Main Skills Used
Whirling Assault provides a way to attack groups of enemies, build combo and maintain momentum, other skills can be used, but
Whirling Assault seems to be the best due to high damage, large aoe and quicker combo generation.
Flicker Strike allows us to rapidly jump between enemies, making mapping incredibly satisfying once the build is working properly.
The aim is to keep moving, maintain charge generation and avoid unnecessary downtime between attacks. If you maintain the charges, you will maintain the clear speed.
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Understanding the 72M DPS
My character reached approximately 72 MILLION displayed DPS on poe.ninja, placing it at the top of the Chayula DPS ranking in the snapshot shown in my video.
This number comes from Path of Building calculations.
It does not mean that every enemy is taking 72 million damage every second regardless of buffs, resistances, charge availability or other conditions.
Actual performance depends on the encounter.
That's why I recommend using the full Path of Building alongside the gameplay rather than judging the build by one number.
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What Happens When Enemies Shatter?
One problem with corpse-based charge generation is destroying corpses.
If your cold damage causes enemies to shatter, Profane Ritual may have fewer corpses available to consume.
This can make charge generation feel inconsistent, particularly in difficult maps.
That's one reason alternative charge-generation mechanics can be valuable.
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Mana Sustain
Flicker Strike attacks extremely quickly.
If your mana recovery can't keep up, your clear speed and overall damage will suffer.
Before buying expensive damage upgrades, check your mana cost against your recovery.
Depending on the equipment and skill setup, mana leech, regeneration or additional recovery mechanics may be necessary.
If you can't find rings with mana leech, take
Mana Remnants with Harmonic Remnants II & Remnant Potency I to keep your mana sustained.
The unique mana flask
Lavianga's Spirits is also great for mana sustain.
Furthermore, putting Efficiency II on your
Whirling Assault will significantly improve your mana usage.
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Spirit Management
Spirit is another important consideration.
The main reason to run
Reaper's Invocation is for the 30 spirit cost. If you can get a body armour with spirit and/or an amulet with spirit you can stack more buffs.
Ideally you need around 150 spirit, 30 for
Herald of Thunder, 30 for
Charge Regulation, 60 for
Elemental Conflux (not needed, just boosts damage), then run either
Cast on Critical or
Reaper's Invocation for power charge generation.
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Power Charge Generation
Power Charges are at the heart of this build.
Both
Flicker Strike and
Falling Thunder benefit tremendously from having charges available, meaning our goal is to generate, retain and use them as efficiently as possible.
We're using Living Lightning II and
Reaper's Invocation as part of our charge-generation setup, if you have the spirit or an amulet with
Cast on Critical you can use that instead of
Reaper's Invocation.
Important to remember that
Reaper's Invocation is a manual skill, this means you have to press a button or key when it is at 100%.
The best way(s) to do this is:
- Melee attack, Living Lightning II paired with Ailith's Chimes will gain power charges
- Activate
Charged Staff - Repeat step 1
Flicker Strike the enemies- Press
Reaper's Invocation to regain charges - Rinse and repeat
If you don't have Ailith's Chimes (under level 65), just repeat the steps, but remember to press
Reaper's Invocation after they are dead.
Charge retention is extremely valuable because it allows us to continue attacking without constantly having to rebuild our entire charge pool.
The important part isn't just how many charges you have. It's how consistently you can use them.
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Generating Power Charges - Reapers Invocation or CoC
Reaper's Invocation works off melee hits, so every time you use
Flicker Strike, you will have enough energy to use
Reaper's Invocation, this will activate
Profane Ritual and get power charges from the dead corpses. This allows you to rinse and repeat
Flicker Strike.
In
Reaper's Invocation we want to shorten the duration as much as possible, this is why we take Compressed Duration II, Overabundance I and Swift Affliction III, then we socket Charge Profusion II for power charges.
Cast on Critical is the same as
Reaper's Invocation but it is based on crit. Every time you crit, you generate energy, this will then get
Cast on Critical to proc automatically and cast
Profane Ritual to consume the corpses to gain power charges.
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200% Delirium Maps or High Cold Damage
In 200% deli maps, or if you have really high cold enemies may shatter and not leave as many charges, this is why Ailith's Chimes and Culmination II paired with Living Lightning II comes in clutch as that will generate charges.
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Frequently Asked Questions
Why can't I continuously Flicker Strike?
Usually because your Power Charge generation or retention isn't keeping up.
Check your charges, the supporting skills used to generate them and whether Profane Ritual has suitable corpses available.
Why am I not reaching 70 million DPS?
Because this is a highly optimised character.
Equipment, gem levels, supports, critical strike scaling, passive points and Path of Building conditions all affect the final number.
Build towards consistency first, then damage.
Is Cast on Critical mandatory?
No.
Reaper's Invocation offers an alternative method of triggering
Profane Ritual
The better option depends on your current setup and what you're trying to achieve.
Can I start playing this from Act 1?
This is an endgame build rather than an Act 1 levelling guide.
I'd recommend using a more conventional Monk levelling setup until you have the gems, gear and charge generation required to transition into
Flicker Strike.
You can transition into flicker strike around level 55+ using
Reaper's Invocation and
Profane Ritual which means you can use it in early maps, but I would recomend
Falling Thunder for more damage initially.
Is Chayula better than Invoker?
They're different ascendancies with different strengths.
I've achieved extremely high damage and number #1 DPS with both, but the right choice depends on which mechanics you prefer and how much investment you're prepared to make.