LEVELING AND EARLY ENDGAME VARIANTS WILL BE TRANSFERED OVER SOON.

LATE ENDGAME ICE STRIKE GUIDE

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Build Variants

This is the Late Endgame Variant of Whirling Assault. If you are still in the EARLY stages of the Endgame, go back to the Early Endgame Variant.

All tests and questions answered LIVE ON TWITCH

Equipment

item
1
item
4
item
3
item
7
item
6
item
5
item
1
item
2
item
8
item
9
item
item
item
item
item
Jewels
item
item
item
Equipment Priority
+9

All questions can be asked live on twitch.

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⭐WEAPON:

If you are going for Hollow Palm Technique, DONT worry about the weapon.

  • Critical Hit Base: Don't settle for a QS without this. It will greatly lower your Crit.
    → This is GOOD Sinister Quarterstaff / Bladed Quarterstaff / Bolting Quarterstaff
    → This is BAD Dreaming Quarterstaff / Smooth Quarterstaff
  • +Flat Damage
  • +Levels of Melee/Attack Skills
  • Phys Damage
  • Critical Damage Bonus

⭐GLOVES → Way of the Stonefist

Gloves are SUPER important for our build.

  • You can find the Mod Conversions -> HERE
    You can find the Crafting Guide -> HERE

HELMET:

  • EV, EV/ES, ES: All 3 are good choices. Personally I went for full ES.
  • Rarity: A good place to stack rarity.
  • Resistances: Depending on whether you need it or not based on your other items.
  • Crit Hit: If you need more crit, you can add it here. However we get a lot from tree.

BODY ARMOUR:

  • EV/ES: We want to go Hybrid here for our defense since EV got giga Buffed & ES is still goated.
  • Deflection: This also got giga buffed so stacking it will help our defense even more.
  • ES Recharge: This will also help our defenses a bit.
  • Resistances: Stack as much as you possibly can here so you allow other items to focus on DMG.

Forgotten Warden is a good defensive option too.

BOOTS:

  • EV | ES | EV/ES Base: Any of these three will be perfectly fine.
  • Movement Speed: Obviously
  • Deflection: This got a giga buff so stacking it will help our defense even more.
  • ES Recharge: This will also help our defenses a bit.
  • Resistances: Depending on whether you need it or not based on your other items.
  • Attributes: Depending on whether you need it or not based on your other items.

BELT:

The belt depends on what you manage to get. We have multiple options:

Rare: You can stack attributes, resistances, life or anything else that you need.
Unique: You can go for Ingenuity to power-up the stats of your rings.
Unique: You can go for Shavronne's Satchel to recover our ES with our Life Flask
Unique: You can go for Headhunter if you get lucky or rich.

RINGS:

  • +Flat Damage: This is the best stat to have on rings. Try get as many as you can.
  • % Increased Damage: This is a decent option but not as good as +Flat.
  • Resistances: Depending on whether you need it or not based on your other items.
  • Attributes: Depending on whether you need it or not based on your other items.
  • Leech Mana with Phys Dmg: This is a good option to have in case you're having mana issues.

AMULET:

Annointement Options:

  • Overwhelming Strike - Really good option IF you need more Crit.
  • Barbaric Strength - Really good option for consistent damage
  • Well of Power - Really good option for some dmg and mana sustainability
  • Lust for Power - Really good option to increase your Falling Thunder damage
  • Level of Melee Skills: Obivously a great way to increase our Dmg.
  • Critical Hit Chance: This will help our damage a lot and also help us cap Crit.
  • Increased EV and/or Max ES: Getting this will really help our defenses even more.
  • Increased Global Defenses: This is also great for defenses.
  • Resistances: Depending on whether you need it or not based on your other items.
  • Attributes: Depending on whether you need it or not based on your other items.

JEWELS:

  • Time-Lost Emerald / Time-Lost Sapphire
    Crit Hit or Crit Dmg
    Effect of Small Passives / Notable Passives
    Either EV or ES
  • Sapphire / Emerald
    Crit Hit or Crit Dmg
    Either EV or ES
    Mana on Kill

Skill Gems

Support Gem Requirements:

Str 85

Dex 100

Int 60

1

Whirling Assault

Level 19

supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportrageplayerthree
supportancestralcallplayertwo
supportefficiencyplayertwo
2

Falling Thunder

Level 19

fistofwarsupportplayerthree
supportculminationplayertwo
supportnovaprojectilesplayer
supportrakiatasflowplayer
supportbreachlordsamalgam
3

Charged Staff

Level 19

prolongeddurationsupportplayertwo
supportlivinglightningplayertwo
supportculminationplayertwo
supportailithlineageplayer
supportchargeprofusionplayertwo
4

