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PoE 2 Build

0.3 Huntress/Ranger Leaguestart Campaign Guide

0.3 TTE
Starter
Speed Leveling
presentationDeadeye
presentationRanger
Updated on Aug 31, 2025
Aug 31, 2025

Build Overview

Updated Gems for Levelling, Tree is 90% the same, but we can pick up The Spring Hare on our way to Lightning Rod. Once in Maps pick up Deflect Nodes and Companion Damage Nodes

Ranger Levelling PoB

Huntress Levelling PoB

What Classes can use this?

This Ranger Leveling Guide uses all the Tricks from Speedrunners to minimize Campaign Time while optimizing for Damage.

While it is intended to go Deadeye or Amazon, you can also do this for Pathfinder or Ritualist, by respecing to the other Ascendancy in the Endgame.

Lategame Viability

The Passive Tree in the Passive Tree view is for Level 60, but the PoB contains Passive Tree Variants up to Level 94. The Build with either Variant should work to get you up to T15 Maps. During the Progression, it is recommended to swap into any viable Endgame Build.

For Example, my Spiral Volley Amazon.

Regex for Town Vendor

"COL|LIGHT|FIRE|MOV|TO ATTCK SP| IRIT"

Important Patch Note Changes

  • Lightning Rod Quality got buffed, now granting a Chance for a second Explode on Impact, improving our Bossing Damage noticeably.
  • Electrocuting Arrow might be a good Replacement for Stormcaller Arrow
    • We need to see the new Attack Damage Multiplier
  • Freezing Salvo + Escape Shot + Cold Tipped Arrows + Lightning Rod might be insane, Single Target Damage
    • We need to see the new Attack Damage Multiplier
  • We do not know Tree and Support Gem Changes yet.
    • Martial Tempo renamed and changed to Increase from More
  • Amazon Critical Strike nerfed from 25% to 15%
    • We need slightly more Accuracy Rating to get Crit Capped
  • Deadeye Called Shots and Eagle Eyes changed/buffed
    • We need to see how they feel to determine how good they are.
    • We need to see Mark Meta Gem Numbers and Range

Strengths and Weaknesses

  • Access to Movement Speed Nodes
  • Good Clear
  • High Single Target Damage
  • Disengage for Movement Skill
  • No Survivability during Campaign
  • Requires some getting used to to maximize Single Target uptime

Build Variants

Ranger Variant: https://pobb.in/cLffAsmN3xtq

The Ranger has a stronger selection of Starting Nodes and access to Gathering Winds, granting Tailwind. However, it has a slower progression into Crit and will have to Respec some Points later.

Equipment

item
1
item
5
item
8
item
7
item
10
item
6
item
2
item
3
item
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4
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Equipment Priority
+10

Bow

Use the Highest DpS Bow you can find till Level 28. On Level 11, you gain access to the Warden Bow, use an Artificer Orb, and Lesser Storm Rune on that one, you won't be getting another Upgrade until you finish Act 1.

On Level 28, we can start using a Dualstring Bow, and expect to use this Dualstring Bow until the end of the Campaign. Prepare Crafting Currency from Start of Act 2 to Level 28, such as Regal Orbs by vendoring Rares, and loot all Dualstring Bow you find. Craft them at Level 28 and use the best one. Do not forget to add Sockets to the Bow.

Quiver, Gloves and Rings

We can get additional Flat Damage ( and other Damage Bonuses on Quiver).

For these Slots that is our Main Stat to aim for.

Other good Stats are Life & Resistances.

Boots

Try to get Movement Speed on Boots.

Secondary Stats are Life and Resistances

Helmet, Body, Belt, and Amulet

For the rest of our Gear, we want as much Life and Resistances as we can get. Other Good Stats are Attributes and Defenses.


Regularly update your bases. We rely on the Evasion Rating from our Gear and Wind Dancer + Gathering Winds for surviving.

Always use the best Mana and Life Flask available. Check Vendors if you haven't gotten any dropped in a while.

Get the Topaz Charm in Act 1 and Thawing Charm in Act 3.

Use any Jewels you can find with decent Stats. We only take Jewel Sockets that we are forced to path over.

