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PoE 2 Guide

Way of the Stonefist — Mod Conversion Guide

Beginner
Crafting
Classes
Updated on Jun 10, 2026
Jun 10, 2026

Overview

Path of Exile 2 patch 0.5 — the Runes of Aldur league — introduces a brand-new Ascendancy for the Monk: the Martial Artist. Among its powerful nodes is Way of the Stonefist, a mechanic that transforms your Gloves into Empowered versions by converting their existing modifiers into entirely new ones.

This guide is your complete reference for every mod conversion available through Way of the Stonefist, so you can deterministically craft the exact gloves you need rather than leaving it to chance.

It will include:

  • ⭐Prefixes
  • ⭐Suffixes
  • 💎Essence Suffixes
  • 💎Perfect Essence Suffixes
  • 🟢Desecration Suffix Mods
  • 🟣Alloys
  • 🔶Uniques

⚠️ Work in Progress — This guide is actively updated as more conversions are confirmed. There's already enough here to get you started and making smart crafting decisions.

If you have any questions, join me LIVE ON TWITCH.

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Good Mods Monks can Priorities:

PREFIXES:

  • Adds # to # Physical Damage to Attacks
  • Adds # to # Lightning Damage to Attacks
  • Adds # to # Fire Damage to Attacks
  • Adds # to # Cold Damage to Attacks

SUFFIXES:

  • +# Level of Melee Skills
  • #% Attack Speed
  • #% Increased Critical Damage Bonus

DESECRATION:

  • #% chance to Gain Arcane Surge when you deal a Critical Hit


Guide

MAGIC & RARE ITEM MOD CONVERSION

⭐PREFIXES⭐

# to Evasion, Armour or ES

# to Evasion & Energy Shield per player Level

#% Increased Evasion, Armour or ES

#% More Global Evasion & Energy Shield

#% Increased Evasion, Armour or ES & # to Maximum Life

#% Increased Ev/Armour/ES + #% of Damage Taken Recouped as Life, Mana & Energy Shield