Tempest Bell

Level 19

supportelementalarmamentplayertwo
supportancestralcallplayertwo
supportmeleephysicaldamageplayer
supportclosecombatplayertwo
supportrageforgedplayertwo
5

Hollow Resonance

Level 20

supportmagnifiedareaplayertwo
supportcooldownrecoveryplayertwo
supportclosecombatplayertwo
supporturukssmeltingplayer
supportarmourbreakplayerthree
6

Hollow Focus

Level 20

supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportcooldownrecoveryplayertwo
supportincreasedcriticaldamageplayer
supportclosecombatplayertwo
7

Mantra of Destruction

Level 19

supportdelayedgratificationplayer
prolongeddurationsupportplayertwo
supportchaosmasteryplayer
supportdeliberationplayer
supportarmourdemolisherplayertwo
8

Killing Palm

Level 19

supportthrillofthekillplayertwo
supportchargeprofusionplayertwo
supportblazingcriticalplayer
supportrapidattacksplayerthree
supporteinharsbeastriteplayer
9

Herald of Thunder

Level 19

supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportcullingstrikeplayertwo
supportelementalfocusplayer
supportfarcombatplayertwo
10

Wind Dancer

Level 17

supportmaimplayer
supportblindplayertwo
supportclarityplayer
supportmagnifiedareaplayertwo
11

Ghost Dance

Level 19

supportcooldownrecoveryplayertwo
Gem Priority
+50

All tests and questions answered LIVE ON TWITCH

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SKILL INFORMATION & ALTERNATIVES:

  • Whirling Assault: Instead of Ancestral Call II, you can go for Pinpoint Critical. Efficiency II is there for Mana issues. If you dont have any Mana issues, then go for Pinpoint Critical.
  • Falling Thunder: The combo of supports we use with Breachlord's Amalgam helps us clear maps a lot quicker as it bounces the projectiles back. Pinpoint Critical is there so we can crit the bosses.
  • Tempest Bell: We add Rageforged II here so we can expend our Rage on the boss.
  • Mantra of Destruction: Since we're no longer using the Charge Generation on Mantra, this now becomes valuable in different ways.
    a) Empowering Buff
    b) Breaks Armour even more
    c) If you decide to go for Martial Adept, it will also provide you with extra Defence.
  • Charged Staff: This is the most consistent Charge Generation after testing them all. We simply need to get 1 Charge from Killing Palm, and then keep Charged Staff active. This will constantly generate full stack of Charges.
  • Hollow Focus: We add Supercritical for extra AOE. You can add some utility based supports like Blind II instead of Supercritical
  • Hollow Resonance: If you decide to go for this bell then we can add Armour Break on it with support gems like Armour Break III and Uruk's Smelting.
    - You can also decide to go for Martial Adept for higher combo / charge generation and more defence.
  • Killing Palm: We use this ability to generate charges manually. We need this for the first charge before we start the map so we can use Charged Staff. This is also handy when prepping for bosses.
  • Herald of Thunder: This still remains the main Spirit Gem that helps with clear based off on our Charged Staff too.
  • Wind Dancer + Ghost Dance: These two are the ultimate Defense combo. You can decide to remove one of them for a more offensive approach.

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Combo + Power Charge Generation

For this tech to work you need to use the following gems in this SPECIFIC order: Living Lightning II + Culmination II + Ailith's Chimes + Charge Profusion II on:

  • Charged Staff - This is effective and very consistent, however the 1st charge needs to be generated by either having Arcane Surge on the Gloves OR Killing Palm into your Ghost Bells.
  • Hollow Focus - This is working perfectly fine, however, we are destroying the bells constantly with Whirling Assault so its not as consistent as we would want it to be for super juiced maps.
  • Hollow Resonance - This is much better than the other bells, but a bit worse that the Charges staff tech.
  • Whirling Assault - You can also use this tech on here aswell, but personally I dont like transforming this ability to a utility based generator. I'd rather Spin to Win, but its a choice.
  • Shattering Palm - This is the most popular approach. Again, I dont want to destroy the point of this build with a Meta approach, so ill stick to Spin to Win.

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Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

All tests and questions answered LIVE ON TWITCH

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LATE VS EARLY ENDGAME CHANGES:

We cut off Coming Calamity because it becomes less valuable in the late endgame.

We cut off Cooked because it reduces our defense a lot and we are too squishy.

We cut off Maiming Strike because it's not worth pathing so far down for it.

With the new Points we now go for Shimmering, Immaterial, Enhanced Reflexes and Patient Barrier to GIGA boost our Defensives.
We definitely lose some damage but this is why we do this in the Late Endgame, cause Gear and Jewels will help us support the offensive part.

FURTHER ALLOCATION OPTIONS:

  • Step Like Mist: This will help you further with ES Recharge making you tankier.
  • Material Solidification: Extra boost in dmg and armour break.
  • Conservative Casting: ONLY if you have mana issues. The Soul Meridian can also be a good choice for Mana but also defensively too.