Notable Leveling Uniques (use these if you get them dropped):

Goldrim, Midnight Braid or Meginord's Girdle, Surefooted Sigil, Wanderlust -> Bushwhack, Foxshade(Act 1-2)

Also consider buying a Good Bow and Quiver, instead of a Unique.

Skill Gems

Support Gem Requirements:

Str 30

Dex 45

Int 10

Expand all
1

Stormcaller Arrow

Stormcaller Arrow
supportrapidattacksplayertwo
supportaddedlightningdamageplayer
supportelementalarmamentplayertwo
2

Lightning Rod

Lightning Rod
supportaddedlightningdamageplayer
supportelementalarmamentplayertwo
supportclosecombatplayertwo
3

Lightning Arrow

Lightning Arrow
supportrapidattacksplayertwo
supportchainplayertwo
supportelementalarmamentplayertwo
4

Barrage

Barrage
supportempowereddamageplayer
5

Tornado Shot

Tornado Shot
supportincreaselimitplayer
prolongeddurationsupportplayertwo
6

Escape Shot

Escape Shot
7

Tame Beast

Tame Beast
supportloyaltyplayer
supportmeatshieldplayer
supportelementalarmyplayer
8

Herald of Thunder

Herald of Thunder
supportaddedlightningdamageplayer
supportfarcombatplayer
9

Wind Dancer

Wind Dancer
Gem Priority
+17

Detailed List of when you get what Gem is in the PoB under Notes. The List above is our Gem State at the End of Act 3.

Due to the Changes to Lightning Rod needing 1 Second to prime for any Skill other than Lightning Arrow, we use a Lightning Arrow + Chain trigger Setup for our Lightning Rod.

Stormcaller Arrow is our Primary Skill in Act 1 and for Clear afterwards.

Electrocuting Arrow might replace it, but we do not know the new Damage Numbers yet.

Gem Order for Act 1

Frost Bomb > Contagion > Stormcaller Arrow > Disengage > Lightning Arrow & Lightning Rod > Freezing Salvo

Rapid Attacks I > Multishot I > Lightning Attunement > Chain I > Hourglass > Magnified Effect

What to use when?

We use Stormcaller Arrow for Cear and Single Target starting Level 6.

Lightning Arrow and Lightning Rod take over for Single Target starting Crowbell / King in the Mist.

We use Scattershot till we have a Dualstring Bow on Stormcaller Arrow for clear and Lightning Rod for Single Target.

Potential Gem Changes

Depending on the Numbers on Freezing Salvo, Ice Tipped Arrow, and Electrocuting Arrow we might change our Setup to utilize those more. If anything is revealed Pre-Launch, I will update the Guide and PoB. Otherwise, you will have to watch me live to see any Changes or wait till I update the PoB and Guide Day 2.

Gem Swaps

On Bosses, we swap

  • Rapid Attacks I from Stormcaller Arrow to Lightning Arrow
  • Multishot I from Stormcaller Arrow to Lightning Rod
    • Before Dualstring Bowthan
  • Lightning Attunement from Stormcaller Arrow to Lightning Rod
    • AfterDualstring Bow
  • Elemental Armament II from Stormcaller Arrow to Lightning Rod
    • After both are 4 Linked

Lesser Jeweller Orb Priority Order

Lightning Rod > Stormcaller Arrow > Lightning Arrow > Tame Beast > Herald of Thunder

Spirit Gems

Herald of Thunder > Tame Beast > Wind Dancer

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Attribute Nodes

By default, we grab Dexterity Attribute Nodes. However, if needed, we can allocate Strength or Intelligence for Items.

Early Pathing

After grabbing Vile Wounds get the 4 Damage Nodes leading toPrimal Sundering. We do not need Primal Sundering yet, as most Enemies do not have any Resistances yet, and the little on Bosses we can reduce with Frost Bomb. Then follow the Node Priority above.

Ascendancy Choice Explanation

Gathering Winds will give us Skill Speed, Movement Speed, and Evasion Rating. Improving both Offense and Defense, but most importantly, increases the Speed we can get through the Campaign!

Projectile Proximity Specialisation Point Blank will grant us a big More Damage Multiplier. During the Campaign, especially in boss fights, we are always right next to everything.