Adds # to # Physical Damage to Attacks

Attacks Gain #% of Dmg as Extra Physical Dmg

Adds # to # Lightning Damage to Attacks

Attacks Gain #% of Dmg as Extra Lightning Dmg

Adds # to # Fire Damage to Attacks

Attacks Gain #% of Dmg as Extra Fire Dmg

Adds # to # Cold Damage to Attacks

Attacks Gain #% of Dmg as Extra Cold Dmg

# to Maximum Life

#% Less Dmg Taken on Low Life

# to Maximum Mana

#% More Atk Dmg While on Low Mana

# to Accuracy Rating

#% Chance to Blind Enemies on Hit With Attacks

⭐SUFFIXES⭐

+1 to Level of All Melee Skills

10% Quality of All Skills

+2 to Level of All Melee Skills

+1 to Level of All Melee Skills & 10% Quality of All Skills

#% Increased Attack Speed

#% chance to Gain Onslaught for # Seconds on Hit

#% Increased Critical Damage Bonus

#% to Critical Hit Chance

#% Increased Rarity of Items Found

#% Increased Quantity of Gold Dropped by Slained Enemies

# to Intelligence

#% to Increased Cooldown Recovery Rate

# to Strength

#% Increased Area of Effect for Attacks

# to Dexterity

#% Surpassing Chance to Fire an Additional Projectile

#% to Resistance

#% to Resistance & #% to Max Resistance

Gain # Life per enemy killed

Recover #% of Maximum Life on Kill

Gain # Mana per enemy killed

Recover #% of Maximum Mana on Kill

Gain # Life per Enemy Hit with Attacks

Gain # Life per Enemy Hit with Attacks if you've dealt a Crit Hit Recently

Leech #% of Physical Attack Damage as Life

Leech #% of Physical Attack Damage as Life & Leech Life #% Slower

Leech #% of Physical Attack Damage as Mana 

Leech #% of Physical Attack Damage as Mana & Leech Mana #% Slower

#% increased Energy Shield Recharge Rate

#% Faster Start of Energy Shield Recharge

Gain Deflection Rating equal to #% of Evasion Rating 

Prevents #% of Damage from Deflected Hits

#% of Armour also applies to Elemental Damage 

#% to All Elemental Resistances

#% Reduced Attribute Requirements

# to All Attributes

💎ESSENCE SUFFIX💎

% increased effect of Socketed Items

Life Flasks gain X charges per second + Mana Flasks gain X charges per second

💎PERFECT ESSENCE SUFFIX💎

#% of Lightning Damage taken Recouped as Life 

#% of Damage taken from Deflected Hits Recouped as Life

#% increased Quantity of Gold Dropped by Slain Enemies


Charms gain # charges per Second

🟢DESECRATED SUFFIX🟢

# to X Attribute and Y Attribute

#% Increased Attribute and Attribute

#% to X Resistance and Y Resistance

#% to X maximum Resistance and #% to Y Resistance

#% increased Immobilisation Buildup

#% increased Damage against Immobilised Enemies

#% chance to Daze on Hit

#% of Physical Damage as Extra Cold Damage Against Dazed Enemies

#% increased Area of Effect of Curses

Mark Skills have #% increased Use Speed

#% chance to Gain Arcane Surge when you deal a Critical Hit

#% chance to Gain a Power Charge on Critical Hit

#% Increased Chance to Poison

Chance to Poison is calculated from your base chance to Inflict Bleeding instead

#% Incresed Chance to Inflict Bleeding

Chance to Inflict Bleeding is calculated from your base chance to Poison instead

#% increased Mana Cost Efficiency

#% Increased Reservation Efficiency of Skills

#% increased Cast Speed when on Full Life

#% Increased Attack Speed When on Full Life

#% increased Magnitude of Ailments you inflict

+# to Ailment Threshold & #% Increased Elemental Ailment Threshold

#% increased Magnitude of Bleeding you inflict

Enemies you kill have a #% chance to explode, dealing a tenth of their maximum Life as Physical damage

Damaging Ailments deal damage #% faster

Enemies take #% increased Damage for each Elemental Ailment type among
your Ailments on them

#% increased Skill Speed if you've consumed a Frenzy Charge Recently

#% Increased Attack Speed if you haven't been hit Recently

#% chance for Attack Hits to apply Incision

Attack Hits Aggravate Any Bleeding on Targets which is older than # Seconds

#% of Armour also applies to Elemental Damage

#% to All Elemental Resistances

Leech #% of Physical Attack Damage as Life

Leech #% of Physical Attack Damage as Life & Leech Life #% Slower

🟠DECAY🟠

#% increased Magnitude of Bleeding you inflict

Enemies you kill have a #% chance to explode, dealing a tenth of their maximum Life as Physical damage

#% increased Magnitude of Poison you inflict

Enemies you kill have a #% chance to explode, dealing a tenth of their maximum Life as Chaos damage


#% increased Projectile Speed

#% increased Projectile Damage per Power Charge

#% increased Projectile Damage

Melee Attacks fire # additional Projectiles

#% chance to Pierce an Enemy

Projectiles Pierce an additional Target

+# to Level of all Projectile Skills

Projectiles have #% chance to Fork

🟣ALLOYS🟣

Remnants can be collected from #% further away

#% Chance of Remnants you pick up to count as picking up an Additional Remnant

#% Increased Area of Effect for Attacks

#% increased Area of Effect for Attacks per 10 Intelligence

#% Increased Cast Speed

#% chance to gain a Power Charge when you Stun

#% Increased Duration of Damaging Ailments on Enemies

#% Increased Magnitude of Damaging Ailments you Inflict with Critical Hits

Damage Penetrates #% Elemental Resistances

#% to All Elemental Resistances

Video

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