CHAOS INNOCULATION SWITCH:

If you want to go for Chaos Inoculation then you need to consider a few important things:

  • Have a good Energy Shield Pool. Anything above 4k is good.
  • Have a decent ES Recharge Rate. You can fix this through Gear, Passive Nodes or even Martial Adept
  • You could also consider Shavronne's Satchel as a belt alternative.
  • You need to invest in Stun and Ailment Threshold, so you should go for Abasement & even Shimmering Mirage
  • Make sure you dont have any dead Chaos Resistance modifiers on your gear.

ASCENDANCY OPTIONS:

  • Personally I am playing 2x Bells with Hollow Focus and Hollow Resonance. This provides me extra AOE and Single DMG aswell as pretty good utility.
  • Runic Meridians is also a really good option because we get great value for the points.
    You can use Resistance Runes here to help you cap them so you can focus on other Mods OR:
    HELMET: Saqawal's Rune of Memory / Emergent Instinct
    BODY ARMOUR: Craiceann's Rune of Recovery / Craiceann's Rune of Warding
    GLOVES: Rune of Culmination
    BOOTS: Farrul's Rune of the Chase / Farrul's Rune of Grace

If you want you can drop Hollow Resonance and go for Martial Adept. This will give you extra Combo therefore extra Power Charges AND decrease your ES Recharge Delay, making you tankier.
This means that when you use Mantra of Destruction it will immediately start the Recharge.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
15% increased Armour, Evasion and Energy Shield
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Upon entering a Map or an Encounter, use Killing Palm on one Ghost Bell to get a power charge. Use Charged Staff and then proceed to spam Whirling Assault. You will now always generate Power Charges, as long as you have Charged Staff on.

Every 2 Whirling Assault you should have MAX Power Charges, which you will expend by using Falling Thunder. You can also use Mantra of Destruction from time to time.

Rotation should look like:
Whirling Assault > Whirling Assault > Falling Thunder > Whirling Assault > Whirling Assault > Falling Thunder

Changelog

25th of June:

Added Rakiata's Flow on Falling Thunder

11th of June:

ADDED A NEW UPDATED LATE ENDGAME Whirling Assault Variant.

  • Updated Gear
  • Updated Support Gems and Skills
  • Updated Passive Tree
  • Updated Ascendancy
  • Full details on Everything

8th of June:

Fully Updated Ice Strike Endgame Variant.

  • Updated Support Gems
  • Updated Passive Tree
  • Updated Gear

6th of June:

  • Added Shark Fin Reward choice at the bottom of the Section

3rd of June:

Updated the Whirling Assault with:

  • New support gems for Charged Staff, Hollow Focus, Hollow Resonance, Falling Thunder.
  • Got Ailith's Chimes for Power Charge Generation.
  • Updated Passive Tree
  • Changed to Runic Meridians
  • Updated some Gear pieces like Belt, Flasks and Charm

2nd of June:

Made significant changes to the Ice Strike Endgame Variant. Will return again for a min-maxy version

  • Changed Blind tech on tree and support gems.
  • Added Power Charge generation with Resonance and Combat Frenzy
  • Added Hand of Chayula with Elemental Weakness & Freezing Mark

1st of June:

Fully updated Whirling Assault Endgame Variant.

  • Updated the Build overview
  • Updated to Live Gear and Prios
  • Added Killing Palm and Reaper's Invocation for Charge Generation
  • Updated a few Support Gems on main skills
  • Added jewel options
  • Added explanation for Ascendancy Choices
  • Added Atlas Choices
  • Updated Passive Tree
  • Added a full rotation

31st of May:

  • Added Hollow Focus & Hollow Resonance on all relevant builds.

30th of May:

  • Fully updating all build variants with the launch of 0.5 tests.
  • Added Quarterstaff alternative for both Ice Strike & Whirling leveling builds
  • Added new Passive Cluster explanation for both 41+ leveling builds
  • Added a Power Charge Generation for Whirling Assault Endgame Build
  • Removed Charge Profusion I from Whirling Assault

28th of May:

  • Moba added a new section at the bottom of the guide for Campaign Rewards, filled that in.
  • Updated the Helmet for Whirling Assault build because of Subterfuge Mask nerf.
  • Updated all gear pieces for Ice Strike Endgame build.

27th of May:

  • Updated Endgame Ice Strike Build Variant.

26th of May:

  • Updated guide to official Martial Artist Ascendancy
  • Changed ALL placeholders for Ascendancy to their actual nodes, like Way of the Stonefist
  • Removed Subterfuge Mask from Endgame WA Variant due to big nerf.
  • Added Flicker Strike as an alternative to Falling Thunder in the Endgame WA Variant.