How it Plays

Clear

Stormcaller Arrow will be our primary Clear Skill, if linked to Scattershot or using a Dualstring Bow all Explosions can Shotgun the same Pack, resulting in most Packs dying to 1-2 Attacks with Stormcaller Arrow.

On Big Packs or when swarmed by Enemies, we can also use Freezing Salvo.

Bossing

Pre Lightning Rod

Stormcaller Arrow has enough Single Target Damage to get us to the Point where Lightning Rod starts to nuke Bosses.

  • Place Frost Bomb to apply Exposure
    • assumed to fall off around mid-Act 2
  • Activate Barrage
  • Fire Stormcaller Arrow

Use Freezing Salvo whenever 12 Charges have been generated.

With Lightning Rod

  • Place Frost Bomb to apply Exposure
    • assumed to fall off around mid-Act 2(Pre)fire Lightning Rod
  • place Tornado Shot
    • available once reaching Level 41
  • Activate Barrage
  • Fire Lightning Arrow to trigger the Lightning Rods
  • Repeat above till Boss is Dead

Use Freezing Salvo whenever 12 Charges have been generated.

Mobility

With Instant Weapon Swap, we can chain Escape Shot and Disengage with Dodge Rolls and Sprint interweaved.

This requires a Spear in our off-hand

In very enemy crowded zones, we use Stormcaller Arrow into Dodge Roll. Only start the Dodge Roll when the Arrow is fired. Otherwise, you animation cancel your Stormcaller Arrow.

How it Works

Stormcaller Arrow

Stormcaller Arrow has 2 Steps. First the Projectile, then a secondary Explosion after 1.5 Seconds. The Explosion deals the main Portion of the Damage due to having a fairly high %Attack Damage Modifier. With Scattershot this can clear an entire Pack in one Attack with the Explosions overlapping.

The Stormcaller Arrow Projectile does not disappear when reaching the maximum travel distance. It will land on a Wall or the Ground, if it hasn't hit any enemies, and still explode after 1.5 Seconds, dealing AoE Damage to any Enemies near it.

Lightning Arrow and Lightning Rod

Lightning Arrow and Lightning Rod are created to work specifically together. While Lightning Arrow works well on its own for clear. Its true potential is the single-target interaction with Lightning Rod.

Each placed Lightning Rod can be retriggered 8 times.

Lightning Arrow fires up to 4 Beams which each can chain 2 Times every time it hits an enemy. Those Arrows can hit Enemies, but also theLightning Rods. So whenever a Boss is hit by an Lightning Arrow while standing on top of Lightning Rods. Each Lightning Rod hit by one of the Beams gets retriggered and applies its Damage again.

Tornado Shot

Tornado Shot has an interesting Interaction with Lightning Arrow and Lightning Rod. If a normal Lightning Arrow hits an Enemy, we can only trigger a portion of the Lightning Rod based on the amount of Beams and Chains from our Beams.

However, if we fire 2+ Lightning Arrows, one can hit the Boss and another can hit the Tornado Shot, of which it then chains off the Beams and causes Lightning Rods to trigger AND one of the projectiles splits off the Tornado Shot can hit the Boss again, causing another Hit and Beams.

This Results in a lot faster trigger of all Lightning Rods and additional hits from Lightning Arrow.

Critical Strikes and Penetrate

Critical Strike allows us to overcap on Accuracy Rating and gain a Portion of the Excess as Base Crit Chance. This is added to the Base Crit of our Weapon, and then all % increases are calculated from that.

Penetrate gives us a set Flat Physical Damage based on our Weapons' Accuracy Rating from Affixes.

If a Bow has 400 Accuracy Rating, we would gain 100 Flat Physical Damage.

So a Dualstring Bow with only 400 Accuracy Rating is equally good as a 150 PDPS Dualstring Bow.


Changelog

24.08.2025 | Initial Writeup for 0.3

27.08.2025 | Fully Updated PoB Gem Setup and Tree Setup to include best Pathing & Fixed Notes

31.08.2025 | Adjusted Ranger for 0.3 Gems and Tree

Path of Building Code

Video Guide

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