25th of May:

  • Finalized ENDGAME Whirling Assault build.
  • Added Ancestral Call II on Tempest Bell for the Ice Strike 41+ Build Variant.
  • Added Ancestral Call II on Tempest Bell for the Whirling Assault 41+ Build Variant.
  • Working on ENDGAME Ice Strike Build.
  • Corrected a mistake on LA/LR Wyvern Tech explanation.
  • Added Escape Shot as alternative to Pounce on LA/LR Build.

23rd of May:

  • Added new Youtube Video of Martial Artist Reveal Breakdown!
  • Added Endgame Variant that will be edited soon.
  • Added a tighter explanation of Guide Overview
  • Added Martial Artist Ascendancy Explanations
  • Added Campaign Reward Priorities

22nd of May:

  • Added a few notes on all builds regarding PATCH NOTE CHANGES.
  • Changed Chain I to Elemental Armament I on Lightning Arrow
  • Changed Elemental Armament I to Multishot I on Lightning Rod
  • Changed Lightning Attunement to Elemental Armament I on Herald of Thunder
  • Added extra Support option on Barrage.

21st of May:

  • Completed Whirling Assault 41+ Build Variant.

20th of May:

  • Added Siphoning Strike tech to the Storm Wave as main Boss dealer.
  • Completed Ice Strike 41+ Build Variant.
  • Started constructing Whirling Assault Build Variant.

19th of May:

  • Added Support Gem Location images for ACT 1 & 2 in order.
  • Added Support Gem Location details on each Build Variant.
  • Added the Wyvern Tech on the LA/LR Build Variant.
  • Added Storm Wave, Whirling Assault & Ice Strike variants.
  • Completed Storm Wave 22+ Build Variant.

18th of May:

  • Completed LA/LR Build Variant for the transition of Hollow Palm Technique at lvl 22.
  • Added images for the Support Gem Locations, on the Twister Build. (Will add it to all builds when done)
  • Started constructing the Hollow Palm Build Variant.

15th of May:

  • Completed Twister Build Variant for the transition of Hollow Palm Technique at lvl 22.
  • Started testing and editing guide for LA/LR Build Variant.

14th of May:

  • Completed Grenades Build Variant for the transition of Hollow Palm Technique at lvl 22.

13th of May:

  • Completed Glacial Build Variant for the transition of Hollow Palm Technique at lvl 22.

Comments

24
B
BoldGun•19h ago

Since you give 0 explanation and dont even put it in the skill tree. How do I get all the STR and INT for have the leveling skills. Seems like a waste to put str and int into the skill tree nodes

1
F
FierceMask•3d ago

how do you get ailith's charm and charge profusion on charged staff? what am i missing?

0
F
FierceMask•3d ago

got it you have to put culmination 1st inline

0
P
PushhPleyy•5d ago

I'm a level 69, just started mapping, and I'm still doing pretty decent damage using the leveling 41+ whirling build. When should I switch to the early endgame whirling build?

0
D
Diogo•6d ago

iam doing the duality version with martial adept (ice strike + shat palm), do you think in this case its better use crescendo III on ice strike? And how do you generate combo when finally from duality is active? Since we cant generate combo after proc finally. Just wait or do we have something to rule out this?

0
I
IronStorm•19d ago

Im having issues with mana. Am I missing something or doing something wrong? Im lvl 82-83, and I use whirling assult 1 time and almost all my mana is gone. Other then that this build is really fun!

0
S
Salgathor•15d ago

There is such a thing as too much +level so maybe that? Otherwise definitely have leech on your gloves and maybe not a max level whirling, I know last league I had that problem with this build but I'm only at 72 right now so mana isn't a problem yet (Could use a normal stronger mana flask than Lavianga's I also did that last league)

1
A
ATLchillyZ•22d ago

Build is GG. Thanks

1
D
Daeloc•24d ago

I've just started the early mapping WA section, and I can't seem to create power charges using WA. Is it a gem level/tree points problem? I can't see anything in the skill tree that is directly related to charge creation using the skills, and the same with support gems for the skills. Am I missing something?

0
R
RichSun•16d ago

Having the same issue, did you figure it out?

0
S
Shebz•24d ago

Nice guide, I'm currently lvl 46 with WA and it's working great ! Just a quick question for the future : if I get to the early endgame build and still don't have a good QS, which nodes should I drop to keep Hollow Palm Technique ?

Also, I know it's hard to answer but what would be the "minimum" stats on a QS that would make it worth switching out of Hollow Palm Technique ? Thanks !

0
I
IronShield•25d ago

I put this build together in kind of a half ass way, and it basically one shots bosses. Overall it is a bit slower, but managed to get it into a comfy map cruising.

1
D
DeadlyShadow•25d ago

did you even level with whirling build, the damage completely goes away in the transition from storm wave to whirling whereas the SW build it easily does chunks of damage

-1

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